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Policy Lynching

Forum Index > TL Mafia
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Ace
Profile Blog Joined October 2002
United States16096 Posts
June 07 2012 06:07 GMT
#1
Do it more often. It works out so much better for the Town when everyone sees the "DO NOT CROSS THIS LINE!" flashing sign. k?
Math me up, scumboi. - Acrofales
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
Last Edited: 2012-06-07 06:11:38
June 07 2012 06:11 GMT
#2
Is there anything in particular that sparked this outrage?
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 07 2012 06:15 GMT
#3
no outrage and nothing in particular
Math me up, scumboi. - Acrofales
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
June 07 2012 06:20 GMT
#4
Any particular policy?

I am all for policy lynching VE just for the fun of it. I always thought that policy lynching was just an excuse not to participate in analysis. It is easy to contribute when all you have to do is pick a lurker and lynch them.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Mordanis
Profile Blog Joined January 2011
United States893 Posts
June 07 2012 06:41 GMT
#5
I mentioned this in NMM XIV, and I was scum, but I mean what I said regardless of role. I think that you need to at least say that if someone has posted next to no content they need to be lynched. Town in that game basically said "lurkers are suspicious, but go with analysis first", which means that if you only have a tiny amount of analysis posted for a cycle, you might as well stay away because posting is only going to get you attention and potentially get you lynched. On the other hand, with strong policy in effect, you can very quickly kill all discussion as everyone just sort of agrees to go with policy or points out the idiocy of lynching someone based on a lack of posting. Nothing useful comes from this, because the whether the lurker's (or w/e else) orientation wasn't a driving factor in the voting except for the scum. It kills discussion if its predetermined then. But if there is no anti-lurking policy (/anti anything policy), you encourage lurking (or whatever else). Basically it creates an incentive to stay away from the game in several circumstances, which is a pretty nice cushion for scum. I think it needs to be used at the last minute then, maybe bring it up 4 hours or so before deadline, so that minimal time is wasted arguing policy and more is spent hunting scum. I'm interested to see the discussion on this though.+ Show Spoiler +
I must say its very refreshing to talk about mafia in 2nd person, rather than in continuous 1st person.


I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
June 07 2012 06:42 GMT
#6
The thing is that when policy lynches haven't been enforced yet in previous games, starting to enforce them in a specific game creates a shitstorm and would most likely murder that game.

Imagine that a certain game starts, and everybody decides to policy lynch lurkers.
So you lynch your 1st lurker on D1. He would be most likely town, but no worries, you think everybody else will stop lurking by now and we solve the problem right?
Wrong, players that lurked until then will keep lurking (or being inactive for stuff from real life), and you'll keep policy lynching them throughout the game, most likely earning scum a win and making the game boring as hell.

Yes, if many games enforced a "lurkers" policy lynch, then the more time goes on the larger the probability of there being fewer and fewer lurkers in games. However that comes with the cost of maybe making each game it's implemented a total chaos, and those (specially town) that play those games want to win them, and they know that by just policy lynching lurkers that isn't achieved so there's less incentive to enforce them.

That was the "Lynch lurkers" policy, if you do the "Lynch blue claims" policy you'll do the same thing since blue claims will still start showing up (hi VE!) and you'll still end up lynching them and them flipping blue, again making the games more boring and shittier for town (or for scum if they wanted to make an epic play or something).


It's like being fat and starting to diet and exercise. You know it's good in the long run, but as soon as you start it you hate it because it ruins everything to you in the present and makes things uncomfortable.


So, is TL Mafia willing to drop weight or not? Maybe someone can spare a liposuction so we avoid this altogether >_>.

Probulous
Profile Blog Joined March 2011
Australia3894 Posts
June 07 2012 06:45 GMT
#7
I also think that sometimes people sign up expecting to be able to play. When in reality the time they have available is less than they expected. So you don't get lurkers, you get people popping into the thread profusely apologising for their lack of effort.

I guess the question becomes, how often are games determined by people who would have been lynched if a policy was in place? If it doesn't happen often, it isn't a problem.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2012-06-07 07:30:59
June 07 2012 07:07 GMT
#8
I have never heard of a "lynch blue claims" policy because it sounds absurdly retarded and it probably is.

A lynch bad claim policy is great though. IMO when you claim for any reason other than to save town from a mislynch then you're not claiming correctly. That means if you're blue and you claim in order to get your agenda passed (like VE's blue claim from MTG) I would kill you instantly if I had a gun. Why? Because that type of claim is completely indistinguishable regardless of alignment, which makes it excellent for scumplay. That's why I employed my jailkeeper claim in Mini X. It's completely indistinguishable as scum or town play but it fools the jubjubs because they're afraid of the repercussions of being wrong. That's fulfillment of individual agenda, which ultimately benefits scum far more than town.

