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New Proleague maps revealed
This week's edition of the Korean e-Sports magazine esForce features screenshots of the four new 1on1 and two new 2on2 maps for the upcoming 2008 Proleague Season. Unfortunately my camera and photographing skills are not the best, so the quality might not be that good, but it's better than nothing eh : )
The maps have been approved by Kespa and have now been sent to the Proteams for testing. Keep in mind that the maps are subject to change until the beginning of the season. The map 폭풍의 언덕 has no official English title, but it is the Korean translation of a movie called Wuthering Heights. Literally the map's name translates to something like: Hurricane Hills. (폭풍(暴風) a storm;a windstorm;a stormwind;a wild[violent, stormy] wind;a tempest;a gale;a typhoon;a hurricane).
Updated with new offical screenshots of the maps. Here are the maps with quick analysis by Daigomi (click to enlarge pictures):
1on1: (Wuthering Heights) - 폭풍의 언덕 Andromeda - 안드로메다 Colloseum - 콜로세움 Othello - 오셀로 Katrina - 카트리나 - from last Season Blue Storm - 블루스톰 - from last Season
2on2: Hannibal - 한니발 Hunters - 헌터스 (!)
| | (Wuthering Heights) - 폭풍의 언덕 1v1 Map - 4 Player - Twilight Tileset
A standard four player map with starting positions similar to those of Tau Cross. The main feature of the map is the interesting position of the double gas expansions in the middle of the map.
These expansions will determine whether the map is balanced or not. While it is true that Terran can easily shell the bases, the open-plan design of the map allows for easy flanking, and feasible counterattacks. This map looks interesting, but balance could be an issue. |
| | Andromeda - 안드로메다 1v1 Map - 4 Player - Space Tileset
Another very open four played map, Andromeda's unique feature is the higher ground area opposite to the choke, which is separated from the main base with two neutral buildings. This area allows for shelling of the natural, which might force players to destroy the neutral buildings at an early stage. Once this area is taken over, it could make the main and natural very difficult to destroy.
There is also a mineral only behind the main choke, which has interesting potential (zerg three hatching for instance), and a large mineral spot in the middle of the map which will be almost impossible to hold. |
| | Colosseum - 콜로세움 1v1 Map - 4 Player - Desert Tileset
Colosseum appears to be a standard four player map at first glance, but there are some very interesting deviations from the norm on the map. The player starts on lower ground, with a safe higher ground natural inside his base. What makes it interesting is the second expansion, which is also on higher ground, but is not safe at all.
This expansion has two chokes, the first leads to the middle of the map, while the second comes out right at the main's choke. This also allows the opposing player to attack any form of Terran wall from higher ground, and it should be interesting to see how players cope with this factor. |
| | Othello - 오셀로 1v1 Map - 4 Player - Twilight Tileset
Othello is yet another four player map with a twist. The idea of the map seems to be to make it difficult to defend expansions.
The natural can be cliffed, although there is a neutral building which can be destroyed to prevent this. The middle expansions have gas, which is slightly odd considering their open positions. These bases can also be cliffed. Finally the mineral only bases seem to be the safest bases on the map, but they're far away from the natural, so it will be intersting to see if they're utilised. |
| | Hannibal - 한니발 2v2 Map - 4 Player - Jungle Tileset
All the maps are strange, but Hannibal might be the strangest. The first 2v2 map, Hannibal has only seven mineral spots, and two gasses in the main. Added to this, the players will have great trouble fitting more than four factories into their main bases, which could become a problem.
Because it is a 2v2 map, players tend not to expand too much, but the size, as well as the lack of resources in the main bases, will force players to leave their bases much earlier to expand.
Once you move out of the main to the natural, you find that every base on the map can get shelled from higher ground, and even the main itself can get shelled from behind with a few well placed tanks, although it is possible to defend the choke at the middle which should prevent tanks from getting to such a position.
With all this taken into consideration, base layout will be absolutely crucial on Hannibal. |
| | Hunters - 헌터스 2v2 - 8 Player - Jungle Tileset
Yes, this is not a joke. The Hunters is back, and it seems to be the standard version of the map. This must be the strangest choice I've ever seen for a pro map, even if they only want to use it for 2v2s.
You all know how the map looks, but here are some interesting things to think about: - It's an eight player map, so there's going to be a lot of scouting that needs to be done. - Look at position 11 and 12, think about what would happen if two opposing players started there. - Some naturals are safe (5, 6, 7, and 9 positions), while others are very open (1, 3, 11, and 12).
The map is positionally completely imbalanced, so starting positions will determine a lot. I seriously doubt that they will use the map, but it would be awesome if they do decide to. |
Thanks a lot to pachi for the nice GFX and Daigomi for the great analysis! ★
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Braavos36374 Posts
thanks snowbird, pachi, and Daigomi!!
you guys rule
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United States20661 Posts
Hunters = Return of the Hero.
Thanks to pachi, snowbird, Daigomi, whatever other staff contributed~
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GrandInquisitor
New York City13113 Posts
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intrigue
Washington, D.C9933 Posts
incredible hunters rules
edit: i am fucking pumped for hunters omfg it'll be extra cool that ppvpp isn't allowed!!!!!!!!!!!!!!!!!!!!!!!!
