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Active: 1208 users

SQ Leaderboard by Region - Page 16

Forum Index > News
393 CommentsPost a Reply
Prev 1 14 15 16 17 18 20 Next All
Romulox
Profile Joined October 2011
United States125 Posts
October 30 2011 03:17 GMT
#301
Wow, this was freaking amazing stuff. Can't wait for the rest of the data from the other servers to really get an idea of how the different servers match-up. No surprise to see Bomber, Idra, and Ret put up their scores. Those kids macro like beast mode x100. But This maybe shows also how good DeMuslim really is and I can't wait to see him get even better in Korea! Great job! Very impressive statistics that we wouldn't normally be able to get in this amazing way!
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 30 2011 03:29 GMT
#302
nice analysis
Writer
JeffVader
Profile Joined February 2011
United States79 Posts
Last Edited: 2011-10-30 03:33:34
October 30 2011 03:32 GMT
#303
Wouldn't Terran's SQ naturally be higher simply because they can queue units up in their production facilities?

I'm not trying to take away from this excellent analysis by the way .
As if you could kill time without injuring eternity.
Inf-badguy
Profile Joined July 2003
Canada171 Posts
October 30 2011 03:45 GMT
#304
I really enjoyed this analysis and I look forward to reading about the other regions!
xlumpy
Profile Joined April 2011
United States43 Posts
October 30 2011 04:14 GMT
#305
USA USA USA USA!!!!
Sleep is for those people who are broke. I don't sleep. I got an opportunity to make a dream become a reality.
Majesty
Profile Joined December 2010
Iceland33 Posts
October 30 2011 06:56 GMT
#306
very interesting and well written article, thank you!
[.GEGT1337.]Majesty - Calm like a bomb
tgun
Profile Blog Joined August 2010
434 Posts
October 30 2011 06:59 GMT
#307
On October 30 2011 12:32 JeffVader wrote:
Wouldn't Terran's SQ naturally be higher simply because they can queue units up in their production facilities?

I'm not trying to take away from this excellent analysis by the way .


If you're aiming to purely increase your SQ then yes; however, since everyone in Ladder games (at least at the top level) isn't queing things up or spending just for the sake of spending, it shouldn't be a factor.
insufficient
Profile Joined February 2010
Germany33 Posts
October 30 2011 07:26 GMT
#308
Tell that goody...?
tgun
Profile Blog Joined August 2010
434 Posts
October 30 2011 07:53 GMT
#309
On October 30 2011 16:26 insufficient wrote:
Tell that goody...?


Outliers happen; take the SQ as you take the BMI in regards to health; a good blanket overview of skill, however, not precise nor accurate in all cases.
BradenKuntz
Profile Joined May 2011
Canada59 Posts
October 30 2011 08:26 GMT
#310
Truly an amazing write up. Your attempt to understand the game better through the use of statistics (which aren't yet widely used outside of win rates) is both amazing and commendable.

There have been several comments regarding the Protoss need to float minerals for large warp-ins, as well as the Zerg's need to float fund in order to produce large numbers of mutas or infestors at once, which would of course affect SQ. As you said several times, SQ is not the be all-end all, but I agree with others in that it may be more telling if the players analyzed were from the same race, thus eliminating any fluctuations in the data due to different race mechanics.

Other than that, I love what you're doing, and you have nothing but my utmost respect for this study, and for all your work. Can't wait to see more data from different regions!!
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
October 30 2011 08:42 GMT
#311
On October 30 2011 15:59 tgun wrote:
Show nested quote +
On October 30 2011 12:32 JeffVader wrote:
Wouldn't Terran's SQ naturally be higher simply because they can queue units up in their production facilities?

I'm not trying to take away from this excellent analysis by the way .


If you're aiming to purely increase your SQ then yes; however, since everyone in Ladder games (at least at the top level) isn't queing things up or spending just for the sake of spending, it shouldn't be a factor.


