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[SC2] Reunderstanding the game - Page 4

Forum Index > News
181 CommentsPost a Reply
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Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-06-30 00:08:13
June 30 2009 00:07 GMT
#61
On June 30 2009 08:18 invy wrote:
Its simple. zerg need Dark Swarm spell, and in the right time. Todays ZvT without Dark Swarm is instant loss late game. Thinking of it, Zerg strategies vs Terran are evolved around survive-delay-defend-turtle-whatever untils dark swarm comes out. No DS == imbalance that we see in sc2.

Or for change make hidras useful vs marines...


You do know there was a time Zerg made Defilers pretty much as often they made Queens, right? Point is, the game evolve, and new strategies are made as the players get better and better. I doubt anyone played SC2 enough to have discovered a alternative strategy, like Defilers in SC1. Something imba is found out, and later on people find out something on the other side to defend against it, like the Orc vs NE matchup.

I say people should play a lot more SC2 before changing too much the balance.
I hate the post below mine because it feels War3-ish.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 30 2009 00:13 GMT
#62
Very very nice writeup.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
mucker
Profile Blog Joined May 2009
United States1120 Posts
June 30 2009 00:15 GMT
#63
what's the scoop on vikings? they just not get much use since infantry is so powerful and the other factory stuff isn't worth bothering with?
It's supposed to be automatic but actually you have to press this button.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
June 30 2009 00:18 GMT
#64
Zatic, how useful is the mothership? 0_0

I honestly think it should be a campaign only unit.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 30 2009 00:34 GMT
#65
I still like the buffed storm.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 30 2009 00:36 GMT
#66
If the tech isn't too late, could you make it so the hatchery has a "spawn larvae" tech or something that techs for the queen? So that it would take 1 minute or so to research, thus it would be more beneficial to lay down a hatch instead? Make it cost something like 50 minerals 50 gas or something, just so that it's delayed enough to the point where you have decided to build a geyser or something.
Nadagast
Profile Joined January 2009
United States245 Posts
June 30 2009 00:44 GMT
#67
Can Zerg use the Infestor 100 dmg instant ae ability + Hydra/Lurker to fight later game Terran army?
checo
Profile Joined November 2008
Mexico1364 Posts
June 30 2009 00:54 GMT
#68
Thx man really hyped about Beta XD
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
June 30 2009 00:55 GMT
#69
great write up : O
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
wthre
Profile Joined September 2008
Germany46 Posts
June 30 2009 01:03 GMT
#70
great read, thanks alot!
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 30 2009 01:05 GMT
#71
good read, interested to see how your perspective progresses
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
June 30 2009 01:11 GMT
#72
What I've been seeing lately from a few reports is that zerg rapes early game but sucks late game. This is a very bad way to go about balancing, all races should be equal at all points in the game, it's stupid if a game goes late game you always know the zerg will lose, it will just degenerate into a rush fest from zerg and a turtle fest from whoever they're playing.

Unit response is cool to hear about, they really do need to work on that, it's one of the things that made SC micro so godly. If the rest of the game is fast (and mutalisks respond fast) why can't every unit be like that? I am optimistic on the future of this game, the flood of info in the last 2-3 days has made me really keen for beta and release hopefully at the end of this year.
u gotta sk8
Savio
Profile Joined April 2008
United States1850 Posts
June 30 2009 01:18 GMT
#73
Great article.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 30 2009 01:21 GMT
#74
Good read. It's a pity about terran metal and crappy micro.

I'm also hesitant about weak ultras. I would rather have power over burrow any day.

Thanks though, I'm excited to see how things start shaping up with beta.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
June 30 2009 01:35 GMT
#75
On June 30 2009 10:11 nataziel wrote:
What I've been seeing lately from a few reports is that zerg rapes early game but sucks late game. This is a very bad way to go about balancing, all races should be equal at all points in the game


Thats impossible, and it doesn't work like that in SC1 either. All races are not equal at all points in the game. E.g. late game Terran gets very little and zerg gets access to awesome Hive tech. Yet game is still balanced even late game because of how the mid game plays out.

Anyway, I hope its not so extreme that Zerg just rolls over and dies late game. A better and more realistic thing to hope for is that all races are viable at early game, mid game and late game. They will never be equal at all points.
I will eat you alive
skronch
Profile Blog Joined December 2008
United States2717 Posts
June 30 2009 01:36 GMT
#76
thanks for the writeup. however, every article i read is making me feel more and more worried about sc2
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
Last Edited: 2009-06-30 01:40:50
June 30 2009 01:40 GMT
#77
The micro issue is most probably going to be fixed - I'm 100% curtain of this. With that and some (as it seems now) fixes to macro Starcraft 2 will be the best RTS to be released to date game play wise, but the thing I don't understand is why does not blizzard let in 20-100 people for early beta testing - Closed beta or hell even exclusive alpha testing by those who have contributed and played the game and have time for it to be played? It must be so so much easier to NDA that shit and let the selective players play with blizzard employees and help improve the game. I Don't think blizzard employees and friends/family can see or "feel" the needed changes before public beta. I think with this "idea" the development of the game as of this moment will be faster and much more stronger.

This must be a smarter idea to load maybe even 5% of the upcoming years of patching to have done certain things before hand.

And thanks for the great read. Seems like you actually should be one of those persons I'm talking about in my rant.
Officially the founder of Team Property (:
zazen
Profile Blog Joined April 2009
Brazil695 Posts
June 30 2009 01:52 GMT
#78
Thanks for the write-up.

I can imagine myself nerd-raging really bad over auto-surround. Hope they fix it asap.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
tedster
Profile Joined May 2009
984 Posts
June 30 2009 02:01 GMT
#79
Nice writeup, though the micro issues you listed are quite worrisome. Obviously some of them will be addressed, but I definitely hope blizz pays attention to the things you single out because they are very significant issues.
the last wcs commissioner
Roxen000
Profile Blog Joined April 2008
1226 Posts
June 30 2009 02:08 GMT
#80
Thanks for the article, zatic.
._.
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