• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:31
CEST 14:31
KST 21:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles1[BSL20] Non-Korean Championship 4x BSL + 4x China7Flash Announces Hiatus From ASL64Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps Flash Announces Hiatus From ASL SC uni coach streams logging into betting site Player “Jedi” cheat on CSL BW General Discussion
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 733 users

[SC2B] Under the Microscope - Page 13

Forum Index > News
265 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
J3rk
Profile Joined April 2010
United States25 Posts
July 15 2010 17:25 GMT
#241
Some very valid and interesting points. Although I think we should keep in mind that the game we all love so dearly is actually Brood War, and not the original SC. I'm just praying and clutching to the fact that there are two more chapters to this saga for Blizzard to correct or tweak aspects of the game. Lets all hope that Blizzard listens to the die-hard and veteran players and there inputs. I'm tired of all of the catering they've been giving to casual gamers and Facebook tweens!
I am more animal than the zoo allow
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
July 15 2010 18:51 GMT
#242
Enjoyed reading this, thanks
All Quiet
Profile Joined July 2010
United States62 Posts
July 16 2010 23:26 GMT
#243
Games evolve. They become easier and more accessable for the common man. Remember original video games? Where you had to type out commands and know basic to be able to play?look what they are today. I think PC gaming is past its apex, but that doesn't mean that some good games won't come out here or there, suh as Starcraft 2. Most of the emphasis is now on consoles.

Anyway, I would like to make a certain point: they still have shooting competitions using only a certain type of 1870's rifle. Starcraft is never going away. People will still have it, and even twenty years from now, people will still turn it in for nostalgia. There will still be LAN parties, and assuming that Blizzard doesn't discontinue Battle.net 1.0, there will still be tournaments. In south Korea, at very least.
The meek shall inherit the earth. The rest of us are going to the stars.
newton29
Profile Joined July 2010
5 Posts
July 17 2010 08:33 GMT
#244
--- Nuked ---
RainMan89
Profile Joined July 2010
3 Posts
July 17 2010 08:54 GMT
#245
--- Nuked ---
MechTech
Profile Joined July 2010
5 Posts
Last Edited: 2010-07-17 14:31:51
July 17 2010 14:25 GMT
#246
--- Nuked ---
l90 Proof
Profile Joined July 2010
64 Posts
July 17 2010 18:11 GMT
#247
Keep in mind that the game is still very new, there are two expansions to go...

Anyhow -- I think the decision to nerf the overpowered micro spells and units was obviously deliberate, and we have to assume it will stay that way.

Nonetheless, I think the article misses some points -- the small EMP and blink are excellent examples of micro-intensive spells that are still key.

Re: exciting moments/timing attacks, you still see a lot of that in the race for detectors vs DT, or the necessity of constantly re-balancing your army on the fly to respond to changing unit composition on the other side.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 18 2010 00:42 GMT
#248
banelings make micro battles very dynamic and fun. also blink. i totaly do not agree with the forcefield part. the micro involved is different and very dynamic actually. most ppl just dont bother to micro against it. also it is not true at all that units in sc2 deal more damage.

sc2 micro leans a bit more towards positionioning and tactics. this article is well written but 2 onesided and biased for my taste.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
nD.Sentinel
Profile Joined May 2010
Germany8 Posts
July 22 2010 17:06 GMT
#249
uoh very nice text
100% agreed
Quote me.
painprophet
Profile Joined July 2010
Romania33 Posts
July 23 2010 17:31 GMT
#250
Well written article but clearly over reacting.

Force fields "shut down dynamics", come on ...

What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ...

Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 19:01 GMT
#251
On July 24 2010 02:31 painprophet wrote:
Well written article but clearly over reacting.

Force fields "shut down dynamics", come on ...

What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ...

Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence.

I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
July 23 2010 19:21 GMT
#252
About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position.

FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield.

Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent.

I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming.

Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2010-07-23 19:27:47
July 23 2010 19:27 GMT
#253
On July 24 2010 04:21 TheGrimace wrote:
About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position.

FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield.

Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent.

