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The Game [N] - Page 8

Forum Index > TL Mafia
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Prev 1 6 7 8 9 10 165 Next
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:09 GMT
#141
nop
Politics is the Mind-Killer
sciberbia
Profile Joined April 2011
United States1359 Posts
March 16 2013 07:09 GMT
#142
Roughly how many blues and scum would you guys expect to be in a game of this size?

5-6 scum, ~5 blues?

I've never played a game this big before.
geript
Profile Joined February 2013
10024 Posts
March 16 2013 07:11 GMT
#143
Sciberbia, can you give me a number between 568 and 1193?
sciberbia
Profile Joined April 2011
United States1359 Posts
March 16 2013 07:12 GMT
#144
On March 16 2013 16:11 geript wrote:
Sciberbia, can you give me a number between 568 and 1193?

570
geript
Profile Joined February 2013
10024 Posts
March 16 2013 07:14 GMT
#145
Thank you. Can someone else give me a number between 387 and 412?
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
March 16 2013 07:17 GMT
#146
On March 16 2013 16:14 geript wrote:
Thank you. Can someone else give me a number between 387 and 412?

Nah.

I am super excited to start this game!
"If I wanted your opinion, I'd have told you what it was."
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
March 16 2013 07:17 GMT
#147
On March 16 2013 16:01 Wade Fell wrote:
We already have.

Anyone who gets modkilled is eternally on my shit list. This game, modkills don't flip.


But if someone gets modkilled, we'd get to play with Ace.

Which would be fucking awesome. O.O


Regarding Policy:
Let's not policy lynch. It's stupid.

Regarding lurker lynches: Town lurkers seem to be semi-prevalent in these bigger games, and as such imho there will be better people to lynch day one. Leave lurkers to vigis if need be.

And as for "randomized lynching," we should be able to get some decent scumreads day one. Sure, day one can be challenging, but it's not impossible to get a solid scum lynch the first day. So again, no thanks.

Regarding Setup Speculation:
Until such a time we find this game has heavily themed aspects, I highly recommend we don't waste time on setup speculation and focus on finding scum.
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
March 16 2013 07:18 GMT
#148
On March 16 2013 16:17 goodkarma wrote:
Show nested quote +
On March 16 2013 16:01 Wade Fell wrote:
We already have.

Anyone who gets modkilled is eternally on my shit list. This game, modkills don't flip.


But if someone gets modkilled, we'd get to play with Ace.

Which would be fucking awesome. O.O



Regarding Policy:
Let's not policy lynch. It's stupid.

Regarding lurker lynches: Town lurkers seem to be semi-prevalent in these bigger games, and as such imho there will be better people to lynch day one. Leave lurkers to vigis if need be.

And as for "randomized lynching," we should be able to get some decent scumreads day one. Sure, day one can be challenging, but it's not impossible to get a solid scum lynch the first day. So again, no thanks.

Regarding Setup Speculation:
Until such a time we find this game has heavily themed aspects, I highly recommend we don't waste time on setup speculation and focus on finding scum.


You say that but in my last game with him he rage quit because everyone else was too stupid 0_o
"If I wanted your opinion, I'd have told you what it was."
ThePeashooter
Profile Joined March 2013
United States100 Posts
March 16 2013 07:20 GMT
#149
On March 16 2013 16:09 sciberbia wrote:
Roughly how many blues and scum would you guys expect to be in a game of this size?

5-6 scum, ~5 blues?

I've never played a game this big before.

Good morning all!

I would expect these numbers to be about accurate. To take it a step further we can look at the list and speculate what each name may relate to.

There are many players in this game. Not all will be present, unfortunately, but many will. Take from this what you will. If you are not on this list, turn back now.

I - The Snake
II - The Devil
III - The Sword <---- Possibly RBer or Vigilante
IV - The Priest <-- Medic?
V - The Eye <-- Detective?
VI - The Oracle <--- I'd imagine a Watcher type role?
VII - The Hero <--- More likely Vigilante candidate
VIII - The Minotaur
IX - The Nightmare
X - The Mirror
XI - The Fool
XII - The Coward
XIII - The Messiah
XIV - The Messenger
XV - The Dreamer
XVI - The Tower
XVII - The Key
[/red][/red][/red][/red]
This is all assuming the role names indicate what the role might entail, which I doubt is much of a stretch. I think once we have some flips and have a better idea of how roles correspond to names/numbers.

