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Newbie Mini Mafia XLVIII - Page 6

Forum Index > TL Mafia
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Prev 1 4 5 6 7 8 35 Next All
heavenz
Profile Joined August 2013
Austria301 Posts
September 25 2013 07:54 GMT
#101
Ye I am here.

I'd say it will depend on the lurker ratio. But it's a small game, so I will agree we need pretty low lurker tolerance.

Anyone played with each other before

I played my first game with Blurry and Bereft. Blurry played a solid town, I would expect him to do the same here.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
September 25 2013 08:23 GMT
#102
--- Nuked ---
playerboy345
Profile Joined May 2013
Netherlands194 Posts
September 25 2013 08:32 GMT
#103
It is possible to vote for a lynch stormtemplar, as far as I know atleast.

I think we should hold off on lynching lurkers the first day, but if they continue to lurk we definitely should lynch them, imo it's a scumtell as that's what a scum would like to do - be passive and watch townies kill other townies and jumping on lynchwagons whenever a townie is in danger of getting lynched.
playerboy345
Profile Joined May 2013
Netherlands194 Posts
September 25 2013 08:32 GMT
#104
EBWOP: for a no-lynch*
BajaBlood
Profile Joined August 2009
United States205 Posts
September 25 2013 12:15 GMT
#105
Count me in the policy lynch camp as well, at least for Day 1, then perhaps on Day 2 depending on how our reads are developing.

I can't imagine anyone would give themselves up on the first day. As a result, it seems that using the first lynch to help us create the right sort of environment is a better strategy than killing someone who we think is a few % more likely to be scum based on their first post or two. Of course, if I do feel like someone has 'raised their hand' Day 1 I'll let you know.
BajaBlood
Profile Joined August 2009
United States205 Posts
September 25 2013 12:16 GMT
#106
Also I totally read the post two above mine as "LYNCH STORMTEMPLAR". Was going to say, 'that's an interesting first move'
xIvanJ
Profile Joined September 2013
Netherlands2 Posts
September 25 2013 12:30 GMT
#107
0.o this has begun already? Dayuuum I just woke up!

I personally agree with Blurry, Playerboy345 and Stormtemplar we should NOT lynch lurkers on day1, it puts zero pressure on scum and will likely just clear out townies..
Life's a bitch, you gotta learn how to fuck her.
playerboy345
Profile Joined May 2013
Netherlands194 Posts
September 25 2013 12:50 GMT
#108
After rereading the previous page I found this:

On September 25 2013 11:11 Bereft wrote:
woohoo! party like it's TeamLiquid's birthday.

so the almost complete absence of chatter even pregame makes me a bit wary. so i would suggest that we strongly and seriously threaten any lurkers with our day 1 lynch. 0 tolerance for lurking! my previous newbie game suffered from modkills and inactivity, and as a result it became really hard to gather a complete picture or at least see how 1 player reacted in the context of another considering only 50% was participating..


Can you explain your opinion on this a bit more? The only thing you CAN achieve with lynching lurkers is getting people to be more active, and I'm pretty sure we need to hunt scum, not force people to write meaningless posts. It puts literally ZERO pressure on the mafia, we need to be actively scumhunting - not lurkerhunting.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 25 2013 12:58 GMT
#109
On September 25 2013 21:16 BajaBlood wrote:
Also I totally read the post two above mine as "LYNCH STORMTEMPLAR". Was going to say, 'that's an interesting first move'

I thought the same thing. Thought "boy, that escalated quickly."
RIP Ryan Davis / TL or Die / @onlywonderboy
playerboy345
Profile Joined May 2013
Netherlands194 Posts
September 25 2013 13:04 GMT
#110
Not being able to edit sucks
playerboy345
Profile Joined May 2013
Netherlands194 Posts
September 25 2013 13:05 GMT
#111
If I were allowed to edit it would be more like:

