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Korean News - New Proleague maps revealed - Page 7

Forum Index > News
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FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 25 2008 07:36 GMT
#121
hunters oh my god

this is gonna be an awesome season
Moderatormy tatsu loops r fuckin nice
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
March 25 2008 07:52 GMT
#122
holy shit they must have fired the entire map design team from the last two seasons

because the concept is completely different now.

And bringing back Hunters was probably the most brilliant unexpected move of all. Epic!
SAY YES TO STIM KIDS!!! XD
SpiZz
Profile Joined February 2008
112 Posts
March 25 2008 08:05 GMT
#123
Seems like korean mapmakers hate zergs. Fucking cliffs
Naib
Profile Blog Joined November 2004
Hungary4938 Posts
March 25 2008 08:10 GMT
#124
BGH for next season please. Or Fa$$$te$$$$t Po$$$$$$$łiBlEh uLTrA blau eDiTiON 1337.
Complete the cycle!
ChaosKnight
Profile Joined April 2007
United States819 Posts
March 25 2008 09:10 GMT
#125
Hunters FTMFW!
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
March 25 2008 09:25 GMT
#126
gj boys, thanks for the info
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
lifesoheavy
Profile Joined March 2008
13 Posts
March 25 2008 09:29 GMT
#127
it's amazing !!!!!hunters returns,,,,,
I AM FROM CHINA
aeronexus
Profile Joined June 2007
United States392 Posts
March 25 2008 09:30 GMT
#128
ooo hunters eh? seems like a pretty big departure from what they usually have, but it'd be pretty cool to see it played if they decide to keep it. the 1v1s do look a bit bland tho, a little too macro-heavy perhaps :\

(lol nice sig, Scaramanga)
10 points!
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
March 25 2008 10:02 GMT
#129
for the first time ever i'm actually interested in 2v2, all thanks to hunters. im anticipating a lot of a mazing games on hunters.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
March 25 2008 10:51 GMT
#130
Othello, Siege tanks and vulture support for defense of mineral and second gas.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
2Pacalypse-
Profile Joined October 2006
Croatia9551 Posts
March 25 2008 11:27 GMT
#131

you'll notice the cliffs on this version of hunters are undroppable, they put minerals up there

http://www.bghers.com/bgh-specials/yao-ming-s-tank-drops-t163.html
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ZooG
Profile Joined January 2008
Sweden618 Posts
March 25 2008 11:30 GMT
#132
always fun with a little new blood.. hopefully we'll see some intresting matches at the maps that get through the "cut"
"Rain, also a name for a meteorological condition" -Artosis
Freezard
Profile Blog Joined April 2007
Sweden1029 Posts
March 25 2008 11:59 GMT
#133
Hannibal seems to lead to longer 2v2 games and Hunters could be fun, but too rush oriented. But yeah there are so many places to hide stuff or expand so it'll be interesting (unless April's joke).

Always nice with new 1v1 maps too, thanks!
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
March 25 2008 12:48 GMT
#134
I like the Colosseum. It seems interesting with position of third expansion, with the safe mineral only near it. I think it favors long time games with multitasking, which we all like to see.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
March 25 2008 13:11 GMT
#135
Is that a Sunken Colony in front of the natural choke on Colosseum?
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 25 2008 13:12 GMT
#136
Andromeda looks cool

hunters? april fools?
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2008-03-25 13:44:47
March 25 2008 13:27 GMT
#137
On March 25 2008 22:11 maybenexttime wrote:
Is that a Sunken Colony in front of the natural choke on Colosseum?
You're right, the high qualify version allows you to see a sunk infront of each main. I fail see what effect it would have though, since there's only a very small area where sunks can be built behind it. I cannot figure out the purpose of the sunk at all

Edit: Just to let everyone know, I think these maps have great potential to be balanced, much more than previous season's maps. I think there are potential issues, but these maps look very good, and I think the issues can be overcome.
Moderator
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
March 25 2008 13:33 GMT
#138
Thx for the write up. Looking forward to how the new maps will be played. Once again looks like balance is an issue T_T
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 25 2008 13:47 GMT
#139
The sunken colony allows Zerg to defend their choke easier (no need to make a hatchery, sine the creep is already there), since the natural isn't anywhere close to their choke into the main.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
March 25 2008 13:53 GMT
#140
I get that penguin, but you can't build around the sunken, you can only build in a very small line behind the sunken which means that anything you build there will be unsuited to defending a proper attack, which is why I am confused.
Moderator
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