As a warning to this, I imagine the host is well aware that having every name/role listed in the OP could be used to break the game if it were that straight forward. So we should keep that in mind if any sort of plan is brought up involving name claiming. I specifically remember a game I once played where the Mafia aligned team was able to kill an extra person each night if they could correctly guess their role/name. I wouldn't be surprised if that or a similar mechanism was designed into this given the information we have been presented with.
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:20 GMT
#150
On March 16 2013 16:18 DarthPunk wrote:
Show nested quote +
On March 16 2013 16:17 goodkarma wrote:
On March 16 2013 16:01 Wade Fell wrote:
We already have.

Anyone who gets modkilled is eternally on my shit list. This game, modkills don't flip.


But if someone gets modkilled, we'd get to play with Ace.

Which would be fucking awesome. O.O



Regarding Policy:
Let's not policy lynch. It's stupid.

Regarding lurker lynches: Town lurkers seem to be semi-prevalent in these bigger games, and as such imho there will be better people to lynch day one. Leave lurkers to vigis if need be.

And as for "randomized lynching," we should be able to get some decent scumreads day one. Sure, day one can be challenging, but it's not impossible to get a solid scum lynch the first day. So again, no thanks.

Regarding Setup Speculation:
Until such a time we find this game has heavily themed aspects, I highly recommend we don't waste time on setup speculation and focus on finding scum.


You say that but in my last game with him he rage quit because everyone else was too stupid 0_o


Yeah policy lynches, lurker lynches, rng, setup speculationn blah blah bad shit is bad this is the same conversation we have at the start of every game

if someone got modkilled (not replaced) we still wouldn't play with ace. in this game, _modkills don't flip_
Politics is the Mind-Killer
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:20 GMT
#151
Peashooter are you fucking serious
Politics is the Mind-Killer
geript
Profile Joined February 2013
10024 Posts
March 16 2013 07:20 GMT
#152
But if I can provide a reasonable explanation for how random lynch could work then couldn't a random default lynch be as effective as naught?
ThePeashooter
Profile Joined March 2013
United States100 Posts
March 16 2013 07:22 GMT
#153
I have no idea how the quoting got messed up, but Devil and Nightmare should both be red. I imagine Devil would be some type of Godfather-ish role.
ThePeashooter
Profile Joined March 2013
United States100 Posts
March 16 2013 07:22 GMT
#154
On March 16 2013 16:20 Wade Fell wrote:
Peashooter are you fucking serious

You have a problem?
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:22 GMT
#155
geript is there a particular reason you haven't voted for zarepath since you already rnged him? it seems to me that if you realy wanted to rng your lynch, you'd use the lynch you've already rnged. Why the cold feet?
Politics is the Mind-Killer
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:23 GMT
#156
On March 16 2013 16:22 ThePeashooter wrote:
Show nested quote +
On March 16 2013 16:20 Wade Fell wrote:
Peashooter are you fucking serious

You have a problem?


Not one I can't solve in 48 hours.

##vote thepeashooter
Politics is the Mind-Killer
geript
Profile Joined February 2013
10024 Posts
March 16 2013 07:23 GMT
#157
These sound like tarot card names to me the more that I think about it.
geript
Profile Joined February 2013
10024 Posts
March 16 2013 07:24 GMT
#158
Didn't Layabout say that I couldn't use that rng though? Now I have to use my more complex one.
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:24 GMT
#159
On March 16 2013 16:22 ThePeashooter wrote:
I have no idea how the quoting got messed up, but Devil and Nightmare should both be red. I imagine Devil would be some type of Godfather-ish role.


Is this your first mafia game or are you really a smurf of someone i know trying to pull this garbage
Politics is the Mind-Killer
Wade Fell
Profile Joined February 2013
United States501 Posts
March 16 2013 07:25 GMT
#160
On March 16 2013 16:24 geript wrote:
Didn't Layabout say that I couldn't use that rng though? Now I have to use my more complex one.


how _convenient_
Politics is the Mind-Killer
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