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SQ Leaderboard by Region - Page 5

Forum Index > News
393 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Autotroph
Profile Joined September 2010
United Kingdom940 Posts
October 29 2011 05:25 GMT
#81
Amazing article, thanks.
textbookcovers.tumblr.com
awesomo0O
Profile Joined November 2010
Tuvalu59 Posts
October 29 2011 05:27 GMT
#82
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.


yea SQ rly doesnt mean much I feel kind of bad for the guy who did all this work. It's interresting but rly noobs should stop thinking of it as something more reliable than game score or apm
Shaok
Profile Joined October 2010
297 Posts
October 29 2011 05:32 GMT
#83
On October 29 2011 14:27 awesomo0O wrote:
Show nested quote +
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.


yea SQ rly doesnt mean much I feel kind of bad for the guy who did all this work. It's interresting but rly noobs should stop thinking of it as something more reliable than game score or apm


What? That is the complete opposite of what you are supposed to conclude from the analysis.
blobrus
Profile Joined August 2011
4297 Posts
October 29 2011 05:33 GMT
#84
On October 29 2011 14:27 awesomo0O wrote:
Show nested quote +
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.


yea SQ rly doesnt mean much I feel kind of bad for the guy who did all this work. It's interresting but rly noobs should stop thinking of it as something more reliable than game score or apm


I'd say the ability to spend resources is generally of a lot more importance than apm and game score.
Proko
Profile Joined February 2011
United States1022 Posts
October 29 2011 05:38 GMT
#85
This is interesting. Thank you!
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
S2Lunar
Profile Joined June 2011
1051 Posts
October 29 2011 05:40 GMT
#86
On October 29 2011 14:27 awesomo0O wrote:
Show nested quote +
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.


yea SQ rly doesnt mean much I feel kind of bad for the guy who did all this work. It's interresting but rly noobs should stop thinking of it as something more reliable than game score or apm


If you think how well you you spend your money is less important than game score or apm, you're a fool.
mnck
Profile Joined April 2010
Denmark1518 Posts
October 29 2011 05:41 GMT
#87
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.


Yet ToD has one of the best SQ avg. (ranking 5th). I'm pretty sure it was concluded in the original article explaining SQ that there were no differences in SQ within the races.
@Munck
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2011-10-29 05:51:19
October 29 2011 05:42 GMT
#88
Whatthefat is now part of our TL writing staff, and as such we have made this featured news. Enjoy!
@RealHeyoka | ESL / DreamHack StarCraft Lead
Leeoku
Profile Joined May 2010
1617 Posts
October 29 2011 05:42 GMT
#89
can you tell me how u calculated this? im trying to do the same thing for my own replays as a presentation. as of now im only using the avg unspent resources tab in economy breakdown after replay. please pm me
Render
Profile Blog Joined May 2009
United States249 Posts
October 29 2011 05:44 GMT
#90
Yes, please keep doing these types of analyses. Your knack for scientific curiosity in ESports keeps me intrigued every time. Thanks for your hard work, and great job.
Rose my color is and white, pretty mouth and green my eyes.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 29 2011 05:48 GMT
#91
On October 29 2011 14:42 Leeoku wrote:
can you tell me how u calculated this? im trying to do the same thing for my own replays as a presentation. as of now im only using the avg unspent resources tab in economy breakdown after replay. please pm me


It's in his original post that he quotes within the first paragraph.
@RealHeyoka | ESL / DreamHack StarCraft Lead
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
October 29 2011 05:49 GMT
#92
Fantastic post. Someone get this man data for the other servers ASAP.
twitter: @terrancem
yawnoC
Profile Joined December 2010
United States3704 Posts
October 29 2011 05:51 GMT
#93
Thank you for the effort you put into doing this ^_^

Always interesting to read these kinds of stats.
GG - UNiVeRsE is the best player in the WORLD
McMonty
Profile Joined September 2010
Canada379 Posts
Last Edited: 2011-10-29 05:58:37
October 29 2011 05:53 GMT
#94
HuK won in part because of his lower SQ. Protoss benefits from floating money to be able to warp in extra units wherever they want and HuK has said in interviews that he often overmakes warpgates for this reason. It appears to also be strongly race dependent. All three Tosses had their highest SQ on PvZ match ups. This is probably because that matchup favours less warpgate units. In PvP, the 4warpgate is common. In PvT, money must be floated to defend from drops.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 29 2011 05:54 GMT
#95
To the front page! Awesome to see admins supporting this effort.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 29 2011 05:55 GMT
#96
Great post man, thank you very much
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
iiGreetings
Profile Joined March 2011
Canada563 Posts
October 29 2011 05:56 GMT
#97
This is unbeleivable however the margin of error is still pretty significant because of what can happen in a game and that requires to save some minerals etc.

However, if all these players played eachother for 30 games and the study was conducted it may be different but thats being super picky.

regardless really really awesome read thanks alot man
Adapt and React I MKP, PartinG, EffOrt ♥
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 29 2011 05:57 GMT
#98
Bookmarked. Can't wait to see the other regions.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
DreamScaR
Profile Blog Joined October 2004
Canada2127 Posts
October 29 2011 05:58 GMT
#99
This will only get better as more and more games and players are added into the mix. I could see this being something that in the future Blizzard would want to make possible to calculate on your SC2 profile if this gets enough steam behind it.
~ Aka ItsWoodrow on Twitter
courtpanda
Profile Blog Joined May 2011
866 Posts
October 29 2011 05:59 GMT
#100
wouldnt the data be skewed from maxed out armies, because once you can't produce anymore you start to float minerals and such.

also, its kind of bad to compare each race to another, since each has different macro mechanics (i.e. larva, warpgates). a terran with unspent resources is a lot worse than a zerg or toss.


i can't code that well, but if you used a program like sc2gears or something that analyzes replays, you could get a lot more data a lot quicker. have it calculate the SQ of a player up until the player hits 195-200 supply. that seems like a better indicator of pure macro imo.
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