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SQ Leaderboard by Region - Page 10

Forum Index > News
393 CommentsPost a Reply
Prev 1 8 9 10 11 12 20 Next All
oldahe
Profile Joined May 2010
Austria534 Posts
October 29 2011 11:08 GMT
#181
wow, man. very impressive study. a superb combination of sound science and in-depth knowledge of the game and the pro-scene. i really think you should do this full-time. and i also think TL should crowd-source small donations to fund studies like this one! pm me to discuss this!
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 29 2011 11:13 GMT
#182
Great article.
I would love to see the SQ between MUs.
A player should get a higher SQ when his income rate is higher. Taking in consideration that players can macro well with every income they have, players should not be able to get very high SQ when playing ZvZ (their income just isnt high enough to get a high SQ).
Would like to see if PvP has lower SQ because of low eco play than other MUs (this could also explain HuK and MC scoring low on MLG, they has mostly PvP games)

PS. Maybe I do the math wrong, but dont think so.
Always look on the bright side of life
alepov
Profile Joined December 2010
Netherlands1132 Posts
October 29 2011 11:15 GMT
#183
You gotta remember that goody's money is low cos he has 4 thors queued up per factory
ლ(ಠ益ಠლ)
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
October 29 2011 11:18 GMT
#184
Awesome article! Really thoroughly done.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
October 29 2011 11:19 GMT
#185
On October 29 2011 20:15 alepov wrote:
You gotta remember that goody's money is low cos he has 4 thors queued up per factory


lol. It's funny but it's actually not a bad point. Shame there isn't a way to access the replay files and include queued units in unspent resources.
Fusil
Profile Joined February 2011
Germany20 Posts
October 29 2011 11:23 GMT
#186
Extremely good work! Well, I guess coaching should focus even more on "pylons & probes, pylons & probes" and "for every x money, you must build a macro hatch!" now
skeldark
Profile Joined April 2010
Germany2223 Posts
October 29 2011 11:34 GMT
#187
i dont really believe in this numbers but nice for the ego.
in avg im better than most korean pros ^^


Save gaming: kill esport
Hypoxia
Profile Joined May 2011
United States31 Posts
October 29 2011 11:36 GMT
#188
As I scientist, these type of articles warm my heart. Great writeup. Surprised that Idra's macro is THAT good. I thought it was overhyped. Hoping to see more SC2metrics soon.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
October 29 2011 11:39 GMT
#189
First of all: great article, good effort,
but wow im TOTALLY confused by the axes.

What does the left axis with the games mean?
Please some give me an example on how to read a graph.

Isnt the games number just the sample size? That shouldn't be in the graph as one of the axes then.
Im totally confused, please help lol :D
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
alepov
Profile Joined December 2010
Netherlands1132 Posts
Last Edited: 2011-10-29 11:46:32
October 29 2011 11:46 GMT
#190
On October 29 2011 20:39 MasterReY wrote:
First of all: great article, good effort,
but wow im TOTALLY confused by the axes.

What does the left axis with the games mean?
Please some give me an example on how to read a graph.

Isnt the games number just the sample size? That shouldn't be in the graph as one of the axes then.
Im totally confused, please help lol :D

the amount of games with the corresponding SQ. So, for example, ToD has submitted 15 games with 90 SQ
ლ(ಠ益ಠლ)
PopcornColonel
Profile Joined March 2011
United States769 Posts
October 29 2011 11:49 GMT
#191
Wow, this is incredibly evenly distributed.
Zerg delenda est.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
October 29 2011 11:52 GMT
#192
On October 29 2011 20:46 alepov wrote:
Show nested quote +
On October 29 2011 20:39 MasterReY wrote:
First of all: great article, good effort,
but wow im TOTALLY confused by the axes.

What does the left axis with the games mean?
Please some give me an example on how to read a graph.

Isnt the games number just the sample size? That shouldn't be in the graph as one of the axes then.
Im totally confused, please help lol :D

the amount of games with the corresponding SQ. So, for example, ToD has submitted 15 games with 90 SQ


Yeah i thought of that too, but by that logic he also submitted 10 games with SQ 85 and 95 ???
Makes no sense t-t
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
alepov
Profile Joined December 2010
Netherlands1132 Posts
Last Edited: 2011-10-29 11:59:09
October 29 2011 11:57 GMT
#193
On October 29 2011 20:52 MasterReY wrote:
Show nested quote +
On October 29 2011 20:46 alepov wrote:
On October 29 2011 20:39 MasterReY wrote:
First of all: great article, good effort,
but wow im TOTALLY confused by the axes.

