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[SC2] Zerg & Larvae Injection - Page 4

Forum Index > News
405 CommentsPost a Reply
Prev 1 2 3 4 5 6 19 20 21 Next All
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 03 2009 01:00 GMT
#61
What an awesome article. that's so damn funny that zerg has become so strong. My only regret is that I wasn't there to see it before any (at least if you guys are right) upcoming nerf.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 03 2009 01:01 GMT
#62
God so happy z seems to be a head but that means they will probably get Nerfed soon
Hwaseung Oz fan for life. Swing out, always swing out.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 03 2009 01:05 GMT
#63
So.. did the guys playing P try using Forcefeild to FE with? I think that would help a lot against super crazy ling rushes and hydra breaks
Writerptrk
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
September 03 2009 01:10 GMT
#64
Very nice write up. And I belive at this stage (from what I can see in OP post) zerg 1 Hat play is just too strong. And I belive it will be balanced thru some time. As SC:BW took it time to get where it is now I belive SC2 will be balanced more quickly just becouse its community and becouse Blizzard will (hopefully) invest more time from start to make it more balanced.
Forever Vulture.. :(
Ideas
Profile Blog Joined April 2008
United States8159 Posts
September 03 2009 01:11 GMT
#65
how did you guys get to play it so much? I only got to play it like 10 times
Free Palestine
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2009-09-03 01:14:49
September 03 2009 01:11 GMT
#66
Everyone who feels that this could be fixed by simply making the Queen more expensive is missing the point - there is no choice when it comes to the Queen, and regardless of how much she costs Zerg still has to beeline straight to her, at which point they have a ridiculous economic advantage and unit production rate for the rest of the game.

This is stupid good on a number of levels, but Hot_Bid is the first reviewer to point out the craziest and most counter-intuitive issue - zerg now has the EASIEST time reaching mad drone saturation, instead of the hardest, and benefits from it more than any other race, since they can pretty easily reach infinite unit production rates (infinite larvae) with the smallest expenditure.

Zerg can go Sauron right from the start, because they get a million drones and a million larvae without having to give anything up. This also means that harassing zerg workers will be worse than harassing every other worker type, because they can rebuild them in a single wave of larvae with only a 25 sec recovery time from virtually any harassment. That dumbs the game down tremendously and means that zerg can focus entirely on overrun tactics all over the map, expanding everywhere, and ignoring defense for the most part.

These are all really big problems and, while nothing says zerg has to have specific characteristics displayed in BW, the current required gameplan is linear and uninteresting, and it's because of spawn larvae.

Basically, where the T and P mechanics provide an economic advantage or a slightly better tool for what they already do, Queens make Z better at every conceivable avenue of gameplay, simultaneously.


The difficulty scouting zerg is just icing on the cake (coin flips rule)
the last wcs commissioner
LeperKahn
Profile Blog Joined April 2008
Romania1846 Posts
September 03 2009 01:12 GMT
#67
On September 03 2009 10:05 ArvickHero wrote:
So.. did the guys playing P try using Forcefeild to FE with? I think that would help a lot against super crazy ling rushes and hydra breaks

CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
mptj
Profile Blog Joined June 2009
United States485 Posts
September 03 2009 01:12 GMT
#68
finally! Even noob zergs like me can qin when the beta comes out. I wonder if they'll change this ability or just give terran and protoss something.
"Only the Good Die Young"
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 03 2009 01:13 GMT
#69
What a cool write up HB, I see how the "inject larvea" ability could be way too abusive.

Tell me, do you think that making the queen a melee unit (not able to kill scout/overlord fast) would make this ability less abusive?

Also, they could lower the injection count couldn't they? So that the Zerg player has to precariously balance their play and make sure they have exactly enough fighters to defend, while having a steady but not overpowered expansion/dronepump rate.

The game should be balanced so that a Zerg player doing this perfectly should have the same economic/industrial rate as a Protoss or Terran doing this perfectly.

The game would become more interesting because it would focus more on a Jaedong/Bisu/Flash style of play, either having just enough to defend while expanding or having just enough to trick/break the opponent. It would be all about economic management. The player who does this best wins.

