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[SC2] Reunderstanding the game - Page 8

Forum Index > News
181 CommentsPost a Reply
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zatic
Profile Blog Joined September 2007
Zurich15366 Posts
June 30 2009 18:03 GMT
#141
On July 01 2009 02:20 starPride wrote:
your wrong about the micro, its just a little more intelligent what actually happens is when you target something and it doesnt find a plausible route it attacks ground instead of going to the target. its the same in wc3 and this can really be used to ur advantadge. only if you know how to use it.

That's fine for WC3 then. Starcraft is different game though. But please feel free to explain how I could have used the unit AI to my advantage in the two situations I described, both are totally common in Starcraft.
ModeratorI know Teamliquid is known as a massive building
starPride
Profile Joined June 2009
United States142 Posts
Last Edited: 2009-06-30 18:12:28
June 30 2009 18:09 GMT
#142
ok sure, take ur 5 lings right click near the probe
then click it. in wc3 if u click a unit you will move at a different pace and the route will seem slower. how ever if you click near it then click the attack it is much more efficeint. And from what im understood sc2 is based off the wc3 engine. and wc3 micro. is by no means easy.

matching damage types seems to be what blizzard is aiming for in sc2 similar to wc3. which is probably how hard counters and light counters will be chosen to begin .
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
June 30 2009 18:11 GMT
#143
On July 01 2009 02:39 starPride wrote:
i saw the video and hellion micro vs the banelings seemed very responsive. I have not played the game but from what i saw it seemed to be fine and he was able to do some nice micro.

The video is from a more recent SC2 build, and the hellion looks and moves differently from the build I played. Indeed it looks like it's a bit faster and easier to handle.

Are you seriously suggesting automining is no problem because some WC3 pros supposedly can't macro?
ModeratorI know Teamliquid is known as a massive building
starPride
Profile Joined June 2009
United States142 Posts
Last Edited: 2009-06-30 18:16:56
June 30 2009 18:13 GMT
#144
im saying that its not going to contribute to a noob beating a pro. assuming that sc2 is not sc1. skill will be measured differntly and more focus is being put on micro with the armor and damage types. I just don't buy the whole MBS is going to mean noobs can compete at a high level of skill which i've seen many other people state.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
June 30 2009 18:16 GMT
#145
Well, nobody said that.

About the probe sniping this is exactly what you do in Starcraft too, yet it works in BW and doesn't in SC2. SC2 is not based on the WC3 engine.

Also please if you continue posting here type at least somewhat properly your post are barely readable.
ModeratorI know Teamliquid is known as a massive building
starPride
Profile Joined June 2009
United States142 Posts
June 30 2009 18:17 GMT
#146
i dont mean to sound rude but i firmly remember dustin browder saying that sc2 was being made off of a tinkered with wc3 engine.
starPride
Profile Joined June 2009
United States142 Posts
June 30 2009 18:22 GMT
#147
and maybe you can explain more on how my post are barely readable?
i cant even indent paragraphs which isnt helping. so please. enlighten me.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
June 30 2009 18:24 GMT
#148
Chris Sigaty says in this interview from last week that the biggest factor in the development of SC2 was the completely new engine (German):
http://starcraft2.ingame.de/content.php?c=92104&s=932&p=2

He also said they tried to start with the WC3 engine, but that did not work for SC2 at all, so they had to rewrite it from scratch.
ModeratorI know Teamliquid is known as a massive building
MoAT
Profile Joined June 2009
Austria7 Posts
June 30 2009 18:25 GMT
#149
Thats wrong, they tried to implementate the wc3 engine in the first place but destroyed the plans quickly and made a new engine because path-taking of units and other stuff just didn´t work well ...