Hopefully, one of whatthefat's future projects will be looking at SQ by race. I don't think it will tell us definitively what races are 'better' for spending money, but it might give us some insights into spending patterns.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
StrifeCro
Profile Joined April 2010
United States69 Posts
Last Edited: 2011-10-30 09:34:32
October 30 2011 09:33 GMT
#312
its definitely biased against protoss and probably zerg as well.

protoss has warp gates which when macroed the resources have to accumulate up in cycles for them to warp in. warp gates also have no queue. like 6 gate would generally be banking up 750 resources pretty normally even with perfect macro.

zerg cannot queue up any units but larva do spawn constantly although there is also the inject cycles which at perfect macro encourage banking minerals again for those cycles.

terran can just queue up in all buildings which means that they can always keep money low even when macroing poorly and macroing perfectly still has no penalty for queueing up when the production numbers meet the income levels so money would theoretically stay much lower than other two races.
tgun
Profile Blog Joined August 2010
434 Posts
October 30 2011 09:45 GMT
#313
On October 30 2011 18:33 StrifeCro wrote:
its definitely biased against protoss and probably zerg as well.

protoss has warp gates which when macroed the resources have to accumulate up in cycles for them to warp in. warp gates also have no queue. like 6 gate would generally be banking up 750 resources pretty normally even with perfect macro.

zerg cannot queue up any units but larva do spawn constantly although there is also the inject cycles which at perfect macro encourage banking minerals again for those cycles.

terran can just queue up in all buildings which means that they can always keep money low even when macroing poorly and macroing perfectly still has no penalty for queueing up when the production numbers meet the income levels so money would theoretically stay much lower than other two races.


Ideally, something like this would be done within constraints, say, only analysing a races SQ against each-other, and only taking into account games over a specific length, as it's much easier to keep a high SQ in short (<8:00) games.
Pippi
Profile Joined March 2011
Sweden540 Posts
October 30 2011 09:56 GMT
#314
Idra average SQ in MLG... Damn, its true as they say: His macro is insane, you dont want to go into a long game with him! (If you're not terran on shakuras plateau hint hint )
Toast and coffe
SlaverR
Profile Joined November 2010
Germany87 Posts
October 30 2011 10:03 GMT
#315
TOP 3 CON"TROLL" BITCHES!!! made my day
sleeping is the cousin of death
Demonaz
Profile Joined January 2011
United Kingdom1219 Posts
October 30 2011 10:18 GMT
#316
Wow, fantastic write up, well done!

I always though DeMuslim had impeccable macro when I watched him stream, low money all the time no matter what. Now its been proven.
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
October 30 2011 10:23 GMT
#317
Watching people summing 3 numbers and dividing by 3 to get an average and say: "This is statistics" makes me want to vomit. This article however is NOT one of those. Extremely nice article, which makes me happy that I have taken statistics courses so I actually understand what a 2-tailed t-test is :D Even though this is pretty "simple" statistics it is really well written and it does make a valid argument that SQ is a viable metric for assesing skill-level in general.
Also: "Top 3 control bitches" made me crack up
Lies, damned lies and statistics: http://aligulac.com
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
October 30 2011 10:28 GMT
#318
On October 30 2011 18:33 StrifeCro wrote:
+ Show Spoiler +
its definitely biased against protoss and probably zerg as well.

protoss has warp gates which when macroed the resources have to accumulate up in cycles for them to warp in. warp gates also have no queue. like 6 gate would generally be banking up 750 resources pretty normally even with perfect macro.

zerg cannot queue up any units but larva do spawn constantly although there is also the inject cycles which at perfect macro encourage banking minerals again for those cycles.

terran can just queue up in all buildings which means that they can always keep money low even when macroing poorly and macroing perfectly still has no penalty for queueing up when the production numbers meet the income levels so money would theoretically stay much lower than other two races.


I was thinking this exactly, which is why SQ is probably only viable in the top of the ladder and at tournaments where doing that (pulling a GoOdy and queing up 5 thors) isn't gonna get you far, the "racial" bias also shows why HuK and MC could win even though they have lower SQ's. Because a perfectly macroing toss need to float minerals in cycles. Which is why you ideally can't asses the skills of different races using the same metric because the mechanics are way different.
Lies, damned lies and statistics: http://aligulac.com
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 30 2011 10:49 GMT
#319
nice analyzis, and as many people say the warpgate makes it biased against toss.

I like what Pokebunny said on the first page, that protoss is the only race where its good not to build units out of your gateways sometime.

But anyways, OP, you are a genius
Crazy people dont sit around and wonder if they are insane
Myrddraal
Profile Joined December 2010
Australia937 Posts
October 30 2011 11:20 GMT
#320
I was about to ask about the possibility for an analysis between leagues but I saw your other post and had a read of that. Very nice and interesting statistics I will definitely be using this to work out my SQ in the future when I finish uni and finally have time to play enough games.
[stranded]: http://www.indiedb.com/games/stranded
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