• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:04
CEST 19:04
KST 02:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
ASL21 General Discussion Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1771 users

Q&A w/ Chris Sigaty & David Kim

Forum Index > News
388 CommentsPost a Reply
1 2 3 4 5 18 19 20 Next All

Q&A w/ Chris Sigaty & David Kim

Text byKennigit
Graphics byKennigit
October 22nd, 2011 02:45 GMT
[image loading]

This afternoon we attended a sit down Q&A session with Chris Sigaty (Lead Producer) and David Kim (Game Balance Designer) to discuss Wings of Liberty, Heart of the Swarm, Esports, LAN, Replays and more.

A full video and text transcript will probably be available soon from other community sites - we've selected some of the points/answers that are most relevant to the progaming community. A bunch of guys were recording it, so can get exact quotes etc in the next few days.

Note: Some of this may sound negative/cut and dry. The full Q&A was an hour long but i tried to extract the information that affects us most in day-to-day esports life. In the greater picture, they were more "giving" on other questions about things like separate ladders hots/wol, custom map stuff, Blizzard Dota etc.

"The List" implies features they want but haven't got in yet. They could be patched in, expansioned in, warped in, or never make it in. The list is as solid as a rock and vaporous as a cloud, but they did confirm that it does actually exist.


LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one. My question was basically, at what point do the interests of the esports industry start to outweigh the reasoning they've given us in the past for no offline play ("the list", IP protection, business etc).
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.

Clan Support
Its on "the list". They want it. They are working on it. Unclear whether it will make HotS - could be released after. But yes, its coming.

Group Replays
Its on "the list". They realize the game needs it and in general they want a more meaningful way to distribute replays across battle.net.

HLTV/Dota2 Viewing
I asked Chris about the amazing spectating abilities of Dota2 (allows you to jump into a top level game from the client and start watching...even while you are waiting for a game in ladder queue). He nodded intently as i explained how the feature worked and said that its something he really wants at some point (maybe Legacy of the Void). In general they want better ways to bridge the gap from general fans to competitive gaming through battle.net.

Blizzard Arcade
The new name for the market place to release premium blizzard content and user content. Blizzard Dota will be the first major Blizzard release which will come around HotS. They will have some ranking/rating features and will have a system to make sure only good user-submitted content is being charged for.

WoL vs HotS Balance
Asked David about how he "balances" (sorry LOL) the concerns of balancing WoL vs filling those holes with HotS features, abilities and units. He said he considers WoL to be pretty balanced and that they only want to make tiny changes to fix problems that they see. HotS is effectively a reset on the balance process, but they feel overall it will be an even better game filling many of the issues they saw with the original.

He feels that the beta will give the design team much more substantial data than WoL because there's such a rich pool of pros to work with. He thinks pros will adapt to the changes pretty quickly and be able to give solid feedback.

Saving Multiplayer Games/Reconnect ala LoL/Dota2 etc
They have talked about it. They like the idea of it but it hasn't made it in yet (watching group replays is more important to them right now). Didn't commit but its something they are looking at.




As you can see, some of the answers are non-committal, but this is the nature of press conferences. More details on Blizzard Arcade and Blizzard Dota will be released tomorrow.

We will also have a 1 on 1 interview with Dustin Browder at 11am so be sure to tweet me your questions tonight and ill try include some @Kennigit.

Facebook Twitter Reddit
TheCtd400
Profile Blog Joined March 2011
United States136 Posts
October 22 2011 02:47 GMT
#2
Nice! Replay sharing and clans!!!
That awkward moment when you realize you've cancelled stim/combat shield because you lifted the barracks. | Thorzain Fighting!!!
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
October 22 2011 02:48 GMT
#3
Sadly this sounds like typical Blizzard about Bnet 0.2, vague and non committal to actually improving it any time soon/
astroorion
Profile Blog Joined September 2010
United States1022 Posts
October 22 2011 02:48 GMT
#4
I want to see this list they have and what actions they are taking to try and complete all of the things on the list
MLG Admin | Astro.631 NA
andeh
Profile Blog Joined August 2009
United States904 Posts
Last Edited: 2011-10-22 02:49:35
October 22 2011 02:49 GMT
#5
sadly nothing new

too bad they cant tell us what hots will have
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 22 2011 02:49 GMT
#6
On October 22 2011 11:45 Kennigit wrote:
LAN
No Lan. Chris said that he doesn't foresee LAN during the SC2 life cycle (from WoL -> end of life). With regards to esports they are very aware of the issues and see them when they happen (although that doesn't really help the problem ;o). He also said they are more positive about the idea of having some sort of offline server capability for the MLGs, GSLs etc of the world....but they have no current plans to implement one.
tl;dr: it could happen next year, it could happen in 3 years, but it wont be related to an expansion release.