I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming.


I agree completely with this. I think the future of Starcraft 2 lies with harassment and multitasking. Drops are incredibly potent in this game, even compared to SC:BW. Plus, Blizzard has given us many tools to work with to increase mobility, for example the Nydus Worm and Warp Gates/Prisms. And many traditional drop nullifications such as scourge are gone. I hope in the near future, more players will play around with drop heavy harassment play to capitalize on all of the mobility options given to us. But it's still an entirely different matter from actual down-to-earth micro.

EDIT: hmm, that gives me an idea for another article...
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
July 23 2010 20:54 GMT
#254
Maybe you're just not a kid any more. Ever consider that?
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 21:04 GMT
#255
On July 24 2010 05:54 EximoSua2 wrote:
Maybe you're just not a kid any more. Ever consider that?

What's that supposed to mean, mister "SaharaDrac of sclegacy.com?" And have you ever considered reading the articles on TL as constructive criticism instead of typical elitist whining and complaining?
painprophet
Profile Joined July 2010
Romania33 Posts
July 23 2010 21:29 GMT
#256
On July 24 2010 04:01 Saracen wrote:
I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."


You micro away from concussive shells by throwing some force fields . Against force fields use EMP to prevent them from even happening. There's your interaction between players.

I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 21:35 GMT
#257
On July 24 2010 06:29 painprophet wrote:
Show nested quote +
On July 24 2010 04:01 Saracen wrote:
I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."


You micro away from concussive shells by throwing some force fields . Against force fields use EMP to prevent them from even happening. There's your interaction between players.

I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game.

These are good points. I'm not saying that dynamics are nonexistent in SC2, just that they are lacking. And I tried to give technical reasons for that.
MindRush
Profile Joined April 2010
Romania916 Posts
July 24 2010 01:58 GMT
#258
yeah, i guess "they don't make'em like they used to .... "
the world changes, RTS-es change too
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
sva
Profile Blog Joined March 2010
United States747 Posts
July 24 2010 23:12 GMT
#259
I hope scbw keeps around for as long as it can. I really enjoy watching it and the magnitude of the games are incredible.

I do think sc2 will become a great game with time, and the spectator aspect will grow immensely with this game.

Hopefully the future of e-sports will be great.
RAH66Comanche
Profile Joined May 2010
United States12 Posts
July 25 2010 22:14 GMT
#260
All you have to do is keep playing Brood War and spare us the crying. We'll be busy playing SC2.
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#43
WardiTV912
OGKoka 530
RotterdaM273
Rex172
IndyStarCraft 136
CranKy Ducklings104
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 530
Harstem 330
Lowko291
RotterdaM 273
Rex 172
IndyStarCraft 136
StarCraft: Brood War
Bisu 1806
Jaedong 1295
Flash 1024
Hyuk 867
EffOrt 515
Larva 454
firebathero 420
actioN 337
Stork 327
Soulkey 299
[ Show more ]
Soma 285
Pusan 266
ZerO 179
Snow 173
Sharp 82
Mind 79
hero 76
JulyZerg 76
PianO 65
sSak 54
sorry 34
Aegong 30
yabsab 27
GoRush 26
zelot 25
Free 22
HiyA 22
JYJ21
Icarus 19
Barracks 16
soO 16
Movie 14
IntoTheRainbow 11
Yoon 10
Shine 7
ivOry 2
Terrorterran 1
Dota 2
qojqva2967
Gorgc2410
XaKoH 582
syndereN495
XcaliburYe364
League of Legends
singsing2321
Counter-Strike
x6flipin582
byalli232
allub159
Super Smash Bros
Mew2King211
Other Games
B2W.Neo874
crisheroes348
hiko288
ArmadaUGS125
rGuardiaN45
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick33246
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2771
League of Legends
• Nemesis3067
Upcoming Events
RotterdaM Event
3h 29m
Replay Cast
11h 29m
Sparkling Tuna Cup
21h 29m
WardiTV European League
1d 3h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 11h
The PondCast
1d 21h
WardiTV European League
1d 23h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
4 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.