• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:02
CEST 15:02
KST 22:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN2The Memories We Share - Facing the Final(?) GSL18Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)13Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Karma, Domino Effect, and how it relates to SC2. Code S RO12 Preview: Cure, Zoun, Solar, Creator Can anyone explain to me why u cant veto a matchup
Tourneys
[GSL 2025] Code S:Season 2 - RO12 - Group B EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
GG Lan Party Bulgaria (Live in about 3 hours) BGH auto balance -> http://bghmmr.eu/ Battle.net is not working Will foreigners ever be able to challenge Koreans? Practice Partners (Official)
Tourneys
[ASL19] Grand Finals Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16974 users

Newbie Mini Mafia XXIV - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 55 56 57 Next
Keirathi
Profile Joined May 2012
United States4679 Posts
August 13 2012 00:42 GMT
#41
Mafia day, aka 48 hours.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
August 13 2012 00:43 GMT
#42
On August 13 2012 09:42 Keirathi wrote:
Mafia day, aka 48 hours.


Thanks.
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 13 2012 01:10 GMT
#43
On August 13 2012 09:42 Keirathi wrote:
Mafia day, aka 48 hours.

"day/night cycle" implies 72 hours, no?
A backwards poet writes inverse.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 13 2012 01:16 GMT
#44
/in
Что?
Keirathi
Profile Joined May 2012
United States4679 Posts
August 13 2012 01:17 GMT
#45
On August 13 2012 10:10 Dandel Ion wrote:
Show nested quote +
On August 13 2012 09:42 Keirathi wrote:
Mafia day, aka 48 hours.

"day/night cycle" implies 72 hours, no?

I'm not really sure what you're asking.

Yes, a day/night cycle is 72 hours. But since you are required to vote during the day, then you are therefore required to post during the day (to post your vote).
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
August 13 2012 01:21 GMT
#46
I think the full question is if a player posts to vote during the day, do they need to post during the night?
Keirathi
Profile Joined May 2012
United States4679 Posts
August 13 2012 01:31 GMT
#47
AFAIK you aren't technically REQUIRED to. Marv may correct me on that though

Anyways, I would hope that people wouldn't be trying to post just the absolute bare minimum to avoid being modkilled. Let's not make it a problem, mmkay? :D
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
Z-BosoN
Profile Blog Joined May 2007
Brazil2590 Posts
August 13 2012 02:21 GMT
#48
im /in as well, u skipped me!
Stutters695
Profile Joined July 2012
2610 Posts
August 13 2012 04:52 GMT
#49
/in
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-08-13 05:20:26
August 13 2012 05:19 GMT
#50
/coach town

Town-aligned players, feel free to PM me for coaching and advice!

I'll be checking on the thread about once every 8 hours. and reasonably often between 17:00 PDT (-07:00) and 01:00 PDT (-07:00). The scum coach will be constantly available in the scum thread, proffering advice of his own free will and generally helping out, but I can't help you unless you ask me for help-- I will not initiate contact with you.

Things I'll be glad to help out with:
>When to defend yourself from attacks, what to do to demonstrate you're town, and how to avoid getting sidetracked.
>How to look for clues and what kind of things mark someone as scum, or as town, and how to attack people to generate clues.
>How to formulate a case and get other people on board.
>Where to aim your saves, nightkills or roleblocks if you're blue.

Things I'll help a medium amount with:
>"I think this guy is scummy. How do I confirm this?"
>Refining reads, how to distinguish a bad town player from a scum player.
>Speculating on the setup.
>Omg Terran OP how do I stop a 1-1-1

Things I won't help out with at all:
>Telling you who else I'm coaching.
>Telling you what's going on in any QTs
>"wut r ur reads dewd"
>Girls
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Keirathi
Profile Joined May 2012
United States4679 Posts
August 13 2012 05:24 GMT
#51
How DO you stop a 1-1-1 btw!?
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 13 2012 05:27 GMT
#52
15nex?
Что?
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
August 13 2012 06:07 GMT
#53
1 gate FE or 15 Nexus are both appropriate plays against a 1-1-1. Once you've realized a 1-1-1 is on the way, hit stride on a 1.5 base economy and pump units out of your warpgates, mostly zealots with a small number of sentries and stalkers, and make immortals from your robo. If you know he has cloak, you'll naturally be making an observer as well. Do not be afraid to chrono-boost your robo. Keep on making units and keep a stalker or two outside his base to see when he pushes out. Get out as many immortals as you can before he reaches your base. A Pylon out on the map (close to your nat, but located to flank his main attack) will let you warp in crucial flanking zealots.

