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SQ Leaderboard by Region - Page 19

Forum Index > News
393 CommentsPost a Reply
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OminouS
Profile Joined February 2010
Sweden1343 Posts
November 01 2011 00:02 GMT
#361
Last 20 laddergames I had 88. I guess shorter games makes it easier to get high SQ?
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
SnowK
Profile Joined June 2011
United States245 Posts
November 01 2011 01:00 GMT
#362
Interesting that the max seems to be 116 so far. Is there anything special in regards to that result?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
kidynamite
Profile Joined October 2011
13 Posts
November 01 2011 01:45 GMT
#363
A very nice write-up. Just goes to show how smart people in our community are. As starcraft 2 develops more and we are able to come up with statistics which have very close correlation to the performances of the players, it will greatly help the development of E-Sports in the same sense that statistics helped sports such as basketball (NBA), baseball (MLB), cricket, swimming, etc. It would be great if possible that somehow Blizzard is able to incorporate further statistics into the game to help players gauge their progress and people who watch and analyse starcraft a quantitative measure of differences between the skill levels of different players.

There has also been lots of post commenting on how different races have different macro mechanics and that different play styles that is unique to their own race making the SQ inaccurate. My view is that as of now the idea of SQ is a great one and in its early stage my take some tweaking to the way its calculated to provide an absolute quotient for comparison across all races. The way the SQ is right now still works nicely, in that it should be used as a comparison between players of the same race with some sort of benchmark. For example, in baseball you would have your pitcher's whose skill level is rated by stats such as 'ERA' or '# of strikeouts', whereas a batter's value to its team would be measured by stats such as 'HR', 'RBI', etc. Perhaps a more relevant analogy would be in basketball, where all the players are measured with the same stats such as points, assists, rebounds, steals, blocks, turnovers, etc. but certain statistics are valued higher for certain positions. For example, assists, steals and points are more relevant to a point guards but for the center blocks and rebounds are more relevant. It is not useful to compare a point guard's stats with a center's stats, but instead it is more useful to compare point guard's stats are against each other. In the same sense, it would not be useful to compare a terran player's stats with a zerg player's stats.

Sorry for the long winded explanation, but that's my 2 cents on the discussion.
OminouS
Profile Joined February 2010
Sweden1343 Posts
November 01 2011 03:10 GMT
#364
On November 01 2011 10:00 SnowK wrote:
Interesting that the max seems to be 116 so far. Is there anything special in regards to that result?


"...and an astounding 121(!) by DroneKing (LiquidRet)."
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
tgun
Profile Blog Joined August 2010
434 Posts
November 01 2011 03:30 GMT
#365
On November 01 2011 12:10 OminouS wrote:
Show nested quote +
On November 01 2011 10:00 SnowK wrote:
Interesting that the max seems to be 116 so far. Is there anything special in regards to that result?


"...and an astounding 121(!) by DroneKing (LiquidRet)."


Getting anywhere above 100 is taxing as hell, and usually detrimental to overall gameplay. I played a game where I, essentially, only worried about my SQ. High drone count, low minerals at all times. You then realise how many times you will stockpile minerals to pop out a bunch of a new unit: infestors, as your research ticks over. You stockpile money to pop a large amount of banes in case of an attack, etc. I ended the game with a 118, but it was one of the harder victories I've had in a long time, purely due to the fact that I never floated money to pop a large amount of tech, and had more drones than I'm usually comfortable with. Your SQ will not be too high, unless your drone count is high, due to the way it's calculated.
IMLyte
Profile Joined November 2010
Canada714 Posts
November 01 2011 04:00 GMT
#366
Great article it seems you really put a lot of work into it. It makes sense that IdrA had an SQ of 96 at MLG but i still don't understand why Huk scored comparatively low at 79
I'ma show you how great I am ~ Muhammed Ali
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 01 2011 04:09 GMT
#367
On November 01 2011 13:00 Mutality wrote:
Great article it seems you really put a lot of work into it. It makes sense that IdrA had an SQ of 96 at MLG but i still don't understand why Huk scored comparatively low at 79

