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On October 22 2011 12:47 Plansix wrote:Show nested quote +On October 22 2011 12:42 Achaia wrote: Oh wow same answers as always. "We want to add that, it's on the list but we can't promise a date." Super. Too bad they shat on the community by cock blocking LAN apparently permanently. What the hell do we have to do to get that? You never getting it. Blizzard is never adding it, because they don't want to. They do not want the game to be pirated more than it already is and do not feel the need to assist with the process.
I know we're not going to get it from Blizzard because they're clearly being very stupid about the whole situation. There is already a hacked version that allows LAN so it's not like it's even going to get pirated much more if LAN is available. Here's the thing, it makes me want to just get a pirated version so I can have LAN play for weekly LANs that I have. It sucks hard that we have to rely on internet when there's 10+ people sitting together in 2 rooms.
I'm afraid that Blizzard is risking turning their loyal fan base into pirates because they want the best play experience. If they provide servers for major tournaments so they can have LAN play you think the pros are going to practice on BNet? I would be willing to wager that they'll be playing pirated LAN versions as well. You can't just go from net latency to lan latency at the flip of a switch. Players will want to be comfortable playing with the LAN latency before they go into the tournament and if Blizzard isn't providing it for anyone outside of the tournament hosts I'm guessing that the players will find "alternate" methods of achieving that practice.
At any rate, it's bad for the game and community. I know that Blizzard gets to play LAN for their internal testing. I wonder if they had to do all of their testing through BNet servers rather than LAN if they would be more inclined to allow it? It seems a bit unfair that they expect their customers to have a worse gaming experience than them.
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I'm going to keep repeating this until people realize it: Blizzard Entertainment is never going to put a Local Area Network function or offline multiplayer capability of any kind into any of their products unless there is a significant change in management or the company collapses outright and patches the game so control of the servers and multiplayer scenes can be ceded to its player base as a "goodwill gift". The latter is unbelievably unlikely and nothing suggests the former is happening any time soon. Morhaime and Kotick are in control.
The entire goal and purpose of Blizzard Entertainment is to consolidate intellectual property rights through their Battle.net 2.0 service and route all of the game software through that service. It creates a market for custom content that previously didn't exist, it creates rules that competitive gaming organizations have to play by in order to use Blizzard products for their events, and it eliminates most relevant software piracy (eliminating it to the point where it remains mostly underground) so that consumers can't protest this service en masse by downloading Blizzard games and setting their own rules for the use of the software. Yeah, there's a hack for Local Area Networks. Big deal. It's not being posted on this web site or any Blizzard fan site that wants to protect their site from the iron hammer of Blizzard, and that's precisely the idea. Blizzard has set up a system for their games where any infraction (thanks to their pissing match with Michael Donnelly and his WoW Glider software) can have the wrath of the Blizzard legal team incurred upon it. And unless Warren Buffett is out there writing hacks for Blizzard games, it's safe to say no individual is going to have the money to compete with Blizzard's lawyers.
At the expense of creating new customers, this allows Blizzard Entertainment to gradually increase the amount of money that the company can make by milking the existing customer base. That means restrictions on what you could previously do on Battle.net ("name changes" and "region changes" require the player to pay out of pocket for new game licenses) to go with new forms of monetization (custom content for a price, in-game economies that allow the use of real money, etc.). So pretty much everything you hear from Sigaty here is a bunch of plop. The company is going to continue dodging the question until the existing consumer base is reasonably comfortable with the ramifications and any new players (who may have never played any computer video game on a local network of any kind) drown the old guard out.
There is no realistic situation where this changes and continuing to demand that Blizzard implements a Local Area Network function is going to fall on deaf ears. It's not happening. This "always connected" approach (client-side input interacting with server-controlled game variables) is essentially the compromise that the video game industry is going to make until they can completely remove the player's control of any game code through some use of a cloud-based gaming service, whether it's OnLive or a competitor that we don't know about or doesn't exist. And right now, seeing as the two most popular video games on the personal computer are World of Warcraft and League of Legends (which both use this client-server programming), they're winning.
http://www.the-ghetto.org/content/the-creation-of-battle-net-2-0-part-one
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Guys, you can already play with LAN using a third party program that breaks the Terms of Services, something that a pirate doesn't give a shit about. They can play via LAN because they stole the game, we can't because we paid for it.
Blizzard is pretty much shitting on the community, and I wish I could say it's Activision's fault, but it isn't.
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Did anyone really expect him to say:
"Awww we were just fucking with you guys. Here, LAN for everybody!"
LAN's not coming and we're still going to buy the shit out of Hots. They know that.
