SQ Leaderboard by Region - Page 8
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YourMom
Romania565 Posts
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JustPassingBy
10776 Posts
so that we then can claim that bomber's macro is OVER 9000!! | ||
Jetaap
France4814 Posts
I don't if it would be legitimate to do so, but maybe you could try to find a coefficient for each race that would allow to compare the SQ between different races? | ||
ligand
United States53 Posts
On October 29 2011 11:12 Theeakoz wrote: This is amazing, thanks. I love demuslime always have, who is faith? funny haven't heard much of him. Faith is on team VP...although I guess now he is part of CheckSix because of the merger. He is really good. Of all the VP players I like Faith and Chance the best. VPChance is a beast zerg. If you have time you should check them both out. Great to learn from. | ||
legatus legionis
Netherlands559 Posts
On top of that I'm close to jealous of the "happy feeling" you must have from actually creating something like this that is legit and in my eyes has a lot of future perspective in terms of becoming an established metric that is recognized by the majority of the community. | ||
LXR
357 Posts
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OTL;;;;;
Australia18 Posts
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Batch
Sweden692 Posts
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SoniC_eu
Denmark1008 Posts
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marscapwn
United States20 Posts
![]() QUESTION: Is it possible AND would it be valuable to map out SQ for of individual players as a function of game duration? I ask for the following reasons: 1. Most of these players have very refined builds as such SQ during the first 10 or so minutes is probably quite high. 2. If high SQ does not have strong correspondence to wins of short duration games then it might indicate that micro/harassment/timings play a stronger role in winning during the early game. 3. It is possible that in long duration games well-rehearsed builds give way to macro-skill as players adapt to the game situation and draw upon either good mechanics or game knowledge or both. If those skills which probably result in high SQ win more long duration games, then it might prove to be valuable information. I recognize that SQ has several limitations, but additional analysis of SQ in games of various duration might yield interesting results. | ||
Geosensation
United States256 Posts
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Fatze
Germany1342 Posts
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TemujinGK
United States483 Posts
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Poopi
France12758 Posts
Look at Goody for example. And what about zergs who eco for tech switches or whatever? How is it counted in average unspent ressource? (I mean it's average unspent every 1 minute, or 30sec, etc) | ||
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TheOneAboveU
Germany3367 Posts
Thank you very much man, can´t wait for the other regions! | ||
Pillage
United States804 Posts
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Iatrik
Germany159 Posts
You are able to build a marine with 50 Minerals. But as Protoss , you have to stockpile another 50 Minerals to build a zealot. Therefore the average unspent resource will always be higher as protoss, no matter what. You need a additional factor here. | ||
Vei
United States2845 Posts
more posts need to use shit like this fantastic. | ||
Lorizean
Germany1330 Posts
I am wondering if maybe there was a possibility to come up with a more comprehensive "macro score"? Something that factors in other things, not just spending. The problem here is probably that you need information that can only come from inside the replay, so the data gathering would me much more difficult. As for the racial difference, you might need some race coefficient in your formula - but I guess only a truly gargantuan sample size could properly determine such a thing. How did you collect the data? Maybe there is an easy way to get a lot of replays and automatically get the data? | ||
wollhandkrabbe
Germany97 Posts
Really impressive work. | ||
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