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On October 24 2011 05:51 Tibbles wrote: LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.
Also these new units seem pretty dumb. Why would you make a lurker with a killable attack?
never heard of that, as far as I know there were some pirate servers during beta but that's as far as they went. so I think the piracy argument is still valid. plus look at their proposal to build some offline servers, they seriously wouldn't take that route if they could just implement lan without spawning private servers.
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I don't really understand something. When I watched the SC2 life cycle video, the game got major, HUGE graphical and every kind of updates in every month during 2006. Now after nearly one and a half year have passed since the release and they still neglecting group replays, clans and such. Why?
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On October 24 2011 02:43 eaglesupersonic wrote: They literally didn't say anything. I get a feeling Blizzard is just supporting World of Warcraft and are completely forgetting about Starcraft 2. Blizzard doesn't even seem to care about e-sports either. If you read the wow forum posts people are saying the same thing about SC2 and Diablo, that blizzard is letting wow take a back seat to those games. Personally I think blizzard does a great job making games. keep it up blizz
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On October 24 2011 08:13 valaki wrote: I don't really understand something. When I watched the SC2 life cycle video, the game got major, HUGE graphical and every kind of updates in every month during 2006. Now after nearly one and a half year have passed since the release and they still neglecting group replays, clans and such. Why?
My theory is that it has to do with resource allocation inside Blizzard.
They want to keep WoW big for as long as possbile and Titan (their next MMO) is supposed to be a HUGE project so I think these two teams get more attention (money, manpower etc). They probably have a certain budget/number of people on the team for SC2 and they can only do so much since most of the work goes into the expansions.
I don't have any insider info or anything but I think this could be a reasonable explanation.
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On October 24 2011 06:59 mr_flux wrote:Show nested quote +On October 24 2011 05:51 Tibbles wrote: LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.
Also these new units seem pretty dumb. Why would you make a lurker with a killable attack? never heard of that, as far as I know there were some pirate servers during beta but that's as far as they went. so I think the piracy argument is still valid. plus look at their proposal to build some offline servers, they seriously wouldn't take that route if they could just implement lan without spawning private servers. Yes you can play SC2 lan with pirate software but its complicated and limited and the community is small, if they had lan support in the game it would be much easier for people to play for free thus they would still loose mega sales
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so where is the dustin interview?
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On October 24 2011 08:36 MrF wrote:Show nested quote +On October 24 2011 02:43 eaglesupersonic wrote: They literally didn't say anything. I get a feeling Blizzard is just supporting World of Warcraft and are completely forgetting about Starcraft 2. Blizzard doesn't even seem to care about e-sports either. If you read the wow forum posts people are saying the same thing about SC2 and Diablo, that blizzard is letting wow take a back seat to those games. Personally I think blizzard does a great job making games. keep it up blizz Sure, they make good games. Is SC2 going to be the best RTS of it's time? Maybe, I can't think of another or even a better game suited for esports. However, Blizzard is huge and rich. They mentioned that they can't even come up with things to spend their money on. What bugs me is that they have so much wasted potential. It just feels like it would take such little effort to make SC2 considerably better. Riot can do reconnecting, are they smarter than all of blizzard? Probably not. Riot's pretty rich too but nowhere near as rich as Blizzard. I think everyone feels like saying "If I were in charge of hundreds of programmers and had unlimited money, I would do X, Y, and Z which are really obvious and easy and it would make the game so much better".
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The LAN community is probably too small at the moment, but I guess once it takes root in some place like China, it will get so much attention that Blizzard can no longer ignore the issue.
Unfortunately I don't think SC2's going to take off in China spectacularly anytime soon, with most of them still hooked to MOBA games and WC3, which I'd estimate like 99% of them have pirated for free.
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On October 22 2011 23:29 Detri wrote:No its not, in today's age of piracy/copyright infringement Blizzard are only trying to protect their IP. I cant blame them, and neither should anyone else. Games today mean mega bucks. Any company who doesn't protect their IP is doomed to failure. Like Blizzard through their first games, right?