Fucking stupid.

User was warned for this post
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 02:49 GMT
#7
No Lan is just wierd
Promethelax still hasn't changed his quote
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
October 22 2011 02:50 GMT
#8
Man I was hoping that this would be more extensive, but good information nonetheless. I can't wait for the interview with DB!
Tomken
Profile Joined January 2010
Norway1144 Posts
October 22 2011 02:50 GMT
#9
I guess LAN gonna come when last expansion have been out for a year.
MBCGame HERO FIGHTING!!!~
Thrax
Profile Joined October 2010
Canada1755 Posts
October 22 2011 02:51 GMT
#10
It's a start. They know what the community cares about, and most of those things are on their "list". Let's see what they actually end up doing.
ZOMGitsTHEEND
Profile Joined June 2011
Canada202 Posts
October 22 2011 02:51 GMT
#11
i sorta understand the no lan part even though it makes me sad... they don't want so many people to pirate the game. i mean look at cs 1.6. its in every school library and computer lab basically. im assuming that having the game pirated will get blizzard to lose money
Fandango
Profile Joined October 2011
291 Posts
October 22 2011 02:51 GMT
#12
Ugh at the LAN thing, where the hell are the BNet2.0 server emulators that work well enough for Blizzard to not be able to play the "well it prevents piracy see" card and actually give in an add it. Damnit pirating underworld, the one time you're needed to send a message that would help legitimate customers and you go and not get it done in over a year
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 22 2011 02:51 GMT
#13
nice, except for the no lan things still FFS
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
ThinJ
Profile Joined April 2011
United States58 Posts
October 22 2011 02:52 GMT
#14
As someone who was at a 40-50 person lan last weekend that was unable to run its SC2 tournament because the internet took a dump.. the no LAN comment is still incredibly disappointing.
Mostly a lurker.
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
October 22 2011 02:53 GMT
#15
What is Clans?

User was warned for this post
Bringing Starcraft Main Stream
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
October 22 2011 02:53 GMT
#16
This is great! It sounds like they're focused on the group replays and Blizzard Arcade more than anything now, and seems like they aren't going to implement the DOTA2tv stuff until much later, which is alright I suppose.

Great write-up and thanks for the info.
Writer@joonjoewong
Sisko
Profile Joined May 2010
United States121 Posts
October 22 2011 02:53 GMT
#17
So basically "We admit that most other games are light years ahead of us in critical features that players want and expect of a 5A produced game, but have no real plans to implement any of them."
eugalp
Profile Joined August 2011
United States203 Posts
October 22 2011 02:53 GMT
#18
Anything about having multiple ladder accounts per person?
"More GG more skill" - White-Ra
Snijjer
Profile Joined September 2011
United States989 Posts
October 22 2011 02:54 GMT
#19
I'm pretty excited about group replay watching. Great way to get better.
Dental Floss
Profile Joined September 2009
United States1015 Posts
October 22 2011 02:55 GMT
#20
Its really weird that they see group replays being less important than the marketplace. Its such basic functionality!
Kim Tae Gyun.... never forget Perfectman RIP
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#52
TKL 757
RotterdaM729
SteadfastSC118
IndyStarCraft 110
BRAT_OK 95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 757
RotterdaM 740
mouzHeroMarine 408
SteadfastSC 121
IndyStarCraft 110
BRAT_OK 95
UpATreeSC 62
ProTech32
MindelVK 18
MaxPax 2
StarCraft: Brood War
Sea 6116
Britney 1590
Bisu 1168
BeSt 324
Hyuk 218
firebathero 149
Rush 104
Dewaltoss 81
Hyun 52
scan(afreeca) 46
[ Show more ]
910 43
Sharp 26
Aegong 25
Rock 21
GoRush 17
Terrorterran 10
Dota 2
qojqva2424
monkeys_forever299
Counter-Strike
pashabiceps1274
byalli335
Other Games
Liquid`RaSZi1496
B2W.Neo1445
hiko1055
Grubby675
ceh9423
Hui .195
KnowMe152
Trikslyr51
Organizations
Counter-Strike
PGL1828
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 87
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• Michael_bg 11
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV488
Other Games
• imaqtpie1033
• Shiphtur288
Upcoming Events
Replay Cast
6h 56m
The PondCast
16h 56m
Kung Fu Cup
17h 56m
WardiTV Qualifier
20h 56m
GSL
1d 16h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.