• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:59
CEST 12:59
KST 19:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2123 users

SQ Leaderboard by Region - Page 18

Forum Index > News
393 CommentsPost a Reply
Prev 1 16 17 18 19 20 Next All
Firekidt
Profile Joined March 2011
United States28 Posts
October 31 2011 01:12 GMT
#341
This implies that all builds are fine-tuned to never have money floating. Although this is more or less the case for Terran and Protoss, Zerg doesn't follow this MO. The most common ZvT build, 2-3 hatch Muta, usually involves periods of time when gas and minerals are floating anywhere from 600 to 1000 of both minerals and gas. This isn't bad play, but the optimal method of having a relevant amount of Mutalisks.

The same can be said for making Broodlords, corrupters in ZvP, and Infestor builds.
"Shut up your terran"
KurtSib
Profile Joined June 2011
United States4 Posts
October 31 2011 01:15 GMT
#342
On October 30 2011 20:21 ikona wrote:
Doesnt such small sample size defeat the purplse of this analisys though?

I mean you can get different sets of last 30 games from the same player that provide wildly different results all day.

So what is this data for exactly?


So you're talking about sampling error, which is a fair criticism. We have some evidence, though, to suggest that sampling error is not a major factor in these results.

Take the Euro/US players. That both of those players' SQ values were not significantly changed between their US 30 and their Euro 30, suggests that the SQ values don't vary greatly from 30-game set to 30-game set. Now that's still only 60 games, but the lack of variation between the sets of 30 is rather suggestive.

Again, it isn't proof that the sample size is robust, but it is a good indication.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
October 31 2011 01:37 GMT
#343
can somebody clearify?

SQ = average income/average unspent minerals

am I correct?
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
October 31 2011 01:46 GMT
#344
On October 31 2011 10:37 aztrorisk wrote:
can somebody clearify?

SQ = average income/average unspent minerals

am I correct?


No, read the original thread and there is an exact equation for it.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
October 31 2011 01:54 GMT
#345
This is truly an impressive post. Interesting to see.
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
JeffVader
Profile Joined February 2011
United States79 Posts
October 31 2011 02:19 GMT
#346
On October 30 2011 15:59 tgun wrote:
Show nested quote +
On October 30 2011 12:32 JeffVader wrote:
Wouldn't Terran's SQ naturally be higher simply because they can queue units up in their production facilities?

I'm not trying to take away from this excellent analysis by the way .


If you're aiming to purely increase your SQ then yes; however, since everyone in Ladder games (at least at the top level) isn't queing things up or spending just for the sake of spending, it shouldn't be a factor.


Thanks. Very good point.
As if you could kill time without injuring eternity.
HorussTv
Profile Joined June 2010
Mexico34 Posts
October 31 2011 02:24 GMT
#347
Such a good article, more statistics but this one is specially interesting, gives you a lot to think of.
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
October 31 2011 02:25 GMT
#348
very interesting article and findings. I would love to see more from you man!
Z: SEn P: White-Ra T: Polt
darklordjac
Profile Joined July 2010
Canada2231 Posts
October 31 2011 02:26 GMT
#349
DeMuslim :O very impressive
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
October 31 2011 09:07 GMT
#350
On October 31 2011 07:27 KurtSib wrote:
Why no t-values?

I'm not totally versed in stats. My major, bio, mostly flirts with them. Still, I wonder why did you choose exclusively two-tailed t-tests?

As I say, I'm far from expert, so take my questions as questions if you take them at all.


Because when one doesn't have a clear assumption that it is okay to use a 1-tailed t-test one should always use the more "foolproof/safe" 2-tailed test.
Also he provides p-values, which is all that is needed to asses whether or not H0 can be supported.
Lies, damned lies and statistics: http://aligulac.com
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
October 31 2011 11:01 GMT
#351
cant wait for these results!
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
ForgottenOne
Profile Joined August 2010
Romania236 Posts
October 31 2011 13:14 GMT
#352
It's nice to see my average SQ close to Sheth's, my min SQ in low Masters and my high SQ about Ret's average. Now I know I don't need to macro better and instead I should actually start learning some timings and maybe to control my units...
Born free, as free as the wind blows...
xenofox
Profile Joined December 2010
Canada43 Posts
October 31 2011 14:18 GMT
#353
Amazing write-up! Hope to see more soon!
UnkoSeigen
Profile Joined October 2011
Japan1 Post
October 31 2011 18:13 GMT
#354
I just made an account just to say this is an awesome report!
KurtSib
Profile Joined June 2011
United States4 Posts
October 31 2011 18:16 GMT
#355
On October 31 2011 18:07 Grovbolle wrote:
Show nested quote +
On October 31 2011 07:27 KurtSib wrote:
Why no t-values?

