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Q&A w/ Chris Sigaty & David Kim

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388 CommentsPost a Reply
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Q&A w/ Chris Sigaty & David Kim

Text byKennigit
Graphics byKennigit
October 22nd, 2011 02:45 GMT
[image loading]

This afternoon we attended a sit down Q&A session with Chris Sigaty (Lead Producer) and David Kim (Game Balance Designer) to discuss Wings of Liberty, Heart of the Swarm, Esports, LAN, Replays and more.

A full video and text transcript will probably be available soon from other community sites - we've selected some of the points/answers that are most relevant to the progaming community. A bunch of guys were recording it, so can get exact quotes etc in the next few days.

Note: Some of this may sound negative/cut and dry. The full Q&A was an hour long but i tried to extract the information that affects us most in day-to-day esports life. In the greater picture, they were more "giving" on other questions about things like separate ladders hots/wol, custom map stuff, Blizzard Dota etc.

"The List" implies features they want but haven't got in yet. They could be patched in, expansioned in, warped in, or never make it in. The list is as solid as a rock and vaporous as a cloud, but they did confirm that it does actually exist.


LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one. My question was basically, at what point do the interests of the esports industry start to outweigh the reasoning they've given us in the past for no offline play ("the list", IP protection, business etc).
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.

Clan Support
Its on "the list". They want it. They are working on it. Unclear whether it will make HotS - could be released after. But yes, its coming.

Group Replays
Its on "the list". They realize the game needs it and in general they want a more meaningful way to distribute replays across battle.net.

HLTV/Dota2 Viewing
I asked Chris about the amazing spectating abilities of Dota2 (allows you to jump into a top level game from the client and start watching...even while you are waiting for a game in ladder queue). He nodded intently as i explained how the feature worked and said that its something he really wants at some point (maybe Legacy of the Void). In general they want better ways to bridge the gap from general fans to competitive gaming through battle.net.

Blizzard Arcade
The new name for the market place to release premium blizzard content and user content. Blizzard Dota will be the first major Blizzard release which will come around HotS. They will have some ranking/rating features and will have a system to make sure only good user-submitted content is being charged for.

WoL vs HotS Balance
Asked David about how he "balances" (sorry LOL) the concerns of balancing WoL vs filling those holes with HotS features, abilities and units. He said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see. HotS is effectively a reset on the balance process, but they feel overall it will be an even better game filling many of the issues they saw with the original.

He feels that the beta will give the design team much more substantial data than WoL because there's such a rich pool of pros to work with. He thinks pros will adapt to the changes pretty quickly and be able to give solid feedback.

Saving Multiplayer Games/Reconnect ala LoL/Dota2 etc
They have talked about it. They like the idea of it but it hasn't made it in yet (watching group replays is more important to them right now). Didn't commit but its something they are looking at.




As you can see, some of the answers are non-committal, but this is the nature of press conferences. More details on Blizzard Arcade and Blizzard Dota will be released tomorrow.

We will also have a 1 on 1 interview with Dustin Browder at 11am so be sure to tweet me your questions tonight and ill try include some @Kennigit.

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TheCtd400
Profile Blog Joined March 2011
United States136 Posts
October 22 2011 02:47 GMT
#2
Nice! Replay sharing and clans!!!
That awkward moment when you realize you've cancelled stim/combat shield because you lifted the barracks. | Thorzain Fighting!!!
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
October 22 2011 02:48 GMT
#3
Sadly this sounds like typical Blizzard about Bnet 0.2, vague and non committal to actually improving it any time soon/
astroorion
Profile Blog Joined September 2010
United States1022 Posts
October 22 2011 02:48 GMT
#4
I want to see this list they have and what actions they are taking to try and complete all of the things on the list
MLG Admin | Astro.631 NA
andeh
Profile Blog Joined August 2009
United States904 Posts
Last Edited: 2011-10-22 02:49:35
October 22 2011 02:49 GMT
#5
sadly nothing new

too bad they cant tell us what hots will have
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 22 2011 02:49 GMT
#6
On October 22 2011 11:45 Kennigit wrote:
LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one.
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.

Fucking stupid.

User was warned for this post
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 02:49 GMT
#7
No Lan is just wierd
Promethelax still hasn't changed his quote
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
October 22 2011 02:50 GMT
#8
Man I was hoping that this would be more extensive, but good information nonetheless. I can't wait for the interview with DB!
Tomken
Profile Joined January 2010
Norway1144 Posts
October 22 2011 02:50 GMT
#9
I guess LAN gonna come when last expansion have been out for a year.
MBCGame HERO FIGHTING!!!~
Thrax
Profile Joined October 2010
Canada1755 Posts
October 22 2011 02:51 GMT
#10
It's a start. They know what the community cares about, and most of those things are on their "list". Let's see what they actually end up doing.
ZOMGitsTHEEND
Profile Joined June 2011
Canada202 Posts
October 22 2011 02:51 GMT
#11
i sorta understand the no lan part even though it makes me sad... they don't want so many people to pirate the game. i mean look at cs 1.6. its in every school library and computer lab basically. im assuming that having the game pirated will get blizzard to lose money
Fandango
Profile Joined October 2011
291 Posts
October 22 2011 02:51 GMT
#12
Ugh at the LAN thing, where the hell are the BNet2.0 server emulators that work well enough for Blizzard to not be able to play the "well it prevents piracy see" card and actually give in an add it. Damnit pirating underworld, the one time you're needed to send a message that would help legitimate customers and you go and not get it done in over a year
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 22 2011 02:51 GMT
#13
nice, except for the no lan things still FFS
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
ThinJ
Profile Joined April 2011
United States58 Posts
October 22 2011 02:52 GMT
#14
As someone who was at a 40-50 person lan last weekend that was unable to run its SC2 tournament because the internet took a dump.. the no LAN comment is still incredibly disappointing.
Mostly a lurker.
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
October 22 2011 02:53 GMT
#15
What is Clans?

User was warned for this post
Bringing Starcraft Main Stream
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
October 22 2011 02:53 GMT
#16
This is great! It sounds like they're focused on the group replays and Blizzard Arcade more than anything now, and seems like they aren't going to implement the DOTA2tv stuff until much later, which is alright I suppose.

Great write-up and thanks for the info.
Writer@joonjoewong
Sisko
Profile Joined May 2010
United States121 Posts
October 22 2011 02:53 GMT
#17
So basically "We admit that most other games are light years ahead of us in critical features that players want and expect of a 5A produced game, but have no real plans to implement any of them."
eugalp
Profile Joined August 2011
United States203 Posts
October 22 2011 02:53 GMT
#18
Anything about having multiple ladder accounts per person?
"More GG more skill" - White-Ra
Snijjer
Profile Joined September 2011
United States989 Posts
October 22 2011 02:54 GMT
#19
I'm pretty excited about group replay watching. Great way to get better.
Dental Floss
Profile Joined September 2009
United States1015 Posts
October 22 2011 02:55 GMT
#20
Its really weird that they see group replays being less important than the marketplace. Its such basic functionality!
Kim Tae Gyun.... never forget Perfectman RIP
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 22 2011 02:55 GMT
#21
On October 22 2011 11:49 Tropical Bob wrote:
Show nested quote +
On October 22 2011 11:45 Kennigit wrote:
LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one.
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.

Fucking stupid.


I don't mind not having lan. It's not 'fucking stupid.'

It's nice that they're thinking of doing a lan-esque thing for the leagues, but for general audience LAN is not needed at all.

Nice little Q&A. I'm happy to hear that their focus is on clan support and replay sharing ^^
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 22 2011 02:55 GMT
#22
I don't care about LAN as such implemented, but the offline server is a smart idea for MLG and is needed.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
October 22 2011 02:55 GMT
#23
I don''t think anyone should have expected any other kind of answers besides the ones they gave. It's typical blizzard but I think it's better to say we'll try to get it done as soon as possible rather than saying oh it'll be done on this date and then not get it done or do it half retardedly
Root4Root
Goibon
Profile Joined May 2010
New Zealand8185 Posts
October 22 2011 02:55 GMT
#24
He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one.

As a 'fan' of SC2 as an ESPORT, that's all i want. I don't know how they'd do it, but all i need is to know that a tournament won't have to stop because of the internet. I guess it's a minor positive that they at least are somewhat receptive to the concept.

Everything else sounds about right. It's typical Blizzard, they have lists of things they want to do. It is what it is.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Apollo_Shards
Profile Joined February 2011
1210 Posts
October 22 2011 02:55 GMT
#25
On October 22 2011 11:49 Tropical Bob wrote:
Show nested quote +
On October 22 2011 11:45 Kennigit wrote:
LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one.
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.

Fucking stupid.


Thank you for such insight.
Jaedong, sOs, avilo, MaSa, Oprah
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 22 2011 02:55 GMT
#26
lol because clan support and group replays are soooo difficult to implement.
Writerptrk
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2011-10-22 02:56:50
October 22 2011 02:56 GMT
#27
I like that they are looking into the idea of implementing their own "TV"(a la HLTV, DotaTV) into the game.
♥ The world needs more hearts! ♥
ZackAttack
Profile Joined June 2011
United States884 Posts
October 22 2011 02:56 GMT
#28
ITT: People still complaining about LAN even though they know it won't do any good. We won't get LAN until maybe when LotV is being given out on flash drives with the collectors addition of SC3.
It's better aerodynamics for space. - Artosis
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-10-22 03:00:26
October 22 2011 02:56 GMT
#29
So it was kind of a Q&A on how Canessa fucked Bnet up so badly.

And it's not just the LAN thing. Group replays (like the original Bnet had!) and a HLTV service would be amazing.

I wonder if Blizzard will address the huge disparity between Custom games and what's actually possible, because of the silly size and distribution limitations they've imposed on Bnet.

Thanks for the quick writeup though. Looking forward to the full interview and video.
ModeratorNow I'm distant, dark in this anthrobeat
Bear4188
Profile Joined March 2010
United States1797 Posts
October 22 2011 02:56 GMT
#30
Does David Kim really think pros are going to take part in the beta? Or are they going to provide incentives to get them to play through it for a while?
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Roxy
Profile Joined November 2010
Canada753 Posts
October 22 2011 02:57 GMT
#31
I duno why, but I was holding my hopes for a 1v1 (2v2 team melee) ranked ladder

QQ
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
hordeau
Profile Joined June 2009
United States157 Posts
October 22 2011 02:58 GMT
#32
I hope they get an HLTV at some point where I can watch my friends play at anytime without impeding their game or interrupt them until its over.
wat
gulati
Profile Blog Joined April 2007
United States2241 Posts
October 22 2011 02:58 GMT
#33
They are aware of the issues, and notice them when they occur. That's like me saying I am aware of a person being shot in public, and I can see it happening. I am still going to prison if I don't call for help, because I can be seen as an accessory.

Retarded. No substantive changes or progression has been received by SC2 devs over the last year and a half. Saying no to something that every player begs for is pretty much the most dick move in the world.
C r u m b l i n g
slicknav
Profile Joined January 2011
1409 Posts
October 22 2011 02:58 GMT
#34
These are the same shitty answers we've been getting for months now
blah blah blah...
grungust
Profile Joined September 2010
United States325 Posts
October 22 2011 02:58 GMT
#35
Man Blizzard seems pathetic. Compared to other companies their support for this game is completely lackluster. So many vital/easy things to implement and their just 'on the list' or 'something we've discussed but don't have plans for yet'. Really disheartening for such a hugely successful company to, well, not really give a fuck about their community.
Flash 하나님
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2011-10-22 03:02:38
October 22 2011 02:59 GMT
#36
Thanks Kennigit!

But I really need to stop reading these things. I keep feeling like I'm getting slapped on the head with the answers they give. Especially their stance on LAN.

EDIT : Oh! And any word if they will let you have multiple accounts? Or is it the same BS with only having 1 account with 1 copy? And Cross region support?
"two is way better than twice as one" - artosis
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 22 2011 03:00 GMT
#37
Replay sharing and clans... ANY TIME NOW....

Seriously these two things bother me on a daily fucking basis and it's pissing me off. It just baffles me that they don't exist MORE THAN A YEAR after release =\
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Hikari
Profile Blog Joined May 2010
1914 Posts
October 22 2011 03:00 GMT
#38
But guys, do you REALLY want LAN?
Before you answer, Blizzard doesn't.
GetToDaChopa
Profile Joined September 2010
United States206 Posts
October 22 2011 03:01 GMT
#39
As an old Blizzard fanatic from 98, I get a heavy feeling in my chest whenever I read Blizz q&a's like this one which more or less point out how other companies such as Riot, Valve are leaving them in the dust with their interface, user experience and support. And the response is typically something vague like, 'we'll look into it'. #OccupyBnet0.2
Clank
Profile Joined April 2011
United States548 Posts
October 22 2011 03:01 GMT
#40
lol, how can something so simple as watching replays together take so long to implement. They must have all the team working on HotS stuff non stop
emesen
Profile Joined October 2010
United States256 Posts
October 22 2011 03:01 GMT
#41
wait... are they charging for blizzard dota now? it's going to be released with / on the marketplace?

they said last year at blizzcon 2010 that all 4 mods, left2die, starjeweled, aiur chef and blizzard all-stars would be released for free...
may the best of your todays, be the worst of your tomorrows
Galaxy613
Profile Joined March 2011
United States148 Posts
October 22 2011 03:01 GMT
#42
Is it possible to tell them we don't freaking care about the marketplace, can you get the group replays working ASAP?
100,000 lightyears of awesome.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
October 22 2011 03:03 GMT
#43
Blizzard is ruining esports sadly...

More money than they know what to do with as they admitted and still no LAN, awesome.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 22 2011 03:03 GMT
#44
"We realize that not having LAN ruins some tournaments, but that doesn't REALLY matter!"
Randulfr
Profile Joined June 2011
Norway51 Posts
October 22 2011 03:03 GMT
#45
Just getting rly fucking annoying hearing the same shit regarding LAN, Its not only needed for the random disconnects. But playing with no MS makes a huge difference in actual gameplay. The response of units and spells are huge.
dtz
Profile Joined September 2010
5834 Posts
October 22 2011 03:04 GMT
#46
Did you really have to explain to them how HLTVDota2TV works? It's baffling that they are not updated with that kind of stuff especially coming from one of their rivals/friend company.
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2011-10-22 03:04:45
October 22 2011 03:04 GMT
#47
On October 22 2011 12:01 emesen wrote:
wait... are they charging for blizzard dota now? it's going to be released with / on the marketplace?

they said last year at blizzcon 2010 that all 4 mods, left2die, starjeweled, aiur chef and blizzard all-stars would be released for free...


And they are, you can play them on the custom right now. But it seems that they think they can weasel more money out of you by charging for "high end" custom maps (Which I honestly see being a flop because of the large amount of free quality customs out there).
"two is way better than twice as one" - artosis
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 22 2011 03:04 GMT
#48
Battle.net is the worst designed aspect of the game. It wouldn't be so bad if they went about fixing the problems QUICKLY. But that isn't happening...
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 22 2011 03:05 GMT
#49
I'm really disappointed with their answers honestly. Their answer to everything is "we're working on it". Thanks Blizzard...*rolls eyes in sarcasm*
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-10-22 03:06:47
October 22 2011 03:05 GMT
#50
On October 22 2011 12:01 emesen wrote:
wait... are they charging for blizzard dota now?

I wonder if they seriously think people are going to play Blizzard DotA. There shouldn't be any full time staff devoted to it.

DotA 2 is groomed for ESPORTS, which Blizzard won't do and Bnet2 isn't capable of supporting, and LoL is huge and free. It's an oversaturated scene with far more experienced and advanced developers and systems. They should just abandon it.
ModeratorNow I'm distant, dark in this anthrobeat
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 22 2011 03:06 GMT
#51
Overall I'm satisfied with the Q&A it gave me alot of knowledge and nailed my 3 major concerns, for my LAN is more important for GSL/MLG/etc then a public game client so thats good, maybe distribute it to the teams? idk im a little drunk but yeah good Q&A ! Much love! <3
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
babblingduk
Profile Joined March 2011
Canada79 Posts
October 22 2011 03:06 GMT
#52
On October 22 2011 12:00 Hikari wrote:
But guys, do you REALLY want LAN?
Before you answer, Blizzard doesn't.


LAN is super important in tourny's! Lag is a huge problem when it comes to playing efficiently!
imjorman
Profile Blog Joined December 2010
United States580 Posts
October 22 2011 03:07 GMT
#53
I think it's so odd that so many things are on "the list." Like what's top priority if things like group replays, LAN, and clan support (things the community has been asking for since day 1) are simply "on the list."
People who want power shouldn't have it.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 22 2011 03:08 GMT
#54
Do they just not have enough manpower to do these things? They need to hire more people to work on implementing more stuff from there "list"
=)=
Veldril
Profile Joined August 2010
Thailand1817 Posts
October 22 2011 03:09 GMT
#55
On October 22 2011 12:05 Jibba wrote:
Show nested quote +
On October 22 2011 12:01 emesen wrote:
wait... are they charging for blizzard dota now?

I wonder if they seriously think people are going to play Blizzard DotA. There shouldn't be any full time staff devoted to it.

DotA 2 is groomed for ESPORTS, which Blizzard won't do and Bnet2 isn't capable of supporting, and LoL is huge and free. It's an oversaturated scene with far more experienced and advanced developers and systems. They should just abandon it.


I don't think it's being on the Arcade means it's gonna charge you money. I think they put it on the arcade to promote it more than other things.

Also, isn't the Arcade or Marketplace is for Map makers to sell their maps?
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Stipulation
Profile Blog Joined April 2009
United States587 Posts
Last Edited: 2011-10-22 03:13:19
October 22 2011 03:12 GMT
#56
Thanks for sharing Kennigit.

This seems kinda silly. Its like "here are the things the community has been asking for" and the response is "we don't have anything definitive to say other than no LAN. We were to busy coming up with the Viper, so we don't have time for what we know you guys want."
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 22 2011 03:13 GMT
#57
I really don't want get why people still think we're going to get LAN. Give it up folks.

They said no, they've said no over and over again. If they were going to implement LAN they'd announce it publicly not hide it under the table. They know full damn well how much the community wants it but they are staunchly against it for good reason.

I'm glad to see they are at least planning to work on the other features mentioned. Hopefully we'll get them before this time next year.

aka: KTVindicare the Geeky Bartender
Tomken
Profile Joined January 2010
Norway1144 Posts
Last Edited: 2011-10-22 03:13:47
October 22 2011 03:13 GMT
#58
Why no question about the BW dudes, why inviting them when they are not doing anything..?
MBCGame HERO FIGHTING!!!~
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 22 2011 03:14 GMT
#59
No lan support and no mention of whether you'll be able to load up replays in multiplayer is concerning.

These are such basic quality of life issues, what's the hold up?
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
October 22 2011 03:15 GMT
#60
Well, disappointed in the un-urgency of clan support.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:15 GMT
#61
On October 22 2011 12:01 Galaxy613 wrote:
Is it possible to tell them we don't freaking care about the marketplace, can you get the group replays working ASAP?


One of those makes Blizzard money, the other does not. I think they are going to focus on the one that makes them money.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
October 22 2011 03:16 GMT
#62
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.
NtroP
Profile Joined July 2010
United States174 Posts
October 22 2011 03:16 GMT
#63
Hey, blizzard, thanks for the great game!

Now, lets talk about your shitty support....

I really hope more and more companies produce really really excellent games tailored towards eSPORTS. I really feel like the (relative) lack of competition for blizzard is really hurting everyone.

(I'm looking at you BUNGIE!)
cmen15
Profile Blog Joined December 2010
United States1519 Posts
October 22 2011 03:17 GMT
#64
I hate when he say's its on "the list" just makes me feel like the ETA is three years from now... Thanks for sharing the Q&A.
Greed leads to just about all losses.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:18 GMT
#65
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
October 22 2011 03:18 GMT
#66
On October 22 2011 12:18 Plansix wrote:
Show nested quote +
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?
CuSToM
Profile Joined October 2010
United States1478 Posts
October 22 2011 03:18 GMT
#67
no information on name changes? t.t
Team SCV Life #1
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 22 2011 03:19 GMT
#68
On October 22 2011 12:01 emesen wrote:
wait... are they charging for blizzard dota now? it's going to be released with / on the marketplace?

they said last year at blizzcon 2010 that all 4 mods, left2die, starjeweled, aiur chef and blizzard all-stars would be released for free...


Nothing's been confirmed on that. It's just speculation right now whether or not we'll be charged for it.
aka: KTVindicare the Geeky Bartender
bovineblitz
Profile Joined September 2010
United States314 Posts
October 22 2011 03:20 GMT
#69
These Blizzard Q&As make me freaking depressed, it's like they dedicate their entire support team to WoW or something.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:23 GMT
#70
On October 22 2011 12:18 Sinensis wrote:
Show nested quote +
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2011-10-22 03:26:54
October 22 2011 03:24 GMT
#71
So basically, over the year and a half that features community has asked for again and again, Blizzard has yet to implement and have not even begun to implement? WHAT? Meanwhile they do trivial things like change APM to a meaningless number and remove losses from ladder statistics instead of implementing decade-old features that would vastly improve the longevity of the game for people of all skill levels. /smackforehead

^above user

Maybe you don't know this but Blizzard has this game called WoW that 11 million people subscribe to making Blizzard the most profitable developer in the gaming industry. They don't need micro transactions from SC2 to implement features that require minimal resource investment and time investment.
danson
Profile Joined April 2010
United States689 Posts
October 22 2011 03:24 GMT
#72
where are my paid name changes
Childplay
Profile Joined October 2011
Canada263 Posts
October 22 2011 03:26 GMT
#73
BOO no lan wtf bliz
myopia
Profile Blog Joined June 2009
United States2928 Posts
October 22 2011 03:31 GMT
#74
Not impressed with the new units, not impressed that they haven't fixed/removed much of what I don't like about this game (marauders,roaches,colossus, force field, thor, etc), and not impressed with this Q.A..

C'mon Blizzard, you can do better than this Hopefully they have more encouraging developments before HotS drops.
it's my first day
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 22 2011 03:31 GMT
#75
On October 22 2011 11:55 Apollo_Shards wrote:
Show nested quote +
On October 22 2011 11:49 Tropical Bob wrote:
Fucking stupid.

Thank you for such insight.
On October 22 2011 11:55 MonkSEA wrote:
I don't mind not having lan. It's not 'fucking stupid.'

It's nice that they're thinking of doing a lan-esque thing for the leagues, but for general audience LAN is not needed at all.

Even if it's not opened for the general consumer (But it should be), they should at the very least implement it for tournaments. And seriously, for them to sit there and say 'we know there are huge issues, but we have no plans to do anything about it, no matter how simple, easy, and probably incredibly cheap it would be' is just incredibly insulting to both the community and e-sports. What we're seeing here is Blizzard doing basically nothing in their power to support e-sports at all. And in fact, due to their strict policy on broadcasting rights (Though that's more the fault of stupid US copyright laws) and the whole ad revenue thing, it's almost like they're trying to stifle e-sports on purpose.