I´have read it on a german site which attended the press stuff at blizz,irvine. So i believe what the developers say..
MoAT
Profile Joined June 2009
Austria7 Posts
June 30 2009 18:26 GMT
#150
thats it zatic got it!
starPride
Profile Joined June 2009
United States142 Posts
Last Edited: 2009-06-30 18:30:16
June 30 2009 18:27 GMT
#151
ok, thanks i did not know of that interview. The AI must work alot differntlly then. But i wouldnt see why you would have trouble getting your lings to focus the probes if you gave them a plausible direct route to the 1 probe. assuming that the probe and ling was lined up at 160-180o
MoAT
Profile Joined June 2009
Austria7 Posts
Last Edited: 2009-06-30 18:30:39
June 30 2009 18:28 GMT
#152
Yeah To be honest.. I understand why they destroyed their early plans. Wc3 is just not SC.. It´s much much slower what concerns fights. Units live longer and Micro can be done slowly while in SC you have to be incredible quick! Good that they did this again on SC2. Keeps it real for pro gamers
starPride
Profile Joined June 2009
United States142 Posts
Last Edited: 2009-06-30 18:35:01
June 30 2009 18:33 GMT
#153
micro isnt slow in wc3 at all.....go play it, its much different from sc micro. in battle your trying to match all the damage types, use spells. make sure units are in good posistion. useing items. even looking 2 seconds into the future cause your hero can get fucked by a bad posistion in a second if your opponent takes advantadge of it. then theres milisecond micro like dodging bolts or coils with staffs or wind walk or tps.
Railz
Profile Joined July 2008
United States1449 Posts
June 30 2009 18:38 GMT
#154
On July 01 2009 03:24 zatic wrote:
Chris Sigaty says in this interview from last week that the biggest factor in the development of SC2 was the completely new engine (German):
http://starcraft2.ingame.de/content.php?c=92104&s=932&p=2

He also said they tried to start with the WC3 engine, but that did not work for SC2 at all, so they had to rewrite it from scratch.


Sounds oddly familiar...

As Blizzard finished warcraft2, it became a remarkable success. Afterwards blizzard has dedicated itself to be a GOOD company. They have rushed to make a Starcraft their new game. It would be basically an improved warcraft2 2. It would have 3 races and they would be totally different, as opposing to warcraft2 2 with its mirror images. But as they almost finished their StarCraft game, they released it to E3 show. After that it was criticized soo much, since it looked too much like warcraft2.
From then, THEY TOTALLY CHANGED the game engine

-Starcraft Beta


Oh
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Postaljester
Profile Joined December 2002
United States128 Posts
June 30 2009 18:44 GMT
#155
I understand this article is your opinion , and i enjoyed the look into sc2. However, I don't understand how you can claim some things with such certainty, seeing how little game time there has been.
for example think of how many years people played SC before Forge FE was figured out.

If you cant do something well, learn to enjoy doing it poorly
MoAT
Profile Joined June 2009
Austria7 Posts
June 30 2009 18:44 GMT
#156
What i mean.. for instance.. if your orc grunt gets attacked by some footies u don´t have to recognize or decide within a second wether you move him back or whatever.. I know that all in all microing in wc3 is of course important but plz dont tell me that it is even as important as microing in sc.. its just not true.. and thats the reason why wc3 is not as compatitive as sc.. I have played both games for years and yeah i know what i am talking about!
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
June 30 2009 18:45 GMT
#157
oh god, siege tanks are near useless? ><

It's good to see that terran has reapers to make up for vultures though. They seem like the unit to make to show of micro and multitask atm.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
starPride
Profile Joined June 2009
United States142 Posts
Last Edited: 2009-06-30 18:46:22
June 30 2009 18:45 GMT
#158
. there are more task. and the point is letting ur grunt get hit is going to affect ur whole play from early game. your not going to creep as efficient. perioid. dont talk about what you dont understand
MoAT
Profile Joined June 2009
Austria7 Posts
June 30 2009 18:50 GMT
#159
you don´t get it right? ALL i wanted to say or focus on is that the wc3 engine is not made for starcraft and for example i combined your pathfinding / attacking statement with the speed of starcraft... so calm down. I just intended to clear things up.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
Last Edited: 2009-06-30 19:08:23
June 30 2009 19:03 GMT
#160
On July 01 2009 03:44 Postaljester wrote:
I understand this article is your opinion , and i enjoyed the look into sc2. However, I don't understand how you can claim some things with such certainty, seeing how little game time there has been.
for example think of how many years people played SC before Forge FE was figured out.

Forge FE is as old as Starcraft. Even the computer opens forge FE. I just described my observations and those of others at the event. Of course these will change as the game progresses but I don't see why I shouldn't write about them today.

Also everyone should not take any balance considerations too seriously, I am well aware that this is a pre-beta build. Sometimes it's just fun to discuss balance for the heck of it, even when the most recent build changes things already.

If you are talking about the Z>P I describe in the article, I only stress that so much because every other report and Blizzard themselves claim that Zerg is at a disadvantage currently.
ModeratorI know Teamliquid is known as a massive building
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