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Maps in the Balance - Page 7

Forum Index > News
280 CommentsPost a Reply
Prev 1 5 6 7 8 9 15 Next All
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
November 15 2011 00:25 GMT
#121
Further proof Metalopolis a map that deserves to be in Tournament Map pools.
Never GG MKP | IdrA
DNA61289
Profile Joined August 2010
United States665 Posts
November 15 2011 00:25 GMT
#122
Good read. I can't wait for the day when we get a continues rotation of maps.
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
OgsStump
Profile Joined March 2011
128 Posts
November 15 2011 00:25 GMT
#123
bring back Steps of war
kofman
Profile Joined August 2011
Andorra698 Posts
November 15 2011 00:28 GMT
#124
On November 15 2011 09:25 OgsStump wrote:
bring back Steps of war

i agree. get rid of metal too.
VGhost
Profile Blog Joined March 2011
United States3616 Posts
November 15 2011 00:32 GMT
#125
Nice read.

This is reminding me, there used to be a "backdoor" in the BW TLPD that linked to a sort of "balance rating" of maps based iirc on map results vs. overall results or something. But I can't find it anymore - any ideas?
#4427 || I am not going to scan a ferret.
Frazzlehoon
Profile Joined July 2008
United States3455 Posts
November 15 2011 00:35 GMT
#126
On November 15 2011 08:49 Phelix wrote:

Show nested quote +
On November 15 2011 08:48 TuElite wrote:
Something I don't understand is why the f do leagues such as GSL and MLG still use watch towers ???!

My opinion on watchtowers is that they are necessary because pushes happen much quicker in Starcraft 2, and watchtowers gives the defending player an option to see if the attack is coming or not. Also, it allows the attacking player to assert more map dominance, rather than just their standing army. Also, I think it's mostly for the Zerg to use because they can place a Zergling to see, and Zerg is more susceptible to big, multiple and well-timed attacks. I agree with your sentiment though, I dislike the Watchtower mechanic as maps get bigger and mapmakers figure out whether this mechanic is necessary.


I agree with many of your points, but my argument is why would that it be bad? That would cause players to have to think much more and play smarter, moving their army around strategically, creating more creative plays in terms of spacing and positioning. Scouting should be a huge part of the game, and I feel having watch towers just causes players to be lazy. And taking them out would lead to more really really close scouts/mis-scouts, which imo is much more exciting than having watchtowers.

If a player is attacking, they SHOULD already have map awareness and dominance before attacking, or else if they get in a bad position and get flanked, the attack fails. This again, falls back to the main principle of active scouting. (Which is freaking hard to do)
nqqvt3
Profile Joined December 2010
Canada55 Posts
November 15 2011 00:37 GMT
#127
On November 15 2011 07:04 acgFork wrote:
Why is Jungle Basin ugly?!?!?!


Because zerg have a 30% win rate in tvz and pvz on it. no good place to engadge?
¯\_(ツ)_/¯
GreyMasta
Profile Joined May 2011
Canada197 Posts
Last Edited: 2011-11-15 00:38:01
November 15 2011 00:37 GMT
#128
I think Metalo & TalDarim are pretty good maps, each with its unique features and style.
At least Blizz has initiated one of the 2.
KentHenry
Profile Joined August 2010
United States260 Posts
November 15 2011 00:40 GMT
#129
Sigh... I'll never see a 3 player map on the ladder
TheTurk
Profile Joined January 2011
United States732 Posts
November 15 2011 00:42 GMT
#130
This is pretty good.
8/10 Thanks for the writeup. ^_^
Starcraft is a lifestyle.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
November 15 2011 00:42 GMT
#131
great read, can't believe you didnt take a shot at xelnaga
Try another route paperboy.
ChestKunt
Profile Joined January 2011
Canada81 Posts
November 15 2011 00:42 GMT
#132
omg i miss jungle basin
i love my collosi and storms <3
pPingu
Profile Joined September 2011
Switzerland2892 Posts
November 15 2011 00:48 GMT
#133
On November 15 2011 09:32 VGhost wrote:
Nice read.

This is reminding me, there used to be a "backdoor" in the BW TLPD that linked to a sort of "balance rating" of maps based iirc on map results vs. overall results or something. But I can't find it anymore - any ideas?


Not sure you were talking about this

http://wiki.teamliquid.net/starcraft/Gladiator click on "Versions: (TLPD) Gladiator"

here you go

http://www.teamliquid.net/tlpd/korean/maps/411_Gladiator

vojnik
Profile Joined October 2010
Macedonia923 Posts
November 15 2011 00:49 GMT
#134
great write up, i am 100% on board that we need to be more vocal about maps
For the swarm!
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2011-11-15 01:16:10
November 15 2011 00:57 GMT
#135
On November 15 2011 09:48 pPingu wrote:
Show nested quote +
On November 15 2011 09:32 VGhost wrote:
Nice read.

This is reminding me, there used to be a "backdoor" in the BW TLPD that linked to a sort of "balance rating" of maps based iirc on map results vs. overall results or something. But I can't find it anymore - any ideas?


Not sure you were talking about this

http://wiki.teamliquid.net/starcraft/Gladiator click on "Versions: (TLPD) Gladiator"

here you go

http://www.teamliquid.net/tlpd/korean/maps/411_Gladiator


He's talking about the "Map Balance Table" which used to be at http://www.teamliquid.net/tlpd/korean/maps/balance_table.php. It was an undocumented page of TLPD that had colored slider bars per match-up indicating a certain metric of balance for maps that was calculated using only televised games and players' Elo ratings. You could sort by the "Balance" tab to see a descending order of the most "balanced" maps according to its rating.

The page was interesting but hidden and undocumented, and has since disappeared.
I'm not as thunk as dreople pink I am.
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 15 2011 01:03 GMT
#136
i can only agree ! i think we need changes in the laddermappool and active testing of new maps. I don't think there is any possible way that if anyone made a map, that it would ever be a part of the mappool. Maybe a very very few. This also removes the whole idea of making a map, because: why should i/you/we ? the only people that are gonna play it is myself and a couple of friends, and then it will hit the bottom of the popularity list in the black hole named battlenet custommaps.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 15 2011 01:04 GMT
#137
great post xxio!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
November 15 2011 01:06 GMT
#138
LOL neo moon glaive... good times hahahahahh that picture of bisu is so accurate.
~~! youtube.com/xmungam1 !~~
Vasoline73
Profile Blog Joined February 2008
United States7814 Posts
November 15 2011 01:07 GMT
#139
To me a big part of the reason SC2's map scene isn't as interesting is because of SC2's high ground mechanics. Ramps and cliffs for the most part are decoration after the early game.
Cimiur
Profile Joined July 2011
Italy4 Posts
November 15 2011 01:08 GMT
#140
I think you should send this article to Blizzard and GSL/MLG organization. Very interesting reading.
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