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SQ Leaderboard by Region - Page 8

Forum Index > News
393 CommentsPost a Reply
Prev 1 6 7 8 9 10 20 Next All
YourMom
Profile Joined April 2010
Romania565 Posts
October 29 2011 08:35 GMT
#141
lol of course goody would be 5th on eu since he always ques SCV's and Tanks 3 times. I think its important for terran players to analyze their replays and also report how much they queue along their SQ.
I'm very good at making carriers.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 29 2011 08:43 GMT
#142
very nice, can you now norm the sq so that max sq is... say 10000,
so that we then can claim that bomber's macro is OVER 9000!!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-10-29 08:45:07
October 29 2011 08:44 GMT
#143
Nice analysis, but have you tried to plot SQ by race, because their mechanics are different and naturally terrans should have lower unspent ressources, with terrans you should never have unspent ressources whereas with protoss and zerg it's inevitable.
I don't if it would be legitimate to do so, but maybe you could try to find a coefficient for each race that would allow to compare the SQ between different races?
ligand
Profile Joined February 2011
United States53 Posts
October 29 2011 08:57 GMT
#144
On October 29 2011 11:12 Theeakoz wrote:
This is amazing, thanks. I love demuslime always have, who is faith? funny haven't heard much of him.


Faith is on team VP...although I guess now he is part of CheckSix because of the merger. He is really good. Of all the VP players I like Faith and Chance the best. VPChance is a beast zerg. If you have time you should check them both out. Great to learn from.
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
October 29 2011 09:04 GMT
#145
Man this is so cool. I had read the earlier one where you explain the Spending Quotient and that one was great but this really shows the potential it has, and how awesome the information is you get from it.
On top of that I'm close to jealous of the "happy feeling" you must have from actually creating something like this that is legit and in my eyes has a lot of future perspective in terms of becoming an established metric that is recognized by the majority of the community.
LXR
Profile Joined June 2011
357 Posts
October 29 2011 09:13 GMT
#146
Incredible analysis! I wonder if the lower protoss average SQ from orlando is because of the amount of pvp's, which have messed up spending. for half of the games, half of the time you're pooling money (four gates) and mc and huk played eachother more than the others did on average...
OTL;;;;;
Profile Joined October 2011
Australia18 Posts
October 29 2011 09:21 GMT
#147
Would it be possible to post up the t-test calculations? Great write-up man.
Batch
Profile Joined May 2010
Sweden692 Posts
October 29 2011 09:26 GMT
#148
Now we need some way to measure production buildings utilization.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
October 29 2011 09:26 GMT
#149
WEll protoss have a button where they can macro. ITs called W.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
marscapwn
Profile Joined December 2010
United States20 Posts
October 29 2011 09:27 GMT
#150
Very interesting post. The information was laid out very nicely. Thanks for the hard work.

QUESTION: Is it possible AND would it be valuable to map out SQ for of individual players as a function of game duration?

I ask for the following reasons:

1. Most of these players have very refined builds as such SQ during the first 10 or so minutes is probably quite high.

2. If high SQ does not have strong correspondence to wins of short duration games then it might indicate that micro/harassment/timings play a stronger role in winning during the early game.

3. It is possible that in long duration games well-rehearsed builds give way to macro-skill as players adapt to the game situation and draw upon either good mechanics or game knowledge or both. If those skills which probably result in high SQ win more long duration games, then it might prove to be valuable information.


I recognize that SQ has several limitations, but additional analysis of SQ in games of various duration might yield interesting results.
Geosensation
Profile Joined March 2011
United States256 Posts
October 29 2011 09:27 GMT
#151
wow interesting! thanks for crunching the numbers!
"My life for Aiur!"
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
October 29 2011 09:28 GMT
#152
great article!
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
October 29 2011 09:30 GMT
#153
Incredibly well done.
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
Poopi
Profile Blog Joined November 2010
France12906 Posts
October 29 2011 09:33 GMT
#154
I don't understand how this can measure macro since if you perma queue up you will have a good score? XD.
Look at Goody for example.
And what about zergs who eco for tech switches or whatever? How is it counted in average unspent ressource? (I mean it's average unspent every 1 minute, or 30sec, etc)
WriterMaru
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
October 29 2011 09:37 GMT
#155
Wow yery interesting article.
Thank you very much man, can´t wait for the other regions!
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
Pillage
Profile Joined July 2011
United States804 Posts
October 29 2011 09:39 GMT
#156
Fascinating. I'm actually quite surprised at how much effort went into all this number crunching and mind numbing statistical calculations. A truly outstanding effort. I can't wait until the report is complete.
"Power has no limits." -Tiberius
Iatrik
Profile Joined August 2010
Germany159 Posts
Last Edited: 2011-10-29 09:40:58
October 29 2011 09:40 GMT
#157
Protoss Units have a higher cost, compared to other races, so our SQ has to be lower.
You are able to build a marine with 50 Minerals.
But as Protoss , you have to stockpile another 50 Minerals to build a zealot.
Therefore the average unspent resource will always be higher as protoss, no matter what.

You need a additional factor here.
Feed me more
Vei
Profile Joined March 2010
United States2845 Posts
October 29 2011 09:50 GMT
#158
"t (p = 0.02, two-tailed t-test)"

more posts need to use shit like this

fantastic.
www.justin.tv/veisc2 ~ 720p + commentary
Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
October 29 2011 09:54 GMT
#159
Very good read and analysis.
I am wondering if maybe there was a possibility to come up with a more comprehensive "macro score"? Something that factors in other things, not just spending. The problem here is probably that you need information that can only come from inside the replay, so the data gathering would me much more difficult.

As for the racial difference, you might need some race coefficient in your formula - but I guess only a truly gargantuan sample size could properly determine such a thing.

How did you collect the data? Maybe there is an easy way to get a lot of replays and automatically get the data?
wollhandkrabbe
Profile Joined May 2010
Germany97 Posts
October 29 2011 09:54 GMT
#160
Team science fighting!

Really impressive work.
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