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[SC2] Reunderstanding the game - Page 5

Forum Index > News
181 CommentsPost a Reply
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AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2009-06-30 02:15:34
June 30 2009 02:15 GMT
#81
I think the new macro mechanics might actually work. Protoss won't have to FE anymore (nor will they be able to) since they can get so much mineral off just DP to match Zerg's huge economy. Zerg is even more about having huge army now since the Queen reinforces the "sauron zerg" style of bw. With some tweaks to the Protoss spellcastings, you can easily create balance in the matchup. Terran however, seems to be completely revamped from SC1. They are no longer turtling for 10 min and busting out with a huge army. Terran unit was supposed to be as weak as a Zerg, but have less diminishing return from being in groups.
神は乗り越えられる試練しか与えない
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-06-30 02:24:55
June 30 2009 02:23 GMT
#82
Statecraft was beta tested for a year. I hope this gets similar treatment.

EDIT: I don't know much about strategy, but from what I've read lurkers need to be moved down to tier 2. This would make siege tanks more important, and m&m less imba.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
June 30 2009 02:31 GMT
#83
Fuck Im gettin too excited about this whole Sc2 thing.. it might fuck up my life again... get too addicted gogogo?
w/e
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 30 2009 02:40 GMT
#84
Very nice article. I enjoyed the read a lot.
What i noted is the different feedback from different ppl. We were so sure Zerg was weak after reading LR opinions, but now you say your impressions and everything look so different.
Noone is wrong i see, its just different point of views and different test situations.

Surely its too early to judge the balance, only the Beta could give a more accurate feedback indeed.

Except for marine and marauder, wich seems good vs everything for everyone

The auto-surround is indeed a problem as you explained it very well. Its not better AI as we thinked, but auto attack thing that takes the unit control out of players. And you put the perfect solution (a+attack).

However, i dont agree with scourge They should find a counter that does not envolve scourge, as zerg already has too much units from SC1.
-*-
Sigh
Profile Blog Joined June 2009
Canada2433 Posts
June 30 2009 02:46 GMT
#85
Thanks for the read
Nice to get your opinion
NaDa/Flash/Thorzain Fan
Ideas
Profile Blog Joined April 2008
United States8137 Posts
June 30 2009 02:48 GMT
#86
What were the spells like for Zerg? What does the Queen do? The infestor? Overseer?

What about the ghost, hows he working now?
Free Palestine
Clow
Profile Blog Joined September 2008
Brazil880 Posts
June 30 2009 02:57 GMT
#87
Awesome, thx for the writeup.

On June 30 2009 05:13 zatic wrote:
In short, Zerg needs scourge back and everything would be fine :-).


Hell yeah
(–_–) CJ Entusman #33
Spanxxx
Profile Joined February 2009
United States408 Posts
June 30 2009 03:07 GMT
#88
awesome write-up. i hope the changes you mentioned will actually be changed.
If people arent trying to pull you down, you arent climbing high enough.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
June 30 2009 03:20 GMT
#89
I felt Corrupters were a VERY strong Anti-Air unit.
So wait? I'm bad? =(
RyanS
Profile Blog Joined January 2009
United States620 Posts
June 30 2009 03:24 GMT
#90
"Zatic build" hahaha. David Kim (bonjwa) invented the marine/marauder build!
omninmo
Profile Blog Joined April 2008
2349 Posts
June 30 2009 03:43 GMT
#91
after the deluge of sc2 crap that has come out this weak. this is finally an article worthy of our attention. thanks zatic... really good insight and suggestions. i hope dustin's people check this out.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 30 2009 03:48 GMT
#92
nothing about Vikings? Eh...
I hope you told the developers about the micro issues and made it really clear to them that it needs to be fixed haha
Writerptrk
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
June 30 2009 04:00 GMT
#93
On June 30 2009 12:24 ReS wrote:
"Zatic build" hahaha. David Kim (bonjwa) invented the marine/marauder build!

No actually zatic invented this first. Bonjwakim stole it adapted it for his own play.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 30 2009 04:39 GMT
#94
A very worthwhile read. Thank you for writing it.

Half of BW's Pimpest Plays are only possible because units handle so well. They freed up time and attention with MBS and automining, why not allow players to invest that in better micro? Everyone would benefit, especially Starcraft as a spectator sport. Even in a game so hugely macro heavy as Starcraft, we all love to watch the Pros perform ridiculous unit stunts.


I would prefer Blizzard allowing for faster response times but I disagree this helps everyone.

If you ever played fighting games a lot you would understand immediately the arguments you are presenting here are exactly like the debate that has raged over how sluggish certain iterations of classic fighters have become.

