[SC2] Reunderstanding the game - Page 7
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Mongery
892 Posts
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mutantmagnet
United States3783 Posts
My only concern is that Immortals would break Protoss ability to have fun games like this. Did you see any of the races having dynamic build order games in same race match ups like old school TvT? If so what could be the reason some races are struggling to have that type of exciting game? | ||
zatic
Zurich15306 Posts
About PvP and TvT, and mirrors generally: Unfortunately they seem rather boring now, except maybe TvT. ZvZ is all Tier1, no reason to get muta. It's all roaches. PvP is boring as hell because there are no reavers anymore. It's just massing units and even more units. TvT is a bit different. There is basically only 1 opening, marauders, because marauders are the only counter Terran has to marauders. But from then on it's much more dynamic with medivacs in the game. Basically it's infantry / medivac fights. Again, I don't see viable Terran factory builds. | ||
beetlelisk
Poland2276 Posts
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minus_human
4784 Posts
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-visnu-
Australia149 Posts
that was just so much fun reading, it was as if i was writing it. +1! on topic. I think we just need to send this blog to Blizzard or get them to have a read. the micro is the essence of higher levels of play. | ||
Nyovne
Netherlands19125 Posts
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Tritanis
Poland344 Posts
On June 30 2009 22:31 zatic wrote: ZvZ is all Tier1, no reason to get muta. It's all roaches. PvP is boring as hell because there are no reavers anymore. It's just massing units and even more units. From what I saw in the latest tech tree, roaches are lair tech. But the event in Cologne could use the older tech tree I guess... | ||
Krzycho
Poland442 Posts
I assume you told to Dev's about your concerns with microing? Do you know what were the specs of PCs you played on? | ||
StorrZerg
United States13910 Posts
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SoleSteeler
Canada5396 Posts
Sorry if that's kinda vague ... I just rewrote that post like 5 times trying to figure out exactly what I was trying to say. | ||
ParasitJonte
Sweden1768 Posts
The mirror match-ups seem really boring, there's no reason to build factories, units respond sluggishly and auto-surrond even when you don't want them to, Protoss can't beat Zerg. The fact that you still found the game fun is at least very promising :o!? I hope they read your post and make changes accordingly. | ||
Goshawk.
United Kingdom5338 Posts
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MiniRoman
Canada3953 Posts
Micro issue is definitely warcraft4, very annoying ~_~ | ||
Scorch
Austria3371 Posts
On July 01 2009 00:51 StorZerg wrote: i don't like this xel naga watch tower :/ its not starcraft Why do you care? If people don't like it, map makers won't include it in their maps. It is purely a bonus. Just like line-of-sight blocking high grass and destructible rocks. Also, map control is very much Starcraft. | ||
starPride
United States142 Posts
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StorrZerg
United States13910 Posts
On July 01 2009 02:18 Scorch wrote: Why do you care? If people don't like it, map makers won't include it in their maps. It is purely a bonus. Just like line-of-sight blocking high grass and destructible rocks. Also, map control is very much Starcraft. Map control is very starcraft, but it never had other buildings giving bonus. idk reminds me of c&c i guess. and i like the high grass and dest rocks. | ||
foeffa
Belgium2115 Posts
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starPride
United States142 Posts
i also think it is impossible to simply point out balance issues in 1 or 2 days of testing. Cause in all honesty. your a fucking noob at sc2. so is any other person who walks in that room even with expierence from before , at blizzcon. It's impossible to judge all the match ups cause there are many things undiscovered. despite its current build. which is why balance decisions should be more focused on beta because you will get alot more information from a much wider audience. When new strategies were introduced in wc3 a few years back everyone claimed imbalance and bla bla. but strategy adjustments were changed and all was well. So please. dont judge balance ;d you aren't the ultimate guru on balance . And id really like to see more evidence of the micro issues which seemed to be almost irrelevant after i saw the beta video. Also, automine is only useful when people use the minerals. I've seen pros in wc3 games who can get a huge ammount of minerals because of an intense battle only to have 1000 + when he tps back. I've seen them make macro mistakes. just because auto mine is in doesnt mean people are going to have perfect macro or close. its going to take awhile. even then it wont be perfect. | ||
zatic
Zurich15306 Posts
On July 01 2009 02:10 MiniRoman wrote: What's the typical lategame army size? I was very unimpressed with the 'macro' from the battlereports. David Kim bonergiver only had like 2 control groups max lategame. Definitely looked like Warcraft4 from the outside. Micro issue is definitely warcraft4, very annoying ~_~ Pretty much like Broodwar. The BRs are not a good example of macro wars. Dustin Browder said in an interview with bw.de that they intentionally didn't pick macro heavy games for the BRs because they wanted to demonstrate what single units can do. | ||
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