I mean you can get different sets of last 30 games from the same player that provide wildly different results all day.
So what is this data for exactly?
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ikona
Poland47 Posts
I mean you can get different sets of last 30 games from the same player that provide wildly different results all day. So what is this data for exactly? | ||
JonnyLaw
United States3482 Posts
On October 30 2011 20:21 ikona wrote: Doesnt such small sample size defeat the purplse of this analisys though? I mean you can get different sets of last 30 games from the same player that provide wildly different results all day. So what is this data for exactly? For entertainment. Why so negative? I really enjoy the idea of your project and it's an entertaining read overall. | ||
ArhK
France287 Posts
I can't wait for the Korean Ladder analysis, keep it up ! | ||
Myrddraal
Australia937 Posts
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perestain
Germany308 Posts
On October 29 2011 10:54 whatthefat wrote: Show nested quote + On October 29 2011 10:50 MonkSEA wrote: I think the warpgate mechanic might actually be hindering Protoss' SQ, but very nice read. I'm pretty surprised at Bombers SQ and Ret's as well. That is what I suspect. Either that or something to do with the types of builds, e.g., it is beneficial to build multiple gateways all at once to sync up with warpgate research, meaning you have to temporarily float money. But I can't conclude that without more data. As day9 pointed out on several occasions, if you start to float money which you need for your next warpin cycle, you should not instead buy structures you cannot really afford yet, since it will result in worse macro. Otherwise, by the time your warpin cycle comes you dont have enough money for units, and more structures than you can support. This is a common macro error for protoss, and it will boost the SQ. Average unspent money will be lower if you instantly buy another gateway as soon as you have the money, and sq is not measuring your supply whatsoever. But while this might be an explanation why lower level players can get relatively high SQ sometimes I doubt that this will be an explanation for differences at the pro level, where all the builds are usually more refined.. I'd rather suspect the latter possibility you mentioned, that for protoss, consistent builds tend to sacrifice spending efficiency for some reason. | ||
Crosswind
United States279 Posts
PVP is exclusively 1-base. Your spending quotient will therefore suck. In PvZ and PvT games, is pros' spending quotient comparable? -Cross | ||
stoned_rabbit
United States324 Posts
On October 30 2011 22:30 Crosswind wrote: Not sure anybody has pointed it out, but what happens if you take the PVP games out of it? PVP is exclusively 1-base. Your spending quotient will therefore suck. In PvZ and PvT games, is pros' spending quotient comparable? -Cross SQ would actually be higher in that case because the games are short and on 1-base, making it "easier" to spend all your money (more likely just because the builds are mapped out better than in say 30 minute 6 base games, no getting maxed, etc.) Also, theoretically it would be possible to account for the differences in macro mechanics between races but the analysis would be quite computationally expensive and a real pain in the ass. Not sure if it'd be possible. | ||
Strausticles
United States113 Posts
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MotorDouglas
Brazil66 Posts
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SoleSteeler
Canada5405 Posts
On October 31 2011 01:34 MotorDouglas wrote: TL, Y U no make one for the Latin America ladder? It's combined into one "Americas" server with North and South America. | ||
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InsidiA
Canada1169 Posts
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hobosrus
United States99 Posts
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Letitz
France80 Posts
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Eviscerate Core
United States36 Posts
I agree with what some have said, I think the warp-in mechanic will have inherently lower SQ for Protoss because the unspent resources will be higher in-between warp-ins. I'm sure that's something you'll look into. | ||
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KurtSib
United States4 Posts
I'm not totally versed in stats. My major, bio, mostly flirts with them. Still, I wonder why did you choose exclusively two-tailed t-tests? As I say, I'm far from expert, so take my questions as questions if you take them at all. | ||
nanaoei
3358 Posts
i imagine SQ numbers can really depend the player's style however... the builds, and mistakes in small lapses where someone macros poorly for a couple minutes. i woould personally like to see average game length also! and maybe the matchups at some point in time ![]() | ||
MasterChingChong
United States13 Posts
good job! would really like to see data for other servers particularly the korean server | ||
Ireniicus
United Kingdom374 Posts
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Ghostface_Killa
United States168 Posts
If I may, you shouldn't compare players of different races to each other because because each race's economies function too differently. For example, a Protoss with 10 gateways late game is always going to float a lot of money between warp ins whereas Terran's barracks should be constantly queued, thus keeping their money consitently low. You'll notice this reason might explain why the Protoss in your study are scoring lower than the others. | ||
VeniVidiViciW
Netherlands20 Posts
Btw, while we all know some just abuse apm, even on top level there are the so called useless clicks, do you think there is some way to link apm in 'real' battles to some sort of overall performance, and perhaps as some kind of minor indicator? and i agree with the post just before me, i think you cant just compare races crosswise, since different ways of spending apply. | ||
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