• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:06
CEST 04:06
KST 11:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)79Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting How to Block Australia, Brazil, Singapore Servers The New Patch Killed Mech!
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Question regarding recent ASL Bisu vs Larva game BW General Discussion [Interview] Grrrr... 2024 BW caster Sayle Map with fog of war removed for one player?
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1151 users

SQ Leaderboard by Region - Page 12

Forum Index > News
393 CommentsPost a Reply
Prev 1 10 11 12 13 14 20 Next All
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
October 29 2011 14:02 GMT
#221
I'd like to see some analysis on the argument that SQ is less useful or even sometimes not beneficial to protoss, owing to their gas dependancy, the tendency to stockpile unspent minerals is often unavoidable or indeed beneficial (allows the instant production of the required amount of wall+cannons for an expansion or the huge reinforcement warpins, although this factor also applies to zerg play.) It'd be nice to see if you could find any mathematical way of analysing this, as it seems your data on the protoss race shows a discrepancy that goes far beyond variance.
CBenni
Profile Joined May 2011
12 Posts
October 29 2011 14:07 GMT
#222
Sadly, SQ isnt anything at all.
I have an avg sq of 78 and im gold. My max was 94, and about 30% of my games are in grandmaster level SQs. The problem is, I dont get the right units and i get them too slow, eventhough in a lot of games my income is almost equivalent to a masters player.

Another thing is that i loose a ton of games vs harassment, dts, mutas etc. Thats what really is important in SC2, the SQ is almost nothing; I wish it were different

In top notch pro levels, the SQ doesnt tell alot either. Obviously you cant win mlg w/ a spending quotient of 30, but it does not matter if you have 90 or 100, as the scale is nonlinear, especially for high SQs and Avg Incomes.
Random is OP!
Erandorr
Profile Blog Joined October 2010
2283 Posts
October 29 2011 14:08 GMT
#223
Amazing read, but goody on a list for GOOD macro? something is not right here..
Tal0n
Profile Joined April 2010
United States175 Posts
October 29 2011 14:14 GMT
#224
i'm glad this made it it on the front page of TL. i read the original post too, and this one just stunned me again :D
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 29 2011 14:15 GMT
#225
if you want to warp in 5 stalkers, you need to pile up 625/250, for every warp gate cycle you need another 625/250, all game long.

you can't use SQ to compare players from diferent races. that is obvious.
badog
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 29 2011 14:15 GMT
#226
On October 29 2011 22:59 nucLeaRTV wrote:
Show nested quote +
On October 29 2011 22:38 Euronyme wrote:
Bitbybit.Prime would have the lowest highest SQ in the world. By far.


Oh really?


Well obviously? He doesn't have any minerals, so it'll be through the roof!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 29 2011 14:22 GMT
#227
Can I ask how do you calculate it ? I don't have much time atm, so I took a quick look at the thread and couldn't find it ^^
From what I saw, great post !
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2011-10-29 14:32:32
October 29 2011 14:31 GMT
#228
In: http://www.teamliquid.net/forum/viewmessage.php?topic_id=266019

http://beijers.eu/share/sq.html
with this formula
+ Show Spoiler +
[image loading]
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
October 29 2011 14:44 GMT
#229
Great work man!

Btw, in AM server, EGDeMusLiM is actually EGPuma (or shared account with Puma from what I heard), and BcuzofuProS is FnaticRain. Shared account between progamers might be the reason some players have different SQ between two servers or between ladder and tournament.
Crimson @ Clan CORE | ESFI World Translator
Cosmology
Profile Joined September 2011
Canada360 Posts
October 29 2011 14:46 GMT
#230
How can SQbe accurate for Zerg? Zerg is based around pooling minerals in the mid game to make 15+ units at a time. And In late game you must pool enough minerals to insta remax.

I think if idra was Terran or toss his sq would be highest.
Somewhere, something amazing is waiting to be known.
Lewan72
Profile Joined April 2011
United States381 Posts
October 29 2011 14:48 GMT
#231
Bomber has the highest SQ....of course. and Idra is pretty far up there too, hes a macro/mechanics beast
MC / Hero / MMA / Bomber / Coca / Suppy
Legatus
Profile Joined August 2010
65 Posts
October 29 2011 15:05 GMT
#232
On October 29 2011 23:46 Cosmology wrote:
How can SQbe accurate for Zerg? Zerg is based around pooling minerals in the mid game to make 15+ units at a time. And In late game you must pool enough minerals to insta remax.

I think if idra was Terran or toss his sq would be highest.

