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[SC2] Zerg & Larvae Injection - Page 2

Forum Index > News
405 CommentsPost a Reply
Prev 1 2 3 4 5 19 20 21 Next All
kiykiy
Profile Joined July 2009
233 Posts
September 02 2009 23:34 GMT
#21
Did any1 try any sorts of BBS builds? Is the improved scv pathing be enough to hold out against a zergling counter?
lalala
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
September 02 2009 23:34 GMT
#22
I have to say, I haven't been excited since the teaser trailer in 06 until right now. Cool stuff!

Also that writeup that someone posted in the SC2 forum from that other site? You made them look like they didn't know what the fuck they were talking about. Hats off to ya!
toopham
Profile Blog Joined December 2005
United States551 Posts
September 02 2009 23:36 GMT
#23
good writeup. very interesting.

I am confuse about 1 part though.
In the Macro section you wrote:
"With Zerg you select your hatches, hit "S" to select all the larvae, and press "H" 10 times to make 10 hydralisks. Easy."

In BW you select the hatches, press S and it selects ALL the larvae. So why would you have to press H 10 times to make hydras?
Did they change it in SC2 where pressing H only use up 1 larvae?
DIE!!!
talismania
Profile Blog Joined December 2007
United States2364 Posts
September 02 2009 23:38 GMT
#24
I imagine that Spawn Larvae is deliberately OP right now... Blizzard in the past has repeatedly said how they tend to make new abilities and units initially too powerful in order to encourage their use, and then pare them back over time as needed. Given this report and corroborating accounts, I can easily see Blizzard scaling back Spawn Larvae in terms of either mana cost, refresh time, or # of larvae produced after a few weeks of serious beta testing.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
September 02 2009 23:38 GMT
#25
What an awesome read!

Is there any good yt vid, about this 1 hatch-queen?

After this read, i think a nerf is needed... but who know's maybe the P and T have a secret strength early game.
I want to fly
crate
Profile Blog Joined May 2009
United States2474 Posts
September 02 2009 23:40 GMT
#26
Hopefully something will change by release, either someone figuring out why 1hat queen isn't imba or the queen getting fixed if it is.

Sort of hoping for the second personally since it seems there is zero decision making as far as how to use the queen's energy goes anyway
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 02 2009 23:45 GMT
#27
Can you tell us about the Obelisk?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Motiva
Profile Joined November 2007
United States1774 Posts
September 02 2009 23:46 GMT
#28
Really good read yo

Even if it's not totally overpowered, I would like to see some change that makes builds other than 1hatch Queen just as viable
aqui
Profile Blog Joined January 2008
Germany1023 Posts
Last Edited: 2009-09-02 23:52:07
September 02 2009 23:49 GMT
#29
On September 03 2009 08:38 talismania wrote:
I imagine that Spawn Larvae is deliberately OP right now... Blizzard in the past has repeatedly said how they tend to make new abilities and units initially too powerful in order to encourage their use, and then pare them back over time as needed. Given this report and corroborating accounts, I can easily see Blizzard scaling back Spawn Larvae in terms of either mana cost, refresh time, or # of larvae produced after a few weeks of serious beta testing.

In an earlier build i played in cologne the injection would just create 3 drones and even then it seemed overpowered. Apparently they did not see it back then, even further overpowering it at the later blizzcon build.
uSiN
Profile Joined January 2009
United States208 Posts
September 02 2009 23:58 GMT
#30
I wasn't really excited about SC2 until after reading this article. Great writeup and wants me to play SC2 already.

I am pretty sure if this is a problem Blizzard will "fix" it in the Beta whenever that is starting. I have faith in Blizzard for a good game.
.-.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 03 2009 00:01 GMT
#31
I still don't understand why they can't just either have the queen require gas to build, or have "inject larvae" as a tech to research at the hatchery (or even potentially lair). Thus the queen would still be viable to hold off rushes but the inject larvae ability would be more midgame, and you wouldn't have to worry so much about early game balance.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
September 03 2009 00:02 GMT
#32
dayum!
looks like 1hatch play can win all MUs...
from your strats zerg sounds imba
try beating SC2 Bonjwa david kim with that
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 03 2009 00:08 GMT
#33
You should've challenged David Kim to a Bo5 with that build. I have extreme doubts that Blizzard even knows how overpowered 1 Hatch hydra is, and that most of them are even decent players themselves :l Maybe this is a sign they should hire new playtesters..
Writerptrk
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
September 03 2009 00:12 GMT
#34
This is such an awesome SC2 article! So in depth and a lot about zerg! =)
Jaedong :3
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
September 03 2009 00:12 GMT
#35
this was a very good article one of the best i've read in a long while imo
Nony is Bonjwa
fanatacist
Profile Blog Joined August 2007
10319 Posts
September 03 2009 00:12 GMT
#36
I agree whole heartedly. Larva inject was simply monstrous. If you had the presence of mind to do it on every hatch late game, you could be at 200/200 with like 70 larva on 6 hatches. You exchange armies, then you rebuild it 5 times faster than the enemy. It's destructive.
Peace~
Vasoline73
Profile Blog Joined February 2008
United States8208 Posts
September 03 2009 00:14 GMT
#37
Lol I wish I could have seen the WTF LOL reactions to all the busts 5 min into the game. I for one know that even reading about it makes me laugh at the ridiculousness of expanding, putting down a bunker with 4 marines in it and watching 25+ hydraling stream into my base lol
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
September 03 2009 00:20 GMT
#38
These things will get sorted out sooner or later - that's what betas are for!

Anyways, did you guys try proxy rax/gate builds in order to snipe the queen early on?
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 03 2009 00:21 GMT
#39
Wow thanks for this update, had no idea zerg is so potentially powerful.
Shorts down shorts up, BOOM, just like that.
MageKirby
Profile Joined July 2009
United States535 Posts
September 03 2009 00:22 GMT
#40
On September 03 2009 08:17 Sharp-eYe wrote:
ok.. from what iv read tier 2 is pretty crap :/ does that make up for the awesomeness of tier 1?


lol, just like how Lair time is in BW? xD
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