As your last immortal pops, push in using guardian shield as he sieges up-- your goal should be to begin moving in as soon as he wants to secure his location, and before any bunkers go up-- his first tank volley should have to make a choice between shooting immortals and zealots in melee with his own forces (or the small number of sentries and stalkers you have). Use FFs to prevent kiting, and remember he can't walk back through his own tanks. Don't worry too much about the banshees-- you'll be cleaning them up with a warpin of stalkers after the fight ends plus whatever AA you have left alive.

This varies from map to map, as some maps are strong for 1-1-1 (Ohana and Shakuras come to mind) and some are weaker and give you more room to maneuver and delay him (Daybreak etc). Don't get choked up, don't overmake stalkers, and if you engage, you basically can't back off unless you've taken very little damage from his tank shots.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Ochrow
Profile Joined November 2011
United States110 Posts
August 13 2012 06:10 GMT
#54
/in
Played with some TL guys lately but never via forums
HITE Sparkyz #1 in BW, #1 in my <3
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 13 2012 06:10 GMT
#55
On August 13 2012 15:07 Blazinghand wrote:
1 gate FE or 15 Nexus are both appropriate plays against a 1-1-1. Once you've realized a 1-1-1 is on the way, hit stride on a 1.5 base economy and pump units out of your warpgates, mostly zealots with a small number of sentries and stalkers, and make immortals from your robo. If you know he has cloak, you'll naturally be making an observer as well. Do not be afraid to chrono-boost your robo. Keep on making units and keep a stalker or two outside his base to see when he pushes out. Get out as many immortals as you can before he reaches your base. A Pylon out on the map (close to your nat, but located to flank his main attack) will let you warp in crucial flanking zealots.

As your last immortal pops, push in using guardian shield as he sieges up-- your goal should be to begin moving in as soon as he wants to secure his location, and before any bunkers go up-- his first tank volley should have to make a choice between shooting immortals and zealots in melee with his own forces (or the small number of sentries and stalkers you have). Use FFs to prevent kiting, and remember he can't walk back through his own tanks. Don't worry too much about the banshees-- you'll be cleaning them up with a warpin of stalkers after the fight ends plus whatever AA you have left alive.

This varies from map to map, as some maps are strong for 1-1-1 (Ohana and Shakuras come to mind) and some are weaker and give you more room to maneuver and delay him (Daybreak etc). Don't get choked up, don't overmake stalkers, and if you engage, you basically can't back off unless you've taken very little damage from his tank shots.


BH is mostly right here. The hardest part about dealing with the 1-1-1 is how easily it can be disguised as a 1rax FE if you don't get an early scout in.
Что?
DarthPunk
Profile Blog Joined July 2010
Australia10854 Posts
August 13 2012 06:35 GMT
#56
On August 13 2012 15:10 Shady Sands wrote:
Show nested quote +
On August 13 2012 15:07 Blazinghand wrote:
1 gate FE or 15 Nexus are both appropriate plays against a 1-1-1. Once you've realized a 1-1-1 is on the way, hit stride on a 1.5 base economy and pump units out of your warpgates, mostly zealots with a small number of sentries and stalkers, and make immortals from your robo. If you know he has cloak, you'll naturally be making an observer as well. Do not be afraid to chrono-boost your robo. Keep on making units and keep a stalker or two outside his base to see when he pushes out. Get out as many immortals as you can before he reaches your base. A Pylon out on the map (close to your nat, but located to flank his main attack) will let you warp in crucial flanking zealots.

As your last immortal pops, push in using guardian shield as he sieges up-- your goal should be to begin moving in as soon as he wants to secure his location, and before any bunkers go up-- his first tank volley should have to make a choice between shooting immortals and zealots in melee with his own forces (or the small number of sentries and stalkers you have). Use FFs to prevent kiting, and remember he can't walk back through his own tanks. Don't worry too much about the banshees-- you'll be cleaning them up with a warpin of stalkers after the fight ends plus whatever AA you have left alive.