So yeah, it's fucking stupid.
jfourz
Profile Joined August 2009
Ireland421 Posts
October 22 2011 03:33 GMT
#76
have they ever actually stated the reason they won't add lan?

i understand it's probably because of piracy, but have they ever actually admitted that it's all about the dosh? or are we at the stage where they've hyped up bnet 2.0 so much that they actually are starting to believe their own propaganda
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
TheBomb
Profile Joined October 2011
237 Posts
October 22 2011 03:33 GMT
#77
So they basically said absolutely nothing !!!

I mean all the questions were answered maybe, but maybe not. Its on a list though.

Yeah well I have a list an it says I want so have sex with over 100 girls, travel the world over 30 days and be a spokesman for some of the issues of humanity it doesn't really mean anything though as it may or may not happen.
Starcraft 2 needs LAN support
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:34 GMT
#78
On October 22 2011 12:24 setzer wrote:
So basically, over the year and a half that features community has asked for again and again, Blizzard has yet to implement and have not even begun to implement? WHAT? Meanwhile they do trivial things like change APM to a meaningless number and remove losses from ladder statistics instead of implementing decade-old features that would vastly improve the longevity of the game for people of all skill levels. /smackforehead

^above user

Maybe you don't know this but Blizzard has this game called WoW that 11 million people subscribe to making Blizzard the most profitable developer in the gaming industry. They don't need micro transactions from SC2 to implement features that require minimal resource investment and time investment.


If Blizzard is a smart company, which they are, they will not use profits from one game to fund continued support for another. Software support, patching and new features are time consuming and costly to make. The majority of program is not building the specific feature, it is make sure it does not break.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ChoiBoi
Profile Joined January 2011
United States130 Posts
October 22 2011 03:35 GMT
#79
I still don't see why SC2 (WoL, HotS, LotV) doesn't include LAN capabilities.

The success of SC:BW was in large due to the LAN capabilities it included, making it completely non-dependent on internet, which was actually quite slow way back when. I guess the naturally faster internet speeds have made Blizzard decide BNet is better?

I also wish they would clean up attacking A.I. a bit: (I'm a Zerg player, so I'll use Zerg examples)

"A unit's within sight range and I can attack it? Better 'run' on over to kill it, it's not like I can be attacked AT ALL during that time!" -Queen

"A unit's walled in due to minerals/natural walls? Better charge straight at it with everyone pushing me towards it! LEEEEEEEEEROOOOOOOY! JEEEEEEEEEEENKIIIIIIIIIIINS! " -Zergling

"Oh hey, there's a unit walled in due to minerals/natural walls! OK, I'll go around like you ordered me. Oh hey, there's that same unit I saw, better head ALL THE WAY BACK so I can attack it instead of the unit that was directly in front of me!" -Zergling #2
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
October 22 2011 03:36 GMT
#80
On October 22 2011 12:23 Plansix wrote:
Show nested quote +
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2011-10-22 03:40:13
October 22 2011 03:37 GMT
#81
On October 22 2011 12:31 Tropical Bob wrote:
Show nested quote +
On October 22 2011 11:55 Apollo_Shards wrote:
On October 22 2011 11:49 Tropical Bob wrote:
Fucking stupid.

Thank you for such insight.
Show nested quote +
On October 22 2011 11:55 MonkSEA wrote:
I don't mind not having lan. It's not 'fucking stupid.'

It's nice that they're thinking of doing a lan-esque thing for the leagues, but for general audience LAN is not needed at all.

Even if it's not opened for the general consumer (But it should be), they should at the very least implement it for tournaments. And seriously, for them to sit there and say 'we know there are huge issues, but we have no plans to do anything about it, no matter how simple, easy, and probably incredibly cheap it would be' is just incredibly insulting to both the community and e-sports. What we're seeing here is Blizzard doing basically nothing in their power to support e-sports at all. And in fact, due to their strict policy on broadcasting rights (Though that's more the fault of stupid US copyright laws) and the whole ad revenue thing, it's almost like they're trying to stifle e-sports on purpose.

So yeah, it's fucking stupid.

I don't see the urgency for them to add lan, even for tournament play. If it's not available anywhere else other than tournies, then pros will be practicing in different conditions which makes their overall gameplay suboptimal. No one wants that. No one. If they can't practice in latency-free conditions, I don't want them to suddenly switch for a few days and see their skill drop from practice. And no, you can't just get used to having no lag when all you've practiced on is inherent bnet latency. If they one day public lan, then I will welcome lan for tournies with open arms.
wattabeast
Profile Blog Joined March 2011
United States957 Posts
October 22 2011 03:38 GMT
#82
what about name changes? Should have asked that
:O
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
October 22 2011 03:39 GMT
#83
On October 22 2011 11:58 gulati wrote:
They are aware of the issues, and notice them when they occur. That's like me saying I am aware of a person being shot in public, and I can see it happening. I am still going to prison if I don't call for help, because I can be seen as an accessory.

It's more like seeing someone drowning and having a float in your hand but refusing to throw it to him.
imjorman
Profile Blog Joined December 2010
United States580 Posts
October 22 2011 03:40 GMT
#84
On October 22 2011 12:37 beefhamburger wrote:
Show nested quote +
On October 22 2011 12:31 Tropical Bob wrote:
On October 22 2011 11:55 Apollo_Shards wrote:
On October 22 2011 11:49 Tropical Bob wrote:
Fucking stupid.

Thank you for such insight.
On October 22 2011 11:55 MonkSEA wrote:
I don't mind not having lan. It's not 'fucking stupid.'

It's nice that they're thinking of doing a lan-esque thing for the leagues, but for general audience LAN is not needed at all.

Even if it's not opened for the general consumer (But it should be), they should at the very least implement it for tournaments. And seriously, for them to sit there and say 'we know there are huge issues, but we have no plans to do anything about it, no matter how simple, easy, and probably incredibly cheap it would be' is just incredibly insulting to both the community and e-sports. What we're seeing here is Blizzard doing basically nothing in their power to support e-sports at all. And in fact, due to their strict policy on broadcasting rights (Though that's more the fault of stupid US copyright laws) and the whole ad revenue thing, it's almost like they're trying to stifle e-sports on purpose.

So yeah, it's fucking stupid.

I don't see the urgency for them to add lan, even for tournament play. If it's not available anywhere else other than tournies, then pros will be practicing in different conditions which makes their overall gameplay suboptimal. No one wants that. No one. If they can't practice in latency-free conditions, I don't want them to suddenly switch for few days and see their skill drop. And no, you can't just get used to having no lag when all you've practiced on is inherent bnet latency.


Having no brood war knowledge at all, I'm curious what the pro's from SC1 thought of all this. Did they have a hard time? I can certainly tell when I'm lagging badly and it negatively effects my play, but never am I like, "damn...game is just to smooth."
People who want power shouldn't have it.
Freefall
Profile Joined May 2011
Bahamas46 Posts
October 22 2011 03:40 GMT
#85
Pretty much all the same info again but atleast it's something.

I'm glad clan support is coming.

Really sad to hear they aren't planning on introducing lan since it's a reason many of my friends wont buy the game=(
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:41 GMT
#86
On October 22 2011 12:36 Sinensis wrote:
Show nested quote +
On October 22 2011 12:23 Plansix wrote:
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.


Ok, so they would like to continue making money. There is nothing wrong with that. We just have to wait for the other features that do not provide them with revenue.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Achaia
Profile Joined July 2010
United States643 Posts
October 22 2011 03:42 GMT
#87
Oh wow same answers as always. "We want to add that, it's on the list but we can't promise a date." Super. Too bad they shat on the community by cock blocking LAN apparently permanently. What the hell do we have to do to get that?
http://www.youtube.com/SCBattleGrounds
Jaeger
Profile Joined December 2009
United States1150 Posts
October 22 2011 03:42 GMT
#88
I'm very skeptical of "some sort of offline server capability for the MLGs, GSLs etc of the world". Unless they add some form of fake latency it's going to be very different from a player's practice environment. Just like controlling units in single player mode vs AI feels very different from controlling units in multiplayer mode vs AI.

The response time of units in single player is so much better and LAN latency would make micro battles far more intense and interesting.
https://www.dotabuff.com/players/8137911
Herper
Profile Joined January 2011
501 Posts
October 22 2011 03:44 GMT
#89
On October 22 2011 12:36 Sinensis wrote:
Show nested quote +
On October 22 2011 12:23 Plansix wrote:
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.


Actually Valve doesn't release their sales numbers from steam, etc. It's up to them if they want to release it.
coreydota
Profile Joined October 2010
United States180 Posts
October 22 2011 03:46 GMT
#90
the thing about LAN is like, how fucking hard could it possibly be to implement it
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
October 22 2011 03:46 GMT
#91
You guys don't understand. They can't give tournaments LAN because then they lose control, which is the reason there's no LAN in the first place. Without bnet0.2 as a leash around the neck of every tournament there's nothing stopping an organization like kespa from taking complete control of SC2 as an esport and cutting off Blizzard from their dirty cash.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:47 GMT
#92
On October 22 2011 12:42 Achaia wrote:
Oh wow same answers as always. "We want to add that, it's on the list but we can't promise a date." Super. Too bad they shat on the community by cock blocking LAN apparently permanently. What the hell do we have to do to get that?


You never getting it. Blizzard is never adding it, because they don't want to. They do not want the game to be pirated more than it already is and do not feel the need to assist with the process.

I have the Honor to be your Obedient Servant, P.6
TL+ Member
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
Last Edited: 2011-10-22 03:51:34
October 22 2011 03:48 GMT
#93
you guys really need to understand that lan = private pirate servers ofcourse blizzard will try to avoid it
to be completely honest before buying the game i was looking or it has private servers because if it has i would never pay for the game wich can be free
truth is out there
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 03:51 GMT
#94
On October 22 2011 12:46 proxima_ wrote:
the thing about LAN is like, how fucking hard could it possibly be to implement it


Easy, but Blizzard is never going to add it. It is a feature that will only lose them money and control over their game. The only reason to add it is because "the community wants it". The problem is that the share holders don't want it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Herper
Profile Joined January 2011
501 Posts
October 22 2011 03:52 GMT
#95
They already have LAN for internal testing anyway, just need the decision to patch it.

+ Show Spoiler +

[image loading]


You can see from the picture above that "Local Player" name is hovered.
Carras
Profile Joined August 2010
Argentina860 Posts
October 22 2011 03:55 GMT
#96
How come a recconect feature is not on "the list" seriously guys ?? no lan and no recconect???
m2e
Profile Joined April 2011
United States108 Posts
Last Edited: 2011-10-22 03:59:54
October 22 2011 03:55 GMT
#97
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve game has a LAN function for good reason. Money should never play a factor in improving a game at its core. They're reporting multi-billion dollar earnings but are afraid of losing a couple of million in the immediate short term instead of banking on the fact that a LAN feature would grow the competitive scene ten-fold and earn them so much more years down the road. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-
L3gendary
Profile Joined October 2010
Canada1470 Posts
October 22 2011 03:57 GMT
#98
Glad to see they are working on their little marketplace thing instead of actually implementing the features the community wants. I had a lot of hopes for this expansion but it seems they haven't learned anything.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Tibbles
Profile Joined March 2011
United States21 Posts
Last Edited: 2011-10-22 04:01:26
October 22 2011 03:58 GMT
#99
On October 22 2011 11:45 Kennigit wrote:

LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one. My question was basically, at what point do the interests of the esports industry start to outweigh the reasoning they've given us in the past for no offline play ("the list", IP protection, business etc).
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.



Cool, except you can play via LAN using a third party program that breaks the TOS, etc...

Thaaat's coooollll Blizzard.


EDIT: Also I sincerely doubt this is Activision's terrible claws sinking into Blizzard, since Activison recently announced that the PC port of MW3 will have LAN capability.
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
October 22 2011 03:58 GMT
#100
Another disappointing response from bliz this blizcon ;( . I have just been consistently unhappy with their comments.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 22 2011 04:00 GMT
#101
On October 22 2011 12:46 proxima_ wrote:
the thing about LAN is like, how fucking hard could it possibly be to implement it


You don't understand.

It isn't that Blizz CANT implement LAN it's that they don't want to.

Too many people pirated WC3 because of it's lan capabilities. It turned Blizzard off to the idea completely, that and the fact that tournaments have to be played over BNET means that it's literally impossible to have a non-Blizzard Sanctioned Tournament.

Blizzard is using the lack of LAN to police SC2. It's not a popular stance but it's one they aren't budging on, the community should give it up, it's their own faults that we're at this point. If it wasn't for the obscene piracy that plagues internet games Blizzard would probably still have LAN available.
aka: KTVindicare the Geeky Bartender
m2e
Profile Joined April 2011
United States108 Posts
October 22 2011 04:01 GMT
#102
On October 22 2011 12:52 Herper wrote:
They already have LAN for internal testing anyway, just need the decision to patch it.

+ Show Spoiler +

[image loading]


You can see from the picture above that "Local Player" name is hovered.

Yeah, It's not like LAN is some amazing hurdle that's revolutionary or complicated. It's been implemented into games since the 90's. It's just them not wanting to do it because they're greedy scumbags who are afraid of piracy (aka one of the reasons SC:BW is so popular).
Herper
Profile Joined January 2011
501 Posts
October 22 2011 04:02 GMT
#103
On October 22 2011 13:00 Vindicare605 wrote:
Show nested quote +
On October 22 2011 12:46 proxima_ wrote:
the thing about LAN is like, how fucking hard could it possibly be to implement it


You don't understand.

It isn't that Blizz CANT implement LAN it's that they don't want to.

Too many people pirated WC3 because of it's lan capabilities. It turned Blizzard off to the idea completely, that and the fact that tournaments have to be played over BNET means that it's literally impossible to have a non-Blizzard Sanctioned Tournament.

Blizzard is using the lack of LAN to police SC2. It's not a popular stance but it's one they aren't budging on, the community should give it up, it's their own faults that we're at this point. If it wasn't for the obscene piracy that plagues internet games Blizzard would probably still have LAN available.


Don't see how we, the paying customer, have to be blamed for what other illegitimate people do. Other game companies still have LAN included in their games.
m2e
Profile Joined April 2011
United States108 Posts
October 22 2011 04:05 GMT
#104
On October 22 2011 13:00 Vindicare605 wrote:
Show nested quote +
On October 22 2011 12:46 proxima_ wrote:
the thing about LAN is like, how fucking hard could it possibly be to implement it


You don't understand.

It isn't that Blizz CANT implement LAN it's that they don't want to.

Too many people pirated WC3 because of it's lan capabilities. It turned Blizzard off to the idea completely, that and the fact that tournaments have to be played over BNET means that it's literally impossible to have a non-Blizzard Sanctioned Tournament.

Blizzard is using the lack of LAN to police SC2. It's not a popular stance but it's one they aren't budging on, the community should give it up, it's their own faults that we're at this point. If it wasn't for the obscene piracy that plagues internet games Blizzard would probably still have LAN available.

You do realize SC:BW is so popular due to the fact that kids could download this game illegaly, play it and enjoy it correct? No one knows how many of those kids went down to their local gamestop shortly after and bought a legit copy but one thing we do know is that pirating has not hindered the success of sc:bw AT ALL. If anything, it's one of if not the main reason this game grew to be the juggernaut that it is today.

Pirating goes against everything most companies believe in, but what they dont understand is that if you put out a solid you dont need to worry about piracy because it will eventually pay for itself in the long run. It's an unpopular opinion that most companies arent willing to explore but it's true.
m2e
Profile Joined April 2011
United States108 Posts
Last Edited: 2011-10-22 04:05:43
October 22 2011 04:05 GMT
#105
double post. delete this.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
October 22 2011 04:05 GMT
#106
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve game has a LAN function for good reason. Money should never play a factor in improving a game at its core. They're reporting multi-billion dollar earnings but are afraid of losing a couple of million in the immediate short term instead of banking on the fact that a LAN feature would grow the competitive scene ten-fold and earn them so much more years down the road. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-


Piracy isn't even a real issue. Pretty much everyone that was willing to pay for SC2 has already bought it. If anything being able to pirate the game easily would only increase sales. The real deal breaker is losing control over tournaments. Remember how Blizzard gets some unspecified % of every tournament's income? If tournaments didn't have to deal with b.net Blizzard would have no way to guarantee that they get that money, aside from international lawsuits that cost a lot of money and they could possibly lose.
m2e
Profile Joined April 2011
United States108 Posts
Last Edited: 2011-10-22 04:09:08
October 22 2011 04:07 GMT
#107
On October 22 2011 13:05 BrosephBrostar wrote:
Show nested quote +
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve game has a LAN function for good reason. Money should never play a factor in improving a game at its core. They're reporting multi-billion dollar earnings but are afraid of losing a couple of million in the immediate short term instead of banking on the fact that a LAN feature would grow the competitive scene ten-fold and earn them so much more years down the road. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-


Piracy isn't even a real issue. Pretty much everyone that was willing to pay for SC2 has already bought it. If anything being able to pirate the game easily would only increase sales. The real deal breaker is losing control over tournaments. Remember how Blizzard gets some unspecified % of every tournament's income? If tournaments didn't have to deal with b.net Blizzard would have no way to guarantee that they get that money, aside from international lawsuits that cost a lot of money and they could possibly lose.
There's always the option of blizzard creating their own lan-like servers that they fly out to tournaments with a blizzard rep or something. If your a major tournament such as IEM, DH, MLG, GSL or whatever you can pay the fee to rent this server(s) for the duration of your tournament to enjoy uninterrupted play even if internet issues occur. It is a possibility they refuse to explore.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 04:08 GMT
#108
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve RTS has a LAN function for good reason. Money should never play a factor in improving a game at its core. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-



I can see the share holder meeting now:

"Gentlemen. We have a new plan to make Starcraft 2 and its expansion. We will let it be pirated. I know what you are thinking. 'Why would we do that?' Well I will tell you. It is for the community. They want lag free gaming at tournaments and hate micro transactions. We feel buy supporting them, they will purchase more copies of our game.

Also, we see strong numbers showing that the reason BW was so popular is Korea is that it was easy to pirate. Yes, that is not good. But if the game becomes popular enough, we will start of make that money back. How you may ask, since the the copies are being stolen? Well let us turn this chart here"

Chart is opened up:

Step one: Add LAN. Let get be pirated and people run private servers.

Step two:

Step Three: Profit
I have the Honor to be your Obedient Servant, P.6
TL+ Member
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
October 22 2011 04:09 GMT
#109
Seriously blizz.... I don't really get why they don't get lan.... lol.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
m2e
Profile Joined April 2011
United States108 Posts
October 22 2011 04:10 GMT
#110
On October 22 2011 13:08 Plansix wrote:
Show nested quote +
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve RTS has a LAN function for good reason. Money should never play a factor in improving a game at its core. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-



I can see the share holder meeting now:

"Gentlemen. We have a new plan to make Starcraft 2 and its expansion. We will let it be pirated. I know what you are thinking. 'Why would we do that?' Well I will tell you. It is for the community. They want lag free gaming at tournaments and hate micro transactions. We feel buy supporting them, they will purchase more copies of our game.

Also, we see strong numbers showing that the reason BW was so popular is Korea is that it was easy to pirate. Yes, that is not good. But if the game becomes popular enough, we will start of make that money back. How you may ask, since the the copies are being stolen? Well let us turn this chart here"

Chart is opened up:

Step one: Add LAN. Let get be pirated and people run private servers.

Step two:

Step Three: Profit
So your saying that piracy had no role in how we view SC:BW today and it's growth over the last 10 years? Yes, short term they will lose money but in the long term it will be gained back in other forms.

Hard to comprehend? I hope not
setzer
Profile Joined March 2010
United States3284 Posts
October 22 2011 04:10 GMT
#111
Piracy didn't stop SC+BW from becoming the best selling RTS franchise in history and it didn't stop WC3+FT from becoming the second (I believe) highest selling RTS series in history. DRM measures have never stopped pirates from getting their hands on the game and there is no conclusive evidence that to support any theory that having DRM enables companies to profit more. What everyone can agree on, however, is that DRM has harmed the paying customer more than the pirates themselves.
CaptainSlow
Profile Joined October 2010
Malaysia164 Posts
Last Edited: 2011-10-22 04:13:44
October 22 2011 04:12 GMT
#112
when i was a kid, we would go to LAN parties, share the fun, and perhaps even persuade some friends to buy the game to play from home. it was an awesome experience. its just sad that none of us can do it for this game. hopefully they can find a way to bypass the piracy problem. but that will take a lot of time. which is probably why he said it could take nearly forever to implement.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-10-22 04:14:31
October 22 2011 04:13 GMT
#113
On October 22 2011 12:01 GetToDaChopa wrote:
As an old Blizzard fanatic from 98, I get a heavy feeling in my chest whenever I read Blizz q&a's like this one which more or less point out how other companies such as Riot, Valve are leaving them in the dust with their interface, user experience and support. And the response is typically something vague like, 'we'll look into it'. #OccupyBnet0.2


... Riot? Really?

Riot STILL doesn't have replays. At all. They still have a buggy pvp.net that crashes all the time. Riot is like THE WORST possible example you could have come up with, don't know why you would even try and compare the two.

With that being said, some type of LAN mode and an sc2TV would be sick. Hope Blizzard actually follows through with this stuff before LoV.
NaDa/Fantasy/Zero/Soulkey pls
tritonice
Profile Joined November 2010
United States119 Posts
October 22 2011 04:18 GMT
#114
I am surprised they have not developed a tournament client for major tournaments (GSL/MLG as a minimum). Seems like it would be so easy to have a closed server system. I know you can't do it for every tournament (even on the IPL/NASL tier), but it just seems logical. Imagine MLG Dallas with internal client not reliant on local internet. Such a different experience.
m2e
Profile Joined April 2011
United States108 Posts
October 22 2011 04:21 GMT
#115
On October 22 2011 13:18 tritonice wrote:
I am surprised they have not developed a tournament client for major tournaments (GSL/MLG as a minimum). Seems like it would be so easy to have a closed server system. I know you can't do it for every tournament (even on the IPL/NASL tier), but it just seems logical. Imagine MLG Dallas with internal client not reliant on local internet. Such a different experience.

Exactly. It seems like they are absolutely set on not developing this or fixing it somehow, its fucking insane how close-minded they're being.
Bactrian
Profile Joined December 2010
Australia176 Posts
October 22 2011 04:26 GMT
#116
Wow, no plans for clan support with HOTS? I expected this to be one of the things announced.

Terrible, BNET 2.0 still has less functionality than War3 bnet.

dtz
Profile Joined September 2010
5834 Posts
October 22 2011 04:29 GMT
#117
On October 22 2011 13:10 m2e wrote:
Show nested quote +
On October 22 2011 13:08 Plansix wrote:
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve RTS has a LAN function for good reason. Money should never play a factor in improving a game at its core. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-



I can see the share holder meeting now:

"Gentlemen. We have a new plan to make Starcraft 2 and its expansion. We will let it be pirated. I know what you are thinking. 'Why would we do that?' Well I will tell you. It is for the community. They want lag free gaming at tournaments and hate micro transactions. We feel buy supporting them, they will purchase more copies of our game.

