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Active: 2011 users

SQ Leaderboard by Region - Page 11

Forum Index > News
393 CommentsPost a Reply
Prev 1 9 10 11 12 13 20 Next All
dzovan
Profile Joined May 2011
Serbia37 Posts
October 29 2011 12:27 GMT
#201
These kinds of measurements would be a powerful tool for a betting platform. They could be used to compute the betting coefficient for pro tournament games. Dunno how TL bets works, but TLPD is just useless for such things.

Of course there are numerous other factors that cant be addressed through a research like prayers mental status, preparation, nervs, etc..

Cheerz
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
October 29 2011 12:27 GMT
#202
I don't understand people arguing that protoss' SQ are lower because of the race mecanics, yet ToD has one of the best SQ of all time !
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 29 2011 12:28 GMT
#203
Ret and Bomber so gosu. I absolutely love these statistics man, really well done. I am going to have to calculate mine now, as I am convinced I am the best player in the world without knowing it truly yet(!)
iNbluE
Profile Joined January 2011
Switzerland674 Posts
October 29 2011 12:33 GMT
#204
Goody is up there because he queues 5 siege tanks in each of his factories.
Amazing article by the way
ლ(╹◡╹ლ)
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 29 2011 12:39 GMT
#205
on the subject of lower SQ for protoss. ive always felt that protoss players just flat out dont play as well as other races. the lack of multipronged attacks (omg a protoss made 1 warp prism = best player ever) many over commit on pushes etc etc so for me this sq seems to support my idea that protoss players have been carried by race far too long : D.

but on a more fair side of things, its probably worth noting that even the best macro terrans queue up new units ~10% before the first one is finished, on gateways this just isnt possible. so unless im missing something and sq factors out queued units, this ~15% fluctuation in sq between protoss and terran players could be purely down to more unit queuing by terrans.

zerg for all their 'hardships' actually has a reletively easy time spending their money, with the hatchery production system you can burn through 2k unspent gas in 10 seconds, im not saying it would be effective play, merely that it would raise your sq
mTwRINE
Profile Joined February 2006
Germany318 Posts
October 29 2011 12:47 GMT
#206
Pretty interesting.
But I have 2 questions:

1. More cheese on NA Ladder would would mean short games with low eco/money easy to keep low.
2. Wider range of good/macro players on EU would mean more 20+ minute games where money piles up.

Few games wouldnt matter but the playstyle is different.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-29 12:58:19
October 29 2011 12:53 GMT
#207
On October 29 2011 21:27 WhiteDog wrote:
I don't understand people arguing that protoss' SQ are lower because of the race mecanics, yet ToD has one of the best SQ of all time !


The logic is that protoss warp ins have a long cooldown, so you basically warp in - let your many go up in the thousands on 6+ gates, and then warp in and go down to 0. Over and over.
This basic mechanic makes protoss look worse at macro in these things. Also our units are the most expensive, making us pool more money before we spend it.
Compare it to someone making mass marine, who can - in theory - keep his minerals constantly below 50 minerals.

Edit. I didn't find it in the op, but are games also evaluated that go to 200/200? Because then spending dramatically decreases in comparison to income rate. Didn't Nestea have like 14k banked?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 29 2011 13:03 GMT
#208
I think the protoss deficit is largely contributed them having idle gateways deciding weather or not to warp in the next round of units, or continue building more tech/upgrades/robo units.

This is clearly noticeable especially in Huk's PvZ where he'll power up to a ton of gates when he gets his third up.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 29 2011 13:07 GMT
#209
The fact that protoss score lower in sq than other races, can this be because it is harder to reach an incredibly high income?
Terran missing mules? Drop them all at once, if your orbital energy didn't exceed 200 and continuously gained energy, you have the same income on average!
Protoss missing chronoboosts on the nexus? Guess your macro will be falling behind.
(Zerg also drone like crazy, that's how the race is suppose to be played, no explanation needed.)
infinitum
Profile Joined April 2011
United States83 Posts
October 29 2011 13:13 GMT
#210
This is incredible, I can't wait until you add the other regions.
Everything you know was forged from the remnants of a supernova.
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
October 29 2011 13:13 GMT
#211
On October 29 2011 22:03 CatNzHat wrote:
I think the protoss deficit is largely contributed them having idle gateways deciding weather or not to warp in the next round of units, or continue building more tech/upgrades/robo units.

