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SQ Leaderboard by Region - Page 6

Forum Index > News
393 CommentsPost a Reply
Prev 1 4 5 6 7 8 20 Next All
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
October 29 2011 06:02 GMT
#101
Such a great job on this, as always.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 29 2011 06:11 GMT
#102
On October 29 2011 11:15 K3Nyy wrote:
Protoss' SQ is lower because there's really nothing you can sink your money into in between cycles.

Terran's SQ should be higher because they can queue units.

Yeah I was about to saw just that. If you have 7 gates as protoss with just enough money to use them you will like like 800 resources right before your cycle, so maybe the data is not 100% accurate but it is still a really cool thing you did. Really like the breakdown of the regions ect.
~~~Liquid Fighting (SC2)~~~
McFeser
Profile Joined July 2011
United States2458 Posts
October 29 2011 06:13 GMT
#103
Ret is so good at macro. . . .
Promethelax still hasn't changed his quote
Phyrful
Profile Joined July 2011
United States248 Posts
October 29 2011 06:15 GMT
#104
Zerg have to pool resources as well while waiting for larval inject to finish; in a sense, both zerg and protoss macro come in waves of spending, raising average unspent resources.
"It's a choose, not a perfumation"-Lina
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-10-29 06:17:32
October 29 2011 06:16 GMT
#105
Awesome Sauce.
EDIT: IF you made the SQs relative to other SQs from the same race, it would HAVE to mean something.
Hell, its awesome to LOSE to nukes!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 29 2011 06:16 GMT
#106
it's nice to see this SQ idea get more elaborated and investigated than it was before

Thanks a lot!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Soulriser
Profile Joined July 2011
United States192 Posts
Last Edited: 2011-10-29 06:18:09
October 29 2011 06:17 GMT
#107
damn, DeMuslim is tearin it up

get it.. TERRAN it up? lulz. im so lame
Soulish
Profile Joined April 2010
Canada1403 Posts
October 29 2011 06:18 GMT
#108
always knew ret was a macro beast the very first game i saw of him where he had 4 queens with 5 energy each 17 minutes into a game.
me all in, he drone drone drone, me win
xTNodub
Profile Joined January 2011
United States84 Posts
October 29 2011 06:19 GMT
#109
Impressive research and awesome wright up!

Interested in the other servers. I want to see sen :D
itgi eopgi geureogi
Srule
Profile Joined October 2010
Canada181 Posts
October 29 2011 06:23 GMT
#110
Does SQ account for people that queue units?

For example, If I have 250 minerals and I build 5 marines in one barracks my money will be at 0 but really 200 of it could of been better spent elsewhere.
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
October 29 2011 06:25 GMT
#111
as you found out that your SQ is only one side of the coin (see Huk) maybe you could device a similar measure for control by using the units lost / resources lost data. Would probably require similar effort to normalize but would be interesting if you can analyze players in different categories. Might even be used in the predictor project to increase accuracy.
You gotta step over dead bodies - Momma Plott
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2011-10-29 06:28:38
October 29 2011 06:28 GMT
#112
On October 29 2011 15:25 d9mmdi wrote:
as you found out that your SQ is only one side of the coin (see Huk) maybe you could device a similar measure for control by using the units lost / resources lost data. Would probably require similar effort to normalize but would be interesting if you can analyze players in different categories. Might even be used in the predictor project to increase accuracy.

that's a really cool idea. it'd be the.... "using quotient" to complement the spending quotient? a standardized unit for unit efficiency would be fascinating to study.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
wswordsmen
Profile Joined October 2007
United States987 Posts
Last Edited: 2011-10-29 06:28:53
October 29 2011 06:28 GMT
#113
Very interesting read. I look forward to any future writing on the subject.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
October 29 2011 06:34 GMT
#114
After rereading this, it excited me a lot because it tells me that we are not anywhere near the skillcap for SC2 and games/players have a ton of room to improve.

I think back to hardcore macro in SC1/BW where the best players spend their money almost perfectly. Once each race and players evolve more, I imagine that the SQ will continue to go up. If people are not spending their money, then there is room to continue to grow strats and builds to maximize resource.

I love this. I would love to see this done for high-level Brood War as well. I know it is a different game, but it has a similar macro/econ game that is much closer to perfection at the top levels.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Wulfen
Profile Joined December 2010
35 Posts
October 29 2011 06:35 GMT
#115
Why Demuslim and ToD have better SQ on foreign Server?

Demuslim has 92.6 SQ on America ,where is is acutally and 95SQ on Europe
ToD is kinda the same 88.7SQ on his Home Server Europe and 88.9 on America.

I my self play on Korean often since 2 weeks. I my self recognized that I macro better on KR. This is because the lag do not let you micro so good. So you have to macro to compensate the lag of micro. Macro do not need a low ping. Everything in macro feels the same, it just happen 0,5 seconds later^^.

BTW I am on Europe^^



SmundY
Profile Joined October 2011
United States6 Posts
October 29 2011 06:35 GMT
#116
this post is amazing. and like a lot of previous posters, i think that warpgate probably has some factor at play here.

so impressed by this that i'm going to look up your first thread now! please keep it up!
devPLEASE
Profile Joined March 2011
Kenya605 Posts
October 29 2011 06:38 GMT
#117
Another great read, and useful as well as informative I might add, from the best website in the world, beating out Facebook, Twitter, and YouTube.
(ノ `Д´)ノ︵┻━┻
rUiNati0n
Profile Joined December 2010
United States1155 Posts
October 29 2011 06:42 GMT
#118
On October 29 2011 14:42 heyoka wrote:
Whatthefat is now part of our TL writing staff, and as such we have made this featured news. Enjoy!

Congradulations Whatthefat! I look forward to more of your articles.
eating corn while thinking about eating more corn
eburnsdaniel
Profile Joined July 2011
United Kingdom69 Posts
October 29 2011 06:45 GMT
#119
Protoss having lower SQ doesnt surprise me because of having warp in rounds. I have also found that at every level of play I have been, atleast according to SC2gears, protoss have about 60% the apm of average terran and zergs. (notably gold through to diamond) I hope blizzard sorts out the chronoboost mechanic so the better protoss players can more easily differentiate themselves from the lesser ones. At the moment many protoss games feel like top trumps, he shows his hand and one of us wins, theres no give and take.

Thanks for the article, reminds me that macro differentiates players at all levels. I'd love it if people explored this more thoroughly though, the game sample seems rediculously small.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 29 2011 06:47 GMT
#120
Suprising huk has one of the lowest at MLG, but he still kicked ass! great writeup
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
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