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Canada9720 Posts
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hunters eh, i hope this turns to be a good one. Since the old was ....
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thanks snowbird, pachi, and Daigomi~
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It feels like they tried to make things fresh, which is super, super awesome.
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United States1865 Posts
DOES EVERY SINGLE MAP NEED TO HAVE NATURAL EXPANSIONS THAT CAN BE CLIFFED?
IS IT BECAUSE THEY ARE PREPARING FOR THE DROPSHIP MASTER BOXER TO RETURN FROM THE ARMY?
IS HANNIBAL NOT SIMPLY THE COOLEST FUCKING 2v2 MAP YOU HAVE EVER SEEN IN BOTH DESIGN AND IDEA?
These are probably my 3 main questions. I'm sure they are all answered, specifically, in the release interviews, just translate the korean.
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United States33195 Posts
so every map is an straight up FE map ?
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Hahaha Hunters! I hope they leave this in.
I can't wait to be rid of Katrina and Baekmojji, so bring on the new maps.
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On March 25 2008 01:14 GrandInquisitor wrote: hunters HAS to be a joke It is at 11 and 12.
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Looking great! I got some good memories by hunters
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Every map seems pretty interesting this time around. I hope they keep them.
But what the hell at Hunters. This is gonna be one crazy season if the keep these maps.
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THe maps look fucking awesome, the only problem i got is that katrina is still there :,(
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Really strange that so many maps have expansions that can be cliffed.
I really, really hope they remove hunters, it got no place in a serious proleague imo.
The first look is nice, I think it will be a good season. Hannibal (2v2) and Wuthering Heights (1v1) is the coolest maps I think. Don't like the fact that they will keep katrina though, it's no way near balanced.
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And no Troy for this season?
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On March 25 2008 01:42 arbiter_md wrote: And no Troy for this season?
I guess not, and that is a good thing.
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HUNTER FTW
Please bring back Plain to hill and Lost Temple for SL too.
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thanks i love korean news flash
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Colosseum seems very cool, the other 3 seem like they favor Terran players, regardless I'm sure these maps will produce some interesting games.
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waa those maps look so imbalanced and cheesy
korean mapmakers allways need to fuck good shit up like couple of good maps out there zodiac/python/luna/taucross etc they try to do new things but often it just sucks
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hunters = early 1 of April joke?
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South Africa4316 Posts
Well, I think the explanation for the cliffable expoes is that the previous season's maps were dreadful for Terran. I like these maps, since they do give some help to Terran, but the maps are so open that Protoss and Zerg will have nice mobility. I seriously love all these maps.
LR, I love katrina as well, and think it shoudl be kept.
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United States20661 Posts
I love the new maps
I would have preferred keeping Troy and booting out Blue Storm though.
Unlike most, I favor keeping Katrina - sure, PvX was imbalanced previously, but with Flash's innovations + revamping of the map, I see the map as holding some potential.
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Nice, open maps. I think that some of them might be deemed unbalanced straight away, but as the example of Katrina shows, players NEED to adapt, that's all. Plain and simple.
The Hunters makes me feel that 2v2 games aren't treated seriously. Seriously, they could have kept Seongangil from last season, which had many really good games.
But well, map makers need to earn money somehow.
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i love the design and concepts of all these new maps
i especially like the design of hannibal, if only they increased the sizes of the mains and added a few more expos, it looks like it would be a fun 1v1 map to play
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HAHAHAHAHAHAHAHAHA HUNTERS LOL
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United States7488 Posts
Few things get me excited like new maps! Thanks for the info and images!
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GoGo Hunters for 1n1 map
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When I looked at Andromeda, the first thing I thought was "wtf? Are they trying to encourage nydus canal drops?"
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no ice maps :/
kinda depressing
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Less innovations this time :/ None of the 1:1 maps are kinda "new" and refreshing.
Hunters would be awesome though!
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why are people so against hunters as a map? its a cool idea for 2v2 and can make for fun games to watch...i dont see why people have such problems with this....(also maybe they will add a new game to proleague matches....3v3!!!):-)
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Uh, like OP said, hunters is positionally very imbalanced. You ever play there? 11 and 12 frickin share the same natural. 9 has one path straight to the middle while other positions can connect with other starting points first, etc. Sure it's a fun map, but due to imbalances it's ridiculous to actually take seriously in Proleague
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Thank you guys! The maps seem to allow for a lot of cliffing like in LT - ;o oldskooll
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Has Katrina been changed at all?
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Looking forward to some games on Hannibal
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looks like they went the conservative route for map design this season. probably based on how poorly demon forest turned out.
still I wouldve like to some more innovation... at least keep troy?
and hunters.. hahahaha, should bring in BGH as well ;-)
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is awesome32271 Posts
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is awesome32271 Posts
God get rid of Katrina
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On March 25 2008 02:06 Last Romantic wrote: Unlike most, I favor keeping Katrina - sure, PvX was imbalanced previously, but with Flash's innovations + revamping of the map, I see the map as holding some potential.