Also, we see strong numbers showing that the reason BW was so popular is Korea is that it was easy to pirate. Yes, that is not good. But if the game becomes popular enough, we will start of make that money back. How you may ask, since the the copies are being stolen? Well let us turn this chart here"

Chart is opened up:

Step one: Add LAN. Let get be pirated and people run private servers.

Step two:

Step Three: Profit
So your saying that piracy had no role in how we view SC:BW today and it's growth over the last 10 years? Yes, short term they will lose money but in the long term it will be gained back in other forms.

Hard to comprehend? I hope not


I think SCBW and Blizzard in general got big partly because of piracy thats for sure. It gave blizzard exposure. But now Blizzard kind of don't need extra exposure anymore. Everyone knows them. I. Everyone already knows what the game looks like and how it plays etc. There is just no return for them in letting the games be pirated anymore. It might work for smaller game developers like minecraft ( who is a big advocate of NO DRM) but not for blizzard.


Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
October 22 2011 04:35 GMT
#118
Please add group replays.... Their absence is just too ridiculous.
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 22 2011 04:36 GMT
#119
Pretty cool stuff, I like that they are aware of some issues.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
rkiga
Profile Joined June 2010
United States44 Posts
Last Edited: 2011-10-22 04:38:13
October 22 2011 04:37 GMT
#120
Footage from the Q&A session:

GSL bot activated
Achaia
Profile Joined July 2010
United States643 Posts
October 22 2011 04:40 GMT
#121
On October 22 2011 12:47 Plansix wrote:
Show nested quote +
On October 22 2011 12:42 Achaia wrote:
Oh wow same answers as always. "We want to add that, it's on the list but we can't promise a date." Super. Too bad they shat on the community by cock blocking LAN apparently permanently. What the hell do we have to do to get that?


You never getting it. Blizzard is never adding it, because they don't want to. They do not want the game to be pirated more than it already is and do not feel the need to assist with the process.



I know we're not going to get it from Blizzard because they're clearly being very stupid about the whole situation. There is already a hacked version that allows LAN so it's not like it's even going to get pirated much more if LAN is available. Here's the thing, it makes me want to just get a pirated version so I can have LAN play for weekly LANs that I have. It sucks hard that we have to rely on internet when there's 10+ people sitting together in 2 rooms.

I'm afraid that Blizzard is risking turning their loyal fan base into pirates because they want the best play experience. If they provide servers for major tournaments so they can have LAN play you think the pros are going to practice on BNet? I would be willing to wager that they'll be playing pirated LAN versions as well. You can't just go from net latency to lan latency at the flip of a switch. Players will want to be comfortable playing with the LAN latency before they go into the tournament and if Blizzard isn't providing it for anyone outside of the tournament hosts I'm guessing that the players will find "alternate" methods of achieving that practice.

At any rate, it's bad for the game and community. I know that Blizzard gets to play LAN for their internal testing. I wonder if they had to do all of their testing through BNet servers rather than LAN if they would be more inclined to allow it? It seems a bit unfair that they expect their customers to have a worse gaming experience than them.
http://www.youtube.com/SCBattleGrounds
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2011-10-22 04:50:46
October 22 2011 04:48 GMT
#122
I'm going to keep repeating this until people realize it: Blizzard Entertainment is never going to put a Local Area Network function or offline multiplayer capability of any kind into any of their products unless there is a significant change in management or the company collapses outright and patches the game so control of the servers and multiplayer scenes can be ceded to its player base as a "goodwill gift". The latter is unbelievably unlikely and nothing suggests the former is happening any time soon. Morhaime and Kotick are in control.

The entire goal and purpose of Blizzard Entertainment is to consolidate intellectual property rights through their Battle.net 2.0 service and route all of the game software through that service. It creates a market for custom content that previously didn't exist, it creates rules that competitive gaming organizations have to play by in order to use Blizzard products for their events, and it eliminates most relevant software piracy (eliminating it to the point where it remains mostly underground) so that consumers can't protest this service en masse by downloading Blizzard games and setting their own rules for the use of the software. Yeah, there's a hack for Local Area Networks. Big deal. It's not being posted on this web site or any Blizzard fan site that wants to protect their site from the iron hammer of Blizzard, and that's precisely the idea. Blizzard has set up a system for their games where any infraction (thanks to their pissing match with Michael Donnelly and his WoW Glider software) can have the wrath of the Blizzard legal team incurred upon it. And unless Warren Buffett is out there writing hacks for Blizzard games, it's safe to say no individual is going to have the money to compete with Blizzard's lawyers.

At the expense of creating new customers, this allows Blizzard Entertainment to gradually increase the amount of money that the company can make by milking the existing customer base. That means restrictions on what you could previously do on Battle.net ("name changes" and "region changes" require the player to pay out of pocket for new game licenses) to go with new forms of monetization (custom content for a price, in-game economies that allow the use of real money, etc.). So pretty much everything you hear from Sigaty here is a bunch of plop. The company is going to continue dodging the question until the existing consumer base is reasonably comfortable with the ramifications and any new players (who may have never played any computer video game on a local network of any kind) drown the old guard out.

There is no realistic situation where this changes and continuing to demand that Blizzard implements a Local Area Network function is going to fall on deaf ears. It's not happening. This "always connected" approach (client-side input interacting with server-controlled game variables) is essentially the compromise that the video game industry is going to make until they can completely remove the player's control of any game code through some use of a cloud-based gaming service, whether it's OnLive or a competitor that we don't know about or doesn't exist. And right now, seeing as the two most popular video games on the personal computer are World of Warcraft and League of Legends (which both use this client-server programming), they're winning.

http://www.the-ghetto.org/content/the-creation-of-battle-net-2-0-part-one
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Tibbles
Profile Joined March 2011
United States21 Posts
October 22 2011 04:51 GMT
#123
Guys, you can already play with LAN using a third party program that breaks the Terms of Services, something that a pirate doesn't give a shit about. They can play via LAN because they stole the game, we can't because we paid for it.

Blizzard is pretty much shitting on the community, and I wish I could say it's Activision's fault, but it isn't.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 22 2011 04:53 GMT
#124
Did anyone really expect him to say:

"Awww we were just fucking with you guys. Here, LAN for everybody!"

LAN's not coming and we're still going to buy the shit out of Hots. They know that.
Artosis: "From horsssse....falcon"
NEOtheONE
Profile Joined September 2010
United States2233 Posts
October 22 2011 04:53 GMT
#125
On October 22 2011 12:51 Plansix wrote:
Show nested quote +
On October 22 2011 12:46 proxima_ wrote:
the thing about LAN is like, how fucking hard could it possibly be to implement it


Easy, but Blizzard is never going to add it. It is a feature that will only lose them money and control over their game. The only reason to add it is because "the community wants it". The problem is that the share holders don't want it.


Okay so here's how we make them implement LAN get 1-2 million of us to buy their stock so we the people become majority share holders, and then we demand them to implement LAN or else we tank their stock.
Abstracts, the too long didn't read of the educated world.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-10-22 05:07:07
October 22 2011 05:06 GMT
#126
You know having 2 ladders is going to be wacky especially if the balance is reset. I dunno why major tourneys would switch to HotS as both the skill level is going to be worse and its going to be much less stable with major patch changes like WoL

This is going to be a mess especially if you are protoss and zerg to a lesser extent.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Robinsa
Profile Joined May 2009
Japan1333 Posts
October 22 2011 05:09 GMT
#127
I'm not going to buy any blizzard game at all until sc2 gets LAN. I hardly have any time
to play anyway but I usually buy games I like anyway. I'm seriously going to skip all blizzard products from now on cuz they obviously doesn't care about the community. It's said to see blizzard ruin something that could have been so great.
4649!!
ander
Profile Blog Joined September 2010
Canada403 Posts
Last Edited: 2011-10-22 05:16:29
October 22 2011 05:14 GMT
#128
How crazy is it that Blizzard, the creator of the legendary e-sport StarCraft, is also the Starcaft community's largest enemy.

I dunno how much more of this crap i can take. We just get jerked around constantly because they know that they don't need to do anything; we'll buy HotS no matter what they do. The least they could do is actually respond to our questions rather than just sidestepping them like they've been since sc2's inception.
Drascus
Profile Joined October 2010
United States100 Posts
October 22 2011 05:23 GMT
#129
Hahaha, the only thing that got answered was clan support. The rest they obviously do not give a flying fuck about.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 22 2011 05:34 GMT
#130
The whole no LAN thing is a DRM thingy I think, their lawyers probably don't want them to do it.

Personally I think it all sounds pretty good, hoping that they do fix the problem with protoss just spamming zealots and being unkillable in TvP once charge finishes, the battle hellion will be a big boost, and the reaper buff is also quite neat, will give terran some rechargeable harass and much better scouting (run reaper through once, it comes out with 2hp if you're lucky, now you can run it through again to get more intel, and you'll be able to continuously poke the zerg's front until speed finishes.
genius_man16
Profile Joined February 2011
United States749 Posts
October 22 2011 05:38 GMT
#131
On October 22 2011 11:45 Kennigit wrote:
LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one. My question was basically, at what point do the interests of the esports industry start to outweigh the reasoning they've given us in the past for no offline play ("the list", IP protection, business etc).
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.


Stupidest thing I have read in awhile. It's nice that they at least are thinking about making some kind of Tournament LAN, but the fact that they straight up REFUSE to release one for the casual crowd is simply inane and shows a lack of knowledge about their clientele.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 22 2011 05:39 GMT
#132
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve game has a LAN function for good reason. Money should never play a factor in improving a game at its core. They're reporting multi-billion dollar earnings but are afraid of losing a couple of million in the immediate short term instead of banking on the fact that a LAN feature would grow the competitive scene ten-fold and earn them so much more years down the road. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-

i have a good internet and i never had any lag so thats internets problem not the bnet
truth is out there
FidoDido
Profile Joined March 2011
United States1292 Posts
October 22 2011 05:41 GMT
#133
SCII is balanced - David Kim
There u have it folks, lol!
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 22 2011 05:42 GMT
#134
On October 22 2011 14:34 CatNzHat wrote:
The whole no LAN thing is a DRM thingy I think, their lawyers probably don't want them to do it.

Personally I think it all sounds pretty good, hoping that they do fix the problem with protoss just spamming zealots and being unkillable in TvP once charge finishes, the battle hellion will be a big boost, and the reaper buff is also quite neat, will give terran some rechargeable harass and much better scouting (run reaper through once, it comes out with 2hp if you're lucky, now you can run it through again to get more intel, and you'll be able to continuously poke the zerg's front until speed finishes.

yah its really nice that you will be able to scout all ins now
truth is out there
Senzlol
Profile Joined October 2011
Canada1 Post
October 22 2011 05:48 GMT
#135
Remember in warcraft 3 how there was open tournaments every week or few days.... i sure miss that.

i'm suprized no one else mentioned it
Life's a garden Dig It
Auriouk
Profile Joined July 2009
Norway4 Posts
October 22 2011 05:50 GMT
#136
This is either a really shitty interview, or a lack in summary skills
If I were you........... nevermind, thank god im not you.
Robinsa
Profile Joined May 2009
Japan1333 Posts
Last Edited: 2011-10-22 05:53:50
October 22 2011 05:51 GMT
#137
Edit: Accidental Double post with an interval of 40 mins or so. Sorry.
Edit 2:
On October 22 2011 14:50 Auriouk wrote:
This is either a really shitty interview, or a lack in summary skills

I think it was fine. It brought up all I wanted to now. Replays and Lan are the biggest issues at the moment imo.
4649!!
Deleted User 183001
Profile Joined May 2011
2939 Posts
October 22 2011 05:53 GMT
#138
i was looking forward to reading a lot more, but this is still cool news. Thanks Kennigit ;p
reneg
Profile Joined September 2010
United States859 Posts
October 22 2011 05:56 GMT
#139
interesting to hear the perspective of these guys. Especially interesting to see how they feel like LAN is a completely untouchable issue.

Pity that that's the case, but it's their game. If they don't want to release lan, then they won't release lan.

But more or less what i expected in terms of commitment. "It's on the list" and "that's something we'll definitely look into" were the two stock answers i assumed we'd receive on just about everything.
moose...indian
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-10-22 05:59:45
October 22 2011 05:59 GMT
#140
Lame answers. It's like they spell out fuck you to the community considering we've already been waiting over a year. Hope you can pull something meaningful out of Dustin.
"Starcraft 2 very easy game" - White-Ra
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 22 2011 05:59 GMT
#141
So nobody brought up the question of protoss representation in GSL?
Reithan
Profile Blog Joined February 2011
United States360 Posts
October 22 2011 06:03 GMT
#142
On October 22 2011 11:53 Sisko wrote:
So basically "We admit that most other games are light years ahead of us in critical features that players want and expect of a 5A produced game, but have no real plans to implement any of them."

That's basically what I got from this. I don't know why Blizzard is so adamant in refusing to try to ACTUALLY be competitive with other game makers. You can only ride your branding and the success of previous products for so long before your consumers catch on and ditch you...
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
October 22 2011 06:04 GMT
#143
Well tbh: No LAN, no purchase.

Sorry, Im pretty fortunate to have internet. But in the area I live in, I may not in the future. And I like having my friends over with pizza/soda/beer and battling till we need eye drops and sleeping the entire next day. BW brought us all together (literally in one room ), SC2 has torn us apart.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Grettin
Profile Joined April 2010
42381 Posts
October 22 2011 06:07 GMT
#144
Thanks for these.
"If I had force-fields in Brood War, I'd never lose." -Bisu
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
October 22 2011 06:24 GMT
#145
Nice work Kennigit! Some interesting points, no LAN is obviously not popular :/ I sort of figured if they were ever to work on LAN it'd be for tournaments,then we wouldn't hear anything about it til an update years after LotV.
crms
Profile Joined February 2010
United States11933 Posts
October 22 2011 06:26 GMT
#146
what a bunch of disappointing responses... especially about lan.. it's not even on their radar or any sort of to do list? they want starcraft to be a goddamn esport and dont even put lan for major tournaments on a fucking to do list?


makes me sick.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Geosensation
Profile Joined March 2011
United States256 Posts
October 22 2011 06:28 GMT
#147
im sure the sc2 guys have no say in the matter. the suits who run blizzard put the kibosh on LAN and that's that. nothing david kim or dustin browder can do about it. at least thats my assumption. lol
"My life for Aiur!"
Begtse
Profile Joined October 2010
France135 Posts
Last Edited: 2011-10-22 06:54:48
October 22 2011 06:54 GMT
#148
On October 22 2011 11:45 Kennigit wrote:
David said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see.

looks at code S...

Oh David you funny guy!
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 22 2011 07:08 GMT
#149
On October 22 2011 15:28 Geosensation wrote:
im sure the sc2 guys have no say in the matter. the suits who run blizzard put the kibosh on LAN and that's that. nothing david kim or dustin browder can do about it. at least thats my assumption. lol

I'd like to stress that in likelihood, Browder and Kim and Sigaty are just following orders. I don't consider them the least bit culpable for the design of StarCraft II or Battle.net. (Though I will say, Greg Canessa did an incredible job of botching the blueprint for Battle.net 2.0 that was presented in front of him.) None of my blame goes on those guys. This is coming from Morhaime, and Tippl, and Kotick, and anybody else at the top of the Activision-Blizzard food chain, and it's important to be cognizant of that. Don't shit on the game designers because Local Area Network play isn't in the game. They have no control over that. Blame management.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 07:18 GMT
#150
Thanks Chris and David. We appreciate you taking time to answer to the angry mob, and hope that in the long run, everything will work out for Blizzard and eSports in the long-term.
MrSparkle
Profile Joined August 2010
Canada135 Posts
October 22 2011 07:26 GMT
#151
So a "No" for something the game needs, some "Maybe...yah...we're thinking about the possibility" on stuff that would make BNet considerably better, and the only "Yes, for sure! We're super excited! We've been working hard on this and it's almost ready" is on implementing micro-transactions so they can milk us for money. Sounds about right.
D_K_night
Profile Joined April 2010
Canada615 Posts
October 22 2011 07:26 GMT
#152
well - no LAN. And Blizzard is firm on that stance...while many of you see nothing but negativity, I see a positive, and that's a consistent message. The worst thing they can do, is waver on their stance and give false hope when there shouldn't be.

you guys know as well as i do, that if there a version "just for tourneys" ever is released which HAS LAN, that it'll be uploaded to bitorrent instantly within nanoseconds. So no go, and we all know this.
Canada
Termit
Profile Joined December 2010
Sweden3466 Posts
October 22 2011 07:34 GMT
#153
Same old answers as before. =(
( ̄。 ̄)~zzz ◕ ◡ ◕
gnatinator
Profile Joined June 2009
Canada169 Posts
Last Edited: 2011-10-22 07:40:40
October 22 2011 07:38 GMT
#154
VERY disappointed in Blizzards decision against LAN support.

The decision will affect my opinions and willingness to support the game.
LANPartyList.com supports Team Liquid -- Find LAN Parties world wide!
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
October 22 2011 07:44 GMT
#155
I don't understand these talk of prevention of piracy when infact there's already a pirated version of WoL with LAN on it.

I find it funny and pathetic at the same time.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 22 2011 07:46 GMT
#156
Ah, seeing their LAN plans really makes me happy (no sarcasm here)
"When you play the game of drones, you win or you die. There is no middle ground"
Urth
Profile Blog Joined November 2007
United States1249 Posts
October 22 2011 07:48 GMT
#157
Balance/Appealing too much the casual market/other stuff only bother me a little bit. My biggest issue is how crappy bnet and other features are, especially compared to previous OLD OLD iterations. It's very telling when the newest version is outclassed, and there are only slow, indefinite plans to improve upon it.
BY.HERO FIGHTING!!!!
Ramble
Profile Joined May 2010
Sweden877 Posts
Last Edited: 2011-10-22 07:55:19
October 22 2011 07:50 GMT
#158
On October 22 2011 16:44 aimaimaim wrote:
I don't understand these talk of prevention of piracy when infact there's already a pirated version of WoL with LAN on it.

I find it funny and pathetic at the same time.

DRM and always-online have always been about keeping people from loaning games to each other and playing over LAN thus resulting in less sales, it has never been about stopping piracy, seeing as most things are cracked within days/hours. And that reason probably came from higher up than the creative people at Blizzard.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 22 2011 07:53 GMT
#159
nothing new, really, only announcing a bunch of stuff they have on "the list".
I'll cheer for them when they will actually incorporate the features that the community wants.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-10-22 07:57:05
October 22 2011 07:55 GMT
#160
On October 22 2011 16:50 Ramble wrote:
Show nested quote +
On October 22 2011 16:44 aimaimaim wrote:
I don't understand these talk of prevention of piracy when infact there's already a pirated version of WoL with LAN on it.

I find it funny and pathetic at the same time.

DRM and always-online has always been about keeping people from loaning games to each other and playing over LAN thus resulting in less sales, it has never been about stopping piracy, seeing as most things are cracked within days/hours. And that reason probably came from higher up than the creative people at Blizzard.


Well that didn't made me pay for this game because regardless of DRM and it being online, if people wanted to share, they will share it to friends and family and try the game.

Also, I don't know about that created people at Blizzard. Look at WoW now .. lol

But that's just me. Please, enjoy your Blizzard products.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Falling
Profile Blog Joined June 2009
Canada11350 Posts
October 22 2011 07:58 GMT
#161
On October 22 2011 13:08 Plansix wrote:
Show nested quote +
On October 22 2011 12:55 m2e wrote:
Yes LAN will increase piracy but piracy is also one of the reasons why SC:BW became so popular and so profitable over the last 11 years. In certain cases piracy can help a brand more than damage it, with starcraft this is the case. it sounds insane and against everything that a company believes in but its true...

Blizzard can certainly take a hit in the short run to profit off of the community and game success in the long run, they'd just rather keep their investors and shareholders happy by showing large sales numbers while hindering the capabilities and needs of this game by refusing to add features that would only improve the game.

Theres absolutely no reason why a competitive RTS should have any form of lag or any reason for it's play to be hindered. Almost every major popular competitve RTS has a LAN function for good reason. Money should never play a factor in improving a game at its core. Seriously, fuck blizzard for flat out refusing to add a feature that would impact the games growth so much more than it is now -_-



I can see the share holder meeting now:

"Gentlemen. We have a new plan to make Starcraft 2 and its expansion. We will let it be pirated. I know what you are thinking. 'Why would we do that?' Well I will tell you. It is for the community. They want lag free gaming at tournaments and hate micro transactions. We feel buy supporting them, they will purchase more copies of our game.

Also, we see strong numbers showing that the reason BW was so popular is Korea is that it was easy to pirate. Yes, that is not good. But if the game becomes popular enough, we will start of make that money back. How you may ask, since the the copies are being stolen? Well let us turn this chart here"

Chart is opened up:

Step one: Add LAN. Let get be pirated and people run private servers.

Step two:

Step Three: Profit


It actually is true to some extent. The first time I played BW it was a burnt copy from my friend- it got easier when we found the no cd patch. I can guarantee you I'd never have picked up Starcraft otherwise- I was into fantasy/medieval RTS not sci-fi. However, after awhile I went out and bought the game. Not true for everyone, but one of the best advertisements to a game is by actually playing it. It goes back to the old hotseat, or borrowing a friends game or going to their house to play.

But the main issue is this fear of piracy is over-ruling tournament's needs. Furthermore, it's not super noticeable, but the unit movement is always a little uncomfortable when I switch from iCCup to SC2. I can't explain it, but it always feels a tiny bit sluggish.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Spacedude
Profile Joined April 2011
Denmark161 Posts
October 22 2011 08:12 GMT
#162
No LAN? No buy then.

Even if HOTS will be a totally awesome game, I value my principles higher, sorry.

(limited LAN box for tournaments, at least)
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-10-22 08:22:01
October 22 2011 08:19 GMT
#163
if they make it possible to watch replays with more persons, i send them a cookcage, if its only share replays over bnet 0.2 i send them a putrescent fruit, so be aware ^^


On October 22 2011 17:12 Spacedude wrote:
No LAN? No buy then.

Even if HOTS will be a totally awesome game, I value my principles higher, sorry.

(limited LAN box for tournaments, at least)



.... you surprised ? sc2 has no lan they said it WILL be no Lan, the only Reason for guys who are not high end tournament players to have lan is to pirathack them so i dont see any reason in a lan (for me personal it always worked perfect on lans with playing over internet ... who lanparty on earth have no internet)

@m2e yes sc2 was popular NO it was not profitable ... they wanna make money on the first place there is no reason to allow piracy there !
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Spacekyod
Profile Joined December 2010
United States818 Posts
October 22 2011 08:20 GMT
#164
That was pretty much useless. It's the same story they've been telling us since release, they commit to nothing and at most respond with "We are looking into it and it's on the list". It's a shame that there isn't another game out right now to compete with SC2 so that these guys actually get something done rather than leading us on.

