• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:44
CEST 09:44
KST 16:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off2[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax0Maestros of The Game—$20k event w/ live finals in Paris29Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
[ASL20] Ro24 Preview Pt2: Take-Off No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro24 Group D [ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2312 users

[SC2B] Under the Microscope - Page 13

Forum Index > News
265 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
J3rk
Profile Joined April 2010
United States25 Posts
July 15 2010 17:25 GMT
#241
Some very valid and interesting points. Although I think we should keep in mind that the game we all love so dearly is actually Brood War, and not the original SC. I'm just praying and clutching to the fact that there are two more chapters to this saga for Blizzard to correct or tweak aspects of the game. Lets all hope that Blizzard listens to the die-hard and veteran players and there inputs. I'm tired of all of the catering they've been giving to casual gamers and Facebook tweens!
I am more animal than the zoo allow
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
July 15 2010 18:51 GMT
#242
Enjoyed reading this, thanks
All Quiet
Profile Joined July 2010
United States62 Posts
July 16 2010 23:26 GMT
#243
Games evolve. They become easier and more accessable for the common man. Remember original video games? Where you had to type out commands and know basic to be able to play?look what they are today. I think PC gaming is past its apex, but that doesn't mean that some good games won't come out here or there, suh as Starcraft 2. Most of the emphasis is now on consoles.

Anyway, I would like to make a certain point: they still have shooting competitions using only a certain type of 1870's rifle. Starcraft is never going away. People will still have it, and even twenty years from now, people will still turn it in for nostalgia. There will still be LAN parties, and assuming that Blizzard doesn't discontinue Battle.net 1.0, there will still be tournaments. In south Korea, at very least.
The meek shall inherit the earth. The rest of us are going to the stars.
newton29
Profile Joined July 2010
5 Posts
July 17 2010 08:33 GMT
#244
--- Nuked ---
RainMan89
Profile Joined July 2010
3 Posts
July 17 2010 08:54 GMT
#245
--- Nuked ---
MechTech
Profile Joined July 2010
5 Posts
Last Edited: 2010-07-17 14:31:51
July 17 2010 14:25 GMT
#246
--- Nuked ---
l90 Proof
Profile Joined July 2010
64 Posts
July 17 2010 18:11 GMT
#247
Keep in mind that the game is still very new, there are two expansions to go...

Anyhow -- I think the decision to nerf the overpowered micro spells and units was obviously deliberate, and we have to assume it will stay that way.

Nonetheless, I think the article misses some points -- the small EMP and blink are excellent examples of micro-intensive spells that are still key.

Re: exciting moments/timing attacks, you still see a lot of that in the race for detectors vs DT, or the necessity of constantly re-balancing your army on the fly to respond to changing unit composition on the other side.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 18 2010 00:42 GMT
#248
banelings make micro battles very dynamic and fun. also blink. i totaly do not agree with the forcefield part. the micro involved is different and very dynamic actually. most ppl just dont bother to micro against it. also it is not true at all that units in sc2 deal more damage.

sc2 micro leans a bit more towards positionioning and tactics. this article is well written but 2 onesided and biased for my taste.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
nD.Sentinel
Profile Joined May 2010
Germany8 Posts
July 22 2010 17:06 GMT
#249
uoh very nice text
100% agreed
Quote me.
painprophet
Profile Joined July 2010
Romania33 Posts
July 23 2010 17:31 GMT
#250
Well written article but clearly over reacting.

Force fields "shut down dynamics", come on ...

What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ...

Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 19:01 GMT
#251
On July 24 2010 02:31 painprophet wrote:
Well written article but clearly over reacting.

Force fields "shut down dynamics", come on ...

What about blink, what about borrowing supply depots, what about the new nydus, what about warp technology and warp prisms, what about concussive shells, what about reapers, what about colossus, what about the acceleration capabilities of each race (krono boost, mules, extra larvas), what about gravity beams and the list can go on ...

Starcraft is more dynamic than ever, to me it seems you are afraid of change or maybe you got old and melancholic, no ofence.

I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
July 23 2010 19:21 GMT
#252
About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position.

FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield.

Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent.

I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming.

Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2010-07-23 19:27:47
July 23 2010 19:27 GMT
#253
On July 24 2010 04:21 TheGrimace wrote:
About microing away from concussive shells, you usually have to run because you engaged prematurely against a superior force. I'd say your lack of scouting can no longer be saved by control, for better or worse. It also means the terran player has to chase and kill without committing too much or finding himself out of position if you are reinforcing. I don't find it to be a bad dynamic. With moving while burrowed and blink, it's also really easy to catch a kiting terran out of position.

FF is another beast however. On a ramp it is hard to prevent unfavorable results through control. Hopefully larger maps start emerging. In open areas it is interesting to see people's choices on where FF goes or whether it would simply be better to throw up your shield.