Unless you're a zerg player, in which case you're still screwed.
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Croatia9489 Posts
Hunters, yes! I knew all these years of playing Hunters would pay off! Now I go pro~
edit: oh and those that are dissing Hunters, please stop being ignorant. There's been a Hunters league in Korea for years now and it's very popular. Of course not as pro league, but still pretty popular and level that it's played on is incredible. Meaning, position imbalances are brought to minimum.
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Trinidad/Tobago1177 Posts
The Mecca Hunters is back. Great !
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CA10825 Posts
othello looks like r-point v2.0
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I was shocked at hunters, but it'll be interesting to see 11 and 12 starting positions with enemies lol
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Hunters would make for more interesting to watch matches, even if it is clearly positionally imbalanced.
As for the 1v1 maps, some look nice, but I want to see a lot more maps where there isn't a safe natural. The maps currently in circulation all favour long macro games, but I want maps with more limited and hard to defend resources to encourage early aggressive micro.
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WTF HUNTERS?! I'll be intrigued for the first match, bored the rest.
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On March 25 2008 03:43 Zzoram wrote: I want maps with more limited and hard to defend resources to encourage early aggressive micro. Agreed.
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Damn I <3 these new maps! *wants to download them all now !!! rawr*
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I cant believe they kept katrina
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<3 Korean News. Maps seems to be nice, but they are missing a 3 player map ;( those are always great to study.
*Gasp* @ Hunters. It won't make the cut, but wouldn't it be a victory itself.
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Hanibal seems fun. T&P potiential.
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Canada7170 Posts
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If anything good could come out of the Hunters being considered, maybe they'll finally make a version that balances 11 and 12 better, even if they don't use it in any league.
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So far I'm interested about Andromeda because I think it allows for some creativity, Colloseum as well. But I don't really like the 2v2 maps, Hannibal doesn't seem like it would work and Hunters, though cool, is still like wtf.
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HUNTTTTTTTTTERS!!!
and cliffable naturals... trying to give terran players back an advantage?
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I think Wuthering Heights will be an interesting map, probably the best of the new ones imo. I hope it doesn't turned out to be grossly imbalanced, because at first glance it really does look like it will allow for some fun games. Colosseum looks solid from a gameplay point of view, but the tileset is butt ugly (I hate the desert!). Andromeda and Othello look lame for 1v1s. I just don't think cliffs should be a part of any 1v1 map that is trying to be balanced, and I don't think sticking a neutral building in the way changes that. Maybe it will encourage old school style play, so it may be a good thing... we'll see.
Hannibal looks great for 2v2 (although it would be a terrible 1v1 map imo). I always thought LT was a great 2v2 map, and Hannibal reminds me of LT with a few twists. As for hunters...WTF?!?!
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Colosseum is the best. the rest of them are a joke quite frankly
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Psyched about hunters! Also, its nice to see something besides a jungle tileset for once.
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the hunters??? sorry but..
I DONT THINK SO
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Sorry but..
I THINK SO...
Noobs, Hunters is King.
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"but it would be awesome if they do decide to." hahaha, youre kiddin right?
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For The Hunters, does it mean that the observer will have to be Terran and liftoff, or are they going to make a 4-player version of it that somehow triggers random starting positions?
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Hunters = people running out of ideas.
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On March 25 2008 06:01 fanatacist wrote: Hunters = people running out of ideas. I'm sure they could make another 2v2 map if they wanted, but this move is even cooler I think, StarCraft should be fun.
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iNcontroL
USA29055 Posts
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HUNTERS? Are they insane? This must be a joke. Or else it means this proleague is nothing to be taken seriously.
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coming up next proleague season: BGH and fastest
but I think Hunters would be funny!
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I think season of Terrans is at hand. Good!
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omg hunters? cool i wanna see lost temple next season
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XD its too early for an April Fools joke!
Im pretty sure Ive seen some of these before (or at least Othello). Andromeda is interesting, and Hunters is a... choice thats quite different. It actually leaves me a bit speechless.
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Why must all the 1v1 maps be 4 player? :S
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On March 25 2008 01:30 Atrioc wrote: DOES EVERY SINGLE MAP NEED TO HAVE NATURAL EXPANSIONS THAT CAN BE CLIFFED?
IS IT BECAUSE THEY ARE PREPARING FOR THE DROPSHIP MASTER BOXER TO RETURN FROM THE ARMY?
IS HANNIBAL NOT SIMPLY THE COOLEST FUCKING 2v2 MAP YOU HAVE EVER SEEN IN BOTH DESIGN AND IDEA?
These are probably my 3 main questions. I'm sure they are all answered, specifically, in the release interviews, just translate the korean. It's preperation to make the terran resurgance a little easier for them, flash started it up, now they are just making the ball roll a little faster
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hunters wtf? :D i dunno, i wanna see it tbh, hunters games could be fun
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lol imma be laughing if hunters is an apirl fool joke.. i hope so
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As 2Pacalypse- said. Hunters is not that imbalanced, less imba than katrina. You who are dissing Hunters are most likely clueless about how to play the map.