There is a point at which a game could feel too unresponsive to the vast majority of people but allowing for tighter timings creates a skill gap so large it makes a less compelling game for those who wish to play but feel they can never compete with "frame counters."

Blizzard is justified in experimenting with adjusting the reaction mechanics of units. We just have to present a good case they are swinging too far in the other direction while testing and make it clear that even low apm players don't like the poor reaction times of these units.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 30 2009 04:44 GMT
#95
Excellent write up, I really enjoyed reading that, thanks a lot. The whole micro problem where your units don't listen to you and auto spread sounds really annoying. Would probably frustrate the hell out of me if it was fixed.

It also sounds like Terran are going to have a field day with dropship runs left and right haha. In a way I'm both sad and happy that mech is gone in PvT, it was a pain sometimes in SC1, but I like the new possibilities in SC2, can't wait to see what happens.

I had a big grin on my face when you mentioned the game ending 12 Ultras and 50 lings disappearing into the Protoss base hahaha
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 30 2009 05:43 GMT
#96
i think this analyze is lack of "real playing". We can alalyze everythig but only when we will be playing we can see if sc2 a good game..all these things are only speculations.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
zatic
Profile Blog Joined September 2007
Zurich15353 Posts
June 30 2009 06:01 GMT
#97
On June 30 2009 08:15 Luddite wrote:
Does the Thor do anything, or is it just a useless unit at this point?

Doesn't do much. It lacks the mobility of medivacs and marines are good enough vs air. It could be useful against the colossus late game with the particle cannon but I didn't try that.

On June 30 2009 08:16 s.a.y wrote:
did you find any room for mothership in the build?

where they saying anything about bringing back scourge or carrier?

Carrier is in, but not as strong as in BW. Interceptors die more quickly I feel, not viable against mass marines.

Mothership is in but it's not really a problem. I don't care much about it. It won't change any games. You have to build offensive pylons the warp the mothership to the front line and then it can cast 1 vortex (works like stasis). Not too impressive, except visually.

On June 30 2009 09:00 VIB wrote:
So there is zero need for more than ONE queen for macro?

One per base. The queen is terrible slow off the creep so you can't use 1 to inject at your Nat and your main.

On June 30 2009 09:15 mucker wrote:
what's the scoop on vikings? they just not get much use since infantry is so powerful and the other factory stuff isn't worth bothering with?

Pretty much. Medivac mobility makes them unnecessary in normal games. Reapers and medivacs are way better harass choices. They are good AA though so would be a good choice against carriers.
Generally you don't want to build neither factory nor starport units though to maximize the medivac/marines output.

On June 30 2009 09:44 Nadagast wrote:
Can Zerg use the Infestor 100 dmg instant ae ability + Hydra/Lurker to fight later game Terran army?

Zerg still has a lot of (untested) potential late game, for example I imaging hydra/broodlord could be a good counter. Or the tier 3 upgrades to roaches. The problem is the mobility of Terran, if they lose a fight they just fly their entire army away and drop you elsewhere.

On June 30 2009 11:23 scwizard wrote:
EDIT: I don't know much about strategy, but from what I've read lurkers need to be moved down to tier 2. This would make siege tanks more important, and m&m less imba.

Lurkers can't really be the answer. The problem is not how powerful the marines are, but how mobile your army is with drop ships.

On June 30 2009 12:20 Psyonic_Reaver wrote:
I felt Corrupters were a VERY strong Anti-Air unit.

For actual air to air fights, I agree. However, they can't stop drops effectively, by the time the dropship is corrupted it's too late.
ModeratorI know Teamliquid is known as a massive building
ama-cms
Profile Joined April 2009
Finland164 Posts
June 30 2009 06:54 GMT
#98
Thanks for putting in the time to writing this. It was a very enjoyable read.

I have stayed away from all the Starcraft II theorycrafting for now but I felt like I wanted to drop this comment in:

They(Blizzard) really need to look into getting the siege tank into the game properly. Terran can't be real terran without that damn thing! And of course, when the tank sieges it has to let off some menacing, nightmarish sound that makes you feel youre completely doomed, while on the recieving end of it.
spam broodling.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 30 2009 07:03 GMT
#99
What are your thoughts on exploring strategies with queens + sunkens + creep drop offensively? Maybe for mid game contains ala neo medusa?

And does the queen still have that evolve thingy where you pay to make them stronger? Is it worth it?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Velr
Profile Blog Joined July 2008
Switzerland10797 Posts
June 30 2009 07:05 GMT
#100
nice one
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