How would IdrA's SQ be the highest as Protoss? You need to let resources accumulate until you warp in a whole production cycle. Did you miss the whole discussion in this thread of why Protoss players have lower SQs?
BluePanther
Profile Joined March 2011
United States2776 Posts
October 29 2011 15:09 GMT
#233
On October 29 2011 23:07 CBenni wrote:
Sadly, SQ isnt anything at all.
I have an avg sq of 78 and im gold. My max was 94, and about 30% of my games are in grandmaster level SQs. The problem is, I dont get the right units and i get them too slow, eventhough in a lot of games my income is almost equivalent to a masters player.

Another thing is that i loose a ton of games vs harassment, dts, mutas etc. Thats what really is important in SC2, the SQ is almost nothing; I wish it were different

In top notch pro levels, the SQ doesnt tell alot either. Obviously you cant win mlg w/ a spending quotient of 30, but it does not matter if you have 90 or 100, as the scale is nonlinear, especially for high SQs and Avg Incomes.



This likely has to do with a lower overall income, not poor unit selection. It's still poor macro. It's funny, since I first read this guys theory I've noticed it a lot in the score screens of my 4v4r games. The higher the league the player is, you'll see a higher income generated and lower floated mineral total at the end. And it's rather significant. The gap between gold -> masters (the range of players i play) is almost entirely macro oriented, not micro like most people at the gold level tend to think. Sure, micro comes into play at times, but in general terms, the better macro players get higher rankings in the end.
hypercube
Profile Joined April 2010
Hungary2735 Posts
October 29 2011 15:22 GMT
#234
Very impressive analysis. The next frontier seems to be distinguishing between deliberate pooling and macro slips.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
DanSouthy
Profile Joined May 2011
United Kingdom5 Posts
October 29 2011 15:23 GMT
#235
I think the reason you don't see a huge difference between P and T is because even though it is possible for T to queue up as soon as they have the resources too do so, they don't. Players queue in waves, as units are almost complete. If you are producing marines out of 3 rax you will queue all the rax at the same time, not each marine as you get 50 minerals.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
October 29 2011 15:23 GMT
#236
The protoss bias is quite clear even without the other regional data, but would be nice to confirm it.

The different production cicles for each race mean we should analyze more data to find trends, and in the end it should result in finding a factor to weigh the results depending on each race. I for example find that the way terran can queue up units in their production buildings can be also an underlying factor to a higher SQ.

What to do? analyze more data, find trends, and then find a weighing factor for each race.
I like this article a lot! +1
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
October 29 2011 15:25 GMT
#237
On October 30 2011 00:22 hypercube wrote:
Very impressive analysis. The next frontier seems to be distinguishing between deliberate pooling and macro slips.


That should be put into thought, and simply remove from the sample every game that goes above a certain parameters like, money piling when some player is 200/200
sirrobert5
Profile Blog Joined December 2010
United Kingdom62 Posts
October 29 2011 15:30 GMT
#238
Great analysis man very impressed . Just a couple of points that maybe dont show up in the analysis:

1.SQ probably scewed in Terrans favour by their ability to queue units
2.SQ might disfavour the other two races slightly more, due to the 'rounds of units' mechanic used by Protoss and Zerg (Warpgate rounds and production rounds after lava injects)

Hard to say how to account for these problems though

Overall great stuff, nice to see how in-depth we can start to quantify a players ability to macro. Also good to see my fellow Brit DeMuslim topping the charts
durza
Profile Joined August 2009
United States667 Posts
October 29 2011 15:32 GMT
#239
Really amazing stuff, well obviously SQ isn't the end all be all, it is still a cool thing to look at. I think it would be really amazing if the research could be expanded to include not only the other ladders but other major tournaments including past mlgs, gsl ect.
Champi
Profile Joined March 2010
1422 Posts
October 29 2011 15:36 GMT
#240
so basically ur saying Ret is good?

Thanks, good to know :D

j/k this is an amazing piece of work and its clear uve spent some time and brainpower on it, i dont believe any of ur findings really prove anything or make any sort of ground breaking discovery in terms of how skill works and winning in sc2 works or anything like that, but it is deffinitely interesting information to play around with
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft467
RuFF_SC2 111
Nathanias 78
Dota 2
monkeys_forever477
PGG 367
League of Legends
JimRising 557
Counter-Strike
fl0m860
Stewie2K504
Super Smash Bros
hungrybox278
Other Games
summit1g9733
gofns2037
C9.Mang0266
Maynarde133
fpsfer 3
Models0
Organizations
Other Games
gamesdonequick1247
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV479
League of Legends
• Doublelift4804
Upcoming Events
Wardi Open
8h 54m
CranKy Ducklings
1d 7h
Safe House 2
1d 14h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.