At least they gave a straightforward answer on LAN, even if it's not what we want to hear. Thank you for that small bit of straight up truth.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
LagT_T
Profile Joined March 2010
Argentina535 Posts
October 22 2011 08:21 GMT
#165
Will tournaments lose a significant amount of viewers if Blizzard allows easy spectating ingame?
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Longshank
Profile Joined March 2010
1648 Posts
October 22 2011 08:24 GMT
#166
I feel sorry for all of you in parts of the world with no internet connection. Sucks to be you.

Where I live we do have internet so the lack of lan is not an issue, so if they just implement this offline solution for tournaments soonish, I really don't mind.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
October 22 2011 08:24 GMT
#167
Well that told me nothing except the usual bs, these guys should be politicians
Yhamm is the god of predictions
Order
Profile Blog Joined December 2008
Lithuania231 Posts
October 22 2011 08:27 GMT
#168
On October 22 2011 17:24 Longshank wrote:
I feel sorry for all of you in parts of the world with no internet connection. Sucks to be you.

Where I live we do have internet so the lack of lan is not an issue, so if they just implement this offline solution for tournaments soonish, I really don't mind.


It's not about you. It's about players having lag issues at big events which has happened in the past.


I have this theory tho.. Would it be possible that Blizzard are maybe going to introduce LAN AFTER all the expansions ? They obviously don't want LAN because they dont want people pirating the game, but a lot of people already bought it and they will probably buy the expansions too, and since after the expansion packs there won't be much to make money from (except maybe microtransactions which won't suffer either way), they might as well release LAN?
Common Sense - so rare that it's a super power
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
October 22 2011 08:34 GMT
#169
Since there's no real reason to hope for LAN when there is no announcement I'd rather just not buy the game. As many people have been saying here, if there is no LAN then for some of us it's not a game worth supporting.

Many things in broodwar were possible only because the game was played on a LAN in tournament settings. With the lack of input lag things like muta micro vs archons, scourge dodging, and amazing marine splitting were possible. High level play should not be limited by input lag, and with Internet even a relatively "low" ping of 100 ms or lower is still a tenth of a second of input lag that would mostly be gone with LAN.
Clutch8
Profile Blog Joined August 2010
United States258 Posts
October 22 2011 08:41 GMT
#170
Good work
SRBNikola
Profile Blog Joined July 2011
Serbia191 Posts
Last Edited: 2011-10-22 09:00:54
October 22 2011 08:47 GMT
#171
Incredibly bad support by company for game that costs 60euros and has active eSports scene that demands features, this shows companies "greed". To who ever says that any of these features are hard to add, even if u consider it hard its extremely easy to do for company like Blizzard, and for things such as clan support, free name changing, multiple ladder accounts, replay watching and all that is extremely easy, as for LAN it already got hacked so it would only help.
Longshank
Profile Joined March 2010
1648 Posts
October 22 2011 08:48 GMT
#172
On October 22 2011 17:27 Order wrote:
Show nested quote +
On October 22 2011 17:24 Longshank wrote:
I feel sorry for all of you in parts of the world with no internet connection. Sucks to be you.

Where I live we do have internet so the lack of lan is not an issue, so if they just implement this offline solution for tournaments soonish, I really don't mind.


It's not about you. It's about players having lag issues at big events which has happened in the past.


Yes, as I said, if they hurry up with offline support for big tournaments I don't have an issue with no LAN. This support doesn't have to(and won't) be LAN related.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 22 2011 08:51 GMT
#173
I hope this game continues to be exciting to watch competitively with the expansion, but I don't think I'll be buying from blizzard again if they continue to neglect the community this badly.
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 22 2011 08:51 GMT
#174
Give LAN copies to GSL, MLG, IEM...it doesn't need to be implemented for a mass user base, just let tournament organizers have one less worry.
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-10-22 08:56:07
October 22 2011 08:54 GMT
#175
On October 22 2011 17:19 CoR wrote:
if they make it possible to watch replays with more persons, i send them a cookcage, if its only share replays over bnet 0.2 i send them a putrescent fruit, so be aware ^^


Show nested quote +
On October 22 2011 17:12 Spacedude wrote:
No LAN? No buy then.

Even if HOTS will be a totally awesome game, I value my principles higher, sorry.

(limited LAN box for tournaments, at least)



.... you surprised ? sc2 has no lan they said it WILL be no Lan, the only Reason for guys who are not high end tournament players to have lan is to pirathack them so i dont see any reason in a lan (for me personal it always worked perfect on lans with playing over internet ... who lanparty on earth have no internet)

@m2e yes sc2 was popular NO it was not profitable ... they wanna make money on the first place there is no reason to allow piracy there !


No, I'm not 'surprised'. You know what a principle is? I have my own reasons, thank you. Also, my views of 'non-LAN' have changed since I brought WOL. I personally wont further support a system directly that takes basic options away from the players. Too bad that most people will sell their principles to get to the tasty 'carrot'.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 22 2011 09:00 GMT
#176
Blizzard doing literally nothing to help eSports and straight up saying we are doing nothing to help. Cool!
humblegar
Profile Blog Joined October 2004
Norway883 Posts
October 22 2011 09:02 GMT
#177
On October 22 2011 17:47 LionKiNG wrote:
Incredible bad support by company for game that costs 60euros and has active eSports scene that demands features, this shows companies "greed". To who ever says that any of these features are hard to add, even if u consider it hard its extremely easy to do for company like Blizzard, and for things such as clan support, free name changing, multiple ladder accounts, replay watching and all that is extremely easy, as for LAN it already got hacked so it would only help.


If they work like modern companies do, they focus a whole team on a selected set of features a time, with short cycles and daily builds. That means that things on the list are just things on the list until they actually work on them, but then they might show up surprisingly fast. Its not like one guy in the corner is slowy tapping away at his keyboard hoping to churn out clan support one day :p
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
October 22 2011 09:12 GMT
#178
On October 22 2011 17:21 LagT_T wrote:
Will tournaments lose a significant amount of viewers if Blizzard allows easy spectating ingame?


I guess some amount of viewers will prefer to spectate themselves, or watch first person view of players they want to watch instead of being dependent on an observer.

However, i enjoy the shoutcasting so i'll keep watching streams (or watch first person of my favorite players, while at least listening to the stream).

ps. not sure how it goes with paid subscriptions for GSL or MLG orso though.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
babo213
Profile Joined January 2011
United States266 Posts
October 22 2011 09:24 GMT
#179
It's ridiculous they didn't include group viewing replays to begin with. Same with clan stuff and having terrible custom game lay outs. Old battle.net for brood war was much better than the crap they have now.
No faith in the current development team
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 22 2011 09:24 GMT
#180
Im so sick of this "its on the list"
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Madera
Profile Joined July 2011
Sweden2672 Posts
October 22 2011 09:36 GMT
#181
No LAN? Well, that's disappointing.
(Max 20 chars)
Profile Joined March 2011
149 Posts
Last Edited: 2011-10-22 14:03:32
October 22 2011 09:40 GMT
#182
I'm wondering since months and going to ask now: Will there be consequences?

I mean Bnet was bad and hated even before the game was out. Millions of things were on their 'list'. There are monthly issues in tournaments because of missing LAN.

Nothing is done, just lots of talking. But like in politics there comes the election time. You can vote with your wallet.

Will you (basically everyone who bought WoL) just keep on talking and complaning or will there be consequences?

I'm asking, as for my part, I definitely won't buy Starcraft HotS and most likely no further Bnet controlled games. I bought WoL and was hoping for the promised and even more as I couldn't believe they were serious about this Bnet thing and they would fix it soon.
I read complains over complain. An endless stream of issues. I feel the same way but never wrote about it. I just made my decision over the past months.

Will you buy HotS and just keep complaining or do you have something else in mind?

I'm just wondering if I'm the only one that actually acts and everyone else just keeps talking but agreeing to everything by voting with their wallet. Or if there are lots of people acting and just not talking about that they are.

edit:typo
Hellbourne
Profile Joined January 2011
Germany63 Posts
October 22 2011 09:49 GMT
#183
Hell yeah, Clan Support. May I ask is there are more exact information about the HotS beta? When will it start, how can you participate and so on?
I will... never be a memory.
Longshank
Profile Joined March 2010
1648 Posts
October 22 2011 09:53 GMT
#184
On October 22 2011 18:49 Hellbourne wrote:
Hell yeah, Clan Support. May I ask is there are more exact information about the HotS beta? When will it start, how can you participate and so on?


Months, not years, they said so no exact date. You opt in for the beta at your battle.net account page as usual.
eohs
Profile Blog Joined May 2010
United States677 Posts
October 22 2011 10:18 GMT
#185
This name change / clan support I dont get how hard that is to do I really dont. War3 had it the first day it was out pretty much... and none for sc2 yet.. still makes no sense we wont see this for years.
WELCOME TO THE PARTY
Cyborgryna
Profile Joined October 2010
Germany12 Posts
October 22 2011 10:18 GMT
#186
+ Show Spoiler +

On October 22 2011 12:37 beefhamburger wrote:
Show nested quote +
On October 22 2011 12:31 Tropical Bob wrote:
On October 22 2011 11:55 Apollo_Shards wrote:
On October 22 2011 11:49 Tropical Bob wrote:
Fucking stupid.

Thank you for such insight.
On October 22 2011 11:55 MonkSEA wrote:
I don't mind not having lan. It's not 'fucking stupid.'

It's nice that they're thinking of doing a lan-esque thing for the leagues, but for general audience LAN is not needed at all.

Even if it's not opened for the general consumer (But it should be), they should at the very least implement it for tournaments. And seriously, for them to sit there and say 'we know there are huge issues, but we have no plans to do anything about it, no matter how simple, easy, and probably incredibly cheap it would be' is just incredibly insulting to both the community and e-sports. What we're seeing here is Blizzard doing basically nothing in their power to support e-sports at all. And in fact, due to their strict policy on broadcasting rights (Though that's more the fault of stupid US copyright laws) and the whole ad revenue thing, it's almost like they're trying to stifle e-sports on purpose.



So yeah, it's fucking stupid.
I don't see the urgency for them to add lan, even for tournament play. If it's not available anywhere else other than tournies, then pros will be practicing in different conditions which makes their overall gameplay suboptimal. No one wants that. No one. If they can't practice in latency-free conditions, I don't want them to suddenly switch for a few days and see their skill drop from practice. And no, you can't just get used to having no lag when all you've practiced on is inherent bnet latency. If they one day public lan, then I will welcome lan for tournies with open arms.

I totally agree! AoE spells like fungal, storm or ff are practically trained w/ lag since the beta! If nobody can expirience lag free games, LAN is a useless feature (even for the pros).
In the Beta i watched an ESLTV cast with Filly and an old german BW Progammer and he complain about the missing LAN support but at the same time he said he had problems in BW playing lag-free after training for month over a normal shitty internet connection!

BUT we should not complain...don't worry be happy
Tiazi
Profile Joined February 2010
Netherlands761 Posts
October 22 2011 10:26 GMT
#187
Nice interview. Thanks guys!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
October 22 2011 10:31 GMT
#188
I really hope they provide clan support soon T__T
...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 22 2011 10:38 GMT
#189
Don't really like the answers they give, they're all maybes essentially or what we heard during the panel discussion as well :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 22 2011 10:41 GMT
#190
On October 22 2011 18:40 (Max 20 chars) wrote:
I'm wondering since month and going to ask now: Will there be consequences?

I mean Bnet was bad and hated even before the game was out. Millions of things were on their 'list'. There are monthly issues in tournaments because of missing LAN.

Nothing is done, just lots of talking. But like in politics there comes the election time. You can vote with your wallet.

Will you (basically everyone who bought WoL) just keep on talking and complaning or will there be consequences?

I'm asking, as for my part, I definitely won't buy Starcraft HotS and most likely no further Bnet controlled games. I bought WoL and was hoping for the promised and even more as I could believe they were serious about this Bnet thing and they would fix it soon.
I read complains over complain. An endless stream of issues. I feel the same way but never wrote about it. I just made my decision over the past month.

Will you buy HotS and just keep complaining or do you have something else in mind?

I'm just wondering if I'm the only one that actually acts and everyone else just keeps talking but agreeing to everything by voting with their wallet. Or if there are lots of people acting and just not talking about that they are.

The unfortunate thing is that there's so many people that either don't care about LAN or will buy it anyway (Like seriously progaming teams, tournament organizers, etc.) that there's basically no way to convince enough consumers to make a large enough dent in sales to convince Blizzard to take our suggestions and demands seriously.

So despite my desire to persuade Blizzard in one way or another, I'm going to buy it anyway. I'm a realist. There's enough idiots out there that my vote literally doesn't count either way.

Same reason I don't care about politics.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
October 22 2011 10:49 GMT
#191
sooo sweet with group replays, i have missed that alot tbh.
Zomny
Profile Joined May 2011
Germany22 Posts
October 22 2011 11:02 GMT
#192
i still hope the new units beeing implemented into the multiplayer is a huge trollolololololol from blizzard the new zerg units just appear way to overpowered
http://www.de.twitch.tv/zomny
winsause
Profile Joined March 2011
United States65 Posts
October 22 2011 11:04 GMT
#193
On October 22 2011 12:05 Jibba wrote:
Show nested quote +
On October 22 2011 12:01 emesen wrote:
wait... are they charging for blizzard dota now?

I wonder if they seriously think people are going to play Blizzard DotA. There shouldn't be any full time staff devoted to it.

DotA 2 is groomed for ESPORTS, which Blizzard won't do and Bnet2 isn't capable of supporting, and LoL is huge and free. It's an oversaturated scene with far more experienced and advanced developers and systems. They should just abandon it.


I'm pretty sure they are just aiming Blizzard Dota as something you can play while logged into b.net.. a silly custom game.
(Max 20 chars)
Profile Joined March 2011
149 Posts
Last Edited: 2011-10-22 11:17:03
October 22 2011 11:15 GMT
#194
On October 22 2011 19:41 Tropical Bob wrote:
Show nested quote +
On October 22 2011 18:40 (Max 20 chars) wrote:
I'm wondering since month and going to ask now: Will there be consequences?

I mean Bnet was bad and hated even before the game was out. Millions of things were on their 'list'. There are monthly issues in tournaments because of missing LAN.

Nothing is done, just lots of talking. But like in politics there comes the election time. You can vote with your wallet.

Will you (basically everyone who bought WoL) just keep on talking and complaning or will there be consequences?

I'm asking, as for my part, I definitely won't buy Starcraft HotS and most likely no further Bnet controlled games. I bought WoL and was hoping for the promised and even more as I could believe they were serious about this Bnet thing and they would fix it soon.
I read complains over complain. An endless stream of issues. I feel the same way but never wrote about it. I just made my decision over the past month.

Will you buy HotS and just keep complaining or do you have something else in mind?

I'm just wondering if I'm the only one that actually acts and everyone else just keeps talking but agreeing to everything by voting with their wallet. Or if there are lots of people acting and just not talking about that they are.

The unfortunate thing is that there's so many people that either don't care about LAN or will buy it anyway (Like seriously progaming teams, tournament organizers, etc.) that there's basically no way to convince enough consumers to make a large enough dent in sales to convince Blizzard to take our suggestions and demands seriously.

So despite my desire to persuade Blizzard in one way or another, I'm going to buy it anyway. I'm a realist. There's enough idiots out there that my vote literally doesn't count either way.

Same reason I don't care about politics.

I think I didn't make myself clear. I don't intend to make Blizzard change anything with not buying the game.

It's as you say: Be realistic. Blizzard won't change Bnet dependency and all the flaws within that system. All the complaining is useless and at the end just some sort of generic regulars' table talk. They won't change things but more likely extend them. They made their point clear over and over again.

That's why I won't buy it. Not to pressure someone. It's not about sending a message. It's just a bad product and I don't support that product and the idea - as most people I guess. That's the reason. It's simply a logical consequence not to buy it.
I feel people still buying HotS lose every right to complain about Bnet related issues as they comfort Blizzard with their money to leave it as it is.

And that's why I asked. To find out if people are serious about their complains or if this is all more just generic talk and complain because we are humans and like to complain about everything but at the end still vote in favour.
Leviance
Profile Joined November 2009
Germany4079 Posts
Last Edited: 2011-10-22 11:23:22
October 22 2011 11:22 GMT
#195
On October 22 2011 11:45 Kennigit wrote:



He feels that the beta will give the design team much more substantial data than WoL because there's such a rich pool of pros to work with. He thinks pros will adapt to the changes pretty quickly and be able to give solid feedback.




Why don't they hire pros in the first place?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Leviance
Profile Joined November 2009
Germany4079 Posts
Last Edited: 2011-10-22 11:23:13
October 22 2011 11:23 GMT
#196
oops sry delete
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 22 2011 11:23 GMT
#197
Can't wait until Blizzard stops messing with SC2 after all the expansions and the community takes over making (probably more like salvaging) the game into something much much better.
starrrrlight
Profile Joined May 2011
Denmark18 Posts
October 22 2011 11:25 GMT
#198
to all you "Y NO LAN!?" people. if you really want esports to grow, stop being so pissy about this.
the things that are pushing esports is a passion _AND_ money. just passion doesnt go very far in the world we live in. blizzard will lose money if they implement lan mode, and that will take away motivation to continue developing and improving already released products.

@blizzard; thank you for everything, i look forward to paying the full amount for HotS aswell.
by doing anything, you can become anyone
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2011-10-22 11:32:33
October 22 2011 11:29 GMT
#199
Well if there was a lan spport. They would loose TONs of casual players aka TONs of money, because they would just download it and play with friends through LAN using tungle,gamranger and all that shit so i understand it.. I think LAN will get out after the last expansion pack
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-10-22 11:43:31
October 22 2011 11:40 GMT
#200
+ Show Spoiler +
On October 22 2011 18:40 (Max 20 chars) wrote:
I'm wondering since month and going to ask now: Will there be consequences?

I mean Bnet was bad and hated even before the game was out. Millions of things were on their 'list'. There are monthly issues in tournaments because of missing LAN.

Nothing is done, just lots of talking. But like in politics there comes the election time. You can vote with your wallet.

Will you (basically everyone who bought WoL) just keep on talking and complaning or will there be consequences?

I'm asking, as for my part, I definitely won't buy Starcraft HotS and most likely no further Bnet controlled games. I bought WoL and was hoping for the promised and even more as I could believe they were serious about this Bnet thing and they would fix it soon.
I read complains over complain. An endless stream of issues. I feel the same way but never wrote about it. I just made my decision over the past month.

Will you buy HotS and just keep complaining or do you have something else in mind?

I'm just wondering if I'm the only one that actually acts and everyone else just keeps talking but agreeing to everything by voting with their wallet. Or if there are lots of people acting and just not talking about that they are.


'The best argument against democracy is a five minute discussion with the average voter' - Winston Churchill.

That applies no matter the standing you take, no matter the beliefs you uphold, no matter which side of the political (or buying/not buying in this case) spectrum you lie, the majority of the people who decide are, in respect to the subject being 'voted' on, idiots.

That's not to say you're an idiot if you don't buy HotS, or that you're an idiot if you do, just that actual reasoning, logic and proper argumentation for a particular standpoint wont sway the idiotic majority.

[Paraphrasing] 'Wise men do not debate with fools, as from a distance it is difficult to tell which is which'.

Those two quotes sum up politics, or the majority of all debates, for me today.


Anyways, some pretty expected answers, we might do it..... eventually. All we can really expect. Is there a 'fixed' date for the HotS release being announced at Bcon? I know it wont be actually fixed but something to look forward to.
Wise men speak because they have something to say, fools; because they have to say something - Plato
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
October 22 2011 11:44 GMT
#201
On October 22 2011 18:24 babo213 wrote:
It's ridiculous they didn't include group viewing replays to begin with. Same with clan stuff and having terrible custom game lay outs. Old battle.net for brood war was much better than the crap they have now.
No faith in the current development team


We're talking about a Battle Net that had no real chat channels at first. Realise it guys, this company is not about leading the industry with strong base features and innovative ideas, it's about squeezing you out.

We're living in times were companies decide to not release SDKs and make you pay for maps and hats. Communities are being treated with "utmost importance" as long as they don't "settle". The Activisions and EAs don't want games that last 10 years with a strong community and with a market other non-company related companies profit.

This list is nothing more than a list. A would-be-nice-to-have, but does it generate revenue? As long as the answer is no, it stays on the list. I have long lost my hopes for the new Blizzard...
cptKewk
Profile Joined August 2010
Sweden87 Posts
October 22 2011 11:50 GMT
#202
Don't see how it would be hard to make a "Tournament Server Edition" or something and charge a lot of money for it. MLG, IEM, IPL, NASL would only have to buy it once and could make accounts that would only work for that server and only offline for their tournaments. Selling only to trusted people and organizations and have them apply for it. Personally i've yet to be bothered by SC2 only being online.
Science cannot move forward without heaps!
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
October 22 2011 11:52 GMT
#203
Its good to hear that they prioritize the group replay function.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
October 22 2011 11:55 GMT
#204
On October 22 2011 20:25 starrrrlight wrote:
to all you "Y NO LAN!?" people. if you really want esports to grow, stop being so pissy about this.
the things that are pushing esports is a passion _AND_ money. just passion doesnt go very far in the world we live in. blizzard will lose money if they implement lan mode, and that will take away motivation to continue developing and improving already released products.

@blizzard; thank you for everything, i look forward to paying the full amount for HotS aswell.


BW Scene begs to differ ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
T-oastbro-T
Profile Joined January 2011
Germany378 Posts
October 22 2011 11:57 GMT
#205
What's so difficult about clan-support? Just save little lists of users somewhere, who get their clan-name added in brackets in front of their names and are auto-joined in a private clan-chatchannel or something. Give the clan-founder the right to kick and to grant or revoke clan-invite privileges etc. and that's it.

But knowing Blizzard, they won't be satisfied before they have drowned the feature in stuff like "clan-achievements", "clanwar-calendar-iOs/Android-synchronization" or other nonsense.

Blizzard's stance on LAN makes sense from a corporate standpoint, at least to a certain extent. As long as their sales are strong and there aren't any boycotts of their game (in regards to esport-tournaments, which at the moment looks like the opposite), they can stomach some occasional bitching from the community. Doesn't mean that we shouldn't complain about it, lack of LAN-support in a tournament-esports-game is disgraceful.
xsn
Profile Joined January 2010
Poland66 Posts
October 22 2011 12:04 GMT
#206
So they basically promised nothing concrete. Only precise anwers were the ones saying that some feature (like LAN) is not going to be made in the forseeable future. Oh and they are looking with interest at other games' features. Very insightful. So what was the goal of this whole session again? (Maybe listening to the whole record will shed some light, I hope).

