[SC2B] Under the Microscope - Page 7
Forum Index > News |
![]()
TrueRedemption
United States313 Posts
| ||
Arnstein
Norway3381 Posts
| ||
PoP
France15446 Posts
SC/BW is still untouchable, from both a player and (even more so) a spectator PoV. We'll see what happens in the next few weeks/months, but I believe only one or two major extensions could potentially change that. | ||
Pandain
United States12984 Posts
| ||
im a roc
United States745 Posts
On July 11 2010 23:32 Pandain wrote: Great article, but I was left wondering at the end what could be changed to make SC2 more faithful to its predeccesor. Future article, maybe? n.n I think the main point is that the abilities need to be far more powerful than the units themselves. Just making all units have dramatically lower damage and hp would help. | ||
Wonderballs
Canada253 Posts
| ||
Pandain
United States12984 Posts
| ||
![]()
swanized
Canada2480 Posts
| ||
shiftY803
200 Posts
I'm not even sure what the intent of this article is. I guess you're saying that we should make the AI really dumb or the game won't be just like broodwar? I agree 100% with that. We are in a new era here. As much opportunity for micro bad AI presents, that just is not the way things are done anymore. I don't understand the TL community's need to complain about this incessantly, while at the same time knowing full well this is just the way it is going to be from now on. Sorry for my pessimism, but I don't think these types of articles have any actual value for the community or blizzard's designers. When we are talking about the very building blocks o the game engine, you can't expect that to change. We just have to explore the new technology and do what we can with it. I think the game is fun. The less I worry about whether or not it is like Broodwar, the more fun I have playing and watching. | ||
mangomango
United States265 Posts
| ||
xiaofan
United States513 Posts
tbh the level of micro required in sc2 is pretty much the same as sc1. the only difference is that u can cast spells with just key click click click (rather than key click, select unit, key click, etc) and this only comes into play for a few spells really... the only things that i find are 100 times easier are macro and army selection. get rid of automine, mbs, and unlimited army selection!! fight the power!! | ||
Shizuru~
Malaysia1676 Posts
| ||
Leeoku
1617 Posts
| ||
Sanguinarius
United States3427 Posts
Plus, I think we are going to see alot more innovative play once more of the pro teams start diving into SC2 with full force. | ||
Misrah
United States1695 Posts
| ||
FarbrorAbavna
Sweden4856 Posts
On July 11 2010 22:16 imbecile wrote: All the things he is missing from the original, it is still there. It's just not in the same places, so he doesn't seem to be able to find it. This^ On July 12 2010 00:11 xiaofan wrote: Can I pull back my colossus before he corruptor snipes them before I can feedback his infestor before he can cast a fungal growth before I can surround my army around his ball? tbh the level of micro required in sc2 is pretty much the same as sc1. the only difference is that u can cast spells with just key click click click (rather than key click, select unit, key click, etc) and this only comes into play for a few spells really... And this^ pretty much shows that there is micro in the game and interaction like we see in BW(things you state are more or less nonexistent in sc2). Will SC2 be like BW? Who knows. Will it be as entertaining or even more entertaining? Again, who knows. But proclaiming that it is this and that and talking about a 3 months old game that is still in beta and talking about it in absolute claims how it will be and wont be I just dont get it. Nobody can foresee the future no matter how extensive their insight into BW is or how much they played the beta. Also plexas quote says that micro was in the game and used from the get-go. Either I'm completely mistaken or its the language barrier in play(my native tongue isnt english) but in the list of micro tricks is Julyzergs muta micro and wasnt that discovered years after sc1 was released? I get it though(hopefully), this is more of an opinion piece which basically ends in you feeling nostalgic and how things you love in BW are different or just not in sc2 and you miss them. Fact is though some of your claims are a bit off and I hope that it doesnt affect too many in a way that they simply stop playing sc2. | ||
keV.
United States3214 Posts
![]() To me this just kinda reads like an abridged version of all the other ones... I think people just have to let SC2 pave its own way. The fact is you are NEVER going to see the kind of spells that you did before because the pathing is 100% different. Just let it be it's own game. | ||
Teejing
Germany1360 Posts
When i as a zerg tried to mass hydras vs Protoss and macro as hard as i could for 5min just to see them die to 2 well placed storms when i used dark swarms and plague to fend off the terran ball when i destroyed my opponent with mutalsik micro when i had hold position lurkers infront of my base that is when my heart got started. I guess i will be playing sc2 like everyone, but i hope a miracle brings back the exciting moments ito sc2. sc2 feels like it is mostly about unit counters and thats it. | ||
Raptormosses
United States15 Posts
Starcraft II isn't even released yet. It is in way better shape than SCI when it was released. | ||
Mykill
Canada3402 Posts
Just no cool things to see anymore such as mine drags since army composition will determine the winner more often then not. | ||
| ||