[image loading]
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
September 25 2013 13:50 GMT
#112
Both Serial Killer and Mafia night kills can be roleblocked.
MLuneth
Profile Joined January 2012
Australia557 Posts
September 25 2013 13:51 GMT
#113
Hey guys, let try and keep the jokes down a little, it just ends up clogging up the thread, something that just helps mafia. In terms of policy lynching a lurker on d1(and in general), I'm against it simply because it lets maf chill (as they know how we will act) rather then being on their toes and hopefully making mistakes that we can punish.
As for my idea on on lurkers, I think pressure is key as there is really no reason for town to avoid discussion.
Anyway, greetings from Australia
Innovation is a PatchTerran
MLuneth
Profile Joined January 2012
Australia557 Posts
September 25 2013 13:55 GMT
#114
Question: Can the town roleblocker block like a town vigilante / maf roleblocker roleblock maf?
Innovation is a PatchTerran
heavenz
Profile Joined August 2013
Austria301 Posts
September 25 2013 14:14 GMT
#115
the reason why it's a good strat to threaten to lynch all lurkers is to not have any lurkers in the first place. Nothing is easier for scum then just to drop a few summaries and make a post about who they suspect and then stay out of everything for the most part.
playerboy345
Profile Joined May 2013
Netherlands194 Posts
September 25 2013 14:22 GMT
#116
If I were scum and town was going to lynch lurkers I wouldn't be scared at all, just jump on the bandwagon, provide some arguments and you're cool. It puts absolutely ZERO pressure on scum, I'll quote myself:
On September 25 2013 21:50 playerboy345 wrote:
we need to be actively scumhunting - not lurkerhunting.

Zaragon
Profile Joined July 2010
Sweden235 Posts
September 25 2013 14:42 GMT
#117
It's not about lurker-hunting. It's about pushing lurkers into the open and forcing them to show their alignment as much as possible. Please don't undermine that pressure, it's not pro-town.

I'm all for lynching a scum read for information as first priority, but first we need scum reads, and to have scum reads we need people to type things.

One of the few ways anyone is going to go after each other day one is based on their meta knowledge of each other, and in this game that only puts Bereft, Blurry and heavenz in the spotlight so far (unless someone has neglected to mention playing with each other, so far).

In essence, we don't have good odds for hitting scum yet. We can try to produce active townies and posts from scum to read. So let's do that.
Balla24
Profile Joined December 2011
2322 Posts
September 25 2013 14:47 GMT
#118
We can't and shouldn't be discussing whether or not we should be lynching lurkers. Even if you aren't a lurker policy lyncher day 1 you need to at least show that lurking is unacceptable. It doesn't matter what your endday goal is (lynch lurkers/not lynch lurkers) but that pressure needs to be there to stop lurking from occuring. It's soooo bad, and if people think that town is going to be very adamant about lynching lurkers then they might post more.

While not lynching lurkers might be the attitude we have towards the end of the day right now we need to be in the mindset of lynching lurkers until we see that it won't be a problem. It's not a black and white choice for day1 right away. If it's not a problem when it gets close to voting time then we succeeded. If it is a problem, THEN we can discuss whether or not to policy lynch lurkers. But right now the game is still opening up, our mindset should be to policy lynch lurkers.

We need to be scumhunting, so hopefully this post serves as an end to the lurker lynching discussion (we will lynch lurkers!!!) and the start to the good stuff. I'd like to hear from the guys who have played together so far (i think that was Bereft, Heavenz and Blurry?), what do you guys think about the opening tone of the game and can you give us some insight on each other's play?
Balla24
Profile Joined December 2011
2322 Posts
September 25 2013 14:50 GMT
#119
T_T Zaragon we said pretty much the same thing... i need to be not so long-winded and refresh the page before i post
Zaragon
Profile Joined July 2010
Sweden235 Posts
September 25 2013 14:59 GMT
#120
I had the same problem at the start of my TL Noir game. I noticed it's a good idea to condense points as much as possible (though always using enough detail) and refresh page before each post, yep. I'm trying to learn the art of short posts, but it's not coming to me naturally
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