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[SC2] Reunderstanding the game - Page 2

Forum Index > News
181 CommentsPost a Reply
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Baytuts
Profile Joined January 2009
Brazil101 Posts
June 29 2009 22:14 GMT
#21
very nice write-up... great job and thanks for the effort =D

and let the siege tank retake his role
...
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
June 29 2009 22:14 GMT
#22
Thanks for the write-up. Nice to know how sc2 is going so far.
Raistlin
Profile Joined May 2003
Sweden104 Posts
June 29 2009 22:14 GMT
#23
Wow, very nice read.
Head administrator, GosuGamers.net
Motiva
Profile Joined November 2007
United States1774 Posts
June 29 2009 22:15 GMT
#24
I haven't played the game yet

I however do agree about the latency in unit movement animations needs to be completely removed... This was a massive problem in WC3 (for me) and it's absolutely integral to the Starcraft feel.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-29 22:19:32
June 29 2009 22:17 GMT
#25
About tanks I think its a very good change to not make tanks "needed". As far as im concerned tanks are the worst unit in starcraft because of how they drastically change game play for the worse and im happy to see this is not the same for starcraft 2.
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
June 29 2009 22:17 GMT
#26
Intelligent and well written. Thanks a ton.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 29 2009 22:19 GMT
#27
What is with all the cooldowns?

This isnt WoW...
Commentaries: youtube.com/HuskyStarcraft
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 29 2009 22:20 GMT
#28
On June 30 2009 07:19 HuskyTheHusky wrote:
What is with all the cooldowns?

This isnt WoW...


You're right ones a mmorpg and ones a rts, also starcraft 1 had cooldowns.
Teejing
Profile Joined January 2009
Germany1360 Posts
June 29 2009 22:22 GMT
#29
What abilties does a queen start with/can upgrade?

Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o
FireFly
Profile Joined June 2004
Germany51 Posts
June 29 2009 22:28 GMT
#30
I totally agree with zatic about TvZ gameplay. Zerg needs lurcks on t2 or scourge back to counter mass rine drops. (maybe I just write this, because I lost to zatic using this build^^)
aqui
Profile Blog Joined January 2008
Germany1023 Posts
June 29 2009 22:29 GMT
#31
On June 30 2009 07:22 Teejing wrote:
What abilties does a queen start with/can upgrade?

Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o

overpool ->queen->hatch is better. queen is build fast, cheaper and gives you the same amount of drones as the hatch.
Besides the larvae injection the queen can lay something that expands the creep.The upgraded queen can cast a "Bladeswarm"which is about as big as a dark swarm, controlable and deals damage.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
June 29 2009 22:29 GMT
#32
Great read, thanks for your time and effort zatic !
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 29 2009 22:30 GMT
#33
great read!
zatic you are the man
Hwaseung Oz fan for life. Swing out, always swing out.
zatic
Profile Blog Joined September 2007
Zurich15361 Posts
June 29 2009 22:33 GMT
#34
On June 30 2009 07:22 Teejing wrote:
What abilties does a queen start with/can upgrade?

Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o

Depends on what you want to do. 12 hatch is not really needed since you can't saturate the natural as fast anyway and you just don't need the hatch for the larvae. So pool first will give you faster tech and you can still get the larvae from the queen.

But as I mentioned you would have to try out all pool / hatch / queen combinations to get the optimal drone output.

Queen abilities see aqui's post
ModeratorI know Teamliquid is known as a massive building
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
Last Edited: 2009-06-29 23:05:56
June 29 2009 22:34 GMT
#35
OMG IM SO GODDAMN STUPID T_____T I even got the EMail from Blizzard about the tourney but I ignored it. I could have played SC2 this week end.... NOOOOOO T___T

Edit: Hey, thanks a lot Zatic for this great write up!
infinite fun: http://dagobah.biz/flash/loituma.swf
boesthius
Profile Blog Joined February 2008
United States11637 Posts
June 29 2009 22:34 GMT
#36
--- Nuked ---
fanatacist
Profile Blog Joined August 2007
10319 Posts
June 29 2009 22:34 GMT
#37
Thanks for your analysis I really feel like I have an idea of what needs to be done/is currently going on in SC2.
Peace~
Xinliben
Profile Joined May 2009
United States931 Posts
June 29 2009 22:35 GMT
#38
Very good read, thanks!
"life of lively to live to life of full life thx to shield battery"
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
June 29 2009 22:38 GMT
#39
Thanks Zatic...
its a shame TvP isnt mech anymore T_T
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
zatic
Profile Blog Joined September 2007
Zurich15361 Posts
June 29 2009 22:39 GMT
#40
On June 30 2009 06:55 OgerAffe wrote:
I thought that too friday and saturday, but yesterday evening ive noticed that u can call down mules directly on a mineral patch and they start collecting then on their own, u dont have to give them a extra order and thats good .D

Oh ok that makes sense. I tried various shift-mine combinations but just dropping them on minerals didn't cross my mind haha.
ModeratorI know Teamliquid is known as a massive building
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