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SQ Leaderboard by Region - Page 4

Forum Index > News
393 CommentsPost a Reply
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The.Doctor
Profile Joined February 2010
Canada333 Posts
October 29 2011 04:01 GMT
#61
I'm actually surprised at how low the SQ is for the ladder players. That is terrible.

Maybe seperate coefficient needed for each race since protoss pool money and then mass warp in.

I think some of korea's highest SQ is going to be polt and MVP.


Nic ewriteup! curiosu about the rest of the data
The Boss.
Shaok
Profile Joined October 2010
297 Posts
Last Edited: 2011-10-29 04:12:53
October 29 2011 04:10 GMT
#62
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.


Exactly what I was thinking.

Great analysis and really opens our newbie eyes on how extremely important spending and earning money is. While most people will say that is common sense, you probably/most likely did not understand the extremes. Thank you for the incredible analysis Whatthefat.

Interesting results between EU and NA I must say...
Dommk
Profile Joined May 2010
Australia4865 Posts
October 29 2011 04:16 GMT
#63
Yeah, Terrans should have the best SQ overall. Being able to queue your production facilities to the nth degree really helps sinking money
Garnet
Profile Blog Joined February 2006
Vietnam9021 Posts
October 29 2011 04:23 GMT
#64
what is SEM?
rUiNati0n
Profile Joined December 2010
United States1155 Posts
October 29 2011 04:24 GMT
#65
Very nice right up! You always have great posts.
eating corn while thinking about eating more corn
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 29 2011 04:32 GMT
#66
You are such a baller whathtefat, this is really interesting . Although I do think it's hard to calculate for toss because of wg mechanic
Stork HerO and Protoss everywhere - redfive on bnet
pbjsandwich
Profile Joined August 2010
United States443 Posts
October 29 2011 04:37 GMT
#67
this is really amazing

It would be great if this turned out to be a good predictor for tourny results but i think with SC2 this just won't be the case

I would bet though that this would be a decent predictor for BW
Achilles306
Profile Joined October 2011
Canada84 Posts
October 29 2011 04:40 GMT
#68
On October 29 2011 12:19 whatthefat wrote:
Show nested quote +
On October 29 2011 12:13 Achilles306 wrote:
Is there any way to see how SQ changes with respect to game length? It seems to me that it was be easy to have a high SQ in a short game where you are only on 1-2 bases, but in drawn out games it becomes much tougher (supply cap). It would be interesting to see how well the pros do compared to other GM or Master level players in keeping their SQ high during long games.


Here's an analysis I did a while ago with respect to game duration for the top 100 players. I didn't find any significant effect of game duration (and results were similar for lower leagues).


Thanks! I agree that it doesn't seem to matter.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
Last Edited: 2011-10-29 04:52:50
October 29 2011 04:52 GMT
#69
Another excellent statcraft thread - thanks. I've got a strong gut feeling that, as you mentioned, the warpgate mechanic (or rather, the way that lets players build gateways instead of units while deliberately floating money) has a lot to do with the lower Protoss scores, so it'll be good to have more data to analyze that with!
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 29 2011 04:53 GMT
#70
TLO has surprisingly good macro despite what people think about him! Very interesting.
Mardil
Profile Joined February 2011
Mexico4 Posts
October 29 2011 05:01 GMT
#71
Incredible post. I'm kind of a math junkie so could you go a little more into detail of what a number above 100 in the SQ means? I recall you writing on your original SQ post that numbers above 100 were extreme cases. Does the SQ take into account queuing units in a production facility, for example, 5 SCVs queued on a single CC? This would make spending money easier as Terran, since you have to wait for larva as Zerg and warp gate cycles as Protoss.

Still, congratulations on your analysis, very interesting read!
Darth Caedus
Profile Joined May 2011
United States326 Posts
October 29 2011 05:08 GMT
#72
Very nice post. Great job grabbing that tourney data, fantastic idea.
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 29 2011 05:12 GMT
#73
Who is Faith?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
October 29 2011 05:14 GMT
#74
really great work, thanks so much!
EnderSword
Profile Joined September 2010
Canada669 Posts
October 29 2011 05:16 GMT
#75
I also find it hard to understand why the SQs would be similar across races.
I know from the first post on this subject, you said there seemed to be no statistical difference between races, but like many people here I find it hard to understand why it isn't easier to have better SQ as Terran because of queuing vs having Protoss's warp-in mechanic.

I'd definitely be interested in the SQ for All leagues in Korea, since a long standing debate is stuff like if Gold Korea > Platinum America etc...


Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
Shinespark
Profile Joined June 2011
Chile843 Posts
October 29 2011 05:17 GMT
#76
Great job!

I do hope this topic will be re-spotlighted once the other regions are ready.
"I, for one, welcome our new Korean overlords."
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
October 29 2011 05:18 GMT
#77
you are an obscenely good poster
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
October 29 2011 05:21 GMT
#78
=drools= this is some next level statistical genius...thank you for all the glorious numbers
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 29 2011 05:24 GMT
#79
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.

this. the data will be skewed a little =\
OminouS
Profile Joined February 2010
Sweden1343 Posts
October 29 2011 05:24 GMT
#80
On October 29 2011 10:50 MonkSEA wrote:
I think the warpgate mechanic might actually be hindering Protoss' SQ, but very nice read. I'm pretty surprised at Bombers SQ and Ret's as well.


I was thinking this aswell but it's 7am here so I couldn't wrap my head around why that is other than some generic thougths. If someone could explore this are a bit in this thread I would greatly appreciate it.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
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