This is also easily testable, 2 skillful testers could agree to share vision, see how many offensive units eachother has (or agree not to make any) and simply pump, they can now see who has more military power/pump power after this explosion of economy. If one pumps faster/better by doing the same thing it's imbalanced, and should be tweaked a little. After the game the players can check stats like resources/second and units/second and judge the comparative military power of both players.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 03 2009 01:31 GMT
#70
On September 03 2009 08:06 Hot_Bid wrote:
After Blizzcon 2009, I can safely say that because of Larvae Injection, the Zerg Queen was the single most important unit in StarCraft 2.

Jeez, after such a huge wall of text, we find out that the queen is still just as overpowered as it was in SC1...

Seriously though- very nice read, thanks for the writeup :D
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
September 03 2009 01:31 GMT
#71
On September 03 2009 08:36 toopham wrote:
good writeup. very interesting.

I am confuse about 1 part though.
In the Macro section you wrote:
"With Zerg you select your hatches, hit "S" to select all the larvae, and press "H" 10 times to make 10 hydralisks. Easy."

In BW you select the hatches, press S and it selects ALL the larvae. So why would you have to press H 10 times to make hydras?
Did they change it in SC2 where pressing H only use up 1 larvae?

I was thinking about this too.
Normal BW 9 hydras is 4sh5sh6sh=9 keys pressed.
SC2 9 hydras would be 4shhhhhhhhh=11 keys pressed.

Must say it was a really nice and entertaining writeup. Hats off really.
I have the best fucking lawyers in the country including the man they call the Malmis.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
September 03 2009 01:32 GMT
#72
On September 03 2009 10:11 Ideas wrote:
how did you guys get to play it so much? I only got to play it like 10 times

Press pass.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
September 03 2009 01:36 GMT
#73
Great write up... took me long time to read.. but great nonetheless... hope we can help Blizzard fix this things out


oh and btw, woulld you able to talk to David Kim about this?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
September 03 2009 01:37 GMT
#74
I hope Blizz increases the queen's cost at least. Maybe up to 250 mins... remember when the spawning pool cost only 150 mins back in SC vanilla?
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
September 03 2009 01:38 GMT
#75
wow, larva inject sounds really powerful. Nice write-up!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 03 2009 01:46 GMT
#76
On September 03 2009 10:32 Kennigit wrote:
Show nested quote +
On September 03 2009 10:11 Ideas wrote:
how did you guys get to play it so much? I only got to play it like 10 times

Press pass.



Off-topic: Kennigit thanks for recommending "The Game" by Niel Strauss, it's a really interesting story and has sparked a huge interest in psychology for me. I read about 500 pages in the span of 24 hours

I also recommend it to everyone, male or female.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Asslap
Profile Joined July 2009
United States11 Posts
September 03 2009 01:47 GMT
#77
dont know why, but this larva injection kinda reminds me of the really early days of magic the gathering; there were crazy combos to get basically infinite mana, then you could cast some dmg dealing spell, which would kill the enemy instantly.
Really nice catch hotbid, although how the ass did blizz not figure this out? seems so obvs.
No joke, more then playing SC2, I am looking forward to playing an SC2 mod for BW.
I am an ol G. ask me about it.
fanatacist
Profile Blog Joined August 2007
10319 Posts
September 03 2009 01:48 GMT
#78
On September 03 2009 10:11 Ideas wrote:
how did you guys get to play it so much? I only got to play it like 10 times

Well basically what I did was -


Nevermind.
Peace~
vaderseven
Profile Joined September 2008
United States2556 Posts
September 03 2009 01:48 GMT
#79
How much did map size and map layout effect this build of sc2?

Is it possible that we will see maps that allow for FE terran to work vs zerg or maps that are absolutely huge so that rush timings occur later?

I just have the blizzard sc1 maps in my head and how they really did NOT favor anything close to a macro game.
tedster
Profile Joined May 2009
984 Posts
September 03 2009 01:50 GMT
#80
On September 03 2009 10:48 vaderseven wrote:
How much did map size and map layout effect this build of sc2?

Is it possible that we will see maps that allow for FE terran to work vs zerg or maps that are absolutely huge so that rush timings occur later?

I just have the blizzard sc1 maps in my head and how they really did NOT favor anything close to a macro game.


This won't matter with the current queen setup because the queen lets zerg build up a giant macro machine faster, too. Being able to sauron zerg right from the beginning is going to be crazy good regardless of map size =/
the last wcs commissioner
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