SQ Leaderboard by Region - Page 14
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IceCube
Croatia1403 Posts
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esaul17
Canada547 Posts
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Liquid`Nazgul
22427 Posts
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archonOOid
1983 Posts
On October 30 2011 02:38 esaul17 wrote: This was probably said a million times already but if not: Protoss can't queue gateways. It would make sense that they have a worse SQ since their main unit producing structures can't queue, and can only make one unit at a time. gateways are 1 of 4 producing structures what about stargates, nexus and robotics. carriers can also que.. | ||
xXFireandIceXx
Canada4296 Posts
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WCH
Canada239 Posts
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gillon
Sweden1578 Posts
On October 30 2011 02:44 Liquid`Nazgul wrote: I wonder if you could pull stats from thousands of mid-level players for Protoss/Terran/Zerg and readjust based on Protoss having more minerals as a standard. I don't see why you would though? I mean, assuming you don't queue as a Terran, why would a protoss have more minerals? | ||
BMM
United Kingdom50 Posts
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NinjaTrout
United States35 Posts
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Jampackedeon
United States2053 Posts
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HolydaKing
21253 Posts
however you can't compare this between races, as for example terrans are the only race that should NEVER get too many minerals stacked up unless they get maxed, while protoss and especially zerg sometimes bank minerals. there may be exceptions though sometimes! still very cool | ||
exleos
United States55 Posts
Overall, another fantastic article by WTF. | ||
aintz
Canada5624 Posts
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Kilby
Finland1069 Posts
I did some testing in single player vs very easy AI macroing my brains out with 10 bases and bazillion overlords managing a 137 SQ and I have to say that if it's correct, that 121 SQ by Ret is absolutely incredible. :O | ||
Lavish Rat
United States6 Posts
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Eeevil
Netherlands359 Posts
The difference in highest SQ in a game and average SQ is pretty high. I wonder if SQ could be a good way to measure the player's commitment to the game and shape of the day/moment. Comparing SQ and APM on a game to game basis should reveal some info on that. | ||
Schnullerbacke13
Germany1199 Posts
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skyisfalling213
1 Post
The only thing I really have to say though is, well, DUH. Just like the last article, all this does is show that "better players are better at the game" - be it unspent resources, making workers, killing units, killing buildings, winning games... the top 10 players are top 10 for a reason. I am not sure if anything different was even expected? It's cute, just not interesting... yet! The next steps are obviously to compare between races and within races, identify statistics that correspond to certain play styles, possibly even analyze these stats at different points during a game and also if they depend on game length (if this is possible), and then start developing relationships this way. Then some real knowledge would begin to emerge regarding the metagame, not just "better players are better." edit: and the huk/protoss low SQ thing is the right direction to go in. this is where the knowledge is! | ||
Taf the Ghost
United States11751 Posts
Oh, and Ret having a 121 was zero surprise, haha. | ||
m3rciless
United States1476 Posts
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