• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:27
CEST 16:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1359 users

[SC2B] Under the Microscope - Page 13

Forum Index > News
265 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
J3rk
Profile Joined April 2010
United States25 Posts
July 15 2010 17:25 GMT
#241
Some very valid and interesting points. Although I think we should keep in mind that the game we all love so dearly is actually Brood War, and not the original SC. I'm just praying and clutching to the fact that there are two more chapters to this saga for Blizzard to correct or tweak aspects of the game. Lets all hope that Blizzard listens to the die-hard and veteran players and there inputs. I'm tired of all of the catering they've been giving to casual gamers and Facebook tweens!
I am more animal than the zoo allow
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
July 15 2010 18:51 GMT
#242
Enjoyed reading this, thanks
All Quiet
Profile Joined July 2010
United States62 Posts
July 16 2010 23:26 GMT
#243
Games evolve. They become easier and more accessable for the common man. Remember original video games? Where you had to type out commands and know basic to be able to play?look what they are today. I think PC gaming is past its apex, but that doesn't mean that some good games won't come out here or there, suh as Starcraft 2. Most of the emphasis is now on consoles.

Anyway, I would like to make a certain point: they still have shooting competitions using only a certain type of 1870's rifle. Starcraft is never going away. People will still have it, and even twenty years from now, people will still turn it in for nostalgia. There will still be LAN parties, and assuming that Blizzard doesn't discontinue Battle.net 1.0, there will still be tournaments. In south Korea, at very least.
The meek shall inherit the earth. The rest of us are going to the stars.
newton29
Profile Joined July 2010
5 Posts
July 17 2010 08:33 GMT
#244
--- Nuked ---
RainMan89
Profile Joined July 2010
3 Posts
July 17 2010 08:54 GMT
#245
--- Nuked ---
MechTech
Profile Joined July 2010
5 Posts
Last Edited: 2010-07-17 14:31:51
July 17 2010 14:25 GMT
#246
--- Nuked ---
l90 Proof
Profile Joined July 2010
64 Posts
July 17 2010 18:11 GMT
#247
Keep in mind that the game is still very new, there are two expansions to go...

Anyhow -- I think the decision to nerf the overpowered micro spells and units was obviously deliberate, and we have to assume it will stay that way.

Nonetheless, I think the article misses some points -- the small EMP and blink are excellent examples of micro-intensive spells that are still key.

Re: exciting moments/timing attacks, you still see a lot of that in the race for detectors vs DT, or the necessity of constantly re-balancing your army on the fly to respond to changing unit composition on the other side.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 18 2010 00:42 GMT
#248
banelings make micro battles very dynamic and fun. also blink. i totaly do not agree with the forcefield part. the micro involved is different and very dynamic actually. most ppl just dont bother to micro against it. also it is not true at all that units in sc2 deal more damage.

sc2 micro leans a bit more towards positionioning and tactics. this article is well written but 2 onesided and biased for my taste.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
nD.Sentinel
Profile Joined May 2010
Germany8 Posts
July 22 2010 17:06 GMT
#249
uoh very nice text
100% agreed
Quote me.
painprophet
Profile Joined July 2010
Romania33 Posts
July 23 2010 17:31 GMT
#250
Well written article but clearly over reacting.

Force fields "shut down dynamics", come on ...

What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ...

Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 19:01 GMT
#251
On July 24 2010 02:31 painprophet wrote:
Well written article but clearly over reacting.

Force fields "shut down dynamics", come on ...

What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ...

Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence.

I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
July 23 2010 19:21 GMT
#252
About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position.

FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield.

Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent.

I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming.

Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2010-07-23 19:27:47
July 23 2010 19:27 GMT
#253
On July 24 2010 04:21 TheGrimace wrote:
About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position.

FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield.

Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent.

I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming.


I agree completely with this. I think the future of Starcraft 2 lies with harassment and multitasking. Drops are incredibly potent in this game, even compared to SC:BW. Plus, Blizzard has given us many tools to work with to increase mobility, for example the Nydus Worm and Warp Gates/Prisms. And many traditional drop nullifications such as scourge are gone. I hope in the near future, more players will play around with drop heavy harassment play to capitalize on all of the mobility options given to us. But it's still an entirely different matter from actual down-to-earth micro.

EDIT: hmm, that gives me an idea for another article...
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
July 23 2010 20:54 GMT
#254
Maybe you're just not a kid any more. Ever consider that?
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 21:04 GMT
#255
On July 24 2010 05:54 EximoSua2 wrote:
Maybe you're just not a kid any more. Ever consider that?

What's that supposed to mean, mister "SaharaDrac of sclegacy.com?" And have you ever considered reading the articles on TL as constructive criticism instead of typical elitist whining and complaining?
painprophet
Profile Joined July 2010
Romania33 Posts
July 23 2010 21:29 GMT
#256
On July 24 2010 04:01 Saracen wrote:
I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."


You micro away from concussive shells by throwing some force fields . Against force fields use EMP to prevent them from even happening. There's your interaction between players.

I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 21:35 GMT
#257
On July 24 2010 06:29 painprophet wrote:
Show nested quote +
On July 24 2010 04:01 Saracen wrote:
I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."


You micro away from concussive shells by throwing some force fields . Against force fields use EMP to prevent them from even happening. There's your interaction between players.

I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game.

These are good points. I'm not saying that dynamics are nonexistent in SC2, just that they are lacking. And I tried to give technical reasons for that.
MindRush
Profile Joined April 2010
Romania916 Posts
July 24 2010 01:58 GMT
#258
yeah, i guess "they don't make'em like they used to .... "
the world changes, RTS-es change too
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
sva
Profile Blog Joined March 2010
United States749 Posts
July 24 2010 23:12 GMT
#259
I hope scbw keeps around for as long as it can. I really enjoy watching it and the magnitude of the games are incredible.

I do think sc2 will become a great game with time, and the spectator aspect will grow immensely with this game.

Hopefully the future of e-sports will be great.
RAH66Comanche
Profile Joined May 2010
United States12 Posts
July 25 2010 22:14 GMT
#260
All you have to do is keep playing Brood War and spare us the crying. We'll be busy playing SC2.
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#85
IntoTheiNu 1459
WardiTV1224
OGKoka 474
Rex147
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 474
Rex 147
StarCraft: Brood War
GuemChi 4098
Bisu 2099
EffOrt 1090
Mini 731
ggaemo 533
BeSt 449
Zeus 108
Sharp 107
Sexy 107
Hyun 88
[ Show more ]
Killer 85
Barracks 81
Sea.KH 62
Pusan 58
ToSsGirL 45
Backho 38
PianO 35
soO 30
Hm[arnc] 25
zelot 21
GoRush 21
Movie 20
Rock 18
Terrorterran 16
IntoTheRainbow 15
NotJumperer 14
ajuk12(nOOB) 11
Sacsri 9
Dota 2
Gorgc4162
qojqva1473
syndereN332
monkeys_forever143
420jenkins55
Counter-Strike
allub360
Super Smash Bros
Mew2King279
Other Games
singsing2230
B2W.Neo1365
hiko963
Liquid`RaSZi607
Lowko308
Happy237
Hui .170
ArmadaUGS101
elazer85
Livibee62
Organizations
Dota 2
PGL Dota 2 - Main Stream41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2025
• TFBlade1256
• Jankos777
Other Games
• WagamamaTV333
• Shiphtur15
Upcoming Events
Monday Night Weeklies
1h 33m
Replay Cast
9h 33m
Sparkling Tuna Cup
19h 33m
Afreeca Starleague
19h 33m
Snow vs Flash
WardiTV Invitational
20h 33m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 19h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.