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SQ Leaderboard by Region - Page 3

Forum Index > News
393 CommentsPost a Reply
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VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 29 2011 02:59 GMT
#41
Awesome job!
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
October 29 2011 03:00 GMT
#42
Awesome work as usual, I'm interested in seeing any differences between the KR server and NA and EU when that data is released as well.
Verator
Profile Joined June 2010
United States283 Posts
October 29 2011 03:00 GMT
#43
On October 29 2011 11:57 GhostFall wrote:
This does give inspiration to blizzard to include in the end game stats total queue time of units.

For example, if there are 2 units queued up, not being built, than the Total Queue Time counter would be going up by 2 a second.

Then if Blizzard could also reveal game length in the statistics, you could make a similiar SQ, for queue time.



This wouldn't work at all for zerg, unless it was possible to track unspent larva, but even then would be extremely difficult to match to the stats for protoss or terran. Warpgates would be similarly difficult.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
garlicface
Profile Joined April 2010
Canada4196 Posts
October 29 2011 03:02 GMT
#44
I love your work.
#TeamBuLba
Psyqo
Profile Joined November 2007
United States401 Posts
October 29 2011 03:02 GMT
#45
I love these. Huk so good. Idra macro so good!
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2011-10-29 03:37:03
October 29 2011 03:07 GMT
#46
As expected, STC and Bomber with 2 of the highest SQ's! <333333

Also, it should be noted that RGNartist and Rebornsaga are the same people.
OhMyGawd
Profile Joined February 2011
United States264 Posts
October 29 2011 03:13 GMT
#47
IdrA's best SQ was against Bomber on Shakuras, really showing his A game when it counted.
zomg
Achilles306
Profile Joined October 2011
Canada84 Posts
October 29 2011 03:13 GMT
#48
Is there any way to see how SQ changes with respect to game length? It seems to me that it was be easy to have a high SQ in a short game where you are only on 1-2 bases, but in drawn out games it becomes much tougher (supply cap). It would be interesting to see how well the pros do compared to other GM or Master level players in keeping their SQ high during long games.

whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 29 2011 03:19 GMT
#49
On October 29 2011 12:13 Achilles306 wrote:
Is there any way to see how SQ changes with respect to game length? It seems to me that it was be easy to have a high SQ in a short game where you are only on 1-2 bases, but in drawn out games it becomes much tougher (supply cap). It would be interesting to see how well the pros do compared to other GM or Master level players in keeping their SQ high during long games.


Here's an analysis I did a while ago with respect to game duration for the top 100 players. I didn't find any significant effect of game duration (and results were similar for lower leagues).
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Thrax
Profile Joined October 2010
Canada1755 Posts
October 29 2011 03:19 GMT
#50
This is incredible work, very interesting! DeMusliM - what a baller.
Gofarman
Profile Joined June 2010
Canada648 Posts
October 29 2011 03:24 GMT
#51
I loved your first write up and was super glad to see you went on with this and did more with it.

With this and APM we might be closer to reaching the metric for the next best.
shaldengeki
Profile Joined May 2009
United States104 Posts
October 29 2011 03:26 GMT
#52
Very nice. I've long thought that SC2 analysis was in desperate lack of a rigorous statistical treatment and it's great to see you stepping up to the plate to provide it. Hopefully we'll see a sabermetrics-like community grow around SC2 in the near future, haha.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
October 29 2011 03:30 GMT
#53
On October 29 2011 11:13 Imperium11 wrote:
Show nested quote +
On October 29 2011 10:40 whatthefat wrote:

Among the top 8 players, Protoss scored notably lower than other races. While this is an extremely small sample of players, I found this surprising. Especially since this sample included two of the best Protoss players in the world (HuK and MC). Whether this down to their particular playstyles, skill sets, or some sort of systematic SQ bias against Protoss due to the race's mechanics will require additional data from other top Protoss players to test. It certainly seems possible for Protoss players to score extremely high SQs in individual games, but the highest average SQ observed for a Protoss player to date is 89 (ToD). If no higher SQs are found once the Korean ladder is analyzed, it may be necessary to adjust the way SQ is scored at the top level.



In addition to Pokebunny's comment above about Protoss intentionally overmaking gates and banking resources, it should be noted that there is a natural buildup of resources during each warpgate cooldown, resulting in a lower SQ even were the Protoss to not overmake gates.

I also would like to point out that this measures only the spending of money, not the efficacy of that spending. As far as I understand it, a player poorly macroing and queuing up several units would receive a high SQ because their money was being spent, even if it was not being done in a productive way.

Edit: misquote


All this makes Idra's score and the crazier. No queue and no reason to bank resources the same as protoss
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 29 2011 03:31 GMT
#54
Your picture of thestc is actually oGsEnsnare :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
theseraph
Profile Joined September 2010
United States100 Posts
Last Edited: 2011-10-29 03:36:19
October 29 2011 03:35 GMT
#55
this might've been mentioned but that picture of oGs.TheSTC is actually of Ensnare. Otherwise my friend, you've done some amazing work and this is pretty awesome in general. I wonder if someday we'll be looking at statistics like that in tournaments/daily's(looking at you day9) to help quantify how to be a better player.

cheers

edit: jinro beat me to it, kid's got skills :p
Some motherfuckers always tryina skate uphill.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 29 2011 03:38 GMT
#56
Wow this is actually pretty sweet, both interesting and easy to grasp!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 29 2011 03:38 GMT
#57
If you think about when people pool money, it makes sense that T should be highest SQ, then Z, then P.

T doesn't really have any reason to ever float money, other than preparing to expo for turrets + CC.

Z pools for tech switches (mutas, roaches, etc) and actively tries to pool once hitting 200/200 supply.

P constantly pools between warp cycles, so should just consistently be above the average of others.

I am actually crazy excited for this once we can compare the data to Korea! Keep up the awesome work.
1, eh? 2, eh? 3, eh?
whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 29 2011 03:39 GMT
#58
On October 29 2011 12:31 Liquid`Jinro wrote:
Your picture of thestc is actually oGsEnsnare :p

Haha, good catch. Thanks - fixed!
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
sensenmann
Profile Joined July 2010
United States172 Posts
October 29 2011 03:46 GMT
#59
Really amazing write up. Can't wait for you to get your hands on more raw data!
Drizzt3
Profile Blog Joined January 2011
United States189 Posts
October 29 2011 03:54 GMT
#60
Well, aside from things like warp in and queue types of mechanics and micro, it's also obviously very important precisely what you are spending your money on, rather than simply how much of it you are spending. Huk is a great example of this. The main reason his spending quotient is so bad is not because he isn't capable of macroing properly; the guy practices like 12 hrs a day in Korea, I'm pretty sure he can handle protoss macro mechanics. I think the main reason Huk's spending quotient is so bad is because he's really really REALLY careful about what exactly he spends his money on. For example, while most players would just warp in whatever gateway unit composition fits their resource count best, Huk warps in the exact number of zealots, stalkers, and sentries respectively that he needs for each situation, even if his resources end up looking very uneven after the production cycle. For instance, as a frequent stream fan girl of Huk I've noticed that he would prefer warping in 5 zealots to 10 sentries if he felt the situation demanded zealots, even if he ended up floating 1000 gas temporarily because he only made zealots.
"Before my time is done I will look down at your corpse and smile."-Brad Pitt (Achilles)
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