What does the left axis with the games mean?
Please some give me an example on how to read a graph.

Isnt the games number just the sample size? That shouldn't be in the graph as one of the axes then.
Im totally confused, please help lol :D

the amount of games with the corresponding SQ. So, for example, ToD has submitted 15 games with 90 SQ


Yeah i thought of that too, but by that logic he also submitted 10 games with SQ 85 and 95 ???
Makes no sense t-t

No, you can see the points where the graph changes steepness, the rest is just a fit. So he also submitted ~6 games with ~82 and ~5 games with ~98. (on the EU graph)
ლ(ಠ益ಠლ)
TheBamf
Profile Joined June 2011
Denmark366 Posts
October 29 2011 11:58 GMT
#194
Sexy, I agree with the majority of people when saying protoss's SQ is slightly higher because we cant warp in between cycles the top scoring games in terms of SQ both featured a large amount of collosi.
IM.Nestea | IM.MvP | MvP.DongRaeGu. | Genius | ST.Parting I SlayerS.MMA
Shounen
Profile Joined October 2011
Brazil20 Posts
Last Edited: 2011-10-29 12:02:38
October 29 2011 12:02 GMT
#195
Nice work, great article! Well done sir.
More gg more skill
dzovan
Profile Joined May 2011
Serbia37 Posts
October 29 2011 12:13 GMT
#196
On October 29 2011 11:11 Whitewing wrote:
One issue I have:

Zergs, when going for muta builds, deliberately pool resources and float them for a while before the mutas come out, which raises their average unspent resources a fair bit. Going for infesters they float a lot of gas as well, etc.

Protoss play a heavy gateway style often will gain 600+ minerals and a bunch of gas too before their warp gates come off cooldown and then they burn them all at once. That would raise their average unspent resources.

Terran is the only race that doesn't float a lot of resources by design.

One should compare the metric between people playing the same race, but not compare across different races.


I concur.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
October 29 2011 12:17 GMT
#197
Awesome write up. Gonna read it through when I got time!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
Last Edited: 2011-10-29 12:25:08
October 29 2011 12:23 GMT
#198
Seeing GoOdy with such a high SQ reveals an obvious flaw in the system at the moment. To get a truly accurate gauge you would need to count resources tied up in queued units as unspent, but that would mean that require so much work and is not really feasible unless Blizzard implement this, or there is a tool that can analyse replays for this information.

edit: I also thought it was interesting how IdrA really seems to turn it on for tournaments. I was disappointed with his score on the ladder, considering that his reputation is as one of the best macro Zergs in the world, but seeing his score at MLG, particularly against Bomber you can see that he certainly does deserve his reputation.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 29 2011 12:23 GMT
#199
Awesome article, that was really impressive.
it also confirms what I knew before: Demuslim is a damn macro monster!
VERY FRAGILE, LIKE A BABY PANDA EGG
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
October 29 2011 12:23 GMT
#200
On October 29 2011 20:57 alepov wrote:
Show nested quote +
On October 29 2011 20:52 MasterReY wrote:
On October 29 2011 20:46 alepov wrote:
On October 29 2011 20:39 MasterReY wrote:
First of all: great article, good effort,
but wow im TOTALLY confused by the axes.

What does the left axis with the games mean?
Please some give me an example on how to read a graph.

Isnt the games number just the sample size? That shouldn't be in the graph as one of the axes then.
Im totally confused, please help lol :D

the amount of games with the corresponding SQ. So, for example, ToD has submitted 15 games with 90 SQ


Yeah i thought of that too, but by that logic he also submitted 10 games with SQ 85 and 95 ???
Makes no sense t-t

No, you can see the points where the graph changes steepness, the rest is just a fit. So he also submitted ~6 games with ~82 and ~5 games with ~98. (on the EU graph)


So ToD submitted 15 games with SQ of 90, 6 games with SQ of 82, 5 games with SQ of 98 and 1 game with SQ of 106. So he submitted 27 games overall (for EU graph)?
I guess it makes some sense, but it just feels kind of unnecessary.

Anyways thanks^^
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
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