And the balance stuff - WoL is pretty balanced (no need to fix anything but few minor issues), but HoS will fix the general flaws of the original. I don't get the logic behind it either.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 22 2011 12:27 GMT
#207
On October 22 2011 20:52 fortheGG wrote:
Its good to hear that they prioritize the group replay function.


If it was prioritized surely it would have been done in the years of development already passed.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
October 22 2011 12:29 GMT
#208
"We want it".

Standard fucking answer. Other companies implement things such as group replay watching with minimum effort. Blizzard, who make 50x the money with the same effort, can't give us half decent features.

I HAAAAATE the fact that there is no other RTS that has scene like Starcraft 2's becaues Blizzard are doing a terrible, terrible job.
I
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-10-22 12:54:54
October 22 2011 12:53 GMT
#209
On October 22 2011 20:22 Leviance wrote:
Show nested quote +
On October 22 2011 11:45 Kennigit wrote:

He feels that the beta will give the design team much more substantial data than WoL because there's such a rich pool of pros to work with. He thinks pros will adapt to the changes pretty quickly and be able to give solid feedback.



Why don't they hire pros in the first place?


Pros are playing in tournaments and training for the game now not would it could be like in a years time. Also they need a big player base to actually get data, 1/2 really won't help.

EDIT: I love how all the anti blizzard hate comes out. They said there will never be lan at the beginning don't act like this is news to you please.
laguu
Profile Joined October 2009
Finland278 Posts
October 22 2011 13:19 GMT
#210
I don't have high expectations. If they were anywhere near implementing these features they would say so. Most of their answers are simply the diplomatic way of saying "no".
Arguing with a fool proves there are two.
Sina92
Profile Joined January 2011
Sweden1303 Posts
October 22 2011 13:23 GMT
#211
with tons of resources and time, they still put basic things like clan tags and group replays "on the list" ?
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
ELA
Profile Joined April 2010
Denmark4608 Posts
October 22 2011 13:30 GMT
#212
Thanks guys, but is this all that came out of 20 minutes of Q/A exclusively with Teamliquid?
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Apollo_Shards
Profile Joined February 2011
1210 Posts
October 22 2011 13:31 GMT
#213
On October 22 2011 12:15 LastDance wrote:
Well, disappointed in the un-urgency of clan support.


They are too busy making a shiny UI to care.
Jaedong, sOs, avilo, MaSa, Oprah
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 22 2011 13:31 GMT
#214
looking forward to better replay sharing/viewing as well as some clan support!
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-10-22 13:32:52
October 22 2011 13:32 GMT
#215
On October 22 2011 11:51 Fandango wrote:
Ugh at the LAN thing, where the hell are the BNet2.0 server emulators that work well enough for Blizzard to not be able to play the "well it prevents piracy see" card and actually give in an add it. Damnit pirating underworld, the one time you're needed to send a message that would help legitimate customers and you go and not get it done in over a year

there is a lan crack since summer if thats what you re reffering.

i am dissapointed in general with how blizz treats the community.
kedarking
Profile Joined August 2011
Netherlands98 Posts
Last Edited: 2011-10-22 13:38:40
October 22 2011 13:35 GMT
#216
I can see why they don't add LAN: Lan = ability to play the game without having to buy the game. Just install the game with a disc from a friend and then play LAN allday everyday.

Edit: Also, why the fuck is everyone so angry at Blizzard? They have to work on Starcraft 2, WoW: Mists of Pandaria and Dota 2 and you all whine about them not working on whatever little thing you want fixed?? If you don't like the game then just don't play it and stop your goddamn whining?

QQ moar.
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
PheeniX
Profile Joined January 2011
Germany19 Posts
October 22 2011 13:47 GMT
#217
ofc they don't add lan support... cause no-one would buy the game anymore (thinking of them i suppose)
what about adding kind of on-the-fly-VPN so that u can route the game in the smallest way, e.g. LAN but still need be logged in into BNet which would be perfectly fine, in most of the cases.
At the other points of like having no save-feature and stuff like that, there is no f-ing excuse, shame on u blizzard! Better make some more stupid wow-animals and blizzard-dota ~~ QQ.
power is nothing without control
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 22 2011 13:58 GMT
#218
On October 22 2011 22:35 kedarking wrote:
I can see why they don't add LAN: Lan = ability to play the game without having to buy the game. Just install the game with a disc from a friend and then play LAN allday everyday.

Edit: Also, why the fuck is everyone so angry at Blizzard? They have to work on Starcraft 2, WoW: Mists of Pandaria and Dota 2 and you all whine about them not working on whatever little thing you want fixed?? If you don't like the game then just don't play it and stop your goddamn whining?

QQ moar.

God forbid people discuss things on an internet forum.
ModeratorNow I'm distant, dark in this anthrobeat
Kindream
Profile Joined September 2011
Estonia66 Posts
October 22 2011 14:04 GMT
#219
On October 22 2011 22:35 kedarking wrote:
Dota 2


Blizzard is large enough to handle all of that.

Dota2 is Valve's. The **** that Blizzard is cooking up is not Dota. It may be AoS-esque, but do not refer to it as Dota.

Hugs and kisses.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
October 22 2011 14:04 GMT
#220
omfg


HLTV/Dota2 Viewing
I asked Chris about the amazing spectating abilities of Dota2 (allows you to jump into a top level game from the client and start watching...even while you are waiting for a game in ladder queue). He nodded intently as i explained how the feature worked and said that its something he really wants at some point (maybe Legacy of the Void). In general they want better ways to bridge the gap from general fans to competitive gaming through battle.net.


Does DOTA2 really have this ?
I would LOVE if this happened ever comes to SC2 it would make my life so enjoyable when I'm not in the mood of watching relpays nor playing.

I can imagine this implementation as a total win for new players and for those who want to improve.
In the beginning there was nothing... and then exploded
BronzeKnee
Profile Joined March 2011
United States5217 Posts
October 22 2011 14:04 GMT
#221
On October 22 2011 11:45 Kennigit wrote:
WoL vs HotS Balance
He said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see.


Thank you for asking about this. I've been wondering what Blizzard's stance on overall balance has been for awhile.

Now I suppose I can make the switch the Terran.
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-22 14:19:03
October 22 2011 14:15 GMT
#222
On October 22 2011 23:04 BronzeKnee wrote:
Show nested quote +
On October 22 2011 11:45 Kennigit wrote:
WoL vs HotS Balance
He said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see.


Thank you for asking about this. I've been wondering what Blizzard's stance on overall balance has been for awhile.

Now I suppose I can make the switch the Terran.


Are you sure you want to do that? I heard terrans have quite a few...opinions on the new HOTS stuff

Not that I believe that stuff. I will reserve my judgement for beta.
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
October 22 2011 14:27 GMT
#223
Well at least they decided to cut it with the bullshit, and straight up tell the people that there won't be LAN.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
October 22 2011 14:29 GMT
#224
On October 22 2011 11:49 McFeser wrote:
No Lan is just wierd



No its not, in today's age of piracy/copyright infringement Blizzard are only trying to protect their IP.

I cant blame them, and neither should anyone else. Games today mean mega bucks. Any company who doesn't protect their IP is doomed to failure. Look at CoH, poor example I know. But on patch days they would have 300k downloads of their patch and with 150k copies sold or something (not sure of the exact number but it was around that ratio)

Blame the ass-holes who are too cheap to spend £30 on a game, not Blizzard. By protecting their copyrights they are ensuring the future of e sports. Yes it sucks for professional play, but outta the 12066 active people on this forum right now, this affects like 20 maximum in a substantial way.


Its just the way its gotta be.


PLUS if we had a LAN option we would never have the ultimate meme "Chill, GET OUT!"
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
bellhop
Profile Blog Joined March 2011
United States165 Posts
Last Edited: 2011-10-22 14:31:37
October 22 2011 14:31 GMT
#225
It's sad to hear that the only thing holding back the game of Starcraft II, when it's all said and done, will be the developers. LAN can offer the game so much, better connectivity, higher skill ceiling through better unit control, tournament stability. Every time I read about Blizzard's attitudes regarding LAN multiplayer I really want to stop watching SCII and go back and play Brood War, a game that Blizzard took their hands off of at an appropriate time and let the community develop the game and the scene surrounding it.
Ceci n'est pas une disloqueur.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 22 2011 14:32 GMT
#226
On October 22 2011 23:04 BronzeKnee wrote:
Show nested quote +
On October 22 2011 11:45 Kennigit wrote:
WoL vs HotS Balance
He said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see.


Thank you for asking about this. I've been wondering what Blizzard's stance on overall balance has been for awhile.

Now I suppose I can make the switch the Terran.


Haha smart move to be honest, from seeing the new units added etc I should maybe also consider it, I mean Terran units seems extremly solid and benefitial. It's easy to see which units are needed and not.
Flying, sOs, free, Light, Soulkey & ZerO
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
October 22 2011 14:35 GMT
#227
And he said nothing about maps? Some of ladders maps drive me crazy with imbalance. I used to like all maps, except for Steppes of War, now I have 4 maps that I absolutely hate and I can't thumb down all 4. Nezarim, Abyssal Cavers, and Antiga shipyards are total bullshit for ZvT. I played a game today on Antiga ZvT close positions and got so mad I ended up beating up tiles in the bathroom, cursing David Kim to hell.

Why don't they make maps like in BW where there is room to maneuver and play? I feel like they are fucking about with these small narrow maps on purpose to piss people off. Maybe it's some kind of social experiment.
Ancencz
Profile Joined September 2011
United States13 Posts
October 22 2011 14:35 GMT
#228
Lan would solve so many issues....anyone remember the internet being down at IPL3 (I think it was at that one where the internet went down right??)
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
October 22 2011 14:45 GMT
#229
These are good questions, but I really didn't find anything useful in the answers whatsoever.
I'm not expecting Blizzard to start doing any of the things we think are important any time soon.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 22 2011 14:56 GMT
#230
If LAN does happen it will be long after LotV is released.
Cartel
Profile Joined September 2010
Canada255 Posts
October 22 2011 15:09 GMT
#231
Basically what they are saying is that NOTHING is fixed at all with HOTS. HOTS is a new game with new units but none of the things they hinted on fixing for WoL during the HOTS release would be implemented. This is what the community should be raging about.
Surriel
Profile Joined July 2011
United Kingdom198 Posts
October 22 2011 15:17 GMT
#232
A lot of the answers can be summed up with : "Thats a really good idea. We have no plans to add them at this point. But its on the 'list'."

Just to put things in perspective, namechange has been on the list for more than a year and its still no where in sight, even though its clear the base implementation is already there.
RHMVNovus
Profile Joined October 2010
United States738 Posts
Last Edited: 2011-10-22 19:54:30
October 22 2011 15:19 GMT
#233
On October 22 2011 23:45 tree.hugger wrote:
These are good questions, but I really didn't find anything useful in the answers whatsoever.
I'm not expecting Blizzard to start doing any of the things we think are important any time soon.

This man speaks the truth. The PR non-answers are in full-effect here. Which is both common and expected.

No LAN I expected. I'm saddened by it being made absolutely explicit, but that's simply a question of me not wanting to face that particular reality rather than the reality not being apparent.

The non-answer on private servers for MLG and GSL was annoying, however, as it's not implausible from a business stance for them to do so. They honestly just don't give a fuck about e-Sports. Nor do they have any real reason to. MLG's going to keep paying. Every tournament's going to keep paying, and so long as their bottom line is unaffected, Activision-Blizzard will not sink an hour of man-power into it.

Is it short-sighted? Yes. Pretty much everything Activision does is short-sighted. Now excuse me while I play Guitar Hero MCCCXVI. Wasn't that an enjoyable genre before it was killed.
Droning his sorrows in massive amounts of macro
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
October 22 2011 15:24 GMT
#234
Nice, thank you :D
You should build a turtle fence!
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 22 2011 15:35 GMT
#235
Its funny they feel that replicating an scv, building a CC, a supply depot, then a barracks, THEN an OC is OP in competitive play because of scans and mules....

I'm not doubting their numbers or testing, but its funny they came to that conclusion.
Salvation a la mode and a cup of tea...
flanksteak
Profile Joined September 2010
Canada246 Posts
October 22 2011 15:47 GMT
#236
I really hope a more detailed transcript is provided, so we could maybe see some of the nuances of their explanations.

As it stands now, it basically says they won't add LAN, and the game is "pretty balanced." This is endlessly annoying and frustrating for fans to hear without a good explanation.

But it's encouraging to see them say they want to add offline options for tournaments - it doesn't necessarily need to be LAN, there just needs to be a way to provide a lagless/perfect game between players. There has to be a way to utilize battle.net server such that you've logged on, and then rely on a local connection thereafter, if that's really the issue (and a way for blizzard to monetize, of course).
Galactus52
Profile Joined September 2011
United States36 Posts
October 22 2011 15:48 GMT
#237
Clan Support
Its on "the list". They want it. They are working on it. Unclear whether it will make HotS - could be released after. But yes, its coming.


Why is simple shit like this taking so long to implement? Its not like clans have never existed before, like its some brand new idea that they're not sure how to even possible begin to code. You're telling me its gonna take another year plus to put in something as simple as having a changeable word that appears before you're player name?

WaffleHouse
Profile Joined May 2011
Canada4 Posts
Last Edited: 2011-10-22 15:58:41
October 22 2011 15:56 GMT
#238
I think my two biggest concerns would be the lack of viewing replays with friends as well as this "Custom game" list with the popularity bar, as opposed to just having a "Games created" list with 1v1, 2v2, Custom etc tabs.

Maybe It's just me due to all the broodwar I used to play but these two things should have been implemented at the get-go. I find it really disheartening that they didn't include some of the very simplistic things that Sc1 had.

From my POV it seems like they took a giant leap forward and then 5 more backwards and just said "Lets wait a few years before implementing X Y and Z."

EDIT: Oh and don't forget the whole ID change. "Planning on joining a team/clan? Gonna have to wait for a name change or pay for it"
So theoretically it seems as if you have to pay some sort of "fee" to join a team/clan -_-;
Waffle Fighting~!
Number_J
Profile Joined August 2011
United States25 Posts
October 22 2011 15:57 GMT
#239
Clans!!!
‎"A goal is not always meant to be reached, it often serves simply as something to aim at." -Bruce Lee
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 22 2011 16:12 GMT
#240
do we know when the hots beta is coming?
http://www.twitch.tv/czelpredy
lololol
Profile Joined February 2006
5198 Posts
October 22 2011 16:17 GMT
#241
On October 23 2011 01:12 PredY wrote:
do we know when the hots beta is coming?


Soon
I'll call Nada.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 22 2011 16:17 GMT
#242
Any videos about this yet?
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
October 22 2011 16:24 GMT
#243
On October 22 2011 22:35 kedarking wrote:
I can see why they don't add LAN: Lan = ability to play the game without having to buy the game. Just install the game with a disc from a friend and then play LAN allday everyday.

Edit: Also, why the fuck is everyone so angry at Blizzard? They have to work on Starcraft 2, WoW: Mists of Pandaria and Dota 2 and you all whine about them not working on whatever little thing you want fixed?? If you don't like the game then just don't play it and stop your goddamn whining?

QQ moar.


Whoa calm down son. The amount of people who will pirate SC2 will be pretty insignificant. There's like 3 million accounts. A couple thousand pirating the game is more important than a very large part of your customers?
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
October 22 2011 16:35 GMT
#244
Group Replays
Its on "the list". They realize the game needs it and in general they want a more meaningful way to distribute replays across battle.net.


It's on "the list"? Well great, it wasn't like it was that damn hard to do it for BW, honestly when you're raking in almost a billion a year gross (or is it more now?) it should take like a weekend to make a patch to implement it.
no place i'd rather be than the satellite of love
theinfamousone
Profile Joined February 2011
United States103 Posts
October 22 2011 16:40 GMT
#245
It seems like group replays functionality would take a few skilled software engineers like 5 hours of programming. The game is already set up to have multiple spectators. They had it in Brood War 12 years ago. Just give the host control of the replay and everyone else spectating has no control bar. The game is already set up to have replays. Just combine those. A little work of course, but that vs an entire market place?

The reconnect a la LoL better not force you to sit there until the game is finished before you can start a new one. It would basically make lagging out a non issue in high level tournaments. How many high level games have we seen where one player is slightly winning but then lags out and it's awkward trying to decide the winner? With this, you'd just pause and allow the player to restart the computer and log back in or something.

The spectating high level games would be SICK.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
October 22 2011 16:47 GMT
#246
I gotta say the LAN upgrade would be a great addition to Sc2 HotS. Its so frustrating when major tourneys are being played and players get dropped. That looks so bad for Blizz and is kinda lol for us Esports fans. So plz Blizz This xmas I want u to work on servers for MLG/GSL etc!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
papaz
Profile Joined December 2009
Sweden4149 Posts
October 22 2011 16:50 GMT
#247
didnt know the Dota2 viewing capabilities. That would be awesome to spectate say GM league within SC2 client. I would even pay specially for that feature.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 22 2011 16:51 GMT
#248
They will have some ranking/rating features and will have a system to make sure only good user-submitted content is being charged for.

This scares me. When I read it I think the free content will be terrible and the only good UMS maps will cost.. I'm hoping I'm wrong.

Asked David about how he "balances" (sorry LOL)

Kennigit you made me grin
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 22 2011 16:52 GMT
#249
On October 23 2011 00:47 flanksteak wrote:
I really hope a more detailed transcript is provided, so we could maybe see some of the nuances of their explanations.

As it stands now, it basically says they won't add LAN, and the game is "pretty balanced." This is endlessly annoying and frustrating for fans to hear without a good explanation.

But it's encouraging to see them say they want to add offline options for tournaments - it doesn't necessarily need to be LAN, there just needs to be a way to provide a lagless/perfect game between players. There has to be a way to utilize battle.net server such that you've logged on, and then rely on a local connection thereafter, if that's really the issue (and a way for blizzard to monetize, of course).


heres a vid:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=278125
Salvation a la mode and a cup of tea...
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
October 22 2011 16:54 GMT
#250
cool nice read thanks.
http://www.ipstarcraft.com/ --iPCHOMP
Dubzex
Profile Joined October 2010
United States6994 Posts
October 22 2011 16:55 GMT
#251
No LAN again is very disappointing.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-10-22 17:05:56
October 22 2011 17:05 GMT
#252
I just don't see this NO LAN policy help them against piracy. It's hurting E-Sports and there is already a cracked SC2 WoL w/ LAN and it's the one reason why people doesn't want it. And people actually believe this NO LAN policy helps against piracy, it's all about money and it would be better if Blizzard would just tell it outright instead of hiding under its oh so protected IP title.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
The Final Boss
Profile Joined February 2011
United States1839 Posts
October 22 2011 17:18 GMT
#253
I think that at the very least Blizzard should sell a LAN version of the game, but reserve it for only tournaments. Obviously I'd love to have LAN, but if people are playing the game professionally, I think the very least Blizzard could do is add in a LAN feature. Even if it was a variant of the game that was reserved for GSL, MLG, IEM, and other Premier tournaments, it would still be better than not having it at all.

Also, (and I honestly can't imagine that this would be horribly difficult for them to do) Blizzard should scale their map pool with the skill level of the players on ladder. So if you're in Bronze League, then you play on maps that are easier to understand, even if they might have some imbalances (such as Xel'Naga Caverns). Then, the higher and higher you get, they should start implementing MLG variants of maps and adding in maps that have special features such as gasless or rich gas expansions or fixed starting locations and also making the maps more aimed for the later stages of the game. Obviously this hasn't been something that they talked about, but I can't imagine it would be horribly difficult for Blizzard to do and it would make ladder "fun" for lower league players and also make it a tool to practice for higher level players.
Diversify
Profile Joined June 2010
Canada30 Posts
October 22 2011 17:19 GMT
#254
Its sad that features that were in SC:BW and that have been in other games for quite some time now, is just being realized by blizzard and wont be implemented for quite some time.
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 22 2011 17:24 GMT
#255
offline server for events like MLG is really cool, why can't they have this man
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
October 22 2011 17:32 GMT
#256
What I expected. Press conferences are never positive. They are just a way of appeasing us when in retrospect we don't get any real answers. It amazes me how much Blizzard is against LAN, considering the money they make regardless of how they give in to the community's desires.
The best Flash meme ever: http://imgur.com/zquoK
Moa
Profile Blog Joined July 2010
United States790 Posts
October 22 2011 17:35 GMT
#257
I seriously am starting to wonder what they actually do at blizzard. Seems like they have a huge list of things to do that they have acknowledged, a huge list of things they need to do but won't and nobody working on any of them.
^O^
Noro
Profile Joined March 2011
Canada991 Posts
October 22 2011 17:56 GMT
#258
Its about time for replay sharing!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
October 22 2011 18:41 GMT
#259
Heard this a million times.... hopefully sometime they'll get off their asses and do something about it
FlashDave.999 aka Star
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
October 22 2011 18:53 GMT
#260
That was pretty lame answers, Its like. Yeah, we're working on that. It will get here "soon" But no lan tho. You need alot more Dc's then that for us to do anything about it.
This is where we begin. Show your true self, Battosai.
Teejing
Profile Joined January 2009
Germany1360 Posts
October 22 2011 19:18 GMT
#261
thats what i have red all the answers:

not happening! or maybe in some years.


zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 22 2011 19:19 GMT
#262
why are so many people unhappy? it was clear from the beginning that lan was not going to be in sc2, and two of the most requested features, group replays and clan support, are on their way.

i'm pretty happy with the info regarding updates to bnet.
I AM THE UNIVERSAL CONSTANT
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-10-22 19:19:35
October 22 2011 19:19 GMT
#263
edit: stupidly quoted myself
I AM THE UNIVERSAL CONSTANT
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
Last Edited: 2011-10-22 19:36:28
October 22 2011 19:22 GMT
#264
NO LAN

Benefits aside, I'm okay with no LAN because it encourages online interaction and Laddering, and Ladder is a great way for amateurs to get noticed. LAN, on the other hand, only segregates players by encouraging in-house play, as it's preferable to train with other pros and with 0 latency.

IMO, LAN is the third largest reason (next to KesPa and BW's broken ladder system) why BW's pro scene has stagnated, with its top 25 players hardly changing over the last 3-4 years. I don't want that for SC2.

- Ghostface
Arrested for what, baby? Being awesome?
mcgriddle
Profile Joined April 2009
United States253 Posts
October 22 2011 19:23 GMT
#265
If we were able to jump in and spectate other games I'm assuming players have the options to make their games private?
Reason obeys itself....and ignorance submits to whatever is dictated to it.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 22 2011 19:35 GMT
#266
How large is the multiplayer/UI team at Blizzard?

