So the Divine Interventionist might be OP, I don't care.
Silent Assassin Each night you may issue 1KP. If the victim dies from this KP, it is not announced until the NEXT day post. + Show Spoiler +
ie: if the assassin kills a town cop night one the player is notified of his/her own death and may no longer post but the kill is not announced until Day 3.
Divine Interventionist Each night, with a cool down period of two nights after each use, you may make contact with a cosmic being asking for help. When using this power you must choose one of the following effects: True sight choose three living players, you learn how many of those players are of the same alignment. + Show Spoiler +
2/3 are aligned, all 3 are aligned, or none are of the same alignment[third party games only]
Salvation With the day post, one random town player is confirmed town by the host. + Show Spoiler +
The pool of players includes yourself and any players targeted with KP. In the event that the player chosen for salvation is killed that night, your power is refunded and no announcement is made
Temporary Resurrection After the day post a random town player, who was killed in the night, is brought back to life for the remainder of that day. + Show Spoiler +
The host announces the player who was resurrected AFTER the day post is posted. That player is once again dead after the deadline for that day. The resurrected player is treated as a VT regardless of their role before death and cannot be lynched or targeted with daytime-KP.
Hopeless romantic Once per game DURING THE DAY, choose a player to fall in love with. Each night you will visit your crush to bring them flowers. If your lover is not home you will be notified but they will not be. If your lover is home, they will be notified that they received flowers but will not learn your identity. Furthermore, if your lover is home, you also learn any other visitors they had that night as though you were a watcher. If your lover is killed in the night and you are not prevented from visiting them, you become so stricken with grief that you die of a broken heart upon seeing their dead body in their home. If your lover is lynched, you are unaffected. + Show Spoiler +
If the target carries out a night action that causes a visit, or is jailed/roleblocked, they are considered to be not-home.
This was a red role named "Stalker" before I wrote it out and decided I like it as a blue. It was also "at the start of the game" rather than player's choice and I'm not sure I like it this way. Are complicated roles generally well received or do they add too much bullshit to games?
On February 20 2015 06:31 Fecalfeast wrote: Burglar each night you may choose a player, if that player has any still-useable object (gun, bulletproof vest, etc) you steal it from them (they lose the power granted by the object, you gain it) and lose the ability to rob people for the rest of the game.
sleep deprived security guard Each night you may choose a player to stand guard over, if that player is visited by ANYONE during the night, you shoot the visitor with 1 KP. You only have one shot in your gun.
I'll have more later I can't stop thinknig about roles. Most of them suck, though I'll only post my favourites
The guard sounds like an even more powerful version of the Paranoid Gun Owner, already one of the roles most hated by mafia.
On February 20 2015 06:31 Fecalfeast wrote: Burglar each night you may choose a player, if that player has any still-useable object (gun, bulletproof vest, etc) you steal it from them (they lose the power granted by the object, you gain it) and lose the ability to rob people for the rest of the game.
sleep deprived security guard Each night you may choose a player to stand guard over, if that player is visited by ANYONE during the night, you shoot the visitor with 1 KP. You only have one shot in your gun.
I'll have more later I can't stop thinknig about roles. Most of them suck, though I'll only post my favourites
The guard sounds like an even more powerful version of the Paranoid Gun Owner, already one of the roles most hated by mafia.
the security guard is definitely insanely strong, since you can stand guard over people generally agreed upon as townie (and other townies won't visit this kind of person, they'll direct their actions elsewhere) and scum suffers greatly.
On February 20 2015 06:31 Fecalfeast wrote: Burglar each night you may choose a player, if that player has any still-useable object (gun, bulletproof vest, etc) you steal it from them (they lose the power granted by the object, you gain it) and lose the ability to rob people for the rest of the game.
sleep deprived security guard Each night you may choose a player to stand guard over, if that player is visited by ANYONE during the night, you shoot the visitor with 1 KP. You only have one shot in your gun.
I'll have more later I can't stop thinknig about roles. Most of them suck, though I'll only post my favourites
The guard sounds like an even more powerful version of the Paranoid Gun Owner, already one of the roles most hated by mafia.
the security guard is definitely insanely strong, since you can stand guard over people generally agreed upon as townie (and other townies won't visit this kind of person, they'll direct their actions elsewhere) and scum suffers greatly.
There is this wifom; scum play real good and get guarded from vig/other stuff
Remembering my perception here, I am aware this is highly unlikely
On February 20 2015 06:31 Fecalfeast wrote: Burglar each night you may choose a player, if that player has any still-useable object (gun, bulletproof vest, etc) you steal it from them (they lose the power granted by the object, you gain it) and lose the ability to rob people for the rest of the game.
sleep deprived security guard Each night you may choose a player to stand guard over, if that player is visited by ANYONE during the night, you shoot the visitor with 1 KP. You only have one shot in your gun.
I'll have more later I can't stop thinknig about roles. Most of them suck, though I'll only post my favourites
The guard sounds like an even more powerful version of the Paranoid Gun Owner, already one of the roles most hated by mafia.
the security guard is definitely insanely strong, since you can stand guard over people generally agreed upon as townie (and other townies won't visit this kind of person, they'll direct their actions elsewhere) and scum suffers greatly.
There is this wifom; scum play real good and get guarded from vig/other stuff
Remembering my perception here, I am aware this is highly unlikely
Imagine Watcher, a very strong role, except instead of giving night results it shoots people
Honeypot If visited, returns the alignment/role of visitor. e.g. You were roleblocked by the mafia last night! e.g. You were tracked by a townie last night!
Auditor Is alerted whenever a non-lethal night action is used on a townie. e.g. A townie was roleblocked the previous night! e.g. A townie was saved the previous night!
Maker Can "virus" a target as a night action. A "virused" target's vote is not counted for one day. Their vote will appear in vote counts but does not effect the final tally.
Corporate officer Can send one [urgent] email per game. A player who receives an [urgent] email must choose whether or not to open it the night it is received. A player who chooses not to open an [urgent] email from the Corporate officer is targeted with 1kp.
Spear phisher Sends an [urgent] email to a random target each night. A player who chooses to open an [urgent] email from the Spear phisher is targeted with 1kp.
IT Admin Can "anti-virus" one target per night. An "anti-virused" player is not effected by viruses or [urgent] emails for one night.
Corporate officer/spear phisher seems really lame. CO isn't going to send anything ever and nobody is going to open anything the spear phisher sends.
IT admin/maker are kind of useless. Why would you even mess with someone's vote power? It basically ruins the most important part of mafia and screws up lylo and such.
Honeypot is kinda meh. I can see it being used to mess up massclaims and helping people solve the game via setup balance and punishing mafia/rewarding town for neither side knowing that you exist, but why would you even want that?
Auditor seems like the only interesting role there as a weakened watcher. Just looking at it makes me think it can really mess up fakeclaims and such by confirming if people are actually getting roleblocked or not. Hmm.
Our goal is to grow the spirit of the TL Mafia community, so we can see each other as friends and not enemies, as fellow members of the same group who we respect and like. It has been mentioned (link) that we have issues getting along here in TL Mafia. I think there's a pretty easy way to deal with that though, and EchelonTee said it first:
So I would like to make a heavily themed game based on either Hajime no Ippo or IRL MMA/Boxing. I'd like 2-3 peeps to help design and balance/cohost so hit me up if that's something you'd be interested in.
On February 24 2015 15:04 Onegu wrote: So I would like to make a heavily themed game based on either Hajime no Ippo or IRL MMA/Boxing. I'd like 2-3 peeps to help design and balance/cohost so hit me up if that's something you'd be interested in.
I can help with balance. Only part of hosting I am actually good at.