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[SC2] Zerg & Larvae Injection - Page 19

Forum Index > News
405 CommentsPost a Reply
Prev 1 17 18 19 20 21 Next All
o[twist]
Profile Joined May 2008
United States4903 Posts
September 05 2009 21:49 GMT
#361
this article was insanely good. thank you.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
September 05 2009 22:48 GMT
#362
On September 05 2009 20:51 FrozenArbiter wrote:
Show nested quote +
On September 05 2009 15:05 Kennigit wrote:
On September 05 2009 11:40 heyitsme wrote:
On September 05 2009 08:01 mutantmagnet wrote:I expect PFs to die easily to zerg/baneling swarms, yet I have a hard time believing your mass hydras would break PFs when so many reviews for awhile stated mass zealots and stalkers died to them (and hydras aren't that much different from Stalkers when it comes to taking down buildings). If you didn't test PF that might've been the type of thing that creates a coin toss uncertainty in your build since you implied mass zerglings have trouble with walled in Terran in general.


yea I would also like to know if you guys tried some sort of PF fast expand build

Yes, we tried over and over and over. I know you are reading articles on other sites where people say it's no problem to pylon forge....if you play games vs scrubs who make 5 spawning pools and complain that theres no button to make zerglings then yes you can fe pretty easily. At least with us you have some gauge of where we are coming from as players - my biggest gripe is someone saying they dont even play starcraft but have successfully mastered some build or counter to what was being demonstrated in this article.

PF means Planetary Fortress <font size="1"> ...... you idiot</font>

Sorry i've only played 32 hours of sc2
Grendor
Profile Joined September 2009
United States70 Posts
September 06 2009 03:04 GMT
#363
Thank you for this article. I used this build to win against a Blizzard employee at PAX today and won a beta key for my efforts :-D
Larvae injection ftw.
TheBigOne
Profile Joined September 2009
Canada8 Posts
Last Edited: 2009-09-06 03:11:35
September 06 2009 03:10 GMT
#364
Wait a minute.

I thought only the singleplayer campaign was playable at PAX.

Blizzard Entertainment will once again be representing in full force at the 2009 Penny Arcade Expo, taking place this weekend, September 4-6 in Seattle, Washington. PAX attendees will have access to playable versions of Diablo III (including the recently announced Monk class), the earth-shattering World of Warcraft: Cataclysm expansion, and the engrossing StarCraft II single-player campaign. Community managers will also be in attendance to chat with attendees about the past, present, and future of Blizzard Entertainment games. We hope to see you there!


So to the people that actually attended, was multiplayer actually playable?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-09-06 03:15:30
September 06 2009 03:14 GMT
#365
On September 06 2009 12:04 Grendor wrote:
Thank you for this article. I used this build to win against a Blizzard employee at PAX today and won a beta key for my efforts :-D


Ok so if this is true then Blizzard doesnt realize how powerful Spawn Larva is. It would be one thing if they did know and left it in for gameplay reasons but this suggest they really dont know. Or he was bad at macro.

Again one issolated incident. But taken together with TLs feedback paints a picture.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Grendor
Profile Joined September 2009
United States70 Posts
September 06 2009 04:52 GMT
#366
On September 06 2009 12:14 Archerofaiur wrote:

Ok so if this is true then Blizzard doesnt realize how powerful Spawn Larva is. It would be one thing if they did know and left it in for gameplay reasons but this suggest they really dont know. Or he was bad at macro.

Again one issolated incident. But taken together with TLs feedback paints a picture.


I don't think they know, because one of the (very well known) employees said I would be behind in economy by going queen first. It was ZvZ and he double hatched in his base. I just totally overwhelmed them with the one hatch. Larvae to spare.
Larvae injection ftw.
Grendor
Profile Joined September 2009
United States70 Posts
September 06 2009 04:55 GMT
#367
On September 06 2009 12:10 TheBigOne wrote:
Wait a minute.

I thought only the singleplayer campaign was playable at PAX.


So to the people that actually attended, was multiplayer actually playable?


The first day was single player only, 20 minute limit where you could play a skirmish or single-player. Today they had 3/4s of the computers setup for 1v1. I hope there's multi tomorrow as well.
Larvae injection ftw.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
September 06 2009 07:08 GMT
#368
I don't think they know, because one of the (very well known) employees said I would be behind in economy by going queen first. It was ZvZ and he double hatched in his base. I just totally overwhelmed them with the one hatch. Larvae to spare.