Well he mentioned the protoss in MLG in general scored lower SQ.
liftlift > tsm
89andy
Profile Joined April 2011
Canada192 Posts
November 01 2011 05:24 GMT
#368
On November 01 2011 06:49 imbecile wrote:
Show nested quote +
On October 29 2011 18:58 zul wrote:
GoODy in front of IdrA in a Statistic about macro abilitys. Who would have thought that


Just shows that queuing is an incredible tool to keep up your macro while yo u need to attend to other things.

Also a good explanation why terrans tend to gave the best SQs, and protoss the worst:

All terrran production is queued, so it is easiest for them to have constant production and cushion slip-ups.

Most protoss production is from Warp-ins. Not only can't it be queued, it also requires direct vision and attention on the battlefield and sometimes rewards not spending and build up warpgate count.

The zerg larva production is in between in how much player attention and involvement it requires. While there aren't queues to keep up the production times for you, stockpiling larva can make up for previous slip-ups to a degree.

In short, it is easiest to be efficient with terran production, as long as you know when, what and how many structures to build. The efficient automatic use and allocation of production slots more than makes up for temporarily tying resources into the queue. Terran production is most forgiving with the timing of the production button presses.


That and idra doesn't give a damn about ladder. His avg of 96 SQ in an MLG shows that clearly.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2011-11-01 11:46:40
November 01 2011 11:39 GMT
#369
On November 01 2011 03:16 KurtSib wrote:
Show nested quote +
On October 31 2011 18:07 Grovbolle wrote:
On October 31 2011 07:27 KurtSib wrote:
Why no t-values?

I'm not totally versed in stats. My major, bio, mostly flirts with them. Still, I wonder why did you choose exclusively two-tailed t-tests?

As I say, I'm far from expert, so take my questions as questions if you take them at all.


Because when one doesn't have a clear assumption that it is okay to use a 1-tailed t-test one should always use the more "foolproof/safe" 2-tailed test.
Also he provides p-values, which is all that is needed to asses whether or not H0 can be supported.


Why doesn't that assumption exist for the Idra ladder vs. Idra tournament comparison?


One could argue that it does, one could also argue that IdrA is better when laddering because there is no pressure.
It is based on the assumptions whether or not to use a 1.tailed t-test. But it is ALWAYS (99%) okay to just use a 2.tailed t-test

The conclusion that the difference in the means are statistically significant is correct but not really really strong (I assume he chose a 5% alpha level) because p-value<alpha but not by more than 0.03. So yes, a t-value would make it so you could test whether or not this also was the case with 1.tailed t-test.

It is however ironic that if you assume IdrA is playing equally in ladder and tournament, you can conclude he doesn't.
However if you assume he is better in tournaments, you are probably not gonna come to the same conclusion
Lies, damned lies and statistics: http://aligulac.com
growlizing
Profile Joined February 2011
Norway122 Posts
Last Edited: 2011-11-06 10:40:55
November 01 2011 14:41 GMT
#370
On October 31 2011 22:14 ForgottenOne wrote:
It's nice to see my average SQ close to Sheth's, my min SQ in low Masters and my high SQ about Ret's average. Now I know I don't need to macro better and instead I should actually start learning some timings and maybe to control my units...

Haha, same.
I'm high diamond zerg now and my SQ avg for last 30 games is 83, a high of 97 and low of 67, with avg income of 1593 over these 30 games.
KurtSib
Profile Joined June 2011
United States4 Posts
November 01 2011 16:31 GMT
#371
On November 01 2011 20:39 Grovbolle wrote:
Show nested quote +
On November 01 2011 03:16 KurtSib wrote:
On October 31 2011 18:07 Grovbolle wrote:
On October 31 2011 07:27 KurtSib wrote:
Why no t-values?

I'm not totally versed in stats. My major, bio, mostly flirts with them. Still, I wonder why did you choose exclusively two-tailed t-tests?