I'm soo looking forward to hunters being used, going to be soo sweet. 
I've seen hunters used before in progames with mixed male/female 2:2 teams. Dont really remember what that was about, but hunters has been used earlier. While they could have used Deep Purple or The Huntress the 8player version is the coolest.
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Sweden33719 Posts
There's probably a reason koreans have used The Hunters as the standard 2v2 map for the past decade 
I don't play it much, not my type of map really, but can't see OGN picking a bad map, not when it's as old as the hunters.
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Zurich15324 Posts
Hunters 5,6,7 are not really "save", they can siege each other.
Oh, and of course: Hunters wtf?!?
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Hunters WTF o.O O.o Hunters is April's Fool HUnters will be replaced by a contest of MapMaking to give no korea MapMaking a chance(of course they got backup if all of em suxs) xD I KNow I KNow keep dreaming
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There are so many imbalances on Hunters, it's almost impossible to name them all. Sure, on lesser skill levels it can be a fun map because you have so many macro, micro and timing weaknesses that map imbalances aren't going to make a big difference often, but if you're that good the map WILL ruin your game. Imagine a Z+T team getting 6 + 7 position. That's almost auto win already. 11+12 is also good. T walls in at choke, Z does FE -> muta, T goes tank/gol + drop. Some naturals can be sieged easily. In that situation, this team controls the 9 expansion and the 5 expansion automatically. If any one of the opposing team starts there, he's at a disadvantage right from the start, has to expand somewhere far away instead, plus his units are getting shot at when they walk out of the base, which is REALLY bad. Some mains can also be cliff dropped, others can't. There's also a lot of pathing issues, e.g. workers getting in the way of your units and things like that. And that's just some of the problems.
It's just ridiculous and a pure fun map, nothing else. If you use this map in a serious competition you're automatically implying that this league is a joke (at least the 2v2 matches). It will be a test of luck instead of skill. Really, I hope this is some sort of April fool's joke.
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i wish that i knew where i could download these maps.
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On March 25 2008 08:03 0xDEADBEEF wrote: There are so many imbalances on Hunters, it's almost impossible to name them all. Sure, on lesser skill levels it can be a fun map because you have so many macro, micro and timing weaknesses that map imbalances aren't going to make a big difference often, but if you're that good the map WILL ruin your game. Imagine a Z+T team getting 6 + 7 position. That's almost auto win already. 11+12 is also good. T walls in at choke, Z does FE -> muta, T goes tank/gol + drop. Some naturals can be sieged easily. In that situation, this team controls the 9 expansion and the 5 expansion automatically. If any one of the opposing team starts there, he's at a disadvantage right from the start, has to expand somewhere far away instead, plus his units are getting shot at when they walk out of the base, which is REALLY bad. Some mains can also be cliff dropped, others can't. There's also a lot of pathing issues, e.g. workers getting in the way of your units and things like that. And that's just some of the problems.
It's just ridiculous and a pure fun map, nothing else. If you use this map in a serious competition you're automatically implying that this league is a joke (at least the 2v2 matches). It will be a test of luck instead of skill. Really, I hope this is some sort of April fool's joke.
You say 6+7 with T is auto win? What keeps the 2 opposing player from raping that spread out wall (because the choke is quite huge there) while the zerg FEs? For example, for a PZ team, once they have scouted your wall, the P would probably opt for fast goons (or even just mass zealots for tank splash) if he hasn't done so already. The zerg could just mass ling and both would EASILY break down the wall, no matter how many scvs you have there. The distance between main and choke is very large and the time for him to transfer scvs in time would make his wall crumble. Even if he just leaves his SCVs at his choke, that is still a big hit to his eco. All the while, the Z on the PZ team could easily expand (or FE) as well with no threat from a closed off T and eco Z. If the Z lives long enough for his mutas, the other team would most likely have cannoned up by then or the Z may have matched him or had spores of his own. If the 2 people at 6+7 decide to turtle up at their choke, nothing stops you from taking the other 8 expansion outside of their influence.They can only tank at most 2 expansions (not counting the middle) from their bases.
There are too many factors to judge how it will play out. It may be imbalanced a little, but it is no where near auto win for any race combo at any starting positions.
Tank drops are almost always shut down when they are expected in hunters. It only takes a little to prevent and usually, if there is a Z, there will most likely be mutas or scourge to protect the cliffs.
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Croatia9489 Posts
The ignorance about Hunters in this thread really hurts my brain o.O
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Guys, where do I d/l hunters?
