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Q&A w/ Chris Sigaty & David Kim - Page 19

Forum Index > News
388 CommentsPost a Reply
Prev 1 17 18 19 20 Next All
price
Profile Joined December 2010
United States297 Posts
October 24 2011 15:35 GMT
#361
Do they want SC2 to be a game or to become a sport? I think the best thing that they could do would be to release "pro" edition of SC2 with the additional features that tournaments need. I assume piracy would still be a worry, but if they removed single player & b.net from this version (maybe having only one computer in the lan hub connecting to b.net), wouldn't that solve the problem? Am I missing something? Is this a lot of work on the coding side?
To strive, to seek, to find, and not to yield.
IheartBANELINGS
Profile Joined October 2011
United States8 Posts
October 24 2011 15:46 GMT
#362
On October 22 2011 14:48 Senzlol wrote:
Remember in warcraft 3 how there was open tournaments every week or few days.... i sure miss that.

i'm suprized no one else mentioned it


i so agree with this. those things were so fun and cometitive that was IMO one of the best/fun in-game ideas that blizzard ever had
Terran needs moar skill pl0cks
Fuzzymonkey
Profile Joined March 2010
United States28 Posts
October 24 2011 17:25 GMT
#363
Where can I find the full interview?
fourColo
Profile Joined June 2011
United States363 Posts
October 24 2011 17:42 GMT
#364
On October 25 2011 00:35 price wrote:
Do they want SC2 to be a game or to become a sport? I think the best thing that they could do would be to release "pro" edition of SC2 with the additional features that tournaments need. I assume piracy would still be a worry, but if they removed single player & b.net from this version (maybe having only one computer in the lan hub connecting to b.net), wouldn't that solve the problem? Am I missing something? Is this a lot of work on the coding side?


Relative to the amount of programmers and money they have? It's practically free compared to, say, making their map editor or their graphics engine or creating all the 3d models and textures in the game.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 18:26 GMT
#365
How about different ladder rankings for different races?
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Nausea
Profile Joined October 2010
Sweden807 Posts
October 24 2011 19:50 GMT
#366
"on the list" means they will never add it to the game. It's basically a list of things that wont make or break if the game sells. Therefor they wont be putting any manpower on it.
Set it ablaze!
mufin
Profile Joined May 2010
United States616 Posts
October 24 2011 20:24 GMT
#367
Following the sc2 lan debate for the past year, Blizzard's answer to the problem has pretty much evolved into "no... because fuck you".

Kennigit even worded it in a way to ask if the community could do ANYTHING to get offline play into sc2. Blizzards response? still "fuck you".
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
furerkip
Profile Blog Joined May 2011
United States439 Posts
October 24 2011 21:01 GMT
#368
Sorry, don't intend to troll, but this is my first internet game, so what exactly is LAN... >_>'
Fuzzymonkey
Profile Joined March 2010
United States28 Posts
Last Edited: 2011-10-24 21:19:37
October 24 2011 21:19 GMT
#369
LAN = Local Area Network. In short its a way of playing multi-player games without using the internet. This means that you are not at the mercy of bad connections from ISPs which are not your fault. See: MLG Dallas.
price
Profile Joined December 2010
United States297 Posts
October 24 2011 21:24 GMT
#370
On October 25 2011 06:19 Fuzzymonkey wrote:
LAN = Local Area Network. In short its a way of playing multi-player games without using the internet. This means that you are not at the mercy of bad connections from ISPs which are not your fault. See: MLG Dallas.


Didn't IPL3, NASL finals, and other tourneys suffer from issues, too? From what I remember, MLG had to fork over a bundle to improve their connectivity, too.
To strive, to seek, to find, and not to yield.
MildSeven
Profile Joined October 2010
Canada311 Posts
October 24 2011 21:48 GMT
#371
hots so far away still, i am sure when it comes out, much more than what can be discussed will come into fruition
Coeus1
Profile Joined May 2010
Finland160 Posts
Last Edited: 2011-10-24 21:53:36
October 24 2011 21:52 GMT
#372
On October 24 2011 09:19 fourColo wrote:
.....better. Riot can do reconnecting, are they smarter than all of blizzard? Probably not. Riot's pretty rich too but nowhere near as rich as Blizzard. I think everyone feels like saying "If I were in charge of hundreds of programmers and had unlimited money, I would do X, Y, and Z which are really obvious and easy and it would make the game so much better".


