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Mafia Votecount Tool - Page 6

Forum Index > TL Mafia
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Xatalos
Profile Joined January 2011
Finland9675 Posts
July 26 2015 22:22 GMT
#101
Undecided on how to approach this problem right now. Good ideas?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
July 26 2015 22:34 GMT
#102
If [playername] has got [most votes] by [deadline], then [remove] player from [playerlist]

Trust me, I'm a lawyer
I'm adorable.
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 26 2015 22:47 GMT
#103
:D:D

Then there are NK's, Dayvigs etc....
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Half the Sky
Profile Joined May 2014
Germany9029 Posts
July 26 2015 22:56 GMT
#104
Had a problem tonight with the vote tracker at about 15 minutes prior to EoD. Gave me a bit of a panic attack which resulted in me manually counting the votes past the deadline.

I went to update the votecount and it missed scott31337's voteswitches. Or when I churned out the text it was not showing his last voteswitch. Because of how close the votecount was I had to recount the votes manually, but I wanted to bring this to your attention.

The Not Voting line is still ALSO bugged it's showing the list of everyone who is still in the game.
The phoenix must burn to emerge. - Janet Fitch
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
July 26 2015 23:34 GMT
#105
On July 25 2015 03:49 Palmar wrote:
yeah clojure means no-go for me too. I'm not even a programmer!


Bend the knee to the LISP master race. MWAHAHAHA

+ Show Spoiler +
I don't even know clojure either lol


On July 25 2015 19:25 Xatalos wrote:
Btw wherebugsgo... Does the "bugs" in your name mean actual bugs or computer bugs?

And btw I also created a C9++ setup generator earlier here: http://www.teamliquid.net/forum/mafia/468070-c9-setup-generator With that said, it seems that the site I used to host it is down currently :/ At least you can still run the JavaScript locally if you want to.


The next time you say that word, I'll kill you...
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
July 26 2015 23:56 GMT
#106
On July 27 2015 07:47 Xatalos wrote:
:D:D

Then there are NK's, Dayvigs etc....


I'm no programmer but...

Can the program detect strikes names?

If so, all it would need was the OP of voting threads having the playerlist. Then, when a player is out, the host strikes the name in the OP and the tool reads it as a player eliminated from the game
I'm adorable.
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 27 2015 00:13 GMT
#107
On July 27 2015 07:56 Half the Sky wrote:
Had a problem tonight with the vote tracker at about 15 minutes prior to EoD. Gave me a bit of a panic attack which resulted in me manually counting the votes past the deadline.

I went to update the votecount and it missed scott31337's voteswitches. Or when I churned out the text it was not showing his last voteswitch. Because of how close the votecount was I had to recount the votes manually, but I wanted to bring this to your attention.

The Not Voting line is still ALSO bugged it's showing the list of everyone who is still in the game.


Keep in mind that there's a delay of 1-5 minutes between a vote being posted and it being counted. I guess I could reduce that delay even further...? Hm.

It seems that all the votes are counted at least now?

To me it shows like nobody is "not voting"?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 27 2015 00:13 GMT
#108
On July 27 2015 08:34 gonzaw wrote:
Show nested quote +
On July 25 2015 03:49 Palmar wrote:
yeah clojure means no-go for me too. I'm not even a programmer!


Bend the knee to the LISP master race. MWAHAHAHA

+ Show Spoiler +
I don't even know clojure either lol


Show nested quote +
On July 25 2015 19:25 Xatalos wrote:
Btw wherebugsgo... Does the "bugs" in your name mean actual bugs or computer bugs?

And btw I also created a C9++ setup generator earlier here: http://www.teamliquid.net/forum/mafia/468070-c9-setup-generator With that said, it seems that the site I used to host it is down currently :/ At least you can still run the JavaScript locally if you want to.


The next time you say that word, I'll kill you...


:O
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 27 2015 00:15 GMT
#109
On July 27 2015 08:56 GlowingBear wrote:
Show nested quote +
On July 27 2015 07:47 Xatalos wrote:
:D:D

Then there are NK's, Dayvigs etc....


I'm no programmer but...

Can the program detect strikes names?

If so, all it would need was the OP of voting threads having the playerlist. Then, when a player is out, the host strikes the name in the OP and the tool reads it as a player eliminated from the game


Hmm... Perhaps.... Although that's slightly unreliable in the sense that the formatting etc. of hosts listing their players varies?
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Half the Sky
Profile Joined May 2014
Germany9029 Posts
July 27 2015 23:09 GMT
#110
I saw your last messages in the voting thread for Mini Mafia Down Under 3. We are in Day 2. One player has already placed his first vote, and you've deleted the game so now am I supposed to put in Night 1 and Day 2 posts separately or can they be the same post? I am pretty lost as to what to do now.

I was completely unaware there had to be a Night X post. My mistake.

(The hosting team are obviously counting manually at this point to prevent any EoD issues.)
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
July 27 2015 23:22 GMT
#111
Alright, I figured it out. Scanning took ages, but we are back on track. It got the vote already placed for Day 2.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
July 28 2015 00:31 GMT
#112
Luckily I made the final voting post in addition to the Day post otherwise Boxerfred would have had to vote again.

Can the Night X and Day Y post be combined into one in a given voting thread?

The not voting thread is fixed, except for as you said, the people who are out of the game.
Only other thing I mentioned was having to delete any votes that came in right at the deadline, or 2300 BST.

The phoenix must burn to emerge. - Janet Fitch
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 28 2015 01:01 GMT
#113
The Night / Day posts need to be in separate posts atm. It always only checks the first word of the first line in every post to see if it's a cycle change post.

Not sure if there's an easy solution to the deadline issue. Using strict timer-based cycles would bring its own problems since cycles can also be shortened/extended...? Hm.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 28 2015 13:05 GMT
#114
Re-added the two ongoing games with their current playerlist now.

I hope there'll be a more convenient method to update the players in the near future :D
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 28 2015 19:22 GMT
#115
Now you can remove dead players from the game just by clicking on their name in the game view.....

(Note: this has no effect on the vote history or the actual votecount, it only removes the player as a potential voter in the "Not Voting" list)
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
July 28 2015 21:53 GMT
#116
Well, the new delete game button isn't working yet. But deleting players already works.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Half the Sky
Profile Joined May 2014
Germany9029 Posts
July 29 2015 17:56 GMT
#117
How do I handle replacements with the voting tool? I just confirmed a replacement. Or do I deal with that manually for now?
The phoenix must burn to emerge. - Janet Fitch
Xatalos
Profile Joined January 2011
Finland9675 Posts
Last Edited: 2015-07-29 20:48:05
July 29 2015 20:47 GMT
#118
I handled it just now, but for the future: now you can delete games as well as delete players. If a player dies, just delete him. If players are replaced, then delete the game and re-enter it with the relevant players.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 01 2015 20:08 GMT
#119
Whoops, looks like the TL revamp broke the votecount after all...

Sorry people. It might take a bit to fix it.
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Damdred
Profile Joined July 2014
15669 Posts
August 01 2015 20:11 GMT
#120
dammit xatalos why can't we have good things
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