We need to make sure that Blizzard sees this thread and realizes how powerful spawn larvae is. If they decide to balance it before before releasing beta it might delay beta/release even more though.

From what I've heard of Zerg so far... If you can't beat your opponent or get a significant advantage in the first 20 minutes you're screwed since the Zerg late game is really lacking.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 06 2009 14:06 GMT
#369
On September 06 2009 13:52 Grendor wrote:
Show nested quote +
On September 06 2009 12:14 Archerofaiur wrote:

Ok so if this is true then Blizzard doesnt realize how powerful Spawn Larva is. It would be one thing if they did know and left it in for gameplay reasons but this suggest they really dont know. Or he was bad at macro.

Again one issolated incident. But taken together with TLs feedback paints a picture.


I don't think they know, because one of the (very well known) employees



lol you cant tell us who?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
fanatacist
Profile Blog Joined August 2007
10319 Posts
September 06 2009 16:21 GMT
#370
On September 06 2009 16:08 madnessman wrote:
Show nested quote +
I don't think they know, because one of the (very well known) employees said I would be behind in economy by going queen first. It was ZvZ and he double hatched in his base. I just totally overwhelmed them with the one hatch. Larvae to spare.

We need to make sure that Blizzard sees this thread and realizes how powerful spawn larvae is. If they decide to balance it before before releasing beta it might delay beta/release even more though.

From what I've heard of Zerg so far... If you can't beat your opponent or get a significant advantage in the first 20 minutes you're screwed since the Zerg late game is really lacking.

Read the thread thanks.
Peace~
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
September 06 2009 16:23 GMT
#371
On September 06 2009 13:52 Grendor wrote:
Show nested quote +
On September 06 2009 12:14 Archerofaiur wrote:

Ok so if this is true then Blizzard doesnt realize how powerful Spawn Larva is. It would be one thing if they did know and left it in for gameplay reasons but this suggest they really dont know. Or he was bad at macro.

Again one issolated incident. But taken together with TLs feedback paints a picture.


I don't think they know, because one of the (very well known) employees said I would be behind in economy by going queen first. It was ZvZ and he double hatched in his base. I just totally overwhelmed them with the one hatch. Larvae to spare.

haha thats exactly what happened when people went 2 hatch against me ZvZ, you have like double their lings with the Queen
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Grendor
Profile Joined September 2009
United States70 Posts
September 06 2009 17:41 GMT
#372
On September 06 2009 23:06 Archerofaiur wrote:

lol you cant tell us who?


I don't want to put words into the mouth of people that have probably been working non-stop since Blizzcon, and I could also be wrong or misinterpreted them. However, I can say that after two days of playing Starcraft 2 with the build (10 games only) that the spawn larvae is overpowered and will probably get nerfed. It's just hella strong.
Larvae injection ftw.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 06 2009 17:46 GMT
#373
On September 07 2009 02:41 Grendor wrote:
Show nested quote +
On September 06 2009 23:06 Archerofaiur wrote:

lol you cant tell us who?


I don't want to put words into the mouth of people that have probably been working non-stop since Blizzcon, and I could also be wrong or misinterpreted them. However, I can say that after two days of playing Starcraft 2 with the build (10 games only) that the spawn larvae is overpowered and will probably get nerfed. It's just hella strong.


Fair enough.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
sdvc
Profile Joined April 2009
United States91 Posts
September 06 2009 19:42 GMT
#374
How about this idea: all units created by injected larva have a life span, are created much faster, take 0 supply, and have some sort of visual identifier, like an aura. Temporary workers give the same linear resource boost that mules and pylons do, temporary attack units work as emergency static base defense or increase your numbers if you're going for a huge push. However, the visual aura would let pros micro around them.

Just something I'm throwing out there for people to poke a million holes in.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 06 2009 21:27 GMT
#375
poke
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
Last Edited: 2009-09-07 00:42:24
September 06 2009 21:49 GMT
#376
Based on my experiences with BW and from what I've read in this thread, all build orders should go through 1 hatch-queen. It's superior in both economy and military. What happens afterward depends on scouting information and enemy capabilities, but 1-base hydra sure sounds strong against Terran.

