On June 01 2010 12:18 tenpromicro wrote:
blizz isn't gonna randomly ban every account that palys more than 12 hours a day.
Show nested quote +
On June 01 2010 11:18 Drunken Argument wrote:
But they wouldn't be able to practice. Each progamer would need a new account every 24-48 hours, or however long it took Blizzard to ban them. Thats thousands of SC2 accounts plus the showmatch accounts, with new showmatch accounts needed for each match (since they can't hide their names in the broadcast). It's not economically viable.
Edit: spelling error
On June 01 2010 10:22 tenpromicro wrote:
I know we are going off in to a bit of a tangent, but the issue of account names can easily be bypassed. They can easily buy new copies of the game and create fresh accounts used for showmatches only.
On June 01 2010 08:59 Drunken Argument wrote:
1. I'm sure that progamers practicing 13 hours a day, every day, against the same people on a Korean server will be a pretty big tell. As for the actual televised matches, it is possible that if they switched identifiers every time for every game that Blizzard couldn't keep up with them. But I doubt they'd try to keep that up for long.
On June 01 2010 08:06 tenpromicro wrote:
But they won't be able to practice. EACH programmer would need a new account every one to two days in order to keep their schedules. That's thousands of copies of SC2.
Two things:
1. If KeSPA doesn't release the names of the accounts on BNet 2.0, how can Blizzard find out what the account names are? For example, if the games were broadcasted 30 minutes after the actual matches with the account names edited out, what is Blizzard's course of action?
The Korean government favors KeSPA. The reason why Blizzard couldn't sue for SC1 rights in Korea was because the Korean government told them to just deal with KeSPA. If Blizzard tries to sue in Korea again--even with their new contract with GOM-- what makes you think that the Korean government will enforce any sort of judgment on KeSPA? The Korean government spends a fair amount of time in the development of eSports and gaming in general because it is a big part of their economy. It is highly doubtful that they will allow Blizzard to just swoop in and swipe the sport off their feet and bring it back to square one.
2. No one is saying that Blizzard's involvement is going to be the end of eSports. It's just going to be the end of eSports as we know it. It's just going to take a bit of time to get it back to what it previously was.
On June 01 2010 02:40 Drunken Argument wrote:
2) They control the future (SC2).
It is entirely possible that Blizzard will lose the SC1 argument and KeSPA will remain in complete control of the scene and broadcasting rights. Unfortunately for KeSPA, that victory will be short-lived. In light of the recent events, I’m sure Blizzard has already included clauses in SC2’s EULA that prevent broadcasting of their games without their permission. Assuming that is the case, Blizzard can give GOM the rights as the sole broadcaster of SC2 and hope that the popularity of the new game will force other sponsors into abandoning KeSPA for the new GOM league.
What would prevent KeSPA from simply starting their own SC2 league? Battle Net 2.0. Since there is no LAN play in SC2, all games must be played on Blizzard’s servers. This gives Blizzard the opportunity to shut down any account that is being used in an illegal broadcast. KeSPA would never be allowed to broadcast any of their games.
In conclusion, Blizzard is the most likely controller of the future of Korean SC eSports. While I promised that would not moralize on who is right or wrong in this matter, I will say this. I do not think Blizzard’s actions will be the end of eSports. In America alone, nearly every national league has a private company that controls the broadcasting rights to the sport (NFL, NBA, MLB, etc.). Blizzard is trying to establish their own kind of organization through their partnership with GOM. While the eSports of the future might have a very different face on it that the eSports of now, there will still likely be eSports.
2) They control the future (SC2).
It is entirely possible that Blizzard will lose the SC1 argument and KeSPA will remain in complete control of the scene and broadcasting rights. Unfortunately for KeSPA, that victory will be short-lived. In light of the recent events, I’m sure Blizzard has already included clauses in SC2’s EULA that prevent broadcasting of their games without their permission. Assuming that is the case, Blizzard can give GOM the rights as the sole broadcaster of SC2 and hope that the popularity of the new game will force other sponsors into abandoning KeSPA for the new GOM league.
What would prevent KeSPA from simply starting their own SC2 league? Battle Net 2.0. Since there is no LAN play in SC2, all games must be played on Blizzard’s servers. This gives Blizzard the opportunity to shut down any account that is being used in an illegal broadcast. KeSPA would never be allowed to broadcast any of their games.
In conclusion, Blizzard is the most likely controller of the future of Korean SC eSports. While I promised that would not moralize on who is right or wrong in this matter, I will say this. I do not think Blizzard’s actions will be the end of eSports. In America alone, nearly every national league has a private company that controls the broadcasting rights to the sport (NFL, NBA, MLB, etc.). Blizzard is trying to establish their own kind of organization through their partnership with GOM. While the eSports of the future might have a very different face on it that the eSports of now, there will still likely be eSports.
But they won't be able to practice. EACH programmer would need a new account every one to two days in order to keep their schedules. That's thousands of copies of SC2.
Two things:
1. If KeSPA doesn't release the names of the accounts on BNet 2.0, how can Blizzard find out what the account names are? For example, if the games were broadcasted 30 minutes after the actual matches with the account names edited out, what is Blizzard's course of action?
The Korean government favors KeSPA. The reason why Blizzard couldn't sue for SC1 rights in Korea was because the Korean government told them to just deal with KeSPA. If Blizzard tries to sue in Korea again--even with their new contract with GOM-- what makes you think that the Korean government will enforce any sort of judgment on KeSPA? The Korean government spends a fair amount of time in the development of eSports and gaming in general because it is a big part of their economy. It is highly doubtful that they will allow Blizzard to just swoop in and swipe the sport off their feet and bring it back to square one.
2. No one is saying that Blizzard's involvement is going to be the end of eSports. It's just going to be the end of eSports as we know it. It's just going to take a bit of time to get it back to what it previously was.
1. I'm sure that progamers practicing 13 hours a day, every day, against the same people on a Korean server will be a pretty big tell. As for the actual televised matches, it is possible that if they switched identifiers every time for every game that Blizzard couldn't keep up with them. But I doubt they'd try to keep that up for long.
I know we are going off in to a bit of a tangent, but the issue of account names can easily be bypassed. They can easily buy new copies of the game and create fresh accounts used for showmatches only.
But they wouldn't be able to practice. Each progamer would need a new account every 24-48 hours, or however long it took Blizzard to ban them. Thats thousands of SC2 accounts plus the showmatch accounts, with new showmatch accounts needed for each match (since they can't hide their names in the broadcast). It's not economically viable.
Edit: spelling error
blizz isn't gonna randomly ban every account that palys more than 12 hours a day.
Randomly? No. Established pattern? Sure.