I mean, I love the game and I don't buy into the Blizzard hatemobile, but it seems really strange that features which should have been in the game from the start - a game developed over 7 years, no less - still aren't there.
Did you ever say Yes to a single joy?
eNtitY~
Profile Joined January 2007
United States1293 Posts
October 22 2011 20:09 GMT
#267
Pretty damn happy about clan support :D
http://www.starcraftdream.com
villageidiot
Profile Joined May 2009
353 Posts
October 22 2011 20:43 GMT
#268
i present to you best selling book:
[image loading]

a tragicomedy in three acts
Good night sour prince. You won't be missed!
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 22 2011 21:05 GMT
#269
On October 23 2011 01:35 DeepElemBlues wrote:
Show nested quote +
Group Replays
Its on "the list". They realize the game needs it and in general they want a more meaningful way to distribute replays across battle.net.


It's on "the list"? Well great, it wasn't like it was that damn hard to do it for BW, honestly when you're raking in almost a billion a year gross (or is it more now?) it should take like a weekend to make a patch to implement it.

how do you even do that? just hire a bunch of randos to make it?
Teras
Profile Joined August 2010
Great Britain103 Posts
Last Edited: 2011-10-22 21:12:22
October 22 2011 21:12 GMT
#270
So the Blizzard Marketplace is coming out with HotS yet we have to wait "until it's done" (i.e. not even on the horizon) for things that will actually affect the game positive; group replays, clan support, LAN support for tournaments.

I don't really like bashing them as they made the game but, jesus, their priorities are so skewed sometimes.
twitch.tv/hasuteras
scarper65
Profile Blog Joined January 2011
1560 Posts
October 22 2011 21:13 GMT
#271
So basically they didn't really say anything with their answers
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
October 22 2011 21:17 GMT
#272
None of this surprises me. For example, the clan support I figured would not be out until (minimally) the release of diablo III.

The group replay should have already been out. In terms of making Sc II even larger and assiting in the development of the game worldwide, it is an essential ability. Going through unnecessary hoops only hinders the game's progression.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
Last Edited: 2011-10-22 21:30:27
October 22 2011 21:28 GMT
#273
Clan Support
Group Replays


Glad those two are out in the near future^^

HLTV/Dota2 Viewing
would be cool but this will take time

Blizzard Arcade
unimportant, even hope it never comes

LAN
forget it people, we will see this long after LotV

WoL vs HotS Balance
np at all, they'll handle that

Saving Multiplayer Games/Reconnect ala LoL/Dota2 etc
ye would be cool but only if you could reconnect without the players having to wait

btw why no talk about Crossregional Play? being able to play on any server without havingto buy a new SC2 -.-
Vei
Profile Joined March 2010
United States2845 Posts
October 22 2011 21:28 GMT
#274
Wow, is it just me or is Blizzard basically adding nothing to the UI? Holy fucking shit, they are so behind.

No game rejoining, no LAN for tourneys that are fucking getting *HUGE* now (they are really starting to disgust me), no clan support which back in the day was supposed to be patched into WoL and now is essentialy LoV-status. They are adding a marketplace and implying that Blizz Dota will cost $ (my bets: 10$) for some shitty, undersupported dota clone.

so disappointing. i really think Blizzard needs be called out by IGN/TL/MLG for lack of LAN.
www.justin.tv/veisc2 ~ 720p + commentary
Vei
Profile Joined March 2010
United States2845 Posts
October 22 2011 21:29 GMT
#275
On October 23 2011 04:19 zeehar wrote:
why are so many people unhappy? it was clear from the beginning that lan was not going to be in sc2, and two of the most requested features, group replays and clan support, are on their way.

i'm pretty happy with the info regarding updates to bnet.

clan support is as on the way as chat channels were -- when it gets added you know it's going to be as functional as the wc3 clan system and leave you wondering what took so fucking long.
www.justin.tv/veisc2 ~ 720p + commentary
desRow
Profile Blog Joined May 2009
Canada2654 Posts
October 22 2011 21:45 GMT
#276
On October 22 2011 12:18 CuSToM wrote:
no information on name changes? t.t


really disappointed you didn't ask about that kenniget T_T
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Vei
Profile Joined March 2010
United States2845 Posts
October 22 2011 21:51 GMT
#277
On October 23 2011 06:45 desRow wrote:
Show nested quote +
On October 22 2011 12:18 CuSToM wrote:
no information on name changes? t.t


really disappointed you didn't ask about that kenniget T_T

prob will be added with the store so the code for secure in-game $ transactions is in the game. that's my guess at least.
www.justin.tv/veisc2 ~ 720p + commentary
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 22 2011 22:25 GMT
#278
On October 23 2011 04:22 Ghostface_Killa wrote:
NO LAN
IMO, LAN is the third largest reason (next to KesPa and BW's broken ladder system) why BW's pro scene has stagnated, with its top 25 players hardly changing over the last 3-4 years. I don't want that for SC2.

- Ghostface


This is just objectively untrue. It's not an opinion, you are just wrong.
justBunneh
Profile Joined September 2011
Canada38 Posts
October 22 2011 22:27 GMT
#279
I like the idea of the group replay watching and clan support, which is standard that they should be working on it. I don't really understand the HLTV/Dota viewing, could you just allow people (or not allow) people to spectate? Because I'm sure some pros don't stream near tourneys because they don't want people knowing their play styles. *shrug*
Summon your Zealots!
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
October 22 2011 22:41 GMT
#280
Blizzard dodges a bullet every time some big tournament is run without internet failure, it's only matter of time before some other RTS that has basic features and will match or surpass SC2 as an e-sport. It's a great game, but Blizz has made so many arrogant, money-based, decisions; it's understandable though since they're a business and looking out for #1. I'd say with LAN it would also be harder for Blizz to take big cuts of ad revenue from tournies, so that's another reason in addition to "piracy".
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
LoneWolf.Alpha-
Profile Blog Joined July 2011
123 Posts
Last Edited: 2011-10-22 23:45:04
October 22 2011 23:44 GMT
#281
"we consider WOL to be pretty balanced in its current state."

wow really blizzard? really???????

fuck you blizzard.

User was temp banned for this post.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 23 2011 00:10 GMT
#282
^
i hope you're not a terran :p
But tbh, WoL is just a beta for Hots and hots will be just a beta for LoV so i don't mind if they change a lot of stuff
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
skyride
Profile Joined January 2011
Scotland103 Posts
October 23 2011 00:40 GMT
#283
Wow, what's that art used as the header for this post? An artist render of the tempest? Looks pretty cool.
Kresnik02
Profile Joined April 2011
Brazil36 Posts
October 23 2011 00:59 GMT
#284
Well, after this Q&A im pretty sure im not going to buy HotS. Since they dont give a f*** about what the community is asking im not going to waste my money on the game, for me its fine to just watch streams and tournaments, for Blizz is one less costumer.
My english is really bad, sorry about that.
birdaholic
Profile Joined September 2011
United States67 Posts
October 23 2011 01:02 GMT
#285
lol, as if blizzard's main priority is making the game balance. (sigh) .. people taking sc2 seriously as a player, (which is at the end of the day, just another customer) makes me sad..

Their priority is to make sure their stockholders make money, not answering the demands of whiny balance. The more you whine, the more they make money coz you are more intrigued and interested about the game.

Don't get me wrong, I love and support blizzard and sc2 and other games. I play the game and and having fun out of it. Not basing my gaming experience to some shitty balance.

Its just another video game. People saying playing sc2 is their passion. LOL . bunch of hypocrites. Not unless your one of the people behind the sc2 staff, or (as a player) committing 90% of your time training for tourney for big $$$ (which is the so-called pro community).
Flamingo777
Profile Joined October 2010
United States1190 Posts
October 23 2011 01:14 GMT
#286
On October 23 2011 04:22 Ghostface_Killa wrote:
NO LAN

Benefits aside, I'm okay with no LAN because it encourages online interaction and Laddering, and Ladder is a great way for amateurs to get noticed. LAN, on the other hand, only segregates players by encouraging in-house play, as it's preferable to train with other pros and with 0 latency.

- Ghostface

When pro players ladder online in Starcraft 2, you would have to actually be crazy to think they are actually trying. For players like EGIdrA, etc, you really only see them ladder to boost mechanics, and by being so inherently better than their competition on the ladder, they win by default. To me, it seems that ladder is a good system that is simply convenient as it is "always there" for them to keep their mechanics fresh. When players are actually wanting to practice strategy and work on builds / develop new builds they do play these while in an "in-house" setting, through custom games. That is why when you see Deezer, CombatEX, or even Destiny, or other 'Matchmaking heroes' if you will, triumph on ladder, they still can't consistently place in a tournament setting like these people on major teams with the in-house training advantage.

With all this said, I actually support LAN-focused practice, because through and through players are able to reach their peak this way. I honestly believe that a Flash, Jaedong, or even Bisu of BW could ever be crafted from a setting which comprises of solely ladder matches.

On a completely separate note, Blizzard's idea of adding LAN support solely for the use of major tournaments: GSL, MLG, etc. is a completely fruitless objective, and I'll tell you why. Does anyone ever have the experience of playing in an online setting in any game and then switching to one in LAN? LAN is beautiful because of the good latency, however, when faced with a good latency when one is used to bad latency on a regular basis, they are now in a new environment. It takes extensive practice to be prepared for an environment, if one wants to be playing while comfortable. If this does get implemented, then the LAN tournament setting's advantage will be with those who frequent tournaments, making the "already good" players have an edge. To me, if a person cannot have practice in the setting in which they will be competing for significant sums of prize money, I vote that the 'limited' LAN system not even be implemented, and as much as I love the idea of a LAN feature, it truly hurts to say that.
Kresnik02
Profile Joined April 2011
Brazil36 Posts
October 23 2011 01:25 GMT
#287
I dont give a fuck about LAN to be used on tournaments, they managed so far and will keep doing it. I want LAN because some times i am at some friends summer house and he doesnt have internet there, because of that we still playing Warcraft 3 or BW and i wish we could do some FFA on SC2...
My english is really bad, sorry about that.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
October 23 2011 01:26 GMT
#288
that dota2 replay thing sounds really nice

and the other thing is the reddit topic that said there should be tournaments streams right on the main screen of starcraft 2 (like league)

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
RyLai
Profile Joined May 2011
United States477 Posts
October 23 2011 01:53 GMT
#289
On October 22 2011 11:45 Kennigit wrote:Saving Multiplayer Games/Reconnect ala LoL/Dota2 etc


Being mainly a Ladder player, I see little point to this (would rather Battle.net 2.0 be more reliable). In 1v1, this is 100% useless except in tournament matches (which could be caused by a computer crash or something else as well, so even then it's of somewhat minimal value). Are you going to make your opponent wait more than the already long 1 minute in order for you to finish a 1v1? What if they've already queued up another game while you took the time to reconnect? It seems very pointless.

In team games, more often than not players leave because they are eliminated or are behind or see the game as over. It's pretty rare for a player to actually have been disconnected and dropped. I'm not saying it doesn't happen, but it happens in maybe once per 20+ team games I've played.

In custom multiplayer, it seems to be more important, simply because custom games for one reason or another have a lot of players just getting dropped randomly. In that case, yes - having reconnect options would be good. But to be honest, as it is now, SC2 custom games aren't even remotely worth reconnecting to. WC3 had DotA, and it was a pretty damn good game. I don't see SotIS being anywhere near as good. It's since improved from when I last played it, but it's still a bad game. Of course, when a good mutiplayer game DOES come up, then it'll be nice to say, "thank God we implemented reconnecting like 2 years ago right?"
lugaidster
Profile Joined October 2011
Chile30 Posts
October 23 2011 02:24 GMT
#290
There's so much fud here about LAN that it's amazing. B.NET is just a matchmaking service, it always has been and it always will be. Actual games are peer-to-peer. Clients need conection with b.net servers but they don't send every command to them. If you play through bnet with a friend that's on your same network, it will use the shortest path to send the packets. That means that if both are on the same network you will have low latency.

That is why there are utilities that permit "LAN" violating TOS, because games are peer-to-peer, not client-server like most FPS games. Otherwise games here on latin america would be horrible, as our latency to the US is huge.
vSaUCE
Profile Joined October 2011
United States2 Posts
Last Edited: 2011-10-23 02:28:36
October 23 2011 02:26 GMT
#291
I'm sorry, but this is just straight horse shit. Even horse mascot knows it. Just more typical commitment dodging and refusal to acknowledge serious issues with the game, particularly Battle.net. I... I don't even understand what their problem is anymore! I mean, God forbid a company ACTUALLY LISTEN to its customers for once and try to act on their concerns. It's like they think we're all over-exaggerating and unnecessarily whining about so many different problems just to be difficult. Well I'll tell you what, people wouldn't whine so much if they could see some ACTUAL PROGRESS for a change.

The community WANTS eSports to be huge.
The community WANTS enhanced Battle.net features and support.
The community WANTS StarCraft 2 to be the "end all, be all" RTS.

But based on Blizzard's actions lately, I think it's obvious that they couldn't care less about what the community wants. They're just a bunch of closed-minded developers who think they know best and claim that they're working on future support, but we still see no results from it.

Yes, you do the hard part, Blizzard. You make the game. None of us could do that. But for the love of God... could it kill you to add a few highly demanded features every once and a while?! Oh yeah, and not just wait every 2-year expansion pack to release them?!!
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
October 23 2011 02:30 GMT
#292
will groups be able to watch outdated replays together? just curious.
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
skyride
Profile Joined January 2011
Scotland103 Posts
October 23 2011 02:31 GMT
#293
On October 23 2011 11:24 lugaidster wrote:
There's so much fud here about LAN that it's amazing. B.NET is just a matchmaking service, it always has been and it always will be. Actual games are peer-to-peer. Clients need conection with b.net servers but they don't send every command to them. If you play through bnet with a friend that's on your same network, it will use the shortest path to send the packets. That means that if both are on the same network you will have low latency.

That is why there are utilities that permit "LAN" violating TOS, because games are peer-to-peer, not client-server like most FPS games. Otherwise games here on latin america would be horrible, as our latency to the US is huge.


I'm sorry, but your whole post is just factually incorrect. The game data runs through battle.net. If it was actually how you just said, nobody would be complaining.
Kabocha
Profile Joined November 2010
United States39 Posts
October 23 2011 02:41 GMT
#294
On October 23 2011 08:44 LoneWolf.Alpha- wrote:
"we consider WOL to be pretty balanced in its current state."

wow really blizzard? really???????

fuck you blizzard.

User was temp banned for this post.


lolmad
I'm not retarded, I'm just neural parasite'ed by a retarded infestor.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 23 2011 03:44 GMT
#295
On October 23 2011 11:30 -Illusion- wrote:
will groups be able to watch outdated replays together? just curious.

Considering that there is next to no information on Blizzard's plans for replay sharing, I don't think there are any answers for that question atm.

Under the current system of replay-watching, it wouldn't be possible considering that players have to log out of B.net in order to watch outdated replays. Whatever new system that they're building needs to address this issue.
ㅇㅅㅌㅅ
vZNuKE
Profile Joined August 2011
United States77 Posts
October 23 2011 03:59 GMT
#296
sweet this is awesome, nice one!!
compLexity fanboy!!! Go NaDa, SangHo, Heart, Minigun / Also love fnatic and vile! Especially ToD, aLive, Moon, SyNc, State, DdoRo, and Yong!! TREME and Avenge are my favorite Korean protosses too!
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
October 23 2011 04:14 GMT
#297
Dissapointing to see things like the Starcraft Arcade and Starcraft DOTA, when all the little flaws like group replays, clan tags, name change, group chatrooms, etc etc get answers like "it is on the list". Super super uncharacteristic of the Blizzard I grew up with...

*tear*
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 23 2011 05:02 GMT
#298
pretty good... really want the things "on the list" to be released along with HoTS
Artosis : Clide. idrA : Shut up.
below66
Profile Joined October 2009
United States1761 Posts
October 23 2011 05:21 GMT
#299
How could a company that creates such a wonderful game full of so much potential, be the one to hold it down from progressing into the giant it could turn into?

I love spectating high level matches of this game more than sports or almost any other event, and it sucks to know the creators of said game are the #1 hindrance in that potential being reached.
Magorical
Profile Joined December 2010
Australia23 Posts
October 23 2011 05:46 GMT
#300
Yeah definitely not much commitment in these statements by Blizzard although it's really nice to see that they acknowledge lots of the things that the community has been asking for. Hopefully we will get some of these features or at least a compromise in the future.
'Just remember that you can beat your opponent just by having a lot of shit' - Day[9]
Go1den
Profile Joined June 2011
England116 Posts
October 23 2011 06:09 GMT
#301
I'm fairly disappointed in their consistent lack of commitment to any of these issues. Obviously they are adamantly opposed to LAN, while the community could not be more in favor of it. The remaining issues on that list seem to boil down to things on Blizzard's imaginary-list-of-things-to-implement-at some-point-in-the-future-but-actually-probably-not. Sigh.
hummingbird23
Profile Joined September 2011
Norway359 Posts
October 23 2011 06:43 GMT
#302
This basically kills my hope that HotS will be anything other than a moneygrubbing major patch. Where's the commitment to quality? This is not the Blizzard that made sure a Blizzard release was polished and well supported.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
October 23 2011 06:55 GMT
#303
none of these things will be implemented because people will keep spending money and they are not at a loss at all.
oh well.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
October 23 2011 08:07 GMT
#304
I'm pretty sure there are guys in blizzard who would want LAN. Its not like they are just omitting it to piss customers off. I cant nail what it is, whether its anti piracy or what but there is probably a very good reason why they are so against it.
villageidiot
Profile Joined May 2009
353 Posts
October 23 2011 08:18 GMT
#305
On October 23 2011 17:07 Onlinejaguar wrote:
I'm pretty sure there are guys in blizzard who would want LAN. Its not like they are just omitting it to piss customers off. I cant nail what it is, whether its anti piracy or what but there is probably a very good reason why they are so against it.



Yeah, they probably dislike MLG.
Good night sour prince. You won't be missed!
GaRFyelD
Profile Joined July 2011
Bulgaria31 Posts
Last Edited: 2011-10-23 08:47:59
October 23 2011 08:46 GMT
#306
no information on tournaments?

edit: I am asking about their plans on tournaments the way they were implemented @ Warcraft 3. I see no reason why we would not be able to play for small rewards here and there directly in battle.net. There will be sponsors to help this out for sure
I'm tired of my cave.
SoFool
Profile Blog Joined July 2011
Malaysia96 Posts
October 23 2011 08:47 GMT
#307
‎" He said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see. HotS is effectively a reset on the balance process, but they feel overall it will be an even better game filling many of the issues they saw with the original."

quite contradicting lol oh well
Find Humanity ... Assimilate ... Learn ... Evolve.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-10-23 09:26:53
October 23 2011 09:19 GMT
#308
With regards to LAN, maybe tournaments will start going rogue when server emulator is improved a bit better. + Show Spoiler +
In fact for 1v1 purposes of big games I think they are already pretty good. It currently isn't viable for ALL games to use it though, since it supports very few players, so it requires a bit work to set up and switch players and stuff, which is both a hassle and a challenge for players.


KeSPA and ICCUP were/are giving Blizzard the finger for years... why not do it again?

On October 23 2011 17:47 SoFool wrote:
quite contradicting lol oh well

I often talk about two sort of imbalances:
1. Often not what most people call imbalance. For instance in the quote you wrote, they called them problems — they didn't say it was imbalance problems. This type of "imbalance" I like to call non-winrate imbalance, or playability/diversity/fun-factor/mechanics balance.

2. win-loss balance... general traits of a race (across 1 unit or various units) and/or a map which causes a certain race to win more often in a certain matchup, over an average of many games at a certain estimated skill level.

Sometimes the two are kind-of related, such as with the usefulness of some units like the hydralisks. Hydralisks are both a lackluster unit in general to play and use, as well as overall considered to be quite weak. If it was given an ability or something, it would very likely be buffing zerg overall for some (not all) scenarios.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Teradur
Profile Joined April 2010
97 Posts
October 23 2011 10:18 GMT
#309
The Blizzcon as a whole has been kind of disappointing this year, so this interview only fits the picture.

I don't know about the rest of you, but back in the days, when they announced the whole b.net 2.0 and what they are planning to do with it, I was really excited. I thought they would continiously be working on it, implementing new features, makeingn changes and patches (non-balance) where needed. Now, over a year after release, it is basically still the same. The best change they have made so far, was the update of the observer interface. Still no clans, still no group replays, at times it feels like nobody is working on it at all. So far, Blizzard has not delivered what they promised, overall it feels like a step back compared to WC3. They have taken full controll of the online-experience of the game, but are simply not able to provide the kind of support that, for past games was mostly provided by creative communities.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
October 23 2011 10:58 GMT
#310
On October 22 2011 12:36 Sinensis wrote:
Show nested quote +
On October 22 2011 12:23 Plansix wrote:
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.

And still Valve makes better games =/
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
sOvrn
Profile Joined April 2010
United States678 Posts
Last Edited: 2011-10-23 10:59:33
October 23 2011 10:58 GMT
#311
On October 23 2011 19:18 Teradur wrote:
I don't know about the rest of you, but back in the days, when they announced the whole b.net 2.0 and what they are planning to do with it, I was really excited. I thought they would continiously be working on it, implementing new features, makeingn changes and patches (non-balance) where needed. Now, over a year after release, it is basically still the same. The best change they have made so far, was the update of the observer interface. Still no clans, still no group replays, at times it feels like nobody is working on it at all. So far, Blizzard has not delivered what they promised, overall it feels like a step back compared to WC3. They have taken full controll of the online-experience of the game, but are simply not able to provide the kind of support that, for past games was mostly provided by creative communities.


Agreed on every point. I still just really can't believe that war3's b.net interface (not matchmaking) was and is much better than sc2. B.net 2.0 has always felt cheap to me honestly and I'm just still amazed that after a whole year there has been 0 progress in basic things that were already implemented into the game.

I'd further like to know why the lack of name changing (especially in absence of a clan tag system). There have been previous threads on the official forum and here, BEGGING blizzard to implement a paid name change system and it still has not been done. I think it's honestly crazy that ppl would be asking to pay money for a service that easily could be free, but either way Blizzard has not moved its ass on this and they've been saying it's been on the way for about a year already... >.<
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2011-10-23 11:50:55
October 23 2011 11:45 GMT
#312
I don´t get why ppl are still suprised, not to hear substantial Improvements. If you have followed Blizz games for like 15 years or so ( first game that rlly hooked me up was WC1) , it´s hard to realize that a company changes it´s attitude towards their customers so drastically.
But from what i have learned on newer products, and decisions concerning them, im not suprised anymore by anything, concerning "Blizzivision". i mean, are you seriously shocked Lan mode isnt coming in HOTS? im not. neither am i shocked that blizz will sell in-game stuff for Diablo III for real money. This company has just plain changed.
So for everyone who had high expectations to HOTS due to a dwindling, now overcome, idea of blizzards high credibility, innovativeness, user-friendliness, or something alike, i recommend you try to get it off your head. By doing so, im less dissapointed
Broodwar for life!
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2011-10-23 14:15:52
October 23 2011 13:50 GMT
#313
They got such a huge lust for money it's kinda depressing, this is not the blizzard from my puberty, where you could buy a game blinded.