First of all, the primary reason Zerg expanded so quickly in BW was to get down the second hatch for larva. The fact that the Zerg often occupied its natural with the hatch was an added bonus (and sometimes an added liability). The SC II queen offers more than a hatchery's worth of larva at a lower cost and helps defend the base and eliminates enemy scouters. In additional since the queen is on the natural tech path for military units, getting to it doesn't delay military production in any way either. This is almost too good to be true.

As for comparisons against other races in SC II, I can't judge that at all. But Hot Bid's idea that economic advantages gained early on in tier 1 compounds as the game goes on is correct. In fact having large economic advantages often translates into a military advantage that stops the opponent from growing economy altogether.

The Blizzard employee that thought that one-hatch queen would be an inferior opening than 2-hatch just puzzles me. The only time the second hatch comes into play is when the starting mineral patches are completely saturated or when the zerg needs the second gas. But by then the 1-hatch-queen player should have been able to build a second hatchery and then power if necessary to saturate the natural expansion.

There are some ways to balance
1. Make it a separate branch of the tech tree.
2. Make the number of larva depend on the hatchery level: 2 for simple hatchery, 3 for lair, 4 for hive
3. Tweek the cool down rates and casting costs.

Moderator我们是个踏实的赞助商模式俱乐部
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 06 2009 21:58 GMT
#377
On September 06 2009 07:48 Kennigit wrote:
Show nested quote +
On September 05 2009 20:51 FrozenArbiter wrote:
On September 05 2009 15:05 Kennigit wrote:
On September 05 2009 11:40 heyitsme wrote:
On September 05 2009 08:01 mutantmagnet wrote:I expect PFs to die easily to zerg/baneling swarms, yet I have a hard time believing your mass hydras would break PFs when so many reviews for awhile stated mass zealots and stalkers died to them (and hydras aren't that much different from Stalkers when it comes to taking down buildings). If you didn't test PF that might've been the type of thing that creates a coin toss uncertainty in your build since you implied mass zerglings have trouble with walled in Terran in general.


yea I would also like to know if you guys tried some sort of PF fast expand build

Yes, we tried over and over and over. I know you are reading articles on other sites where people say it's no problem to pylon forge....if you play games vs scrubs who make 5 spawning pools and complain that theres no button to make zerglings then yes you can fe pretty easily. At least with us you have some gauge of where we are coming from as players - my biggest gripe is someone saying they dont even play starcraft but have successfully mastered some build or counter to what was being demonstrated in this article.

PF means Planetary Fortress ...... you idiot

Sorry i've only played 32 hours of sc2

I sentence you to another 32 hours.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CauthonLuck
Profile Joined July 2009
United States93 Posts
September 07 2009 00:24 GMT
#378
Heard pax was having sc2 multiplayer demos today so I borrowed a friend's pass and went down around 11. There was a beta key contest to play one of the devs (Karune and 2-3 others I'd never heard of) 1v1. You win, you get a key. After 4 hours at pax, most of it spent standing in line for this contest, 2 people had won a key, myself and another TL reader who discussed the supposed strength of 1 hatch queen builds with me beforehand.

We both won with 1hatQ play against a zerg dev who did 2 hatch expo and 1 hatch tech builds, neither involving an early queen. Neither of us had ever played a sc2 match before. I had a quick chat with Karune after the match and the relevant info was that Blizzard feels the game is fairly close in balance but still think Zerg are the weakest. He also confirmed beta's projected Nov/Dev release.

I left around 3:30 and handed the Pax pass off to a friend so he could try to get a match against the devs as well. I suggested he 1hatQ regardless of the matchup, and I heard back a little after 5 that he had obtained a beta key as well.

As much as I'd like to claim an affinity to sc2, in reality I played terribly and made some huge early game mistakes such as psi-locking myself at the point where I should have gotten the queen and 6 lings out, letting him 12 hatch at his nat while causing no economic damage at all, and losing 2 scouting drones early to surrounds. (No more mineral walk through enemy units)
It really was just the power of the queen providing more larve than a hatch-first build and completley denying enemy overlord scouting while I was constantly aware of his ling count and tech.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
September 07 2009 00:28 GMT
#379
nice! i'm happy to know that even if im wrong in this article i at least helped a few TL'ers win beta keys by abusing a 1-hatch Queen build lol
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 01:18 GMT
#380
Oh fuck, I'd almost forgotten workers no longer glitched through everything when ordered to mine. That's gonna make keeping your scout worker alive SOOOOOOOOOOOOO hard
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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