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3 Lions
United States3705 Posts
new maps look cool  but wtf hunters -_-
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On March 25 2008 08:03 0xDEADBEEF wrote: There are so many imbalances on Hunters, it's almost impossible to name them all. Sure, on lesser skill levels it can be a fun map because you have so many macro, micro and timing weaknesses that map imbalances aren't going to make a big difference often, but if you're that good the map WILL ruin your game. Imagine a Z+T team getting 6 + 7 position. That's almost auto win already. 11+12 is also good. T walls in at choke, Z does FE -> muta, T goes tank/gol + drop. Some naturals can be sieged easily. In that situation, this team controls the 9 expansion and the 5 expansion automatically. If any one of the opposing team starts there, he's at a disadvantage right from the start, has to expand somewhere far away instead, plus his units are getting shot at when they walk out of the base, which is REALLY bad. Some mains can also be cliff dropped, others can't. There's also a lot of pathing issues, e.g. workers getting in the way of your units and things like that. And that's just some of the problems.
It's just ridiculous and a pure fun map, nothing else. If you use this map in a serious competition you're automatically implying that this league is a joke (at least the 2v2 matches). It will be a test of luck instead of skill. Really, I hope this is some sort of April fool's joke.
The funny thing is they totally intend to keep all of the imbalances in the map and aren't going to edit it all...
rawful.
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On March 25 2008 09:00 beefhamburger wrote: You say 6+7 with T is auto win? What keeps the 2 opposing player from raping that spread out wall (because the choke is quite huge there) while the zerg FEs? For example, for a PZ team, once they have scouted your wall, the P would probably opt for fast goons (or even just mass zealots for tank splash) if he hasn't done so already. The zerg could just mass ling and both would EASILY break down the wall, no matter how many scvs you have there. The distance between main and choke is very large and the time for him to transfer scvs in time would make his wall crumble. Even if he just leaves his SCVs at his choke, that is still a big hit to his eco. All the while, the Z on the PZ team could easily expand (or FE) as well with no threat from a closed off T and eco Z. If the Z lives long enough for his mutas, the other team would most likely have cannoned up by then or the Z may have matched him or had spores of his own. If the 2 people at 6+7 decide to turtle up at their choke, nothing stops you from taking the other 8 expansion outside of their influence.They can only tank at most 2 expansions (not counting the middle) from their bases.
There are too many factors to judge how it will play out. It may be imbalanced a little, but it is no where near auto win for any race combo at any starting positions.
Tank drops are almost always shut down when they are expected in hunters. It only takes a little to prevent and usually, if there is a Z, there will most likely be mutas or scourge to protect the cliffs.
Even if. Point would still stand for the 11+12 position (choke very small), and I doubt that it's that easy to kill a wall-in down there. Z could also 9pool before FEing, getting 6 lings to help. Whatever... other negative aspects remain. Tanks are able to fire not only at the expansions (expanding farther away is a disadvantage because it makes it much harder to defend, especially against mutas or drops) but also at some of the choke points, hurting units moving through there. In a T+Z team the Z can also actively protect the dropships/tanks with muta/scourge. If you think all these potential and definite issues won't matter, you're probably too naive.
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On March 25 2008 08:03 0xDEADBEEF wrote: There are so many imbalances on Hunters, it's almost impossible to name them all. Sure, on lesser skill levels it can be a fun map because you have so many macro, micro and timing weaknesses that map imbalances aren't going to make a big difference often, but if you're that good the map WILL ruin your game. Imagine a Z+T team getting 6 + 7 position. That's almost auto win already. 11+12 is also good. T walls in at choke, Z does FE -> muta, T goes tank/gol + drop. Some naturals can be sieged easily. In that situation, this team controls the 9 expansion and the 5 expansion automatically. If any one of the opposing team starts there, he's at a disadvantage right from the start, has to expand somewhere far away instead, plus his units are getting shot at when they walk out of the base, which is REALLY bad. Some mains can also be cliff dropped, others can't. There's also a lot of pathing issues, e.g. workers getting in the way of your units and things like that. And that's just some of the problems.
It's just ridiculous and a pure fun map, nothing else. If you use this map in a serious competition you're automatically implying that this league is a joke (at least the 2v2 matches). It will be a test of luck instead of skill. Really, I hope this is some sort of April fool's joke.
Tank/gol + drop on hunters? Honestly you have no idea how to play the map. It's almost impossible to achive that tech with both you and your ally surviving. Especially when the Z ally goes FE against a most likely 9pool + 2gate build knocking on the choke.
I am pretty certain that you are a very skilled player but hunters is a rather different map were you do not use "normal" strats. Also it has to be really late game for siegeing expos to come into play since you barely expand on a normal hunters game.
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first off, lol@hunters
I like Othello, the easy 3 gas is countered by cliffable expos, and it looks like you'll need 4 workers on gas at anywhere other than main.
Coloseum and Andromeda also look fun, but i'm no good at analyzing these things. On the other hand, where are the 2 and 3 players maps? Those are my favorites :S.
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I'm not "very skilled", but no noob either and I know the map... in 3v3 you wouldn't get so far, yes, but in a 2v2 with two teams starting where I mentioned and getting up a wall-in it is definitely possible to do this. And even if tank/gol wouldn't turn out to be great, you could also do tank/vult, tank/M&M or whatever... doesn't really matter, the imbalances are still there, as long as you get a few tanks. The other pro maps are all on the whole usually very balanced at first glance, but still may turn out to be imbalanced in certain matchups. Adding a map such as the original Hunters which already comes with a ton of potential problems can only end in disaster.
