[SC2B] Under the Microscope - Page 13
Forum Index > News |
J3rk
United States25 Posts
| ||
Kingsp4de20
United States716 Posts
| ||
All Quiet
United States62 Posts
Anyway, I would like to make a certain point: they still have shooting competitions using only a certain type of 1870's rifle. Starcraft is never going away. People will still have it, and even twenty years from now, people will still turn it in for nostalgia. There will still be LAN parties, and assuming that Blizzard doesn't discontinue Battle.net 1.0, there will still be tournaments. In south Korea, at very least. | ||
newton29
5 Posts
| ||
RainMan89
3 Posts
| ||
MechTech
5 Posts
| ||
l90 Proof
64 Posts
Anyhow -- I think the decision to nerf the overpowered micro spells and units was obviously deliberate, and we have to assume it will stay that way. Nonetheless, I think the article misses some points -- the small EMP and blink are excellent examples of micro-intensive spells that are still key. Re: exciting moments/timing attacks, you still see a lot of that in the race for detectors vs DT, or the necessity of constantly re-balancing your army on the fly to respond to changing unit composition on the other side. | ||
clickrush
Switzerland3257 Posts
sc2 micro leans a bit more towards positionioning and tactics. this article is well written but 2 onesided and biased for my taste. | ||
nD.Sentinel
Germany8 Posts
100% agreed | ||
painprophet
Romania33 Posts
Force fields "shut down dynamics", come on ... What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ... Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence. | ||
Saracen
United States5139 Posts
On July 24 2010 02:31 painprophet wrote: Well written article but clearly over reacting. Force fields "shut down dynamics", come on ... What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ... Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence. I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter. Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics. Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic." | ||
TheGrimace
United States929 Posts
FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield. Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent. I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming. | ||
Saracen
United States5139 Posts
On July 24 2010 04:21 TheGrimace wrote: About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position. FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield. Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent. I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming. I agree completely with this. I think the future of Starcraft 2 lies with harassment and multitasking. Drops are incredibly potent in this game, even compared to SC:BW. Plus, Blizzard has given us many tools to work with to increase mobility, for example the Nydus Worm and Warp Gates/Prisms. And many traditional drop nullifications such as scourge are gone. I hope in the near future, more players will play around with drop heavy harassment play to capitalize on all of the mobility options given to us. But it's still an entirely different matter from actual down-to-earth micro. EDIT: hmm, that gives me an idea for another article... ![]() | ||
EximoSua2
United States216 Posts
| ||
Saracen
United States5139 Posts
On July 24 2010 05:54 EximoSua2 wrote: Maybe you're just not a kid any more. Ever consider that? What's that supposed to mean, mister "SaharaDrac of sclegacy.com?" And have you ever considered reading the articles on TL as constructive criticism instead of typical elitist whining and complaining? | ||
painprophet
Romania33 Posts
On July 24 2010 04:01 Saracen wrote: I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter. Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics. Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic." You micro away from concussive shells by throwing some force fields ![]() I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game. | ||
Saracen
United States5139 Posts
On July 24 2010 06:29 painprophet wrote: You micro away from concussive shells by throwing some force fields ![]() I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game. These are good points. ![]() | ||
MindRush
Romania916 Posts
the world changes, RTS-es change too | ||
sva
United States747 Posts
I do think sc2 will become a great game with time, and the spectator aspect will grow immensely with this game. Hopefully the future of e-sports will be great. | ||
RAH66Comanche
United States12 Posts
| ||
| ||