This varies from map to map, as some maps are strong for 1-1-1 (Ohana and Shakuras come to mind) and some are weaker and give you more room to maneuver and delay him (Daybreak etc). Don't get choked up, don't overmake stalkers, and if you engage, you basically can't back off unless you've taken very little damage from his tank shots.


BH is mostly right here. The hardest part about dealing with the 1-1-1 is how easily it can be disguised as a 1rax FE if you don't get an early scout in.


Why are you buddying BH so hard? are you that desperate to establish your town cred before the game has even started?!?!? Blatant scum slip. SS IS SCUM! you heard it here first kids.

"If I wanted your opinion, I'd have told you what it was."
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 13 2012 07:21 GMT
#57
On August 13 2012 15:35 DarthPunk wrote:
Show nested quote +
On August 13 2012 15:10 Shady Sands wrote:
On August 13 2012 15:07 Blazinghand wrote:
1 gate FE or 15 Nexus are both appropriate plays against a 1-1-1. Once you've realized a 1-1-1 is on the way, hit stride on a 1.5 base economy and pump units out of your warpgates, mostly zealots with a small number of sentries and stalkers, and make immortals from your robo. If you know he has cloak, you'll naturally be making an observer as well. Do not be afraid to chrono-boost your robo. Keep on making units and keep a stalker or two outside his base to see when he pushes out. Get out as many immortals as you can before he reaches your base. A Pylon out on the map (close to your nat, but located to flank his main attack) will let you warp in crucial flanking zealots.

As your last immortal pops, push in using guardian shield as he sieges up-- your goal should be to begin moving in as soon as he wants to secure his location, and before any bunkers go up-- his first tank volley should have to make a choice between shooting immortals and zealots in melee with his own forces (or the small number of sentries and stalkers you have). Use FFs to prevent kiting, and remember he can't walk back through his own tanks. Don't worry too much about the banshees-- you'll be cleaning them up with a warpin of stalkers after the fight ends plus whatever AA you have left alive.

This varies from map to map, as some maps are strong for 1-1-1 (Ohana and Shakuras come to mind) and some are weaker and give you more room to maneuver and delay him (Daybreak etc). Don't get choked up, don't overmake stalkers, and if you engage, you basically can't back off unless you've taken very little damage from his tank shots.


BH is mostly right here. The hardest part about dealing with the 1-1-1 is how easily it can be disguised as a 1rax FE if you don't get an early scout in.


Why are you buddying BH so hard? are you that desperate to establish your town cred before the game has even started?!?!? Blatant scum slip. SS IS SCUM! you heard it here first kids.



BH isn't even playing

OMGUS ##FoS Darthpunk
Что?
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 13 2012 08:44 GMT
#58
On August 13 2012 15:07 Blazinghand wrote:
1 gate FE or 15 Nexus are both appropriate plays against a 1-1-1. Once you've realized a 1-1-1 is on the way, hit stride on a 1.5 base economy and pump units out of your warpgates, mostly zealots with a small number of sentries and stalkers, and make immortals from your robo. If you know he has cloak, you'll naturally be making an observer as well. Do not be afraid to chrono-boost your robo. Keep on making units and keep a stalker or two outside his base to see when he pushes out. Get out as many immortals as you can before he reaches your base. A Pylon out on the map (close to your nat, but located to flank his main attack) will let you warp in crucial flanking zealots.

As your last immortal pops, push in using guardian shield as he sieges up-- your goal should be to begin moving in as soon as he wants to secure his location, and before any bunkers go up-- his first tank volley should have to make a choice between shooting immortals and zealots in melee with his own forces (or the small number of sentries and stalkers you have). Use FFs to prevent kiting, and remember he can't walk back through his own tanks. Don't worry too much about the banshees-- you'll be cleaning them up with a warpin of stalkers after the fight ends plus whatever AA you have left alive.

This varies from map to map, as some maps are strong for 1-1-1 (Ohana and Shakuras come to mind) and some are weaker and give you more room to maneuver and delay him (Daybreak etc). Don't get choked up, don't overmake stalkers, and if you engage, you basically can't back off unless you've taken very little damage from his tank shots.


