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Active: 1422 users

Mafia Votecount Tool - Page 4

Forum Index > TL Mafia
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Xatalos
Profile Joined January 2011
Finland9675 Posts
July 18 2015 20:06 GMT
#61
Now it's working. It looks kind of like this when copy-pasted to TL:

Day 1 Votecount

fecalfeast (2): Onegu, Fecalfeast
plotspot (1): KelsierSC, Rels
yamato77 (0): geript
KelsierSC (1): geript
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 18 2015 20:10 GMT
#62
Re-entered the game because something got messed up and Fecalfeast's last unvote wasn't showing.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 18 2015 20:16 GMT
#63
Let me know if you notice something else to be improved / in need of fixing!
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
July 18 2015 20:24 GMT
#64
sweet! love youuu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 19 2015 10:56 GMT
#65
There was a bug with the refreshing not working properly but it should now be fixed.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
July 19 2015 18:52 GMT
#66
hmmm, I think (if possible), there should be a list of players not voting (maybe you could input the player list before the game starts and it can parse through that and list the ones that didn't vote yet or w/e - i dunno anything about coding :D)
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 19 2015 19:28 GMT
#67
Yeah there was a "Players" list in the create game window before. I guess it could be re-implemented...? It's a bit problematic in the sense that every player name would have to be entered 100% perfectly though
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 19 2015 20:21 GMT
#68
Some very weird things have happened today with the refresher (how the votes update automatically once the game has been entered). Several missed votes already. Re-entered the game again just now and it seems to have scanned everything correctly now.

Let's see if more missed votes occur.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 19 2015 21:23 GMT
#69
Seems like this was missed (but it's no big wonder why :D):

VayneAuthority United States. July 19 2015 23:03. Posts 6171 Gift TL+ PM Profile Report Quote #
filter
##unvote onegu

##:vote Jonnylaw
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 21 2015 11:58 GMT
#70
On July 20 2015 03:52 Holyflare wrote:
hmmm, I think (if possible), there should be a list of players not voting (maybe you could input the player list before the game starts and it can parse through that and list the ones that didn't vote yet or w/e - i dunno anything about coding :D)


Do you think this would be worth the effort of having the host enter every player name 100% correctly while creating the game?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 21 2015 13:04 GMT
#71
Well, quite a few nice improvements to the tool thanks to Holyflare so far!

A couple of things that should maybe be made clearer:

1) Votes in an incorrect format like ##:vote JonnyLaw won't be counted at all!
2) If the names are spelled incorrectly, then there will be duplicate vote targets (such as johhnylaw: x, y and jonnylaw: z, w)... although I recently changed it so that all names will be changed to lower case to at least reduce this issue a bit
3) For the hosts: each day/night post needs to start with the text "Day " or "Night " *on the first line* of the post... It doesn't matter if there's space or styling in there, as long as there's no text or additional lines before that!
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-07-24 04:55:18
July 24 2015 04:53 GMT
#72
We are having trouble getting the script to work in Mini Mafia Down Under 3. Onegu just tested out the vote in the voting thread (and we are running the script in the voting thread because the game is post-restricted) and the tracker is not picking up his vote at all despite it being in the correct format. I have a Day 1 post just before his test vote.

The game starts in about 18 hours (24 July, 2300 BST) so any help (PM any of us or comment directly in page 4 or here or whatever) would be greatly appreciated. I am terrible with these scripts.

http://www.teamliquid.net/forum/mafia/490661-mini-mafia-down-under-3?page=4
http://www.teamliquid.net/forum/mafia/490855-mini-mafia-down-under-3-voting-thread

https://mafia-votecount.herokuapp.com/#490855-mini-mafia-down-under-3-voting-thread
The phoenix must burn to emerge. - Janet Fitch
Keirathi
Profile Joined May 2012
United States4679 Posts
July 24 2015 05:36 GMT
#73
Something I think would be cool would be to have a JSON config file for name matching.

Something like:


{
"Xatalos": ["Xata", "Xat"]
"marvellosity": ["marv"]
etc etc
}


Then when someone votes, you check the config file to see if the vote matches any of the exact names or short names or people actually in the game, and if so, place the vote for the exact name. Could also do some fuzzy matching so something like ##vote: Kierathi wouldn't be a big deal.

If people start voting for someone consistently by one name (for instance, say people start ##Vote: Keir) that isn't in the config, then someone could just go add it to the config file and make a quick pull request and then it all works.

Then, if none of the matching happens, you could fallback to just leaving the vote as they typed it and making sure that the host gets a notification about it.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 24 2015 08:35 GMT
#74
Interesting idea...

I'll think about implementing something along those lines as well.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 24 2015 18:16 GMT
#75
you should open source this tbh.
Computer says mafia
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
July 24 2015 18:19 GMT
#76
On July 25 2015 03:16 Palmar wrote:
you should open source this tbh.


I wouldn't mind contributing and I'm sure there are other TL Mafia community members who know how to program who could help out, or at least look over the code
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 24 2015 18:26 GMT
#77
On July 25 2015 03:19 Blazinghand wrote:
Show nested quote +
On July 25 2015 03:16 Palmar wrote:
you should open source this tbh.


I wouldn't mind contributing and I'm sure there are other TL Mafia community members who know how to program who could help out, or at least look over the code

I already have a command line tool that does kind of the same thing but I never bothered to make a configuration part for it or make it readable. I'm not even sure it works but it did run the vote counting for storm mafia:

https://gist.github.com/palmar/c10c42dd4dd330c0f89c

I also have a bunch of other mafia related scripts and stuff (tool to count the words/post amount per player in a game, a mafia hosting IRC bot and at one point I hooked together our skype group and our IRC channel through bots).
Computer says mafia
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 24 2015 18:29 GMT
#78
The GitHub page is here: https://github.com/Xatalos/mafia-votecount You can make pull requests or use parts of the code as you wish (just see the license included).
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 24 2015 18:29 GMT
#79
I think someone... maybe keirathi? I can't remember really, even made some kind of a fuzzy matching and alias support for nicknames. That was fantastic.
Computer says mafia
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2015-07-24 18:30:07
July 24 2015 18:29 GMT
#80
On July 25 2015 03:26 Palmar wrote:
Show nested quote +
On July 25 2015 03:19 Blazinghand wrote:
On July 25 2015 03:16 Palmar wrote:
you should open source this tbh.


I wouldn't mind contributing and I'm sure there are other TL Mafia community members who know how to program who could help out, or at least look over the code

I already have a command line tool that does kind of the same thing but I never bothered to make a configuration part for it or make it readable. I'm not even sure it works but it did run the vote counting for storm mafia:

https://gist.github.com/palmar/c10c42dd4dd330c0f89c

I also have a bunch of other mafia related scripts and stuff (tool to count the words/post amount per player in a game, a mafia hosting IRC bot and at one point I hooked together our skype group and our IRC channel through bots).


these are some of the most disgusting variable names I've ever seen hahahah


 solo = post.find('div', attrs={'class':'quote'})
if solo:
solo.replace_with('')
folo = post.find('b')
try:
yolo = folo.get_text()
except:
yolo = ""
pass
nolo = yolo.encode('ascii', 'ignore')
lolo = nolo.lower()
if "##vote" in lolo:
trolo = lolo.split("##vote")
try:
dmolo = trolo[1]
except:
pass
klolo = dmolo.translate(None, ' :')
fullcontentlist.append(klolo)
elif "##unvote" in lolo:
klol = "unvote"
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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