This is clearly noticeable especially in Huk's PvZ where he'll power up to a ton of gates when he gets his third up.


Not really. The SQ doesn't care what the money is spent on, as long as it's spent. Overmaking production structures would, if anything, tend to increase the SQ artificially (in relation to game skill, since it's a mistake) because macro mistakes and missed production cycles would be more easily forgiven.

People have already noted that Protoss tends to float resources between production cycles, just due to the nature of the warpgate mechanic, and then spend it all at once, whereas, with other races, it's easier to just build a single unit immediately you have the resources for it. That's the most likely cause of a slight deficit here.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 29 2011 13:16 GMT
#212
On October 29 2011 21:53 Euronyme wrote:
Show nested quote +
On October 29 2011 21:27 WhiteDog wrote:
I don't understand people arguing that protoss' SQ are lower because of the race mecanics, yet ToD has one of the best SQ of all time !


The logic is that protoss warp ins have a long cooldown, so you basically warp in - let your many go up in the thousands on 6+ gates, and then warp in and go down to 0. Over and over.
This basic mechanic makes protoss look worse at macro in these things. Also our units are the most expensive, making us pool more money before we spend it.
Compare it to someone making mass marine, who can - in theory - keep his minerals constantly below 50 minerals.

Edit. I didn't find it in the op, but are games also evaluated that go to 200/200? Because then spending dramatically decreases in comparison to income rate. Didn't Nestea have like 14k banked?


If you had 5 games that all go 200/200 and they turtle up for 10 minutes then it would skew the data of course but the data is collected from A LOT of replays that average out with players spending and trading armies accordingly. At the top level it's rare to see players sit at 200/200 anyway so I don't think that's a problem.
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
Last Edited: 2011-10-29 13:22:13
October 29 2011 13:17 GMT
#213
protoss warp-cycle mechanics dont allow for a similar SQ since you cant queue up shit. noone has perfect warp-in cycles, but people have a higher SQ for queueing up shit.
also you need to change your view to the next pylon to warp in, while as a terran or a zerg you can reinforce by just hitting the hotkeys while having view of the fight, that's why you generally float a little bit more money infight as a protoss.

just check out goody with his embarassing macro, having one of the highest SQs because he queues up 4-5 tanks in each of his factories. i think the SQ is quite irrelevant in terms of comparing macro between races, but statistical information is always great to have!

thanks for the effort, interesting read.
ChefTony
Profile Joined March 2011
United States68 Posts
October 29 2011 13:26 GMT
#214
wow very cool nice Saturday morning read I love stuff like this keep it up!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 29 2011 13:38 GMT
#215
Bitbybit.Prime would have the lowest highest SQ in the world. By far.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 29 2011 13:45 GMT
#216
Can't wait for the Korean SQs.

I expect Protoss to be lower there, too because of how they stack minerals before each cycle
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Grettin
Profile Joined April 2010
42381 Posts
October 29 2011 13:54 GMT
#217
Interesting. Can't wait to see rest of the regions. Good job and congrats for your TL writer spot!
"If I had force-fields in Brood War, I'd never lose." -Bisu
StarGalaxy
Profile Joined March 2011
Germany744 Posts
October 29 2011 13:58 GMT
#218
Very nice analyse but i see a problem in the unspent ressources.

If you are maxed for a couple of minutes (and you save your ressources) the unspent money explodes. Then it is not a viable methode anymore how good you macro is.
Cj hero | Zest
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
October 29 2011 13:59 GMT
#219
On October 29 2011 22:38 Euronyme wrote:
Bitbybit.Prime would have the lowest highest SQ in the world. By far.


Oh really?
"Having your own haters means you are famous"
Swap
Profile Joined February 2008
Sweden144 Posts
October 29 2011 14:02 GMT
#220
Very impressive! Keep it coming!
he he... ja
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