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On October 22 2011 12:51 Plansix wrote:Show nested quote +On October 22 2011 12:46 proxima_ wrote: the thing about LAN is like, how fucking hard could it possibly be to implement it Easy, but Blizzard is never going to add it. It is a feature that will only lose them money and control over their game. The only reason to add it is because "the community wants it". The problem is that the share holders don't want it.
Okay so here's how we make them implement LAN get 1-2 million of us to buy their stock so we the people become majority share holders, and then we demand them to implement LAN or else we tank their stock.
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You know having 2 ladders is going to be wacky especially if the balance is reset. I dunno why major tourneys would switch to HotS as both the skill level is going to be worse and its going to be much less stable with major patch changes like WoL
This is going to be a mess especially if you are protoss and zerg to a lesser extent.
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I'm not going to buy any blizzard game at all until sc2 gets LAN. I hardly have any time to play anyway but I usually buy games I like anyway. I'm seriously going to skip all blizzard products from now on cuz they obviously doesn't care about the community. It's said to see blizzard ruin something that could have been so great.
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How crazy is it that Blizzard, the creator of the legendary e-sport StarCraft, is also the Starcaft community's largest enemy.
I dunno how much more of this crap i can take. We just get jerked around constantly because they know that they don't need to do anything; we'll buy HotS no matter what they do. The least they could do is actually respond to our questions rather than just sidestepping them like they've been since sc2's inception.
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Hahaha, the only thing that got answered was clan support. The rest they obviously do not give a flying fuck about.
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The whole no LAN thing is a DRM thingy I think, their lawyers probably don't want them to do it.
Personally I think it all sounds pretty good, hoping that they do fix the problem with protoss just spamming zealots and being unkillable in TvP once charge finishes, the battle hellion will be a big boost, and the reaper buff is also quite neat, will give terran some rechargeable harass and much better scouting (run reaper through once, it comes out with 2hp if you're lucky, now you can run it through again to get more intel, and you'll be able to continuously poke the zerg's front until speed finishes.
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On October 22 2011 11:45 Kennigit wrote: LAN No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one. My question was basically, at what point do the interests of the esports industry start to outweigh the reasoning they've given us in the past for no offline play ("the list", IP protection, business etc). tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.
Stupidest thing I have read in awhile. It's nice that they at least are thinking about making some kind of Tournament LAN, but the fact that they straight up REFUSE to release one for the casual crowd is simply inane and shows a lack of knowledge about their clientele.
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On October 22 2011 12:55 m2e wrote: Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...
Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.
Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve game has a LAN function for good reason. Money should never play a factor in improving a game at its core. They're reporting multi-billion dollar earnings but are afraid of losing a couple of million in the immediate short term instead of banking on the fact that a LAN feature would grow the competitive scene ten-fold and earn them so much more years down the road. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_- i have a good internet and i never had any lag so thats internets problem not the bnet
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SCII is balanced - David Kim There u have it folks, lol!
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On October 22 2011 14:34 CatNzHat wrote: The whole no LAN thing is a DRM thingy I think, their lawyers probably don't want them to do it.
Personally I think it all sounds pretty good, hoping that they do fix the problem with protoss just spamming zealots and being unkillable in TvP once charge finishes, the battle hellion will be a big boost, and the reaper buff is also quite neat, will give terran some rechargeable harass and much better scouting (run reaper through once, it comes out with 2hp if you're lucky, now you can run it through again to get more intel, and you'll be able to continuously poke the zerg's front until speed finishes. yah its really nice that you will be able to scout all ins now
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Remember in warcraft 3 how there was open tournaments every week or few days.... i sure miss that.
i'm suprized no one else mentioned it
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Norway4 Posts
This is either a really shitty interview, or a lack in summary skills
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Edit: Accidental Double post with an interval of 40 mins or so. Sorry. Edit 2: On October 22 2011 14:50 Auriouk wrote: This is either a really shitty interview, or a lack in summary skills I think it was fine. It brought up all I wanted to now. Replays and Lan are the biggest issues at the moment imo.
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i was looking forward to reading a lot more, but this is still cool news. Thanks Kennigit ;p
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interesting to hear the perspective of these guys. Especially interesting to see how they feel like LAN is a completely untouchable issue.
Pity that that's the case, but it's their game. If they don't want to release lan, then they won't release lan.
But more or less what i expected in terms of commitment. "It's on the list" and "that's something we'll definitely look into" were the two stock answers i assumed we'd receive on just about everything.
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Lame answers. It's like they spell out fuck you to the community considering we've already been waiting over a year. Hope you can pull something meaningful out of Dustin.
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