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Newbie Mini Mafia XLVIII - Page 35

Forum Index > TL Mafia
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Balla24
Profile Joined December 2011
2322 Posts
October 03 2013 05:52 GMT
#681
In all fairness I think the modkills hurt the mafia more than the town. 1 to 2 ratio when the game starts at a 3 to 10 ratio is pretty terrible T_T
Zaragon
Profile Joined July 2010
Sweden235 Posts
October 03 2013 06:34 GMT
#682
Well keep in mind what kind of information town lost and how much you gained as mafia day 1. In a lot of ways the game basically reset at 7-2 with redistributed power roles. I have no idea about the balance of it, but I know a demotivated town ruined a whole lot of interaction because of inactivity. Just hurts the game in general
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 03 2013 07:26 GMT
#683
damn, now you people can have conversations :D. Should force that in the game as well.

wp. at first I thought heavenz, Bella and playerboy were the highest chances on scum, but with the StormTemplar RB claim I had to add jonnywup as GF. And then I start doubting the claim -_-. Really thought I would have 48 more hours after Zaragon was confirmed cop and Stormtemplar confirmed RB for scum...

gg. Check out other games if you like playing mafia!
I had a good night of sleep.
cakepie
Profile Blog Joined November 2012
985 Posts
October 03 2013 10:32 GMT
#684
On October 03 2013 14:52 Balla24 wrote:
In all fairness I think the modkills hurt the mafia more than the town. 1 to 2 ratio when the game starts at a 3 to 10 ratio is pretty terrible T_T

On October 03 2013 15:34 Zaragon wrote:
Well keep in mind what kind of information town lost and how much you gained as mafia day 1. In a lot of ways the game basically reset at 7-2 with redistributed power roles. I have no idea about the balance of it, but I know a demotivated town ruined a whole lot of interaction because of inactivity. Just hurts the game in general


Hosts did what we could to balance the remaining game on the basis of 5v2 with the remaining roles being RB vs RB (1-shot cop spent; GF therefore also moot), keeping in mind the information that was already out there due to the claimed cop greencheck and people claiming to have gotten roleblocked -- notice the emphasis there on claims: these are not "confirmed facts" and this the potential for WIFOM is there depending on whether you believe the claims or not.

The way we set it up, as of the start of N2 both factions had a decent chance of winning the game.

I can understand that scumteam would feel threatened with a more experienced player jumping in and kickstarting the discussion, but c'mon, we're not going to just let you cruise to victory thanks to low activity, we're going to make sure you work for it (just kidding =Þ).

Seriously though, it was necessary to replace Blurry -- who failed to make any mention of being roleblocked N1. If we modkilled 3 for 1, town would be going into a 4v2 at N2, and most likely 3v2 after the nightkill, and missing this crucial piece of information.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 03 2013 21:14 GMT
#685
I think you did a great job making the odds fair. We had a shot to win the game and got outplayed.
FirmTofu
Profile Joined March 2011
United States1956 Posts
October 03 2013 22:05 GMT
#686
It was super fun coaching scum. I hope you all had fun with me around!
I lie a lot when I'm town. I never lie when I'm scum.
Zaragon
Profile Joined July 2010
Sweden235 Posts
October 04 2013 01:35 GMT
#687
On October 03 2013 19:32 cakepie wrote:
Show nested quote +
On October 03 2013 14:52 Balla24 wrote:
In all fairness I think the modkills hurt the mafia more than the town. 1 to 2 ratio when the game starts at a 3 to 10 ratio is pretty terrible T_T

Show nested quote +
On October 03 2013 15:34 Zaragon wrote:
Well keep in mind what kind of information town lost and how much you gained as mafia day 1. In a lot of ways the game basically reset at 7-2 with redistributed power roles. I have no idea about the balance of it, but I know a demotivated town ruined a whole lot of interaction because of inactivity. Just hurts the game in general


Hosts did what we could to balance the remaining game on the basis of 5v2 with the remaining roles being RB vs RB (1-shot cop spent; GF therefore also moot), keeping in mind the information that was already out there due to the claimed cop greencheck and people claiming to have gotten roleblocked -- notice the emphasis there on claims: these are not "confirmed facts" and this the potential for WIFOM is there depending on whether you believe the claims or not.

The way we set it up, as of the start of N2 both factions had a decent chance of winning the game.

I can understand that scumteam would feel threatened with a more experienced player jumping in and kickstarting the discussion, but c'mon, we're not going to just let you cruise to victory thanks to low activity, we're going to make sure you work for it (just kidding =Þ).

Seriously though, it was necessary to replace Blurry -- who failed to make any mention of being roleblocked N1. If we modkilled 3 for 1, town would be going into a 4v2 at N2, and most likely 3v2 after the nightkill, and missing this crucial piece of information.


Yes I think it was the best you could have done in the circumstances, it was a good game at that point. Some odd dynamics, that's about it; unavoidable

Koshi did a good job as well IMO. Coming in like he did he could have been a lot less open and instead pressured people about details. But he basically laid out information for both teams. I could see mafia being intimidated about him at LYLO though

I hope stormtemplar isn't feeling too bad about this game, by the way. If you're around, I hope you know that pressuring you about why you missed the RB was only part of the game; we needed to see your reaction. Absolutely no hard feelings, mistakes are part of the game for everyone
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