As I say, I'm far from expert, so take my questions as questions if you take them at all.


Because when one doesn't have a clear assumption that it is okay to use a 1-tailed t-test one should always use the more "foolproof/safe" 2-tailed test.
Also he provides p-values, which is all that is needed to asses whether or not H0 can be supported.


Why doesn't that assumption exist for the Idra ladder vs. Idra tournament comparison?


One could argue that it does, one could also argue that IdrA is better when laddering because there is no pressure.
It is based on the assumptions whether or not to use a 1.tailed t-test. But it is ALWAYS (99%) okay to just use a 2.tailed t-test

The conclusion that the difference in the means are statistically significant is correct but not really really strong (I assume he chose a 5% alpha level) because p-value<alpha but not by more than 0.03. So yes, a t-value would make it so you could test whether or not this also was the case with 1.tailed t-test.

It is however ironic that if you assume IdrA is playing equally in ladder and tournament, you can conclude he doesn't.
However if you assume he is better in tournaments, you are probably not gonna come to the same conclusion


Very cool. Thanks for the help.
Hapse
Profile Joined April 2011
Denmark50 Posts
November 01 2011 17:45 GMT
#372
Awesome! looking forward to see asian data
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 01 2011 20:19 GMT
#373
This is phenomenal, my friend and I have been using your SQ system for almost a week now. Its a really great motivational tool because you can lose a game and still be able to say, "I had pretty good macro that game, better take a look at my micro and decision making." Thanks WhatTheFat, Can't wait to see what it looks like with data from more tournaments and regions!!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
imbecile
Profile Joined October 2009
563 Posts
November 01 2011 23:11 GMT
#374
On November 01 2011 14:24 89andy wrote:
Show nested quote +
On November 01 2011 06:49 imbecile wrote:
On October 29 2011 18:58 zul wrote:
GoODy in front of IdrA in a Statistic about macro abilitys. Who would have thought that


Just shows that queuing is an incredible tool to keep up your macro while yo u need to attend to other things.

Also a good explanation why terrans tend to gave the best SQs, and protoss the worst:

All terrran production is queued, so it is easiest for them to have constant production and cushion slip-ups.

Most protoss production is from Warp-ins. Not only can't it be queued, it also requires direct vision and attention on the battlefield and sometimes rewards not spending and build up warpgate count.

The zerg larva production is in between in how much player attention and involvement it requires. While there aren't queues to keep up the production times for you, stockpiling larva can make up for previous slip-ups to a degree.

In short, it is easiest to be efficient with terran production, as long as you know when, what and how many structures to build. The efficient automatic use and allocation of production slots more than makes up for temporarily tying resources into the queue. Terran production is most forgiving with the timing of the production button presses.


That and idra doesn't give a damn about ladder. His avg of 96 SQ in an MLG shows that clearly.



Not even mentioning that money in queues actually hides inefficient spending from the SQ.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
November 02 2011 08:39 GMT
#375
On November 02 2011 01:31 KurtSib wrote:
Show nested quote +
On November 01 2011 20:39 Grovbolle wrote:
On November 01 2011 03:16 KurtSib wrote:
On October 31 2011 18:07 Grovbolle wrote:
On October 31 2011 07:27 KurtSib wrote:
Why no t-values?

I'm not totally versed in stats. My major, bio, mostly flirts with them. Still, I wonder why did you choose exclusively two-tailed t-tests?

As I say, I'm far from expert, so take my questions as questions if you take them at all.


Because when one doesn't have a clear assumption that it is okay to use a 1-tailed t-test one should always use the more "foolproof/safe" 2-tailed test.
Also he provides p-values, which is all that is needed to asses whether or not H0 can be supported.


Why doesn't that assumption exist for the Idra ladder vs. Idra tournament comparison?


