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Korean News - New Proleague maps revealed

Forum Index > News
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snowbird
Profile Blog Joined October 2005
Germany2044 Posts
Last Edited: 2008-03-25 10:50:18
March 24 2008 16:10 GMT
#1
[image loading]



New Proleague maps revealed


This week's edition of the Korean e-Sports magazine esForce features screenshots of the four new 1on1 and two new 2on2 maps for the upcoming 2008 Proleague Season. Unfortunately my camera and photographing skills are not the best, so the quality might not be that good, but it's better than nothing eh : )

The maps have been approved by Kespa and have now been sent to the Proteams for testing. Keep in mind that the maps are subject to change until the beginning of the season. The map 폭풍의 언덕 has no official English title, but it is the Korean translation of a movie called Wuthering Heights. Literally the map's name translates to something like: Hurricane Hills. (폭풍(暴風) a storm;a windstorm;a stormwind;a wild[violent, stormy] wind;a tempest;a gale;a typhoon;a hurricane).


Updated with new offical screenshots of the maps.
Here are the maps with quick analysis by Daigomi (click to enlarge pictures):

1on1:
(Wuthering Heights) - 폭풍의 언덕
Andromeda - 안드로메다
Colloseum - 콜로세움
Othello - 오셀로
Katrina - 카트리나 - from last Season
Blue Storm - 블루스톰 - from last Season

2on2:
Hannibal - 한니발
Hunters - 헌터스 (!)


[image loading]
(Wuthering Heights) - 폭풍의 언덕
1v1 Map - 4 Player - Twilight Tileset

A standard four player map with starting positions similar to those of Tau Cross. The main feature of the map is the interesting position of the double gas expansions in the middle of the map.

These expansions will determine whether the map is balanced or not. While it is true that Terran can easily shell the bases, the open-plan design of the map allows for easy flanking, and feasible counterattacks. This map looks interesting, but balance could be an issue.

[image loading]
Andromeda - 안드로메다
1v1 Map - 4 Player - Space Tileset

Another very open four played map, Andromeda's unique feature is the higher ground area opposite to the choke, which is separated from the main base with two neutral buildings. This area allows for shelling of the natural, which might force players to destroy the neutral buildings at an early stage. Once this area is taken over, it could make the main and natural very difficult to destroy.

There is also a mineral only behind the main choke, which has interesting potential (zerg three hatching for instance), and a large mineral spot in the middle of the map which will be almost impossible to hold.

[image loading]
Colosseum - 콜로세움
1v1 Map - 4 Player - Desert Tileset

Colosseum appears to be a standard four player map at first glance, but there are some very interesting deviations from the norm on the map. The player starts on lower ground, with a safe higher ground natural inside his base. What makes it interesting is the second expansion, which is also on higher ground, but is not safe at all.

This expansion has two chokes, the first leads to the middle of the map, while the second comes out right at the main's choke. This also allows the opposing player to attack any form of Terran wall from higher ground, and it should be interesting to see how players cope with this factor.

[image loading]
Othello - 오셀로
1v1 Map - 4 Player - Twilight Tileset

Othello is yet another four player map with a twist. The idea of the map seems to be to make it difficult to defend expansions.

The natural can be cliffed, although there is a neutral building which can be destroyed to prevent this. The middle expansions have gas, which is slightly odd considering their open positions. These bases can also be cliffed. Finally the mineral only bases seem to be the safest bases on the map, but they're far away from the natural, so it will be intersting to see if they're utilised.

[image loading]
Hannibal - 한니발
2v2 Map - 4 Player - Jungle Tileset

All the maps are strange, but Hannibal might be the strangest. The first 2v2 map, Hannibal has only seven mineral spots, and two gasses in the main. Added to this, the players will have great trouble fitting more than four factories into their main bases, which could become a problem.

Because it is a 2v2 map, players tend not to expand too much, but the size, as well as the lack of resources in the main bases, will force players to leave their bases much earlier to expand.

Once you move out of the main to the natural, you find that every base on the map can get shelled from higher ground, and even the main itself can get shelled from behind with a few well placed tanks, although it is possible to defend the choke at the middle which should prevent tanks from getting to such a position.

With all this taken into consideration, base layout will be absolutely crucial on Hannibal.

[image loading]
Hunters - 헌터스
2v2 - 8 Player - Jungle Tileset

Yes, this is not a joke. The Hunters is back, and it seems to be the standard version of the map. This must be the strangest choice I've ever seen for a pro map, even if they only want to use it for 2v2s.

