SQ Leaderboard by Region - Page 6
Forum Index > News |
ReturnStroke
United States801 Posts
| ||
Yamulo
United States2096 Posts
On October 29 2011 11:15 K3Nyy wrote: Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles. Terran's SQ should be higher because they can queue units. Yeah I was about to saw just that. If you have 7 gates as protoss with just enough money to use them you will like like 800 resources right before your cycle, so maybe the data is not 100% accurate but it is still a really cool thing you did. Really like the breakdown of the regions ect. | ||
McFeser
United States2458 Posts
| ||
Phyrful
United States248 Posts
| ||
Techno
1900 Posts
EDIT: IF you made the SQs relative to other SQs from the same race, it would HAVE to mean something. | ||
Yoshi Kirishima
United States10292 Posts
Thanks a lot! | ||
Soulriser
United States192 Posts
get it.. TERRAN it up? lulz. im so lame | ||
Soulish
Canada1403 Posts
| ||
xTNodub
United States84 Posts
Interested in the other servers. I want to see sen :D | ||
Srule
Canada181 Posts
For example, If I have 250 minerals and I build 5 marines in one barracks my money will be at 0 but really 200 of it could of been better spent elsewhere. | ||
d9mmdi
Germany179 Posts
| ||
![]()
intrigue
![]()
Washington, D.C9933 Posts
On October 29 2011 15:25 d9mmdi wrote: as you found out that your SQ is only one side of the coin (see Huk) maybe you could device a similar measure for control by using the units lost / resources lost data. Would probably require similar effort to normalize but would be interesting if you can analyze players in different categories. Might even be used in the predictor project to increase accuracy. that's a really cool idea. it'd be the.... "using quotient" to complement the spending quotient? a standardized unit for unit efficiency would be fascinating to study. | ||
wswordsmen
United States987 Posts
| ||
TheAmazombie
United States3714 Posts
I think back to hardcore macro in SC1/BW where the best players spend their money almost perfectly. Once each race and players evolve more, I imagine that the SQ will continue to go up. If people are not spending their money, then there is room to continue to grow strats and builds to maximize resource. I love this. I would love to see this done for high-level Brood War as well. I know it is a different game, but it has a similar macro/econ game that is much closer to perfection at the top levels. | ||
Wulfen
35 Posts
Demuslim has 92.6 SQ on America ,where is is acutally and 95SQ on Europe ToD is kinda the same 88.7SQ on his Home Server Europe and 88.9 on America. I my self play on Korean often since 2 weeks. I my self recognized that I macro better on KR. This is because the lag do not let you micro so good. So you have to macro to compensate the lag of micro. Macro do not need a low ping. Everything in macro feels the same, it just happen 0,5 seconds later^^. BTW I am on Europe^^ | ||
SmundY
United States6 Posts
so impressed by this that i'm going to look up your first thread now! please keep it up! | ||
devPLEASE
Kenya605 Posts
| ||
rUiNati0n
United States1155 Posts
On October 29 2011 14:42 heyoka wrote: Whatthefat is now part of our TL writing staff, and as such we have made this featured news. Enjoy! Congradulations Whatthefat! I look forward to more of your articles. | ||
eburnsdaniel
United Kingdom69 Posts
Thanks for the article, reminds me that macro differentiates players at all levels. I'd love it if people explored this more thoroughly though, the game sample seems rediculously small. | ||
firehand101
Australia3152 Posts
| ||
| ||