One could argue that it does, one could also argue that IdrA is better when laddering because there is no pressure.
It is based on the assumptions whether or not to use a 1.tailed t-test. But it is ALWAYS (99%) okay to just use a 2.tailed t-test

The conclusion that the difference in the means are statistically significant is correct but not really really strong (I assume he chose a 5% alpha level) because p-value<alpha but not by more than 0.03. So yes, a t-value would make it so you could test whether or not this also was the case with 1.tailed t-test.

It is however ironic that if you assume IdrA is playing equally in ladder and tournament, you can conclude he doesn't.
However if you assume he is better in tournaments, you are probably not gonna come to the same conclusion


Very cool. Thanks for the help.


After revising my answer I see that the bolded paragraph is total bullshit, IF you assume that IdrA is better at tournaments you need LESS signifcant results to conclude that he is better at tournaments. So using a 1.tailed t-test would give the same conclusion as a 2.tailed t-test in this example. sorry for the confusion
Lies, damned lies and statistics: http://aligulac.com
Insomni7
Profile Joined June 2011
667 Posts
November 02 2011 14:26 GMT
#376
I don't quite understand how SQ is calculated using the average unspent resources and the average income. It isnt a direct proportion. Maybe this was in the previous article. Anyway it would be nice to be able to calculate this for my own games.
Never Forget.
DrDevice
Profile Joined December 2010
Canada132 Posts
Last Edited: 2011-11-02 23:24:21
November 02 2011 23:22 GMT
#377
On November 02 2011 23:26 Insomni7 wrote:
I don't quite understand how SQ is calculated using the average unspent resources and the average income. It isnt a direct proportion. Maybe this was in the previous article. Anyway it would be nice to be able to calculate this for my own games.
Don't be an ass, it is not everyone else's job to read for you and then spoonfeed the information to you.

His first article talks in detail about how the calculation is done. There are several links to it in the original post of this thread, yet there are people like you asking for it on every page.

IMO TL should ban people for making posts that clearly show they did not read the thread before posting. Some forums have this policy and it makes it a lot more worthwhile to read beyond the original post. The original post of this thread is so well thought out and written, and the discussion goes to shit before the end of the first page because moderator expectations are so low here. Sorry to go on a rant but I just think it's really too bad how real discussion on TL is so buried under pages of posts like the one I quoted.
Ownos
Profile Joined July 2010
United States2147 Posts
November 03 2011 01:59 GMT
#378
Demuslim is also owning it up in the SQ leaderboards! Haha! Or he's a queue-ing whore! Unlikely, but that's be funny!
...deeper and deeper into the bowels of El Diablo
Insomni7
Profile Joined June 2011
667 Posts
November 03 2011 02:16 GMT
#379
On November 03 2011 08:22 Vladimir wrote:
Show nested quote +
On November 02 2011 23:26 Insomni7 wrote:
I don't quite understand how SQ is calculated using the average unspent resources and the average income. It isnt a direct proportion. Maybe this was in the previous article. Anyway it would be nice to be able to calculate this for my own games.
Don't be an ass, it is not everyone else's job to read for you and then spoonfeed the information to you.

His first article talks in detail about how the calculation is done. There are several links to it in the original post of this thread, yet there are people like you asking for it on every page.

IMO TL should ban people for making posts that clearly show they did not read the thread before posting. Some forums have this policy and it makes it a lot more worthwhile to read beyond the original post. The original post of this thread is so well thought out and written, and the discussion goes to shit before the end of the first page because moderator expectations are so low here. Sorry to go on a rant but I just think it's really too bad how real discussion on TL is so buried under pages of posts like the one I quoted.


If you think that this post does anymore for the forum than mine, than you would be mistaken. Frankly I wouldn't mind seeing people banned for making offtopic rants in the middle of discussions about the original post. If you look there is actually nothing in the original post about how this value was calculated. Ill take a look at the first post, but calm down buddy, you sound mad.
Never Forget.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
November 03 2011 19:11 GMT
#380
What about SEA, Korean ladder and the others?
"Having your own haters means you are famous"
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