This reminds me..
If you work/are close to the industry, you know that everyone thinks he/she is a game designer.

Anyway, unfortunately in a big company like Blizzard adding a feature is not like one guy coding new feature in Minecraft over the weekend and BAM it's there.

You have this battle.net team that handles those million concurrent users and then the SC2 team. Already during development they had disputes on what to do and how (or so i read).

I have no idea how their whole process goes. But looks like it's a pain in the ass to get anything new implemented in the game. Anything except balance changes / unit changes, because they knew from the start that it's a big deal.

And maybe all the core guys are already doing something more important which slows things down. You can't just let some noob programmer implement your group replay system because it requires changes to many places and rewriting some of the code. *speculating*

Anyway, small developers seem to be more agile with these things.
xxx
GathFox
Profile Joined September 2010
United States58 Posts
October 25 2011 02:23 GMT
#373
Group replays are most important to me. That will allow me and my buds to share replays and have more in depth analysis of them.
I will be able to point out exactly what your talking about and wont have to go through the hassle of e-mailing replays. Otherwise the way my cousin shows me his replays is he comes over to my house and takes along his entire desktop with its monster screen lol.
wise men win before they fight while the ignorant fight to win
aethereality
Profile Joined February 2011
Canada62 Posts
October 25 2011 03:58 GMT
#374
On October 25 2011 06:52 Coeus1 wrote:
Show nested quote +
On October 24 2011 09:19 fourColo wrote:
.....better. Riot can do reconnecting, are they smarter than all of blizzard? Probably not. Riot's pretty rich too but nowhere near as rich as Blizzard. I think everyone feels like saying "If I were in charge of hundreds of programmers and had unlimited money, I would do X, Y, and Z which are really obvious and easy and it would make the game so much better".


This reminds me..
If you work/are close to the industry, you know that everyone thinks he/she is a game designer.

Anyway, unfortunately in a big company like Blizzard adding a feature is not like one guy coding new feature in Minecraft over the weekend and BAM it's there.

You have this battle.net team that handles those million concurrent users and then the SC2 team. Already during development they had disputes on what to do and how (or so i read).

I have no idea how their whole process goes. But looks like it's a pain in the ass to get anything new implemented in the game. Anything except balance changes / unit changes, because they knew from the start that it's a big deal.

And maybe all the core guys are already doing something more important which slows things down. You can't just let some noob programmer implement your group replay system because it requires changes to many places and rewriting some of the code. *speculating*

Anyway, small developers seem to be more agile with these things.



That's actually really good insight, I'd never considered that. Even working for a large, non-gaming-related corporation, I can definitely see that viewpoint. Executives aren't flexible at all. SHAREHOLDERS SHAREHOLDERS SHAREHOLDERS, basically.

Anyway, I'm super excited for group replays! What a great avenue to make fun of my scrub friends.
pretensile
Profile Joined August 2010
135 Posts
Last Edited: 2011-10-25 11:17:00
October 25 2011 11:00 GMT
#375
It's easy for us to shake our pitchforks and heap abuse on Blizzard for being uncaring, soulless cashvacuums, but do you know what I actually do when I look for someone to blame? I stand in front the mirror, look myself in the eye, and shake my head sadly in disgust. Because even though I swore I wouldn't shell out $150-200 for a single game, even though I begged my friends to hold off on purchasing Wings of Liberty until there was a price reduction (a pipe dream, in retrospect) -- who was the one who ultimately ended up meekly handing over $60 and saying, "Thank you, Blizzard"? That's right: Me.

At the end of the day, we're all complicit with Blizzard in its handling of these hot-button issues. Sure, we might mumble and grumble and gnash our teeth -- but grumbling never cost Blizzard a cent: our dollars and financial support speak loudest. Why implement LAN at all if including it would surely cost them some sales, but excluding it doesn't lose them a single transaction? Similarly, why include multiple ID support (even though Broodwar had limitless IDs per game copy, if memory serves) when people and teams will happily snap up smurf accounts with nary a complaint?

The power is supposed to be in our hands as the consumers, not Blizzard's. What's the ultimate solution then? I am not certain; but I doubt it was showing up in droves at the Anaheim Convention Center to shower Browder and Co. with thunderous applause! (Where were the pickets demanding LAN, and therefore tarnishing Blizzard's reputation at their very own signature event?)

