Maybe seperate coefficient needed for each race since protoss pool money and then mass warp in.
I think some of korea's highest SQ is going to be polt and MVP.
Nic ewriteup! curiosu about the rest of the data
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The.Doctor
Canada333 Posts
Maybe seperate coefficient needed for each race since protoss pool money and then mass warp in. I think some of korea's highest SQ is going to be polt and MVP. Nic ewriteup! curiosu about the rest of the data | ||
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Shaok
297 Posts
On October 29 2011 11:15 K3Nyy wrote: Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles. Terran's SQ should be higher because they can queue units. Exactly what I was thinking. Great analysis and really opens our newbie eyes on how extremely important spending and earning money is. While most people will say that is common sense, you probably/most likely did not understand the extremes. Thank you for the incredible analysis Whatthefat. Interesting results between EU and NA I must say... | ||
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Dommk
Australia4865 Posts
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Garnet
Vietnam9048 Posts
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rUiNati0n
United States1155 Posts
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Oreo7
United States1647 Posts
. Although I do think it's hard to calculate for toss because of wg mechanic ![]() | ||
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pbjsandwich
United States443 Posts
It would be great if this turned out to be a good predictor for tourny results but i think with SC2 this just won't be the case I would bet though that this would be a decent predictor for BW | ||
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Achilles306
Canada84 Posts
On October 29 2011 12:19 whatthefat wrote: Show nested quote + On October 29 2011 12:13 Achilles306 wrote: Is there any way to see how SQ changes with respect to game length? It seems to me that it was be easy to have a high SQ in a short game where you are only on 1-2 bases, but in drawn out games it becomes much tougher (supply cap). It would be interesting to see how well the pros do compared to other GM or Master level players in keeping their SQ high during long games. Here's an analysis I did a while ago with respect to game duration for the top 100 players. I didn't find any significant effect of game duration (and results were similar for lower leagues). Thanks! I agree that it doesn't seem to matter. | ||
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CaptainPlatypus
United States852 Posts
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T0fuuu
Australia2275 Posts
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Mardil
Mexico4 Posts
Still, congratulations on your analysis, very interesting read! | ||
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Darth Caedus
United States326 Posts
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Ruscour
5233 Posts
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AcrossFiveJulys
United States3612 Posts
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EnderSword
Canada669 Posts
I know from the first post on this subject, you said there seemed to be no statistical difference between races, but like many people here I find it hard to understand why it isn't easier to have better SQ as Terran because of queuing vs having Protoss's warp-in mechanic. I'd definitely be interested in the SQ for All leagues in Korea, since a long standing debate is stuff like if Gold Korea > Platinum America etc... | ||
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Shinespark
Chile843 Posts
I do hope this topic will be re-spotlighted once the other regions are ready. | ||
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intrigue
Washington, D.C9935 Posts
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CPTBadAss
United States594 Posts
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JiYan
United States3668 Posts
On October 29 2011 11:15 K3Nyy wrote: Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles. Terran's SQ should be higher because they can queue units. this. the data will be skewed a little =\ | ||
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OminouS
Sweden1343 Posts
On October 29 2011 10:50 MonkSEA wrote: I think the warpgate mechanic might actually be hindering Protoss' SQ, but very nice read. I'm pretty surprised at Bombers SQ and Ret's as well. I was thinking this aswell but it's 7am here so I couldn't wrap my head around why that is other than some generic thougths. If someone could explore this are a bit in this thread I would greatly appreciate it. | ||
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