You should have asked these questions, instead.
-Why you refuse to add lan? If you go into torrent site you are able to find program that allow you to play lan with SC2.
- Why are you still asking for time for clan functionalities? Are you trying to find a way to gain money even with clan functionalities?
- Why don't you add a lag check at selection screen so games aren't ruined by laggers?
- Why don't you add a selection menu when you join custom melee games where you can choose the league which you wanna play with and which race? It is so boring when people leaves at game start or while game is starting, and I'm not claiming I never did it.
-Why you, as a major competitive industry don't join on making the prize pool higher on tournaments, but instead you drain the events organizers?

People, be smart. DON'T BUY DOTA FROM BLIZZARD. Do you want an incomplete game? BUY DOTA FROM VALVE, YOU WILL WAIT MORE TIME BUT AT LEAST YOU WILL HAVE A COMPLETE GAME AND IT WILL BE AMAZING.

VALVE IS THE OLD BLIZZARD.


AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
October 23 2011 14:52 GMT
#314
"the list" sounds like a depressing idea. I don't want to sound super negative, but it's tough to hear them use that excuse for so many new features. Also the complete opposition to LAN even when they see players lagging out in their own tournaments is embarrassing and doesn't make me like them more. I don't know, it's tough because I love this game and most of the time I love Blizzard as well. But sometimes I can never understand their supposed reasoning behind what they do and do not implement.
If the quarter was in your right hand, that would've been micro
haegN
Profile Joined July 2009
Norway533 Posts
October 23 2011 15:03 GMT
#315
On October 23 2011 11:26 vSaUCE wrote:
I'm sorry, but this is just straight horse shit. Even horse mascot knows it. Just more typical commitment dodging and refusal to acknowledge serious issues with the game, particularly Battle.net. I... I don't even understand what their problem is anymore! I mean, God forbid a company ACTUALLY LISTEN to its customers for once and try to act on their concerns. It's like they think we're all over-exaggerating and unnecessarily whining about so many different problems just to be difficult. Well I'll tell you what, people wouldn't whine so much if they could see some ACTUAL PROGRESS for a change.

The community WANTS eSports to be huge.
The community WANTS enhanced Battle.net features and support.
The community WANTS StarCraft 2 to be the "end all, be all" RTS.

But based on Blizzard's actions lately, I think it's obvious that they couldn't care less about what the community wants. They're just a bunch of closed-minded developers who think they know best and claim that they're working on future support, but we still see no results from it.

Yes, you do the hard part, Blizzard. You make the game. None of us could do that. But for the love of God... could it kill you to add a few highly demanded features every once and a while?! Oh yeah, and not just wait every 2-year expansion pack to release them?!!


This is so true, this interview gave me nothing.. How effing hard is it to implement something you have made before?!?

Bnet 0.2.. Jesus
None can give you skills, ubermicro, wins or anything. If you are man - you take it!
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
October 23 2011 15:09 GMT
#316
On October 23 2011 19:58 Roflhaxx wrote:
Show nested quote +
On October 22 2011 12:36 Sinensis wrote:
On October 22 2011 12:23 Plansix wrote:
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.

And still Valve makes better games =/


Also, Valve is a much smaller company. Per employee, they make more than Google or Apple -

http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html

Of course, most of that is from steam, but the point stands.
I cheer for underdogs and Flash
Railin
Profile Joined April 2010
Canada96 Posts
October 23 2011 15:51 GMT
#317
Blizz q&a's like this one which more or less point out how other companies such as Riot, Valve are leaving them in the dust with their interface, user experience and support.


Ahahah, you did NOT seriously call Riot a company with good "interface" and "user experience"? Battlenet is MILES ahead of Riot interface. LoL has no replay feature at all (unless you use a 3rd party mod!!), pvp.net or game client is crashing or has issues every 2nd day, and they STILL have not implemented observer mode that they have been promising for 2 years - a feature that Guild Wars had already back in 2005!

Not saying League is not an amazing game, because it is, and I love it, but feature wise Riot's system cannot even be compared to battlenet.
~~femFxRailin~~ "Sc2 strategies have an interesting history of being developed in Europe, perfected in Korea, and used on unsuspecting Americans" [Tree.Hugger]
FetusFondler
Profile Blog Joined February 2010
United States246 Posts
October 23 2011 16:10 GMT
#318
Blizzard has done nothing but disappoint me in the past few years (SC & WoW mainly). Their overall quality of games compared to about 10 years ago has been on the decline, and instead they just focus on milking more and more money from their customers while providing the bare-minimum. I really hope that they can go back to their roots to what made them a great gaming industry, but I don't see that happening.
None are so busy as the fool and knave.
Jerglings
Profile Joined September 2010
United States104 Posts
October 23 2011 16:14 GMT
#319
On October 22 2011 11:45 Kennigit wrote:
Blizzard Arcade
The new name for the market place to release premium blizzard content and user content. Blizzard Dota will be the first major Blizzard release which will come around HotS. They will have some ranking/rating features and will have a system to make sure only good user-submitted content is being charged for.


Haha, oh wow. They were actually serious about charging for maps? Gaming today: Killing fun one micro-transaction at a time.
"I'd rather find out my wife was cheating on me than keep losing like this. At least I could tell my wife to cut it out."
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2011-10-23 16:19:52
October 23 2011 16:15 GMT
#320
It's pretty obvious that Blizzard is just trying to do as little work as possible on the game, without losing sales from it, so they can save money by not having too many people working on the game.

They basically know that no one will skip HotS due too lack of some of these features, so they feel no rush implementing them. I personally feel this is a really shitty attitude to have as a company. Not trying to do the best game possible, but instead just try to getting away with doing the "bare minimum"

I used to be a fan of Blizzard. Not just their games, but a fan of the company as a whole. Now though, I have lost all faith in the company, as I feel that Blizzard simply does not give a shit about their customers.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
October 23 2011 16:37 GMT
#321
On October 24 2011 01:15 labbe wrote:
It's pretty obvious that Blizzard is just trying to do as little work as possible on the game, without losing sales from it, so they can save money by not having too many people working on the game.

They basically know that no one will skip HotS due too lack of some of these features, so they feel no rush implementing them. I personally feel this is a really shitty attitude to have as a company. Not trying to do the best game possible, but instead just try to getting away with doing the "bare minimum"

I used to be a fan of Blizzard. Not just their games, but a fan of the company as a whole. Now though, I have lost all faith in the company, as I feel that Blizzard simply does not give a shit about their customers.



I honestly don't even know where this stuff comes from.

are the perfect no? are the clearly the one of the best companies? yes.
whaTITdoz
Profile Joined April 2010
United States92 Posts
October 23 2011 16:40 GMT
#322
I really with the would implement automatic tournaments like they have for wc3.
Roblin
Profile Joined April 2010
Sweden948 Posts
October 23 2011 16:41 GMT
#323
about LAN:

it seems to me they are saying:
the general public won't have LAN, and tournaments won't have LAN, but major tournaments will have an alternative that accomplishes the same thing.

example of a "LAN-like" alternative: a private SC2 game server in the extreme vicinity of the tournament which is provided by blizzard itself.

this, in my book, is completely fine.

the general public don't need LAN, and the tournaments will be free of lag, so everyone should be happy.
I'm better today than I was yesterday!
HyTex
Profile Joined August 2011
United States67 Posts
October 23 2011 16:49 GMT
#324
On October 24 2011 01:37 Galleon.frigate wrote:
Show nested quote +
On October 24 2011 01:15 labbe wrote:
It's pretty obvious that Blizzard is just trying to do as little work as possible on the game, without losing sales from it, so they can save money by not having too many people working on the game.

They basically know that no one will skip HotS due too lack of some of these features, so they feel no rush implementing them. I personally feel this is a really shitty attitude to have as a company. Not trying to do the best game possible, but instead just try to getting away with doing the "bare minimum"

I used to be a fan of Blizzard. Not just their games, but a fan of the company as a whole. Now though, I have lost all faith in the company, as I feel that Blizzard simply does not give a shit about their customers.



I honestly don't even know where this stuff comes from.

are the perfect no? are the clearly the one of the best companies? yes.


The reason why people are resenting Blizzard is because they are using such effective, calculated, cost-cutting measures such as this one instead of completely fixing the game like they could have already done.

If Blizzard had really wanted to, they could have pushed players new units through patches to the game, made all the balance tweaks they wanted and had the game perfectly even by now, and even upgraded Battle.net 0.2 to 2.0 and beyond. There's a reason why they haven't. It's green, lightweight, flexible, and you can trade it for just about anything. It's called money. Why have one game that sells for 60 dollars when you can have 3 that most everyone will buy? Why patch things now, when you can include those solutions as part of the package for your other two games, thereby making the deal that much sweeter to consumers?

There is a line, however, that Blizzard is required to walk on in doing this. Keep too much from the consumers, and they will lose interest in the game and leave before the other two games come out. This is why we see constant band-aid patches; it grants them the illusion of making progress on balancing the game when all it does is buy them more time so that they can finish the expansions, and reap the rewards of what they've done.

Make no mistake, the game will eventually be as perfectly tuned and deep skill-wise as Brood War ever was, and Battle.net will become 2.0 instead of 0.2; you're just going to have to shell out 150 bucks for it.
villageidiot
Profile Joined May 2009
353 Posts
Last Edited: 2011-10-23 17:16:53
October 23 2011 16:49 GMT
#325
On October 24 2011 01:41 Roblin wrote:
about LAN:

it seems to me they are saying:
the general public won't have LAN, and tournaments won't have LAN, but major tournaments will have an alternative that accomplishes the same thing.

example of a "LAN-like" alternative: a private SC2 game server in the extreme vicinity of the tournament which is provided by blizzard itself.

this, in my book, is completely fine.

the general public don't need LAN, and the tournaments will be free of lag, so everyone should be happy.


So lets say EG players should lag while training in order to advance to lagless tournament? What the point? By your logic all high tech gaming gear should be also available only in major tournaments.
Good night sour prince. You won't be missed!
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
October 23 2011 17:02 GMT
#326
Who needs LAN? Starfriend ♥
"Having your own haters means you are famous"
VashTS
Profile Joined September 2010
United States1675 Posts
October 23 2011 17:43 GMT
#327
Hmmm... Questions. Sure, I'll shoot you some.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
eaglesupersonic
Profile Joined September 2011
United States3 Posts
October 23 2011 17:43 GMT
#328
They literally didn't say anything. I get a feeling Blizzard is just supporting World of Warcraft and are completely forgetting about Starcraft 2. Blizzard doesn't even seem to care about e-sports either.

p.s. where are the name changes?
Neb1000
Profile Joined January 2011
United States183 Posts
October 23 2011 18:10 GMT
#329
So, when is that Dustin Browder interview going up?
Pleiades
Profile Joined June 2010
United States472 Posts
October 23 2011 18:12 GMT
#330
Sigh... some people on this world expect too much. Why would they tell you everything or anything you ask them? They don't want you to know too much. If Blizzard tells you everything, some of you will criticize or complain to some of the changes or new ideas they have. Then they might have to work on it again and again, keeping the production going on and on. I know some people would like to know what they buy, but anything you buy should be an investment. They have trial keys for people like that.

Was I disappointed when buying Wings of Liberty? Yes I was, but not enough to shelf the game. Maybe I had too much expectations, because I loved the original Starcraft and Brood War. However, I think Wings of Liberty is a very well produced game. So in regards to Heart of the Swarm, I don't want to know too much or have too much expectations.
I love you sarge.... AHHHH
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 23 2011 18:31 GMT
#331
On October 24 2011 03:12 Pleiades wrote:
Sigh... some people on this world expect too much. Why would they tell you everything or anything you ask them? They don't want you to know too much. If Blizzard tells you everything, some of you will criticize or complain to some of the changes or new ideas they have. Then they might have to work on it again and again, keeping the production going on and on. I know some people would like to know what they buy, but anything you buy should be an investment. They have trial keys for people like that.

Was I disappointed when buying Wings of Liberty? Yes I was, but not enough to shelf the game. Maybe I had too much expectations, because I loved the original Starcraft and Brood War. However, I think Wings of Liberty is a very well produced game. So in regards to Heart of the Swarm, I don't want to know too much or have too much expectations.


The things they did say were the very same things they have been saying all the time since the release, absolutely no new information at all.

That's why i was a bit disappointed.
We make signature, then defense it.
mtn
Profile Blog Joined August 2011
729 Posts
October 23 2011 19:39 GMT
#332
On October 24 2011 03:10 Neb1000 wrote:
So, when is that Dustin Browder interview going up?


Ye. I have same question.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 23 2011 19:45 GMT
#333
On October 24 2011 01:37 Galleon.frigate wrote:
Show nested quote +
On October 24 2011 01:15 labbe wrote:
It's pretty obvious that Blizzard is just trying to do as little work as possible on the game, without losing sales from it, so they can save money by not having too many people working on the game.

They basically know that no one will skip HotS due too lack of some of these features, so they feel no rush implementing them. I personally feel this is a really shitty attitude to have as a company. Not trying to do the best game possible, but instead just try to getting away with doing the "bare minimum"

I used to be a fan of Blizzard. Not just their games, but a fan of the company as a whole. Now though, I have lost all faith in the company, as I feel that Blizzard simply does not give a shit about their customers.



I honestly don't even know where this stuff comes from.

are the perfect no? are the clearly the one of the best companies? yes.


There are other companies that care a lot more for their games and actually implement things asap to keep it good. They do not always have the funds though.
Shared replays has been on "the list" of a multi billion dollar company for over a year now. Come the fuck on, they could fix that in an hour with their resources.
Rule of thumb is that if you can afford advanced space travel and moon landings, you can afford to hire ONE guy to fix these things.
The phoenix bug where you had to manually cancel the graviton beam after the target had been killed was live for months.

Blizzard is the best because they're the richest, not because they have people in their higher ups that give one flying f*ck about their games, apart from that they actually sell.0
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
deadhead42o
Profile Joined May 2011
United States6 Posts
October 23 2011 19:58 GMT
#334
i understand the no LAN thing. I know it sucks, but Blizzard's been having an issue with people pirating games and i think no LAN is a reasonable way to discourage it. It's not a huge deal to me.
what's good with yall
labbe
Profile Joined October 2010
Sweden1456 Posts
October 23 2011 20:46 GMT
#335
On October 24 2011 04:58 deadhead42o wrote:
i understand the no LAN thing. I know it sucks, but Blizzard's been having an issue with people pirating games and i think no LAN is a reasonable way to discourage it. It's not a huge deal to me.

No LAN has nothing to do with piracy. It's about controlling tournaments, and esports-organizers.
Tibbles
Profile Joined March 2011
United States21 Posts
October 23 2011 20:51 GMT
#336
LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.

Also these new units seem pretty dumb. Why would you make a lurker with a killable attack?
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
October 23 2011 21:24 GMT
#337
I dont see the reason for making this news post at all. I dont think anything in it is even news. Nothing has changed since before the game was released it seems.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 23 2011 21:24 GMT
#338
So HotS is bringing absolutely nothing new feature wise?
blahz0r
Profile Joined December 2010
3030 Posts
October 23 2011 21:33 GMT
#339
Saving Multiplayer Games/Reconnect ala LoL/Dota2 etc
They have talked about it. They like the idea of it but it hasn't made it in yet (watching group replays is more important to them right now). Didn't commit but its something they are looking at.

I love that part and hope it gets implemented. Interested in seeing how much more they can/could do with the arcade too.
Liquipedia
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 23 2011 21:44 GMT
#340
On October 24 2011 06:24 Mastermind wrote:
I dont see the reason for making this news post at all. I dont think anything in it is even news. Nothing has changed since before the game was released it seems.

Seriously what have they been doing for 1.5 years now? Did they take an extended vacation after they implemented those incredible chat rooms? It appears they haven't gone beyond the stage of batting around the idea of maybe implementing stuff in SC2.
mr_flux
Profile Joined August 2011
23 Posts
October 23 2011 21:59 GMT
#341
On October 24 2011 05:51 Tibbles wrote:
LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.

Also these new units seem pretty dumb. Why would you make a lurker with a killable attack?



never heard of that, as far as I know there were some pirate servers during beta but that's as far as they went. so I think the piracy argument is still valid. plus look at their proposal to build some offline servers, they seriously wouldn't take that route if they could just implement lan without spawning private servers.
valaki
Profile Joined June 2009
Hungary2476 Posts
October 23 2011 23:13 GMT
#342
I don't really understand something. When I watched the SC2 life cycle video, the game got major, HUGE graphical and every kind of updates in every month during 2006. Now after nearly one and a half year have passed since the release and they still neglecting group replays, clans and such. Why?
ggaemo fan
MrF
Profile Joined October 2011
United States320 Posts
October 23 2011 23:36 GMT
#343
On October 24 2011 02:43 eaglesupersonic wrote:
They literally didn't say anything. I get a feeling Blizzard is just supporting World of Warcraft and are completely forgetting about Starcraft 2. Blizzard doesn't even seem to care about e-sports either.

If you read the wow forum posts people are saying the same thing about SC2 and Diablo, that blizzard is letting wow take a back seat to those games. Personally I think blizzard does a great job making games. keep it up blizz
HunterXHunter is awesome
Nightrage
Profile Joined October 2010
Greece212 Posts
October 23 2011 23:43 GMT
#344
On October 24 2011 08:13 valaki wrote:
I don't really understand something. When I watched the SC2 life cycle video, the game got major, HUGE graphical and every kind of updates in every month during 2006. Now after nearly one and a half year have passed since the release and they still neglecting group replays, clans and such. Why?


My theory is that it has to do with resource allocation inside Blizzard.

They want to keep WoW big for as long as possbile and Titan (their next MMO) is supposed to be a HUGE project so I think these two teams get more attention (money, manpower etc). They probably have a certain budget/number of people on the team for SC2 and they can only do so much since most of the work goes into the expansions.

I don't have any insider info or anything but I think this could be a reasonable explanation.
It ain't easy being cheesy
MrF
Profile Joined October 2011
United States320 Posts
October 23 2011 23:45 GMT
#345
On October 24 2011 06:59 mr_flux wrote:
Show nested quote +
On October 24 2011 05:51 Tibbles wrote:
LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.

Also these new units seem pretty dumb. Why would you make a lurker with a killable attack?



never heard of that, as far as I know there were some pirate servers during beta but that's as far as they went. so I think the piracy argument is still valid. plus look at their proposal to build some offline servers, they seriously wouldn't take that route if they could just implement lan without spawning private servers.

Yes you can play SC2 lan with pirate software but its complicated and limited and the community is small, if they had lan support in the game it would be much easier for people to play for free thus they would still loose mega sales
HunterXHunter is awesome
emc
Profile Joined September 2010
United States3088 Posts
October 23 2011 23:56 GMT
#346
so where is the dustin interview?
fourColo
Profile Joined June 2011
United States363 Posts
October 24 2011 00:19 GMT
#347
On October 24 2011 08:36 MrF wrote:
Show nested quote +
On October 24 2011 02:43 eaglesupersonic wrote:
They literally didn't say anything. I get a feeling Blizzard is just supporting World of Warcraft and are completely forgetting about Starcraft 2. Blizzard doesn't even seem to care about e-sports either.

If you read the wow forum posts people are saying the same thing about SC2 and Diablo, that blizzard is letting wow take a back seat to those games. Personally I think blizzard does a great job making games. keep it up blizz

Sure, they make good games. Is SC2 going to be the best RTS of it's time? Maybe, I can't think of another or even a better game suited for esports. However, Blizzard is huge and rich. They mentioned that they can't even come up with things to spend their money on. What bugs me is that they have so much wasted potential. It just feels like it would take such little effort to make SC2 considerably better. Riot can do reconnecting, are they smarter than all of blizzard? Probably not. Riot's pretty rich too but nowhere near as rich as Blizzard. I think everyone feels like saying "If I were in charge of hundreds of programmers and had unlimited money, I would do X, Y, and Z which are really obvious and easy and it would make the game so much better".
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
October 24 2011 01:11 GMT
#348
The LAN community is probably too small at the moment, but I guess once it takes root in some place like China, it will get so much attention that Blizzard can no longer ignore the issue.

Unfortunately I don't think SC2's going to take off in China spectacularly anytime soon, with most of them still hooked to MOBA games and WC3, which I'd estimate like 99% of them have pirated for free.
Wren
Profile Blog Joined February 2011
United States745 Posts
October 24 2011 01:24 GMT
#349
On October 22 2011 23:29 Detri wrote:
Show nested quote +
On October 22 2011 11:49 McFeser wrote:
No Lan is just wierd



No its not, in today's age of piracy/copyright infringement Blizzard are only trying to protect their IP.

I cant blame them, and neither should anyone else. Games today mean mega bucks. Any company who doesn't protect their IP is doomed to failure.

Like Blizzard through their first games, right?

ESPORTS invalidates that limited, incorrect viewpoint. Protecting IP is extremely easy when it's broadcast. As long as sc2 games are broadcast, the franchise will be a cash cow for Blizzard. Remember that they get big 'ole cuts, based on viewership, of tournament-generated revenue, a market that is growing quickly and becoming increasingly annoyed with Blizzard for failing to support it.
We're here! We're queer! We don't want any more bears!
devPLEASE
Profile Joined March 2011
Kenya605 Posts
October 24 2011 02:30 GMT
#350
they should also add the ability to add characters other than letters only to your name, so The Emperor can have his SlayerS`BoxeR` name and such.

also extending the name count to be like 4 characters longer would be cool but not so necessary
(ノ `Д´)ノ︵┻━┻
Warlock40
Profile Joined September 2011
601 Posts
October 24 2011 03:25 GMT
#351
Just got back from Blizzcon. Not sure if this has been brought up but I think the demo computers for HotS had some sort of LAN implemented. I don't know anything about this stuff so I may be misusing the term "LAN", but the way the computers were set up, they could only connect to a game with the computer next to them. Hmm....
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 24 2011 04:30 GMT
#352
Lol, they "want" clan support, but I bet one programmer could implement it fairly fine in WELL under a year. And it's been more than a year since release, and people complaining about no support.

They just don't care.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
October 24 2011 08:35 GMT
#353
Very dissappointing that Blizzard's new flagship RTS is still lacking in basic functionalities.

LOL at that "Waiting for LAN" poster
Drascus
Profile Joined October 2010
United States100 Posts
October 24 2011 09:10 GMT
#354
LAN is never happening.

Anything that they said was 'on the list' is in the 'probably never happening' category.

The only thing they committed to even a little bit was the clan support. Name changes are not coming because so far people will buy whole new accounts instead. Group replays are not coming for whatever reason. Same with all the rest of the stuff.

But hey, sign up for WoW for a year and you get D3 free! And there's an exciting new expansion where you can play as Samwise's Fursona.
Orracle
Profile Blog Joined January 2011
United States314 Posts
Last Edited: 2011-10-24 09:23:34
October 24 2011 09:18 GMT
#355
I understand where he is coming from with his answers. It is nearly impossible to give an accurate deadline when stuff will be released. The "What can go wrong, will go wrong" theory is pretty much on spot with most things. Blizzard actually acknowledging people's recommendations and saying they have plans to implement them is a pretty good step to making this game better.