You all know how the map looks, but here are some interesting things to think about:
- It's an eight player map, so there's going to be a lot of scouting that needs to be done.
- Look at position 11 and 12, think about what would happen if two opposing players started there.
- Some naturals are safe (5, 6, 7, and 9 positions), while others are very open (1, 3, 11, and 12).

The map is positionally completely imbalanced, so starting positions will determine a lot. I seriously doubt that they will use the map, but it would be awesome if they do decide to.



Thanks a lot to pachi for the nice GFX and Daigomi for the great analysis!
★
@riotsnowbird
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
March 24 2008 16:12 GMT
#2
thanks snowbird, pachi, and Daigomi!!

you guys rule
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
March 24 2008 16:12 GMT
#3
Hunters = Return of the Hero.

Thanks to pachi, snowbird, Daigomi, whatever other staff contributed~
ㅋㄲㅈㅁ
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 24 2008 16:14 GMT
#4
hunters HAS to be a joke
What fun is it being cool if you can’t wear a sombrero?
Pressure
Profile Blog Joined October 2006
7326 Posts
March 24 2008 16:17 GMT
#5
hunters
...
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2008-03-24 16:22:02
March 24 2008 16:19 GMT
#6
incredible
hunters rules

edit: i am fucking pumped for hunters omfg
it'll be extra cool that ppvpp isn't allowed!!!!!!!!!!!!!!!!!!!!!!!!
Moderatorsloppy little slug
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
March 24 2008 16:21 GMT
#7
lmao sweet
By the way, my name is Funk. I am not of your world
DragoonPK
Profile Blog Joined July 2007
3259 Posts
March 24 2008 16:22 GMT
#8
hunters eh, i hope this turns to be a good one. Since the old was ....
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
March 24 2008 16:25 GMT
#9
thanks snowbird, pachi, and Daigomi~
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 24 2008 16:28 GMT
#10
It feels like they tried to make things fresh, which is super, super awesome.
oraoraoraoraoraoraoraora
Atrioc
Profile Blog Joined December 2007
United States1866 Posts
March 24 2008 16:30 GMT
#11
DOES EVERY SINGLE MAP NEED TO HAVE NATURAL EXPANSIONS THAT CAN BE CLIFFED?

IS IT BECAUSE THEY ARE PREPARING FOR THE DROPSHIP MASTER BOXER TO RETURN FROM THE ARMY?

IS HANNIBAL NOT SIMPLY THE COOLEST FUCKING 2v2 MAP YOU HAVE EVER SEEN IN BOTH DESIGN AND IDEA?

These are probably my 3 main questions. I'm sure they are all answered, specifically, in the release interviews, just translate the korean.
Writerman what
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
March 24 2008 16:30 GMT
#12
Thanks but wtf @ Hunters
Hermes | Bisu[Shield] Fighting~!
Waxangel
Profile Blog Joined September 2002
United States33681 Posts
March 24 2008 16:30 GMT
#13
so every map is an straight up FE map ?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Elric
Profile Blog Joined January 2008
United Kingdom1327 Posts
March 24 2008 16:30 GMT
#14
Hahaha Hunters! I hope they leave this in.

I can't wait to be rid of Katrina and Baekmojji, so bring on the new maps.
ZergZoul
Profile Joined April 2007
Mexico408 Posts
March 24 2008 16:33 GMT
#15
On March 25 2008 01:14 GrandInquisitor wrote:
hunters HAS to be a joke

It is at 11 and 12.
Jack Lupino
Profile Joined March 2008
Netherlands17 Posts
March 24 2008 16:35 GMT
#16
Looking great! I got some good memories by hunters
Armed to the teeth. Born from the shadows. Burning for revenge.
Jetamania
Profile Joined August 2006
Korea (South)78 Posts
March 24 2008 16:37 GMT
#17
Every map seems pretty interesting this time around. I hope they keep them.

But what the hell at Hunters. This is gonna be one crazy season if the keep these maps.
감자돌이 - I like potatoes
JoxxOr
Profile Blog Joined September 2007
Sweden1502 Posts
March 24 2008 16:39 GMT
#18
THe maps look fucking awesome, the only problem i got is that katrina is still there :,(
Gör om, gör rätt
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2008-03-24 16:41:44
March 24 2008 16:41 GMT
#19
Really strange that so many maps have expansions that can be cliffed.

I really, really hope they remove hunters, it got no place in a serious proleague imo.

The first look is nice, I think it will be a good season. Hannibal (2v2) and Wuthering Heights (1v1) is the coolest maps I think. Don't like the fact that they will keep katrina though, it's no way near balanced.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
March 24 2008 16:42 GMT
#20
And no Troy for this season?
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
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