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On March 25 2008 09:02 2Pacalypse- wrote: The ignorance about Hunters in this thread really hurts my brain o.O
Its not "hunters wtf imba shit", its "hunters wtf olde asse 8-player blizzard map"
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On March 25 2008 09:55 0xDEADBEEF wrote: I'm not "very skilled", but no noob either and I know the map... in 3v3 you wouldn't get so far, yes, but in a 2v2 with two teams starting where I mentioned and getting up a wall-in it is definitely possible to do this. And even if tank/gol wouldn't turn out to be great, you could also do tank/vult, tank/M&M or whatever... doesn't really matter, the imbalances are still there, as long as you get a few tanks. The other pro maps are all on the whole usually very balanced at first glance, but still may turn out to be imbalanced in certain matchups. Adding a map such as the original Hunters which already comes with a ton of potential problems can only end in disaster. If you enlarge the map picture you can see that it's not the original blizz version but an edited one. But I guess it's only the standard mineral+gas fixes. I doubt that was what you meant tho. However they might have made those changes as I have encountered some versions with such alterations once in a while. Especially fixes of cliffable mains. And while tanks are a threat there are certainly better/faster/safer ways to kick ass as a T on hunters.
In the end of the day I guess the progamers have to prove us right or wrong. 
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Ahhh awesome, I think 2/2 games on hunters will turn out to be very good, and I think some of the people here who're complaining it will suck will be surprised.
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On March 25 2008 09:02 2Pacalypse- wrote: The ignorance about Hunters in this thread really hurts my brain o.O
Same. The main culprit is deadbeef T_T
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Yes, it's not the original, my bad. But the map layout hasn't changed, so the tank problems are the same. They just made sure each expo has a geysir, but they also didn't take care of the worker pathing problem there (i.e. they didn't put the geysirs in smart positions). Take a look at the 9 o'clock expansion, for example. If you have an expo there with gas, the gas workers will always block/slow your units passing through. That's annoying at best, and a balance problem at worst. Or, in shorter Battlenet lingo: still a newbie map, made by newbies for newbies.  But I'll shut up now (what a relief, eh?). Everything's been said.
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Russian Federation4333 Posts
The maps are kinda bland. Colosseum and Andromeda are really similar, I'm tempted to say almost the same. Heights is just plain imba, I can't see zerg winning games on that map versus either P or T. Hunters is an April Fools joke obviously, there is no way it's going to be used in progaming. All maps look like macro maps except the accessibility to cliff drops could be an incentive for T players to play more of a 1 base dropship play (HOPEFULLY, micro T's ftw). Hannibal looks like a very exciting and innovative map. Dunno what to expect from it.
I really hope I'm wrong and the maps can produce exciting games but when I first looked at the maps from last proleague season I immediately thought that Baek would be imba, Crater + Katrina would be bland macro maps, and that Blue Storm would be exciting. It turned out to be true. All we can do is hope.
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I don't see the reason for such a huge excitation because of bringing back Hunters since it's not a new idea. Few years ago they already used a modified version of Hunters in Proleague named Huntress with twilight tileset and six staring positions. Of course this was a little bit different, but still I don't think that difference is THAT significant.
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On March 25 2008 06:58 Lhyviathan wrote: Why must all the 1v1 maps be 4 player? :S
It adds more scouting to the early game.
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Wow hunters is back? What about Lost Temple? What about that?
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Why dont they bring back LT instead of hunters? :D
Actually, replace katrina with LT plz
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If you realize that hunters is an april fools, why make such a big deal about it? I mean, are you fooled or not? If you aren't then why..?
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Belgium9945 Posts
Hunters used to be a pro map, I hope you all know this already
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Belgium9945 Posts
Oh and i absolutely adore the fact that you marked it with teamliquid.net so GG.net cant steal it without sourcing
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On March 25 2008 12:02 RaGe wrote: Oh and i absolutely adore the fact that you marked it with teamliquid.net so GG.net cant steal it without sourcing Afaik they never officially cited anything from here without source. Imagine people at Fifo, Fomos etc laughed at TL.net for the same reason.
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Better images from fomos:
Wuthering Heights
Andromeda
Colloseum
Othello
Hannibal
Hunters
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you'll notice the cliffs on this version of hunters are undroppable, they put minerals up there
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Hmm, I'm pretty sure they're going to modify Hunters a bit, wasn't it always favored for Protoss? Making the cliffs uncliffable sucks for terran, but I'm not to experienced on the map honestly. Hopefully we won't see mass ZPvZP ling/zeal battles like Full Moon (WangMul or w/e was its other name I think). Also, double gas mains are getting more popular, which is something I support. I'm saddened Troy isn't here though, it was a map full of potential I think. Could have been the next 815 (or a more balanced Bifrost?!?)
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What happened to the days of Ashworld tileset maps? :/
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I hate them all, Hannibal looks good for zerg, but its 2 player map so who knows. Rest look terrible for zerg.
