On July 26 2010 22:16 Anfi wrote:
So, let me get this straight.
Brood War is amazing, because you couldn't control more than 12 units at once, needed to pretty much individually micromanage every single caster, and had mechanics which could randomly swing the balance in your favour, nullifying any sort of strategic advantage you accrued up to this point.
SC2B sucks, because you can split your control groups in any way you wish and need to actually find and exploit weaknesses in your opponent's unit composition, positioning and micro, as opposed to just blanketing the field with storms and relying on spider bombs to take out 10x their worth in minerals.
I won't deny that SC1 battles are pretty scenic and fairly intense, with sides throwing overpowered mechanics at each other in rapid succession. It makes for a nice amount of flashy stuff on the screen and for good material for Korean girls to go SQUEEEEE over the VODs.
It is an important element of a spectator sport, an i guess it is what many people are missing.
When it comes to pure strategy, though, SC2 seems deeper.
So, let me get this straight.
SC2 is amazing because you rely on "strategy" (i.e. army composition and unit positioning) to win. God forbid someone with actual skill play the game because as long as you build the right units and decide where to attack correctly, you should come out on top. Thus, the best thinker wins, because he knows exactly what to build, and when to build it. This allows for an ENORMOUS skill cap, because maybe after playing the game for, I don't know, a year or so, only a few talented individuals will have figured out unit counters by then.
SC1 is just about whoever can "throw overpowered mechanics at each other" the best, which sucks because the outcome of an otherwise predetermined game can change because of these, and it allows for horrible things such as comebacks, which are thankfully nonexistent in SC2. And of course, all of these things are "random." Jangbi just randomly happened to press "t" fifty times to decimate that tank line. There's no such thing as micro in SC1. It's all just abusing random overpowered abilities, which is terrible because it gets in the way of the IMMENSE DEPTH of strategic advantage from army composition and positioning.
And forget all of the established timings and intricacies established throughout twelve years of Brood War. SC2 is the "deeper" game.
I love both games - I'm neither pro-BW nor pro-SC2, but your arguments are completely ridiculous. It's pretty obvious that you lack knowledge in both games. So, much like I don't give my opinion about Russian politics, maybe you should refrain from giving your opinion about the SC1 and SC2 until you're a little more informed.