On October 24 2011 13:30 ThaZenith wrote:
Lol, they "want" clan support, but I bet one programmer could implement it fairly fine in WELL under a year. And it's been more than a year since release, and people complaining about no support.

They just don't care.


You'd think so, but I'm assuming there is some underlying issues with it. I mean hell, how many people would spend $60 for a name change? Not many. How many people would spend $20 for a name change? A lot. I'd say a paid name changes are much more valuable than clan support for them, but they're not implemented yet.
morlakaix
Profile Joined February 2011
United States860 Posts
October 24 2011 11:05 GMT
#356
Am i the only one who was hoping Blizzard DotA was fake or a joke, that looks like a horrible rip off and DotA 2 is going to wipe the floor with it.
bLah.
Profile Joined July 2009
Croatia497 Posts
October 24 2011 11:35 GMT
#357
On October 24 2011 20:05 morlakaix wrote:
Am i the only one who was hoping Blizzard DotA was fake or a joke, that looks like a horrible rip off and DotA 2 is going to wipe the floor with it.


blizzard dota has no chance of beating dota2/lol anyway. it will probably be good custom game for sc2 players, something they can play with friends to relax and get away from standard sc2.
it just can't beat in moba war because standalone games will always have better support than just 1 custom map + those games have better reconnect feature etc which is extremely important.
Savci
Profile Joined March 2011
53 Posts
October 24 2011 12:01 GMT
#358
I'm certain Blizzard won't do it, but the marketplace would allow them to drop the price of WoL without real consequences to allow it to spread further.
Tibbles
Profile Joined March 2011
United States21 Posts
October 24 2011 12:45 GMT
#359
On October 24 2011 06:59 mr_flux wrote:
Show nested quote +
On October 24 2011 05:51 Tibbles wrote:
LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.

Also these new units seem pretty dumb. Why would you make a lurker with a killable attack?



never heard of that, as far as I know there were some pirate servers during beta but that's as far as they went. so I think the piracy argument is still valid. plus look at their proposal to build some offline servers, they seriously wouldn't take that route if they could just implement lan without spawning private servers.



I'm telling you it's real because I had to use it to play an un-published map (which is also retarded...)

It lets you play over a Virtual LAN like Hamachi, which is the only reason the "no LAN because Piracy" argument works. They don't have massive pirate LAN parties, they play over vLANs.
Trevi
Profile Joined September 2011
Canada38 Posts
October 24 2011 15:24 GMT
#360
Seems like in general their priorities are in the right place. Wont be able to understand the whole 'No LAN' thing though..
CLAFF
price
Profile Joined December 2010
United States297 Posts
October 24 2011 15:35 GMT
#361
Do they want SC2 to be a game or to become a sport? I think the best thing that they could do would be to release "pro" edition of SC2 with the additional features that tournaments need. I assume piracy would still be a worry, but if they removed single player & b.net from this version (maybe having only one computer in the lan hub connecting to b.net), wouldn't that solve the problem? Am I missing something? Is this a lot of work on the coding side?
To strive, to seek, to find, and not to yield.
IheartBANELINGS
Profile Joined October 2011
United States8 Posts
October 24 2011 15:46 GMT
#362
On October 22 2011 14:48 Senzlol wrote:
Remember in warcraft 3 how there was open tournaments every week or few days.... i sure miss that.

i'm suprized no one else mentioned it


i so agree with this. those things were so fun and cometitive that was IMO one of the best/fun in-game ideas that blizzard ever had
Terran needs moar skill pl0cks
Fuzzymonkey
Profile Joined March 2010
United States28 Posts
October 24 2011 17:25 GMT
#363
Where can I find the full interview?
fourColo
Profile Joined June 2011
United States363 Posts
October 24 2011 17:42 GMT
#364
On October 25 2011 00:35 price wrote:
Do they want SC2 to be a game or to become a sport? I think the best thing that they could do would be to release "pro" edition of SC2 with the additional features that tournaments need. I assume piracy would still be a worry, but if they removed single player & b.net from this version (maybe having only one computer in the lan hub connecting to b.net), wouldn't that solve the problem? Am I missing something? Is this a lot of work on the coding side?


Relative to the amount of programmers and money they have? It's practically free compared to, say, making their map editor or their graphics engine or creating all the 3d models and textures in the game.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 18:26 GMT
#365
How about different ladder rankings for different races?
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Nausea
Profile Joined October 2010
Sweden807 Posts
October 24 2011 19:50 GMT
#366
"on the list" means they will never add it to the game. It's basically a list of things that wont make or break if the game sells. Therefor they wont be putting any manpower on it.
Set it ablaze!
mufin
Profile Joined May 2010
United States616 Posts
October 24 2011 20:24 GMT
#367
Following the sc2 lan debate for the past year, Blizzard's answer to the problem has pretty much evolved into "no... because fuck you".

Kennigit even worded it in a way to ask if the community could do ANYTHING to get offline play into sc2. Blizzards response? still "fuck you".
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
furerkip
Profile Blog Joined May 2011
United States439 Posts
October 24 2011 21:01 GMT
#368
Sorry, don't intend to troll, but this is my first internet game, so what exactly is LAN... >_>'
Fuzzymonkey
Profile Joined March 2010
United States28 Posts
Last Edited: 2011-10-24 21:19:37
October 24 2011 21:19 GMT
#369
LAN = Local Area Network. In short its a way of playing multi-player games without using the internet. This means that you are not at the mercy of bad connections from ISPs which are not your fault. See: MLG Dallas.
price
Profile Joined December 2010
United States297 Posts
October 24 2011 21:24 GMT
#370
On October 25 2011 06:19 Fuzzymonkey wrote:
LAN = Local Area Network. In short its a way of playing multi-player games without using the internet. This means that you are not at the mercy of bad connections from ISPs which are not your fault. See: MLG Dallas.


Didn't IPL3, NASL finals, and other tourneys suffer from issues, too? From what I remember, MLG had to fork over a bundle to improve their connectivity, too.
To strive, to seek, to find, and not to yield.
MildSeven
Profile Joined October 2010
Canada311 Posts
October 24 2011 21:48 GMT
#371
hots so far away still, i am sure when it comes out, much more than what can be discussed will come into fruition
Coeus1
Profile Joined May 2010
Finland160 Posts
Last Edited: 2011-10-24 21:53:36
October 24 2011 21:52 GMT
#372
On October 24 2011 09:19 fourColo wrote:
.....better. Riot can do reconnecting, are they smarter than all of blizzard? Probably not. Riot's pretty rich too but nowhere near as rich as Blizzard. I think everyone feels like saying "If I were in charge of hundreds of programmers and had unlimited money, I would do X, Y, and Z which are really obvious and easy and it would make the game so much better".


This reminds me..
If you work/are close to the industry, you know that everyone thinks he/she is a game designer.

Anyway, unfortunately in a big company like Blizzard adding a feature is not like one guy coding new feature in Minecraft over the weekend and BAM it's there.

You have this battle.net team that handles those million concurrent users and then the SC2 team. Already during development they had disputes on what to do and how (or so i read).

I have no idea how their whole process goes. But looks like it's a pain in the ass to get anything new implemented in the game. Anything except balance changes / unit changes, because they knew from the start that it's a big deal.

And maybe all the core guys are already doing something more important which slows things down. You can't just let some noob programmer implement your group replay system because it requires changes to many places and rewriting some of the code. *speculating*

Anyway, small developers seem to be more agile with these things.
xxx
GathFox
Profile Joined September 2010
United States58 Posts
October 25 2011 02:23 GMT
#373
Group replays are most important to me. That will allow me and my buds to share replays and have more in depth analysis of them.
I will be able to point out exactly what your talking about and wont have to go through the hassle of e-mailing replays. Otherwise the way my cousin shows me his replays is he comes over to my house and takes along his entire desktop with its monster screen lol.
wise men win before they fight while the ignorant fight to win
aethereality
Profile Joined February 2011
Canada62 Posts
October 25 2011 03:58 GMT
#374
On October 25 2011 06:52 Coeus1 wrote:
Show nested quote +
On October 24 2011 09:19 fourColo wrote:
.....better. Riot can do reconnecting, are they smarter than all of blizzard? Probably not. Riot's pretty rich too but nowhere near as rich as Blizzard. I think everyone feels like saying "If I were in charge of hundreds of programmers and had unlimited money, I would do X, Y, and Z which are really obvious and easy and it would make the game so much better".


This reminds me..
If you work/are close to the industry, you know that everyone thinks he/she is a game designer.

Anyway, unfortunately in a big company like Blizzard adding a feature is not like one guy coding new feature in Minecraft over the weekend and BAM it's there.

You have this battle.net team that handles those million concurrent users and then the SC2 team. Already during development they had disputes on what to do and how (or so i read).

I have no idea how their whole process goes. But looks like it's a pain in the ass to get anything new implemented in the game. Anything except balance changes / unit changes, because they knew from the start that it's a big deal.

And maybe all the core guys are already doing something more important which slows things down. You can't just let some noob programmer implement your group replay system because it requires changes to many places and rewriting some of the code. *speculating*

Anyway, small developers seem to be more agile with these things.



That's actually really good insight, I'd never considered that. Even working for a large, non-gaming-related corporation, I can definitely see that viewpoint. Executives aren't flexible at all. SHAREHOLDERS SHAREHOLDERS SHAREHOLDERS, basically.

Anyway, I'm super excited for group replays! What a great avenue to make fun of my scrub friends.
pretensile
Profile Joined August 2010
135 Posts
Last Edited: 2011-10-25 11:17:00
October 25 2011 11:00 GMT
#375
It's easy for us to shake our pitchforks and heap abuse on Blizzard for being uncaring, soulless cashvacuums, but do you know what I actually do when I look for someone to blame? I stand in front the mirror, look myself in the eye, and shake my head sadly in disgust. Because even though I swore I wouldn't shell out $150-200 for a single game, even though I begged my friends to hold off on purchasing Wings of Liberty until there was a price reduction (a pipe dream, in retrospect) -- who was the one who ultimately ended up meekly handing over $60 and saying, "Thank you, Blizzard"? That's right: Me.

At the end of the day, we're all complicit with Blizzard in its handling of these hot-button issues. Sure, we might mumble and grumble and gnash our teeth -- but grumbling never cost Blizzard a cent: our dollars and financial support speak loudest. Why implement LAN at all if including it would surely cost them some sales, but excluding it doesn't lose them a single transaction? Similarly, why include multiple ID support (even though Broodwar had limitless IDs per game copy, if memory serves) when people and teams will happily snap up smurf accounts with nary a complaint?

The power is supposed to be in our hands as the consumers, not Blizzard's. What's the ultimate solution then? I am not certain; but I doubt it was showing up in droves at the Anaheim Convention Center to shower Browder and Co. with thunderous applause! (Where were the pickets demanding LAN, and therefore tarnishing Blizzard's reputation at their very own signature event?)

As for action on my own part, I don't know what to do, though I'm open to suggestions. I have a strong feeling I'll end up caving to peer pressure and becoming Blizzard's (un)willing accomplice yet again with Heart of the Swarm's release. And when that happens, it'll be back to looking at myself in the mirror with disdain whenever I think of why there isn't LAN in Starcraft 2.
TeH_CaRnAg3
Profile Joined March 2010
United States239 Posts
October 25 2011 15:10 GMT
#376
working with pros in hots beta is smart. Hopefully our concerns with the new units and balance issues can be solved or at least helped by their presence
I stole leonardo dicaprios ladder points
D_K_night
Profile Joined April 2010
Canada615 Posts
October 25 2011 22:37 GMT
#377
On October 23 2011 19:58 Roflhaxx wrote:
Show nested quote +
On October 22 2011 12:36 Sinensis wrote:
On October 22 2011 12:23 Plansix wrote:
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.

And still Valve makes better games =/


but there's still no RTS from Valve, why is that
Canada
A x i o M
Profile Joined March 2011
United States78 Posts
October 26 2011 01:07 GMT
#378
+ Show Spoiler +
On October 25 2011 20:00 pretensile wrote:
It's easy for us to shake our pitchforks and heap abuse on Blizzard for being uncaring, soulless cashvacuums, but do you know what I actually do when I look for someone to blame? I stand in front the mirror, look myself in the eye, and shake my head sadly in disgust. Because even though I swore I wouldn't shell out $150-200 for a single game, even though I begged my friends to hold off on purchasing Wings of Liberty until there was a price reduction (a pipe dream, in retrospect) -- who was the one who ultimately ended up meekly handing over $60 and saying, "Thank you, Blizzard"? That's right: Me.

At the end of the day, we're all complicit with Blizzard in its handling of these hot-button issues. Sure, we might mumble and grumble and gnash our teeth -- but grumbling never cost Blizzard a cent: our dollars and financial support speak loudest. Why implement LAN at all if including it would surely cost them some sales, but excluding it doesn't lose them a single transaction? Similarly, why include multiple ID support (even though Broodwar had limitless IDs per game copy, if memory serves) when people and teams will happily snap up smurf accounts with nary a complaint?

The power is supposed to be in our hands as the consumers, not Blizzard's. What's the ultimate solution then? I am not certain; but I doubt it was showing up in droves at the Anaheim Convention Center to shower Browder and Co. with thunderous applause! (Where were the pickets demanding LAN, and therefore tarnishing Blizzard's reputation at their very own signature event?)

As for action on my own part, I don't know what to do, though I'm open to suggestions. I have a strong feeling I'll end up caving to peer pressure and becoming Blizzard's (un)willing accomplice yet again with Heart of the Swarm's release. And when that happens, it'll be back to looking at myself in the mirror with disdain whenever I think of why there isn't LAN in Starcraft 2.

Wiser words have never been said.
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
October 26 2011 15:20 GMT
#379
I think it's positive that they will try to arrange some sort of LAN for the tournaments at least. It's horrible to see a player get dropped or a laging game in a major match!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
VsTerminus
Profile Joined February 2011
Canada42 Posts
October 26 2011 23:54 GMT
#380
On October 22 2011 11:55 Dental Floss wrote:
Its really weird that they see group replays being less important than the marketplace. Its such basic functionality!

When I read that I thought about the fact that blizzard has put profitability ahead of consumer satisfaction.

It's somewhat sad to see that with how great of a game SC2 is, the Dev team seems to be focusing more on their profitability rather than what the fans and players want from it.

Clan support, Lan support, Name Changes, all of these should be a priority prior to HotS. These things should've been a priority the minute WoL launched and/or the moment it boomed as big as it has.

Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 27 2011 20:03 GMT
#381
^ I think a better, more full, competitive, skill-based multiplayer core game is MUCH more important than clan support or name changes.

It really bugs me how people keep claiming blizz is 'just after profit'. First off, they are a company, and making a game that lasts another 10+ years as a competitive esport and as THE RTS game to play for the next decade is side by side with "make mad profit and swim in a pool of cash thats in my yacht". Secondly, you think they are keeping away lan, or clan support... because somehow, this leads to higher profits? Well, I sure hope so, in the sense they can focus on making a better game, but besides that, you think it's some ulterior motive? Like, are you stupid?

I could care less about chat channels, clan name tags, playable replays, etc. I want a competitive game that's balanced, well-rounded out, with races full of units that are full of utility, fun to use, fun to watch, and no gaping holes in the race's ability to deal with specific problems.

These threads are full of people who don't know much, but I think everyone who went to blizzcon left with full faith and trust in the design team at blizzard. They are much more aware of the problems plaguing balance and gameplay, and esports, than you may think.

Get over LAN. Yes, it sucks, but the reason is pretty simple. What happened with the BW ladder? Oh yea, it got hacked and everyone went to 3rd party servers and ladders like iccup. I really don't want the same experience in SC2, and I have yet to run into a hacker or mher yet.

This is an amazing game, anyone thinking you need to bash bliz is just ridiculous. You paid $60 for this game for a reason, and I can't think of a single game out on the market more worth the money. Halo? Call of duty? counter strike? These games aren't nearly as in-depth as SC2. Not to mention the thousands of just... bad games out there.. just so many bad games. I will be playing this game for years to come, and it will definitely be worth the $60. I will gladly buy HOTS, and if it turns out to be a disaster, even the single player will still make it worth the $60 when you compare it to other games (and bear in mind, WoL is the only game I've ever played single player on since Sonic 2, and taht's only because I was worse than bronze when I started and had zero rts experience).

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ComplexConf
Profile Joined September 2011
Ireland161 Posts
October 27 2011 21:54 GMT
#382
Honestly two things that I don't personally care about but I am constantly surprised to see everyone make a big deal of is LAN support and group replays..
"Carrier has arrived" "GTFO OR DIE!"
pretensile
Profile Joined August 2010
135 Posts
October 27 2011 22:48 GMT
#383
The reason LAN support and group replays are important is because they are essential to the participation in and broadcasting of esports, not because they are vital to the average end user. The average consumer will generally be fine with the Battle.net experience alone, but LAN is completely crucial to the smooth running of tournaments and ensuring the absolute best conditions for professional players. Group replays are a necessity for any casts done from replays. The vast majority of us obsess about these two features as fans and audience members of esports, not necessarily because they impact us personally.

As for LAN support... what does that have anything to do with hacks? People didn't use hacks via LAN; they used them on Blizzard's own Battle.net. Perhaps you'd like to explain how including LAN suddenly makes the game "hackable"? And for the record, as closely monitored as SC2 is, there have been plenty of hacks (autosplit, autoblink, autoburrow, drophacks, and yes, maphacks) available and used for Wings of Liberty.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 27 2011 23:26 GMT
#384
On October 28 2011 07:48 pretensile wrote:
As for LAN support... what does that have anything to do with hacks? People didn't use hacks via LAN; they used them on Blizzard's own Battle.net. Perhaps you'd like to explain how including LAN suddenly makes the game "hackable"? And for the record, as closely monitored as SC2 is, there have been plenty of hacks (autosplit, autoblink, autoburrow, drophacks, and yes, maphacks) available and used for Wings of Liberty.

Not hacks as in autosplit, autoblink, autoburrow, drophacks, and yes, maphacks or whatever.. Piracy of the game is what theyre talking about. Lan allows for players to play away from battlenet. This allows for privates servers which means people don't need to have a battlenet account to play the game. Look at iCcup... You can play for free if you dl the multiplayer only, blizzard doesn't benefit at all from it.. The only reason why its not been shut down is cause the game is so old blizzard couldn't give a flying fuck if people download it anymore..
Jaedong.
AzurewinD
Profile Joined November 2010
United States569 Posts
Last Edited: 2011-10-27 23:59:16
October 27 2011 23:57 GMT
#385
On October 28 2011 05:03 Belial88 wrote:
I could care less about chat channels, clan name tags, playable replays, etc.


You might care less, but it's definitely a bit foolish to watch players like Destiny, or Desrow who are still flying defunct (ROOT) or outdated team tags that have been so for months, on their main/GM accounts. I remember seeing people assuming Desrow was still on vVv based on his in game name, months after he was picked up by another team.

It might not seem so, but in an age when people are being introduced to Starcraft through Husky VODS or watching replays, name recognition goes a long way for esports teams. Ultimately it shouldn't be a massive undertaking for them to have something like this or a payable name change system in the next expansion.

On October 28 2011 05:03 Belial88 wrote:
I could care less about chat channels, clan name tags, playable replays, etc. I want a competitive game that's balanced, well-rounded out, with races full of units that are full of utility, fun to use, fun to watch, and no gaping holes in the race's ability to deal with specific problems.


The "I'd rather have this, than that" is a pretty worn out argument when we're talking about a company with the resources that Activision/Blizzard has behind it. Most of the time it amounts to, "Would I rather go to work today, or get the mail?". Why not both? Especially when we're just talking about a clan tag or a name change, and not something absurdly ridiculous like implementing Frostbite 2.0 dynamic physics when my immortal is blowing your Barracks to smithereens.

As an example, I'm sure most people didn't care much for the fact that creep now grows on enemy buildings. That's an intensive change that probably took fundamental graphical updates and modifications to the engine to implement. Or the fact that marines now ragdoll-tumble down a ramp thanks to an improved physics system.

Was that all development time that could've been spent balancing the game or creating fun units? Maybe? Maybe not.

We can't know for sure, but I think it's reasonable to think that in the time it took them to make the graphical enhancements needed for creep to dynamically spread over each unique building model, or make more realistic looking physics effects, they could've probably modified their database to accommodate a simple name change operation. Maybe that isn't a reasonable assumption, I don't know.

Ultimately we can't know for certain and we just have to have faith that Blizzard knows what they're doing. Until then as a community we'll probably continue to provide input on things that are important to us in hopes that Blizzard adapts their priorities accordingly.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 05:31 GMT
#386
"It's on the list"

Well blizz, if you want me to cough up sixty big ones they better be crossed off that list. Does anyone else get the feeling that blizzard is refusing to implement any more balance changes for sc2 because they want everyone to just forget WoL in favor of HotS?
"Not even justice, I want to get truth!"
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 28 2011 16:26 GMT
#387
^Didn't they just release a new balance patch, for a game that besides the changes implemented, was balanced except in those regards?

The idea that blizzard is not putting in things like clan name support because of some ulterior motive is ridiculous. I get it, it's bad that it's still ROOTDestiny, but it's not like david kim is just sitting there doing nothing all day.

Maybe that isn't a reasonable assumption, I don't know.


Right, you don't, and it's completely unreasonable to think there is some shadow reason why blizzard doesn't implement these changes.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 18:54 GMT
#388
On October 29 2011 01:26 Belial88 wrote:
^Didn't they just release a new balance patch, for a game that besides the changes implemented, was balanced except in those regards?


You seriously think WoL is completely 100% balanced because of the very slight EMP nerf? Even Dustin Browder does not think WoL is completely balanced, or else blizz would not be making such radical changes in HotS. Your statement is both ignorant and contradictory, but what else should one expect from the blizzard defense force.
"Not even justice, I want to get truth!"
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 28 2011 19:05 GMT
#389
It's pretty damn close to perfectly balanced.

They are making radical changes in HOTS because WOL is so near perfectly balanced right now, that introducing anything new would drastically affect balance. So the attitude with HOTS is 'fuck it' because they know anything new would totally change balance.

Dustin Browder, David kim, most pros... everyone pretty much agrees the game is pretty close to balanced right now. The only imbalances are KR TvP due to EMP, which has been fixed, 1-1-1, which was fixed and the metagame has figured out... and that's really it. Game fixed.

YOUR statement is ignorant. Blizzard defense force? I'm the idiot, because I actually like blizzard? Yea, they are such fucking assholes, now let me go back to playing their games all day! Fuck them! And your comments are so totally skewed too... everyone, the balance stats, it all shows WOL is pretty damn close to balanced. I know you just want an expansion that does nothing, to maintain balance, but eveyrone else wants an expansion that has something in it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
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