[SC2] Zerg & Larvae Injection - Page 3
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DragoonPK
3259 Posts
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fanatacist
10319 Posts
On September 03 2009 09:20 Kazius wrote: These things will get sorted out sooner or later - that's what betas are for! Anyways, did you guys try proxy rax/gate builds in order to snipe the queen early on? Proxy pylon is ridiculously powerful with warpgates in both PvT and PvP, did not try it on Z. | ||
Kennigit
Canada19447 Posts
It's not that big a deal because obviously the numbers can be tweaked to balance it. What i found more interesting is everyone saying zerg is weak and then that Gamereplays article suggesting that Zerg is the defensive race...what? It's the complete opposite, T and P are completely in the dark and i had no idea how to react because i simply didn't know what zerg was doing. | ||
InToTheWannaB
United States4770 Posts
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wok
United States504 Posts
disruptor impenetrable walls should make zerglings instantly useless on a FE... then tech straight to stalkers. Of course I wasn't there, but based on the battle reports, that was the strategy. | ||
XXehh
Canada122 Posts
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Hapahauli
United States9305 Posts
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DragoonPK
3259 Posts
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Xiphos
Canada7507 Posts
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prOxi.Beater
Denmark626 Posts
The real trick for Blizzard here is to make make T/P's added income and zerg's money savers cancel each other out. Currently it sounds like zerg is saving way too much money and gaining way too much production for virtually nothing. T/P has to spend a lot of time and money building up production facilities whereas the zerg simply has this added production for the cost of 2 supply and 150 minerals. I'm sure Blizzard kind of overpowered inject larva on purpose to see how people were going to abuse it (I think I remember reading somewhere that the ability originally spawned 3 larva) and will correct it in due time | ||
Wr3k
Canada2533 Posts
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Archerofaiur
United States4101 Posts
Did the Protoss players you were playing against have an abundance of minerals? Were they using Proton Charge regularly? Or is Spawn Larva really that much better then Proton Charge? | ||
Plexa
Aotearoa39261 Posts
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iSiN
United States1075 Posts
Possibly have a different macro option (that costs energy) for her (to keep up with P and T not over take them) and make the injection trainable at lair as to preserve the early defensive capabilities. | ||
Sayer
United States403 Posts
I know it was just 2 days of experiment, everything will be balanced by the game is on the market, but it just feels really really good and resfreshing to hear some awesome stuff about zerg for the first time. Thank you so much for this Hot_Bid!! | ||
Shikyo
Finland33997 Posts
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yh93kim
Korea (South)62 Posts
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SilverskY
Korea (South)3086 Posts
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zeppelin
United States565 Posts
On September 03 2009 09:49 Archerofaiur wrote: Is it possible that Spawn Larva is supposed to be this powerful. From what ive heard the Obelisk can pretty much give protoss all the minerals they want. So you basically have unlimited unit production versus unlimited minerals. Did the Protoss players you were playing against have an abundance of minerals? Were they using Proton Charge regularly? Or is Spawn Larva really that much better then Proton Charge? I didn't get to play with them but in my games i was using proton charge regularly the entire game and constantly had a mineral/gas imbalance. You simply don't get enough gas to tech any faster and against that many extra zerg units, 20% more zealots/cannons aren't going to matter. | ||
fanatacist
10319 Posts
On September 03 2009 09:57 yh93kim wrote: If Blizzard was informed of this, SC2 will be delayed until 2012. It's a big problem with many viable solutions. Just to illustrate the things they could do: 1. Increase the mana cost. 2. Increase the length of the spell. 3. Make queens cost more (minerals, or maybe make them cost gas). 4. Put queens higher up the tech tree. 5. Make their spell researchable for gas. 6. Some other alternative, like producing a queen will make that hatchery not have any larva until the queen is produced, for example. And you can obviously use any combination of the above to balance it. It's just a question of what path they choose and how well they playtest it. | ||
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