The Game [N] - Page 8
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Wade Fell
United States501 Posts
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sciberbia
United States1359 Posts
5-6 scum, ~5 blues? I've never played a game this big before. | ||
geript
10024 Posts
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sciberbia
United States1359 Posts
On March 16 2013 16:11 geript wrote: Sciberbia, can you give me a number between 568 and 1193? 570 | ||
geript
10024 Posts
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DarthPunk
Australia10847 Posts
On March 16 2013 16:14 geript wrote: Thank you. Can someone else give me a number between 387 and 412? Nah. I am super excited to start this game! | ||
goodkarma
United States1067 Posts
On March 16 2013 16:01 Wade Fell wrote: We already have. Anyone who gets modkilled is eternally on my shit list. This game, modkills don't flip. But if someone gets modkilled, we'd get to play with Ace. Which would be fucking awesome. O.O Regarding Policy: Let's not policy lynch. It's stupid. Regarding lurker lynches: Town lurkers seem to be semi-prevalent in these bigger games, and as such imho there will be better people to lynch day one. Leave lurkers to vigis if need be. And as for "randomized lynching," we should be able to get some decent scumreads day one. Sure, day one can be challenging, but it's not impossible to get a solid scum lynch the first day. So again, no thanks. Regarding Setup Speculation: Until such a time we find this game has heavily themed aspects, I highly recommend we don't waste time on setup speculation and focus on finding scum. | ||
DarthPunk
Australia10847 Posts
On March 16 2013 16:17 goodkarma wrote: But if someone gets modkilled, we'd get to play with Ace. Which would be fucking awesome. O.O Regarding Policy: Let's not policy lynch. It's stupid. Regarding lurker lynches: Town lurkers seem to be semi-prevalent in these bigger games, and as such imho there will be better people to lynch day one. Leave lurkers to vigis if need be. And as for "randomized lynching," we should be able to get some decent scumreads day one. Sure, day one can be challenging, but it's not impossible to get a solid scum lynch the first day. So again, no thanks. Regarding Setup Speculation: Until such a time we find this game has heavily themed aspects, I highly recommend we don't waste time on setup speculation and focus on finding scum. You say that but in my last game with him he rage quit because everyone else was too stupid 0_o | ||
ThePeashooter
United States100 Posts
On March 16 2013 16:09 sciberbia wrote: Roughly how many blues and scum would you guys expect to be in a game of this size? 5-6 scum, ~5 blues? I've never played a game this big before. Good morning all! I would expect these numbers to be about accurate. To take it a step further we can look at the list and speculate what each name may relate to. There are many players in this game. Not all will be present, unfortunately, but many will. Take from this what you will. If you are not on this list, turn back now. I - The Snake II - The Devil III - The Sword <---- Possibly RBer or Vigilante IV - The Priest <-- Medic? V - The Eye <-- Detective? VI - The Oracle <--- I'd imagine a Watcher type role? VII - The Hero <--- More likely Vigilante candidate VIII - The Minotaur IX - The Nightmare X - The Mirror XI - The Fool XII - The Coward XIII - The Messiah XIV - The Messenger XV - The Dreamer XVI - The Tower XVII - The Key This is all assuming the role names indicate what the role might entail, which I doubt is much of a stretch. I think once we have some flips and have a better idea of how roles correspond to names/numbers. As a warning to this, I imagine the host is well aware that having every name/role listed in the OP could be used to break the game if it were that straight forward. So we should keep that in mind if any sort of plan is brought up involving name claiming. I specifically remember a game I once played where the Mafia aligned team was able to kill an extra person each night if they could correctly guess their role/name. I wouldn't be surprised if that or a similar mechanism was designed into this given the information we have been presented with. | ||
Wade Fell
United States501 Posts
On March 16 2013 16:18 DarthPunk wrote: You say that but in my last game with him he rage quit because everyone else was too stupid 0_o Yeah policy lynches, lurker lynches, rng, setup speculationn blah blah bad shit is bad this is the same conversation we have at the start of every game if someone got modkilled (not replaced) we still wouldn't play with ace. in this game, _modkills don't flip_ | ||
Wade Fell
United States501 Posts
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geript
10024 Posts
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ThePeashooter
United States100 Posts
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ThePeashooter
United States100 Posts
On March 16 2013 16:20 Wade Fell wrote: Peashooter are you fucking serious You have a problem? | ||
Wade Fell
United States501 Posts
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Wade Fell
United States501 Posts
Not one I can't solve in 48 hours. ##vote thepeashooter | ||
geript
10024 Posts
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geript
10024 Posts
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Wade Fell
United States501 Posts
On March 16 2013 16:22 ThePeashooter wrote: I have no idea how the quoting got messed up, but Devil and Nightmare should both be red. I imagine Devil would be some type of Godfather-ish role. Is this your first mafia game or are you really a smurf of someone i know trying to pull this garbage | ||
Wade Fell
United States501 Posts
On March 16 2013 16:24 geript wrote: Didn't Layabout say that I couldn't use that rng though? Now I have to use my more complex one. how _convenient_ | ||
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