Just as an aside, if you do go for this build, all the T has to do to cold counter you is blind switch reactor to factory, then go for a fast 4 hellion drop. 4 hellions will rack up at least 10-12 probe kills, and a banshee followup will instakill you.
Что?
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-08-13 09:10:09
August 13 2012 09:08 GMT
#59
On August 13 2012 17:44 Shady Sands wrote:
Show nested quote +
On August 13 2012 15:07 Blazinghand wrote:
1 gate FE or 15 Nexus are both appropriate plays against a 1-1-1. Once you've realized a 1-1-1 is on the way, hit stride on a 1.5 base economy and pump units out of your warpgates, mostly zealots with a small number of sentries and stalkers, and make immortals from your robo. If you know he has cloak, you'll naturally be making an observer as well. Do not be afraid to chrono-boost your robo. Keep on making units and keep a stalker or two outside his base to see when he pushes out. Get out as many immortals as you can before he reaches your base. A Pylon out on the map (close to your nat, but located to flank his main attack) will let you warp in crucial flanking zealots.

As your last immortal pops, push in using guardian shield as he sieges up-- your goal should be to begin moving in as soon as he wants to secure his location, and before any bunkers go up-- his first tank volley should have to make a choice between shooting immortals and zealots in melee with his own forces (or the small number of sentries and stalkers you have). Use FFs to prevent kiting, and remember he can't walk back through his own tanks. Don't worry too much about the banshees-- you'll be cleaning them up with a warpin of stalkers after the fight ends plus whatever AA you have left alive.

This varies from map to map, as some maps are strong for 1-1-1 (Ohana and Shakuras come to mind) and some are weaker and give you more room to maneuver and delay him (Daybreak etc). Don't get choked up, don't overmake stalkers, and if you engage, you basically can't back off unless you've taken very little damage from his tank shots.


Just as an aside, if you do go for this build, all the T has to do to cold counter you is blind switch reactor to factory, then go for a fast 4 hellion drop. 4 hellions will rack up at least 10-12 probe kills, and a banshee followup will instakill you.


A fast 4 hellion drop is a blind counter, but depending on when he catches you during your warp-in cycle, it might not work at all, and you don't go completely without stalkers, for exactly this reason. If he comes in and your warpgates are on cooldowns, you get to party on his head. As a general insurance policy, just keep most of your army near/in your mineral lines-- you'll know if he moves out by ground because of your scouting stalker in front of his base.

Typically, 1-1-1 is considered a "dead" build at the top level of TvP play. The only player who still uses it in pro play consistently is IM-Mvp, and he uses both a hellion drop 1 gas variant and a straight-up 1-1-1, to great effect. Oddly enough, no other Terrans do this. I suspect this is the case because IM-Mvp is simply skilled enough that he exists outside the standard TvP meta, and no other players are capable of doing what he does.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
August 13 2012 12:18 GMT
#60
On August 13 2012 11:21 Z-BosoN wrote:
im /in as well, u skipped me!


Sorry Smurfette, got you this time!
[15:15] <Palmar> and yes marv, you're a total hottie
Prev 1 2 3 4 5 55 56 57 Next
Please log in or register to reply.
Live Events Refresh
Online Event
12:30
K-cup France
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 56
Vindicta 4
StarCraft: Brood War
Britney 30787
Calm 5067
Bisu 3995
Sea 3043
Rain 2518
Shuttle 1938
Hyuk 1438
Horang2 1298
Zeus 868
actioN 552
[ Show more ]
Soulkey 507
Stork 311
Mini 211
Rush 145
TY 134
Last 119
Mind 55
ToSsGirL 40
Free 27
sSak 27
JulyZerg 25
Killer 23
SilentControl 22
Mong 21
Sacsri 18
soO 15
yabsab 13
IntoTheRainbow 10
Icarus 8
Bale 6
Dota 2
Gorgc2296
Dendi2153
qojqva1815
XcaliburYe316
Fuzer 273
PGG 58
BabyKnight0
League of Legends
rGuardiaN93
Counter-Strike
olofmeister3194
markeloff775
x6flipin702
edward160
Super Smash Bros
Mew2King115
Other Games
singsing2358
B2W.Neo1352
XBOCT463
DeMusliM425
crisheroes372
Happy215
ToD125
KnowMe69
QueenE59
ArmadaUGS54
Organizations
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5756
• WagamamaTV596
League of Legends
• Jankos1819
Upcoming Events
Road to EWC
2h 58m
Road to EWC
8h 58m
Road to EWC
19h 58m
Road to EWC
20h 58m
Road to EWC
1d 8h
Road to EWC
1d 19h
Road to EWC
2 days
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
4 days
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S1
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.