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SQ Leaderboard by Region - Page 14

Forum Index > News
393 CommentsPost a Reply
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IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
Last Edited: 2011-10-29 17:30:52
October 29 2011 17:30 GMT
#261
Really nice article. I congratulate you on your effort. And it's great to see how do top players spend their resources.
Forever Vulture.. :(
esaul17
Profile Joined May 2010
Canada547 Posts
October 29 2011 17:38 GMT
#262
This was probably said a million times already but if not: Protoss can't queue gateways. It would make sense that they have a worse SQ since their main unit producing structures can't queue, and can only make one unit at a time.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
October 29 2011 17:44 GMT
#263
I wonder if you could pull stats from thousands of mid-level players for Protoss/Terran/Zerg and readjust based on Protoss having more minerals as a standard.
Administrator
archonOOid
Profile Blog Joined March 2011
1983 Posts
October 29 2011 17:44 GMT
#264
On October 30 2011 02:38 esaul17 wrote:
This was probably said a million times already but if not: Protoss can't queue gateways. It would make sense that they have a worse SQ since their main unit producing structures can't queue, and can only make one unit at a time.


gateways are 1 of 4 producing structures what about stargates, nexus and robotics. carriers can also que..
I'm Quotable (IQ)
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
October 29 2011 17:49 GMT
#265
That's a lot of work...!! Thx! Nice read
WCH
Profile Joined June 2010
Canada239 Posts
October 29 2011 17:58 GMT
#266
Nice Read, i looked over the original SQ post too. Statistics application into sc2!!
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
October 29 2011 18:06 GMT
#267
On October 30 2011 02:44 Liquid`Nazgul wrote:
I wonder if you could pull stats from thousands of mid-level players for Protoss/Terran/Zerg and readjust based on Protoss having more minerals as a standard.


I don't see why you would though? I mean, assuming you don't queue as a Terran, why would a protoss have more minerals?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
BMM
Profile Joined January 2011
United Kingdom50 Posts
October 29 2011 18:17 GMT
#268
from a math fanatic to another this was a very interesting read thank you. im off to look at my SQ now :D
"Show me the money"
NinjaTrout
Profile Joined June 2011
United States35 Posts
Last Edited: 2011-10-29 18:18:29
October 29 2011 18:17 GMT
#269
Edit: accidental post. how do you delete posts?
"I sound like this."
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 29 2011 18:22 GMT
#270
Holy shit! Idra, Ret, Bomber and the STC are so crazy efficient. Bomber especially is just crazy good.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2011-10-29 18:33:45
October 29 2011 18:32 GMT
#271
i like this, it really shows some things.

however you can't compare this between races, as for example terrans are the only race that should NEVER get too many minerals stacked up unless they get maxed, while protoss and especially zerg sometimes bank minerals. there may be exceptions though sometimes!

still very cool
exleos
Profile Joined September 2010
United States55 Posts
October 29 2011 18:54 GMT
#272
Nice to see TL embracing WTF.

Overall, another fantastic article by WTF.
"I can't build there" TRY HARDER DAMMIT
aintz
Profile Joined August 2010
Canada5624 Posts
October 29 2011 18:58 GMT
#273
most of protoss spending goes into warp in rounds so yeah. but i guess this can be used to compare players of the same race.
Kilby
Profile Joined August 2010
Finland1069 Posts
October 29 2011 19:15 GMT
#274
This is pretty nice.

I did some testing in single player vs very easy AI macroing my brains out with 10 bases and bazillion overlords managing a 137 SQ and I have to say that if it's correct, that 121 SQ by Ret is absolutely incredible. :O
Lavish Rat
Profile Joined July 2011
United States6 Posts
October 29 2011 19:20 GMT
#275
Do you take into account the average cost of units per race into the calculation? If Zerg and Terran both spend 50 minerals per tier 1 unit, a Protoss player would have to wait twice as long to build a tier one unit.
Find me on NA server
Eeevil
Profile Joined May 2008
Netherlands359 Posts
October 29 2011 19:26 GMT
#276
Statistics ! omnomnomnom

The difference in highest SQ in a game and average SQ is pretty high.
I wonder if SQ could be a good way to measure the player's commitment to the game and shape of the day/moment. Comparing SQ and APM on a game to game basis should reveal some info on that.
Dance like a butterfly, sting like an Intercontinental Ballistic Nuclear Missle.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-10-29 19:30:15
October 29 2011 19:29 GMT
#277
there are several situation where Z saves up ressources and larvae (waiting for spire to finish or when it is unclear wether a timing push is incoming e.g. 4 gate) so Z sq might be somewhat lower in average.
21 is half the truth
skyisfalling213
Profile Joined October 2011
1 Post
Last Edited: 2011-10-29 19:47:36
October 29 2011 19:46 GMT
#278
Fantastic data spread and analysis. And well written article.

The only thing I really have to say though is, well, DUH. Just like the last article, all this does is show that "better players are better at the game" - be it unspent resources, making workers, killing units, killing buildings, winning games... the top 10 players are top 10 for a reason. I am not sure if anything different was even expected? It's cute, just not interesting... yet!

The next steps are obviously to compare between races and within races, identify statistics that correspond to certain play styles, possibly even analyze these stats at different points during a game and also if they depend on game length (if this is possible), and then start developing relationships this way. Then some real knowledge would begin to emerge regarding the metagame, not just "better players are better."

edit: and the huk/protoss low SQ thing is the right direction to go in. this is where the knowledge is!
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
October 29 2011 19:59 GMT
#279
Once the data set gets larger, it needs to be broken down by the 6 matchups. I get a feeling some match ups will favor skills that aren't captured in a straight macro mechanic.

Oh, and Ret having a 121 was zero surprise, haha.
m3rciless
Profile Joined August 2009
United States1476 Posts
October 29 2011 20:00 GMT
#280
Really nice article. Ret still macro god, obv. Nice to see Haypro on the list. At least he can macro.
White-Ra fighting!
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