I'm not totally versed in stats. My major, bio, mostly flirts with them. Still, I wonder why did you choose exclusively two-tailed t-tests?

As I say, I'm far from expert, so take my questions as questions if you take them at all.


Because when one doesn't have a clear assumption that it is okay to use a 1-tailed t-test one should always use the more "foolproof/safe" 2-tailed test.
Also he provides p-values, which is all that is needed to asses whether or not H0 can be supported.


Why doesn't that assumption exist for the Idra ladder vs. Idra tournament comparison?
VediVeci
Profile Joined October 2011
United States82 Posts
October 31 2011 18:33 GMT
#356
I may have missed it earlier in the comments but has anyone explored whether SQ is a good predictor for the outcome of a game? There are clearly limitations to using it as a prescriptive indicator given that it doesn't take into account micro or tactical/strategic decision making but I'd be interested in seeing how frequently the person with the higher SQ wins the match. Doing this and observing differences in results in different match ups could also give evidence as to whether SQ is an equal indicator of skill across all races (If TvT the higher SQ player wins 67% of the time, PvP they win 53% of the time it's probably a more useful metric for judging Terrans etc). More data is probably needed to do this but I think looking at SQ in head-to-head match-ups could help people determine how important SQ is.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
October 31 2011 19:28 GMT
#357
Can't wait to see the Korean stats.
The spice must flow
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
October 31 2011 20:03 GMT
#358
Someone should figure out how to pull this data from a replay. I haven't fiddled around with reps myslef, but I'm sure it's possible with enought time.
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
vinautomatic
Profile Joined June 2010
United States65 Posts
October 31 2011 21:18 GMT
#359
This math gave me a headache.
aka nAi. and Oem)CyRaX
imbecile
Profile Joined October 2009
563 Posts
October 31 2011 21:49 GMT
#360
On October 29 2011 18:58 zul wrote:
GoODy in front of IdrA in a Statistic about macro abilitys. Who would have thought that


Just shows that queuing is an incredible tool to keep up your macro while yo u need to attend to other things.

Also a good explanation why terrans tend to gave the best SQs, and protoss the worst:

All terrran production is queued, so it is easiest for them to have constant production and cushion slip-ups.

Most protoss production is from Warp-ins. Not only can't it be queued, it also requires direct vision and attention on the battlefield and sometimes rewards not spending and build up warpgate count.

The zerg larva production is in between in how much player attention and involvement it requires. While there aren't queues to keep up the production times for you, stockpiling larva can make up for previous slip-ups to a degree.

In short, it is easiest to be efficient with terran production, as long as you know when, what and how many structures to build. The efficient automatic use and allocation of production slots more than makes up for temporarily tying resources into the queue. Terran production is most forgiving with the timing of the production button presses.
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #127
ByuN vs GgMaChineLIVE!
CranKy Ducklings82
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 346
SortOf 134
Rex 47
MindelVK 32
StarCraft: Brood War
PianO 1883
Bisu 1483
Hyuk 518
EffOrt 356
BeSt 251
Killer 212
Last 190
Rush 156
ZerO 101
actioN 91
[ Show more ]
ToSsGirL 89
Backho 64
Aegong 60
Hyun 57
Mind 47
Shinee 35
Free 34
GoRush 20
yabsab 17
Movie 14
Noble 14
Dota 2
Gorgc4039
XaKoH 702
Fuzer 214
NeuroSwarm115
League of Legends
JimRising 445
Counter-Strike
x6flipin425
edward172
zeus136
Other Games
gofns30219
singsing1280
B2W.Neo297
Mew2King29
ZerO(Twitch)14
Organizations
Counter-Strike
PGL918
Other Games
BasetradeTV379
StarCraft 2
WardiTV69
ComeBackTV 58
StarCraft: Brood War
UltimateBattle 33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH178
• Adnapsc2 32
• CranKy Ducklings SOOP4
• 3DClanTV 2
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• intothetv
• Kozan
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1580
• Nemesis1466
• TFBlade1255
Upcoming Events
WardiTV Team League
1m
RotterdaM326
OSC
2h 1m
BSL
8h 1m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
8h 1m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
22h 1m
Wardi Open
23h 1m
Afreeca Starleague
23h 1m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 5h
Afreeca Starleague
1d 23h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 23h
[ Show More ]
GSL
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
The PondCast
3 days
WardiTV Map Contest Tou…
4 days
Escore
4 days
WardiTV Map Contest Tou…
5 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.