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Hannibal a 2 players map ? I think you didn't read carefully. And it does look awful for zergs.Edit : i guess you mean a 2v2 map my bad. Just look closely at the natural : We need a 3rd hatch in order to protect the main. Can't wait to see some hunters games though. Othello looks good too... I mean there's no advantages for terran at all, i'm just getting sick of macros maps and this one was just what i was looking for ! Gogogogo lurks drops / tanks cliff / canons cliffs (?) hell bring back micro's maps !
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Valhalla18444 Posts
hunters oh my god
this is gonna be an awesome season
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Live2Win
United States6657 Posts
holy shit they must have fired the entire map design team from the last two seasons
because the concept is completely different now.
And bringing back Hunters was probably the most brilliant unexpected move of all. Epic!
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Seems like korean mapmakers hate zergs. Fucking cliffs
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BGH for next season please. Or Fa$$$te$$$$t Po$$$$$$$łiBlEh uLTrA blau eDiTiON 1337.
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gj boys, thanks for the info
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it's amazing !!!!!hunters returns,,,,,
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ooo hunters eh? seems like a pretty big departure from what they usually have, but it'd be pretty cool to see it played if they decide to keep it. the 1v1s do look a bit bland tho, a little too macro-heavy perhaps :\
(lol nice sig, Scaramanga)
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for the first time ever i'm actually interested in 2v2, all thanks to hunters. im anticipating a lot of a mazing games on hunters.
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Spenguin
Australia3316 Posts
Othello, Siege tanks and vulture support for defense of mineral and second gas.
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Croatia9489 Posts
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always fun with a little new blood.. hopefully we'll see some intresting matches at the maps that get through the "cut"
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Hannibal seems to lead to longer 2v2 games and Hunters could be fun, but too rush oriented. But yeah there are so many places to hide stuff or expand so it'll be interesting (unless April's joke).
Always nice with new 1v1 maps too, thanks!
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I like the Colosseum. It seems interesting with position of third expansion, with the safe mineral only near it. I think it favors long time games with multitasking, which we all like to see.
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Is that a Sunken Colony in front of the natural choke on Colosseum?
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United Arab Emirates5091 Posts
Andromeda looks cool
hunters? april fools?
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South Africa4316 Posts
On March 25 2008 22:11 maybenexttime wrote: Is that a Sunken Colony in front of the natural choke on Colosseum? You're right, the high qualify version allows you to see a sunk infront of each main. I fail see what effect it would have though, since there's only a very small area where sunks can be built behind it. I cannot figure out the purpose of the sunk at all 
Edit: Just to let everyone know, I think these maps have great potential to be balanced, much more than previous season's maps. I think there are potential issues, but these maps look very good, and I think the issues can be overcome.
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Thx for the write up. Looking forward to how the new maps will be played. Once again looks like balance is an issue T_T
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The sunken colony allows Zerg to defend their choke easier (no need to make a hatchery, sine the creep is already there), since the natural isn't anywhere close to their choke into the main.
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South Africa4316 Posts
I get that penguin, but you can't build around the sunken, you can only build in a very small line behind the sunken which means that anything you build there will be unsuited to defending a proper attack, which is why I am confused.
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Maybe it allows you to place one sunken and then expand from there with your wall. Or they've simply misplaced them a little. ^^
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On March 25 2008 06:58 Lhyviathan wrote: Why must all the 1v1 maps be 4 player? :S
To assure that big macro wars will be fought and keep progamers from having to learn new stuff, besides proxy cheese and FE
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That is for BGH, not Hunters.
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Everything is too damn mirrored. Looks like mandalas...
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On March 25 2008 09:55 0xDEADBEEF wrote: I'm not "very skilled", but no noob either and I know the map... in 3v3 you wouldn't get so far, yes, but in a 2v2 with two teams starting where I mentioned and getting up a wall-in it is definitely possible to do this. And even if tank/gol wouldn't turn out to be great, you could also do tank/vult, tank/M&M or whatever... doesn't really matter, the imbalances are still there, as long as you get a few tanks. The other pro maps are all on the whole usually very balanced at first glance, but still may turn out to be imbalanced in certain matchups. Adding a map such as the original Hunters which already comes with a ton of potential problems can only end in disaster.
I have played hunters much in 2v2, 3v3. Of course I am no progamer.
Things are not as simple as they seem.
A team starting at 11 and 12 can defend more easily, but at the same time heavily risks of being contained and losing map control. From my experience, teams turtling in this situations lose, as the 2v2 game on this map is too fast paced to counter this loss of map control and mobility with tech.
The situation for starting positions 6, 7 is similar, though less bad as the team may turtle with 2 expos, instead of only one for 11/12.
I would say, build order choice, timings, how to react depending on opponent behaviour etc. is simply quite a bit different to the typcial ramp-style maps currently popular in progaming.
I think, as someone above said, progamers will be needed to determine the real imbalances of this map. Anyway I think chosing this map has some benefits, as it appeals to a broad community of hobby gamers.
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THE HUNTERS MAP ISN'T CARRYING A KESPA TAG!!!! IT'S A LIE!!! AHHHHHHHHHH
-_-
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hunters??? omg the nostalgy! )
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On March 26 2008 01:02 Metaspace wrote:That is for BGH, not Hunters.