Easier casting and macro may change the flavor of competition, but I don't think players are in the right mindset for this game. Since creating your army is easier with MBS, that should free more focus for players to fight on more than one or two fronts. Harassment should be very interesting. Certain aspects of the game getting easier means a greater player can spend more time controlling, positioning and scouting his opponent.

I'm ready to watch and learn as Starcraft 2 grows. There may be growing pains, but in the hands of skilled players I see good things coming.


I agree completely with this. I think the future of Starcraft 2 lies with harassment and multitasking. Drops are incredibly potent in this game, even compared to SC:BW. Plus, Blizzard has given us many tools to work with to increase mobility, for example the Nydus Worm and Warp Gates/Prisms. And many traditional drop nullifications such as scourge are gone. I hope in the near future, more players will play around with drop heavy harassment play to capitalize on all of the mobility options given to us. But it's still an entirely different matter from actual down-to-earth micro.

EDIT: hmm, that gives me an idea for another article...
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
July 23 2010 20:54 GMT
#254
Maybe you're just not a kid any more. Ever consider that?
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 21:04 GMT
#255
On July 24 2010 05:54 EximoSua2 wrote:
Maybe you're just not a kid any more. Ever consider that?

What's that supposed to mean, mister "SaharaDrac of sclegacy.com?" And have you ever considered reading the articles on TL as constructive criticism instead of typical elitist whining and complaining?
painprophet
Profile Joined July 2010
Romania33 Posts
July 23 2010 21:29 GMT
#256
On July 24 2010 04:01 Saracen wrote:
I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."


You micro away from concussive shells by throwing some force fields . Against force fields use EMP to prevent them from even happening. There's your interaction between players.

I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 21:35 GMT
#257
On July 24 2010 06:29 painprophet wrote:
Show nested quote +
On July 24 2010 04:01 Saracen wrote:
I don't think you understand what I mean when I say "dynamics." Dynamics, in this article at least, is the interaction between players on the battlefield. How do you micro against force field? How do you micro against concussive shells? The whole point of this article is that there needs to be more player-player action in the fights that matter.
Also, the whole point of the article is to talk about big battle micro, not cutesy tricks you can do, or macro mechanics.

Please read my previous replies in this thread if you think I'm "afraid of change" or got "old and melancholic."


You micro away from concussive shells by throwing some force fields . Against force fields use EMP to prevent them from even happening. There's your interaction between players.

I didn't list all those things as being new tricks but new mechanics in SC2, mechanics that bring a wider range of diversity into the game.

These are good points. I'm not saying that dynamics are nonexistent in SC2, just that they are lacking. And I tried to give technical reasons for that.
MindRush
Profile Joined April 2010
Romania916 Posts
July 24 2010 01:58 GMT
#258
yeah, i guess "they don't make'em like they used to .... "
the world changes, RTS-es change too
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
sva
Profile Blog Joined March 2010
United States747 Posts
July 24 2010 23:12 GMT
#259
I hope scbw keeps around for as long as it can. I really enjoy watching it and the magnitude of the games are incredible.

I do think sc2 will become a great game with time, and the spectator aspect will grow immensely with this game.

Hopefully the future of e-sports will be great.
RAH66Comanche
Profile Joined May 2010
United States12 Posts
July 25 2010 22:14 GMT
#260
All you have to do is keep playing Brood War and spare us the crying. We'll be busy playing SC2.
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 182
StarCraft: Brood War
Sea 4987
ggaemo 833
Leta 350
Zeus 306
Soma 118
ToSsGirL 117
Shine 101
TY 28
Hm[arnc] 10
Sharp 4
Dota 2
monkeys_forever686
Fuzer 156
XcaliburYe66
League of Legends
JimRising 650
Counter-Strike
Stewie2K642
Super Smash Bros
Westballz39
Other Games
summit1g8936
singsing1220
WinterStarcraft746
C9.Mang0362
SortOf95
Happy79
NeuroSwarm61
Organizations
Other Games
gamesdonequick744
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH368
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1607
• HappyZerGling172
Upcoming Events
Afreeca Starleague
2h 16m
Queen vs HyuN
EffOrt vs Calm
Wardi Open
3h 16m
RotterdaM Event
7h 16m
Replay Cast
16h 16m
Afreeca Starleague
1d 2h
Rush vs TBD
Jaedong vs Mong
WardiTV Summer Champion…
1d 3h
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
1d 4h
PiGosaur Monday
1d 16h
Afreeca Starleague
2 days
herO vs TBD
Royal vs Barracks
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
WardiTV Summer Champion…
3 days
Replay Cast
3 days
LiuLi Cup
4 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
4 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
BSL Team Wars
4 days
Team Hawk vs Team Bonyth
SC Evo League
5 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[BSL 2025] Weekly
5 days
SC Evo League
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
BSL Team Wars
6 days
Team Dewalt vs Team Sziky
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.