Maps in the Balance - Page 7
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XRaDiiX
Canada1730 Posts
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DNA61289
United States665 Posts
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OgsStump
128 Posts
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kofman
Andorra698 Posts
On November 15 2011 09:25 OgsStump wrote: bring back Steps of war i agree. get rid of metal too. | ||
VGhost
United States3608 Posts
This is reminding me, there used to be a "backdoor" in the BW TLPD that linked to a sort of "balance rating" of maps based iirc on map results vs. overall results or something. But I can't find it anymore - any ideas? | ||
Frazzlehoon
United States3455 Posts
On November 15 2011 08:49 Phelix wrote: My opinion on watchtowers is that they are necessary because pushes happen much quicker in Starcraft 2, and watchtowers gives the defending player an option to see if the attack is coming or not. Also, it allows the attacking player to assert more map dominance, rather than just their standing army. Also, I think it's mostly for the Zerg to use because they can place a Zergling to see, and Zerg is more susceptible to big, multiple and well-timed attacks. I agree with your sentiment though, I dislike the Watchtower mechanic as maps get bigger and mapmakers figure out whether this mechanic is necessary. I agree with many of your points, but my argument is why would that it be bad? That would cause players to have to think much more and play smarter, moving their army around strategically, creating more creative plays in terms of spacing and positioning. Scouting should be a huge part of the game, and I feel having watch towers just causes players to be lazy. And taking them out would lead to more really really close scouts/mis-scouts, which imo is much more exciting than having watchtowers. If a player is attacking, they SHOULD already have map awareness and dominance before attacking, or else if they get in a bad position and get flanked, the attack fails. This again, falls back to the main principle of active scouting. (Which is freaking hard to do) | ||
nqqvt3
Canada55 Posts
On November 15 2011 07:04 acgFork wrote: Why is Jungle Basin ugly?!?!?! Because zerg have a 30% win rate in tvz and pvz on it. no good place to engadge? | ||
GreyMasta
Canada197 Posts
At least Blizz has initiated one of the 2. | ||
KentHenry
United States260 Posts
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TheTurk
United States732 Posts
8/10 Thanks for the writeup. ^_^ | ||
Steel
Japan2283 Posts
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ChestKunt
Canada81 Posts
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pPingu
Switzerland2892 Posts
On November 15 2011 09:32 VGhost wrote: Nice read. This is reminding me, there used to be a "backdoor" in the BW TLPD that linked to a sort of "balance rating" of maps based iirc on map results vs. overall results or something. But I can't find it anymore - any ideas? Not sure you were talking about this http://wiki.teamliquid.net/starcraft/Gladiator click on "Versions: (TLPD) Gladiator" here you go http://www.teamliquid.net/tlpd/korean/maps/411_Gladiator | ||
vojnik
Macedonia923 Posts
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Bwenjarin Raffrack
United States322 Posts
On November 15 2011 09:48 pPingu wrote: Not sure you were talking about this http://wiki.teamliquid.net/starcraft/Gladiator click on "Versions: (TLPD) Gladiator" here you go http://www.teamliquid.net/tlpd/korean/maps/411_Gladiator He's talking about the "Map Balance Table" which used to be at http://www.teamliquid.net/tlpd/korean/maps/balance_table.php. It was an undocumented page of TLPD that had colored slider bars per match-up indicating a certain metric of balance for maps that was calculated using only televised games and players' Elo ratings. You could sort by the "Balance" tab to see a descending order of the most "balanced" maps according to its rating. The page was interesting but hidden and undocumented, and has since disappeared. | ||
BoggieMan
520 Posts
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Endymion
United States3701 Posts
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TheNessman
United States4158 Posts
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Vasoline73
United States7751 Posts
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Cimiur
Italy4 Posts
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