Most hunters maps and variations have exactly the same cliff setup at all the corner bases. Therefore, the pictures are viable, and still seem to be viable from the current picture the Proleague is planning to use.
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im excited! maybe i'm not a great map critic, but as far as i can tell, they look good.
-they seem to be all very rotationally symmetrical though. -i'd like to see reverse temple or python instead of hunters, but hunters could be fun too. =) -andromeda and othello are too similar. a bit redundant, don't you think? bring back python/LT/reverse temple! -katrina could take a break... so imba
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Colosseum = OMFG THE LINGS map
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When does the season start? Is it the same schedule every year? Might Tasteless commentate this? I know his contract is with GOM and not MBC or OGN, but both MBC and OGN cast Proleague, and you can watch it on GOM so would it be possible? It would be amazing, that's for sure. I would still have MSL and OSL to help with my Korean studies!
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On March 26 2008 04:04 beefhamburger wrote:Most hunters maps and variations have exactly the same cliff setup at all the corner bases. Therefore, the pictures are viable, and still seem to be viable from the current picture the Proleague is planning to use. not all, look again at the picture. minerals are on top of the cliffs at some of the spawn positions. however, some of those drops are still plenty easy to do.
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Gonna be some big macro games on Othello.
Looks like we could see some more dropship builds again too which is good.
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On March 26 2008 04:04 beefhamburger wrote:Most hunters maps and variations have exactly the same cliff setup at all the corner bases. Therefore, the pictures are viable, and still seem to be viable from the current picture the Proleague is planning to use.
Wrong. I know both maps, including their variations, very well. The edited versions of hunters (at least the popular ones like Game-i and so on) have different cliffs than BGH, as does the version shown.
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fuck blue storm, as long as bisu doesn't have to play it, 2on2 hunters looks awful but fun at the same time
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If my memory is good, "Wuthering Heights" was a book by the Brontë sisters before being a movie. But who cares? I am sad Troy has been dropped, but all the maps look like they have potential. I expect a lot from Andromeda and its walled drop zone. Given all the twists in those maps, I think clever players (especially Flash, who is both clever and creative) will rule. Too bad for the bland Terrans who cannot imagine a build order of their own (but I hate them, so it is cool imo). And I look forward to watching 2v2 on Hunters. Again, clever and creative teams will have an edge there.
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South Africa4316 Posts
On March 26 2008 18:22 InfectedMind wrote:Better pictures @ psistorm.eu Click on the pictures, we have the exact same pictures here.
On March 26 2008 20:59 Uraeus wrote: If my memory is good, "Wuthering Heights" was a book by the Brontë sisters before being a movie. But who cares? I am sad Troy has been dropped, but all the maps look like they have potential. I expect a lot from Andromeda and its walled drop zone.
Wuthering Heights is a Bronte sisters book, but this refers to the Korean film Wuthering Heights, so I'm not sure if it's the book from Bronte. Troy hasn't necessarily been dropped, these are the maps for the Proleague, not the OSL. I doubt the OSL would drop Troy so soon.
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South Africa4316 Posts
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lol hunters FTW. 7 pool @ 11 and 12 bases pwnzor. next step, bring back LT ^^
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so when can we download these puppies!
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On March 25 2008 07:47 zatic wrote: Hunters 5,6,7 are not really "save", they can siege each other.
Oh, and of course: Hunters wtf?!?
Every natural can be sieged from another base.
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The middle expos on Wuthering Heights will be unusable just like the ones on R-Point.
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On March 27 2008 04:16 LeGeNdZs[FcG] wrote: so when can we download these puppies!
officially when the new season starts (which will be mid-april) unless they leak before
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@Daigomi,
Sorry, the first time i clicked a scanned copy of them from the magazine opened... Now is better
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Hunters makes sense for a 2v2 map. The quality of games in 2v2 doesn't compare to 1v1 so it doesn't really matter. They could have $$BGH$$ if they wanted.
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This season will be interesting, indeed. The new maps look nice, pretty standard but nice none the less. Except for Hunters, of course. . . wtf? Will yield some funny matches, no doubt.
Also, Wuthering Heights? Wtf? Failed spelling test?
On March 25 2008 17:10 Naib wrote: BGH for next season please. Or Fa$$$te$$$$t Po$$$$$$$łiBlEh uLTrA blau eDiTiON 1337.
I remember when they showed Baekmagoji for the first time, people looked at the two gases in the main and the row of minerals and said: "Wtf, what's next, BHG?"
Now, we are not far off . . .
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On April 01 2008 01:29 meathook wrote: Also, Wuthering Heights? Wtf? Failed spelling test?
Yes you did.
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When will some of the new maps be available and when will they be on iccup?
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On April 01 2008 01:29 meathook wrote: I remember when they showed Baekmagoji for the first time, people looked at the two gases in the main and the row of minerals and said: "Wtf, what's next, BHG?"
Now, we are not far off . . .
erm... paradoxxx?
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