ESPORTS invalidates that limited, incorrect viewpoint. Protecting IP is extremely easy when it's broadcast. As long as sc2 games are broadcast, the franchise will be a cash cow for Blizzard. Remember that they get big 'ole cuts, based on viewership, of tournament-generated revenue, a market that is growing quickly and becoming increasingly annoyed with Blizzard for failing to support it.
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they should also add the ability to add characters other than letters only to your name, so The Emperor can have his SlayerS`BoxeR` name and such.
also extending the name count to be like 4 characters longer would be cool but not so necessary
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Just got back from Blizzcon. Not sure if this has been brought up but I think the demo computers for HotS had some sort of LAN implemented. I don't know anything about this stuff so I may be misusing the term "LAN", but the way the computers were set up, they could only connect to a game with the computer next to them. Hmm....
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Lol, they "want" clan support, but I bet one programmer could implement it fairly fine in WELL under a year. And it's been more than a year since release, and people complaining about no support.
They just don't care.
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Very dissappointing that Blizzard's new flagship RTS is still lacking in basic functionalities. 
LOL at that "Waiting for LAN" poster
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LAN is never happening.
Anything that they said was 'on the list' is in the 'probably never happening' category.
The only thing they committed to even a little bit was the clan support. Name changes are not coming because so far people will buy whole new accounts instead. Group replays are not coming for whatever reason. Same with all the rest of the stuff.
But hey, sign up for WoW for a year and you get D3 free! And there's an exciting new expansion where you can play as Samwise's Fursona.
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I understand where he is coming from with his answers. It is nearly impossible to give an accurate deadline when stuff will be released. The "What can go wrong, will go wrong" theory is pretty much on spot with most things. Blizzard actually acknowledging people's recommendations and saying they have plans to implement them is a pretty good step to making this game better.
On October 24 2011 13:30 ThaZenith wrote: Lol, they "want" clan support, but I bet one programmer could implement it fairly fine in WELL under a year. And it's been more than a year since release, and people complaining about no support.
They just don't care.
You'd think so, but I'm assuming there is some underlying issues with it. I mean hell, how many people would spend $60 for a name change? Not many. How many people would spend $20 for a name change? A lot. I'd say a paid name changes are much more valuable than clan support for them, but they're not implemented yet.
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Am i the only one who was hoping Blizzard DotA was fake or a joke, that looks like a horrible rip off and DotA 2 is going to wipe the floor with it.
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On October 24 2011 20:05 morlakaix wrote: Am i the only one who was hoping Blizzard DotA was fake or a joke, that looks like a horrible rip off and DotA 2 is going to wipe the floor with it.
blizzard dota has no chance of beating dota2/lol anyway. it will probably be good custom game for sc2 players, something they can play with friends to relax and get away from standard sc2. it just can't beat in moba war because standalone games will always have better support than just 1 custom map + those games have better reconnect feature etc which is extremely important.
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I'm certain Blizzard won't do it, but the marketplace would allow them to drop the price of WoL without real consequences to allow it to spread further.
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On October 24 2011 06:59 mr_flux wrote:Show nested quote +On October 24 2011 05:51 Tibbles wrote: LAN doesn't have ANYTHING to do with piracy since you can already play on LAN with a pirated copy, using a third party program.
Also these new units seem pretty dumb. Why would you make a lurker with a killable attack? never heard of that, as far as I know there were some pirate servers during beta but that's as far as they went. so I think the piracy argument is still valid. plus look at their proposal to build some offline servers, they seriously wouldn't take that route if they could just implement lan without spawning private servers.
I'm telling you it's real because I had to use it to play an un-published map (which is also retarded...)
It lets you play over a Virtual LAN like Hamachi, which is the only reason the "no LAN because Piracy" argument works. They don't have massive pirate LAN parties, they play over vLANs.
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Seems like in general their priorities are in the right place. Wont be able to understand the whole 'No LAN' thing though..
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