As for action on my own part, I don't know what to do, though I'm open to suggestions. I have a strong feeling I'll end up caving to peer pressure and becoming Blizzard's (un)willing accomplice yet again with Heart of the Swarm's release. And when that happens, it'll be back to looking at myself in the mirror with disdain whenever I think of why there isn't LAN in Starcraft 2.
TeH_CaRnAg3
Profile Joined March 2010
United States239 Posts
October 25 2011 15:10 GMT
#376
working with pros in hots beta is smart. Hopefully our concerns with the new units and balance issues can be solved or at least helped by their presence
I stole leonardo dicaprios ladder points
D_K_night
Profile Joined April 2010
Canada615 Posts
October 25 2011 22:37 GMT
#377
On October 23 2011 19:58 Roflhaxx wrote:
Show nested quote +
On October 22 2011 12:36 Sinensis wrote:
On October 22 2011 12:23 Plansix wrote:
On October 22 2011 12:18 Sinensis wrote:
On October 22 2011 12:18 Plansix wrote:
On October 22 2011 12:16 Sinensis wrote:
Marketplace and microtransactions higher up on "the list" than stupid basic stuff like clans, group replay, and being able to watch pro games on their client? Are they short on cash or something? Why not just release another special edition mount if that's the case?

I sort of wish Valve would make an SC clone.


And force you to install a store on your computer to play their game?


What do you think Blizzard marketplace is?


The exact same thing. I love Steam to death and think it is awesome. I am just pointing out that Valve does a lot of the stuff it does for free because they install a store on your PC and then make money off you buying stuff.

Blizzard is looking for some of that. Money coming in after release means better support for a given game.


Activision Blizzard revenue: $4.768 billion per year (US dollars per year) (trailing 12-month value as of June 30, 2011)

Valve's isn't half of that.

And still Valve makes better games =/


but there's still no RTS from Valve, why is that
Canada
A x i o M
Profile Joined March 2011
United States78 Posts
October 26 2011 01:07 GMT
#378
+ Show Spoiler +
On October 25 2011 20:00 pretensile wrote:
It's easy for us to shake our pitchforks and heap abuse on Blizzard for being uncaring, soulless cashvacuums, but do you know what I actually do when I look for someone to blame? I stand in front the mirror, look myself in the eye, and shake my head sadly in disgust. Because even though I swore I wouldn't shell out $150-200 for a single game, even though I begged my friends to hold off on purchasing Wings of Liberty until there was a price reduction (a pipe dream, in retrospect) -- who was the one who ultimately ended up meekly handing over $60 and saying, "Thank you, Blizzard"? That's right: Me.

At the end of the day, we're all complicit with Blizzard in its handling of these hot-button issues. Sure, we might mumble and grumble and gnash our teeth -- but grumbling never cost Blizzard a cent: our dollars and financial support speak loudest. Why implement LAN at all if including it would surely cost them some sales, but excluding it doesn't lose them a single transaction? Similarly, why include multiple ID support (even though Broodwar had limitless IDs per game copy, if memory serves) when people and teams will happily snap up smurf accounts with nary a complaint?

The power is supposed to be in our hands as the consumers, not Blizzard's. What's the ultimate solution then? I am not certain; but I doubt it was showing up in droves at the Anaheim Convention Center to shower Browder and Co. with thunderous applause! (Where were the pickets demanding LAN, and therefore tarnishing Blizzard's reputation at their very own signature event?)

As for action on my own part, I don't know what to do, though I'm open to suggestions. I have a strong feeling I'll end up caving to peer pressure and becoming Blizzard's (un)willing accomplice yet again with Heart of the Swarm's release. And when that happens, it'll be back to looking at myself in the mirror with disdain whenever I think of why there isn't LAN in Starcraft 2.

Wiser words have never been said.
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
October 26 2011 15:20 GMT
#379
I think it's positive that they will try to arrange some sort of LAN for the tournaments at least. It's horrible to see a player get dropped or a laging game in a major match!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
VsTerminus
Profile Joined February 2011
Canada42 Posts
October 26 2011 23:54 GMT
#380
On October 22 2011 11:55 Dental Floss wrote:
Its really weird that they see group replays being less important than the marketplace. Its such basic functionality!

When I read that I thought about the fact that blizzard has put profitability ahead of consumer satisfaction.

It's somewhat sad to see that with how great of a game SC2 is, the Dev team seems to be focusing more on their profitability rather than what the fans and players want from it.

Clan support, Lan support, Name Changes, all of these should be a priority prior to HotS. These things should've been a priority the minute WoL launched and/or the moment it boomed as big as it has.

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