This leads into the next point: whenever anyone takes some sort of play that is literally indistinguishable from either alignment perspective (i.e. breadcrumbing your role) and then tries to say it only works from a town perspective, I want to kill them. Why? Because they're lying (or at the very least being misleading). The sad part is that townies have been doing this for the past several months (again, VE comes to mind, though he's not the only one and I don't mean to single him out here) so the policy becomes ineffective.

Which leads us into another policy lynch of its own

Now into a small rant of why policy lynching isn't very useful in larger games:

Part of the reason I don't play larger games very often anymore (I replaced into LV because I felt the inactivity would ruin the game, but it did anyway) is because they're total derpfests where half the town goes afk because they don't want to play vanilla town. It's pathetic, really: people sign up either when they don't have time to play or when they aren't arsed to put in effort when they get a role they don't like. This leads to half the mafia team lurking their asses off and the game being more about picking apart the lurkers and killing them, usually going 50/50 scum/town, which ultimately sees even a modicum of scum effort resulting in a washover win as 5-6 townies get modkilled. This has happened in almost every single larger normal game for the past 9 months.

Look at any numbered TL game between XLIV and LV and this pattern persists throughout. The only exceptions I can think of are L and LI and those aren't very good exceptions at all.

What's the problem with policy lynching lurkers in these games? Well, when 10 people are inactive in a 30 player game, you can't policy lynch lurkers. It results in the actual scum actively lurking; they end up looking better or the same as 1/3 of the playerbase. There's a couple scum in the total inactives, a couple scum in the 2-3 post a day pool, and a couple of active scum. How can you policy lynch a lurker when there's an 80% chance they flip town?

EDIT: To substantiate my point with some evidence, I'm going to provide a list of the past 10-12 normal games and their statistics in terms of modkills and replacements. In almost all of them nearly all of the modkills/replacements are on vanilla townies.

too lazy, but as an example XLIV had

4 vanilla townies replaced (1 replacement modkilled)
1 mafia framer replaced.
4 vanilla townies modkilled

9/30
annul
Profile Blog Joined June 2010
United States2841 Posts
June 07 2012 09:30 GMT
#9
i have a policy

lynch the red team

everything else is fucking useless
EchelonTee
Profile Joined February 2011
United States5245 Posts
June 07 2012 09:37 GMT
#10
discussion about strategy?

what is this madness?

I agree though, policy lynching is fun. The arguement against it is traditionally "it kills discussion". However, when was the last time policy introduction ended discussion? It almost always causes a flurry of activity as people argue for and against it. As long as town atmosphere can be appropriately handled (difficult proposition....) an alternate topic is not such a bad idea.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Cephiro
Profile Joined May 2011
Finland1934 Posts
Last Edited: 2012-06-07 11:05:55
June 07 2012 11:05 GMT
#11
On June 07 2012 18:30 annul wrote:
i have a policy

lynch the red team

everything else is fucking useless


I approve this statement.

E: Except when I'm scum.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
Last Edited: 2012-06-07 11:25:44
June 07 2012 11:14 GMT
#12
On June 07 2012 20:05 Cephiro wrote:
Show nested quote +
On June 07 2012 18:30 annul wrote:
i have a policy

lynch the red team

everything else is fucking useless


I approve this statement.

E: Except when I'm scum.

Alright, well just be sure to let us know which games those are so we can take that into our consideration.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 07 2012 11:59 GMT
#13
lynch the dt before lynching the checked guy
extra mafia points if dt is a one shot one
I work alone. // Visit TL Mafia subforum!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 07 2012 12:10 GMT
#14
wbg: VT is my favourite role, I like just having "my wits and my vote" or whatever the blurb usually says ^_^
[15:15] <Palmar> and yes marv, you're a total hottie
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2012-06-07 12:24:08
June 07 2012 12:23 GMT
#15
On June 07 2012 20:59 Kurumi wrote:
lynch the dt before lynching the checked guy
extra mafia points if dt is a one shot one

what's the full logic behind this exactly? I've heard this notion before, but didn't fully understand it
On June 07 2012 21:10 marvellosity wrote:
wbg: VT is my favourite role, I like just having "my wits and my vote" or whatever the blurb usually says ^_^

Me too! well, besides Mafia Goon :p
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 07 2012 12:28 GMT
#16
On June 07 2012 21:23 EchelonTee wrote:
Show nested quote +
On June 07 2012 20:59 Kurumi wrote:
lynch the dt before lynching the checked guy
extra mafia points if dt is a one shot one

what's the full logic behind this exactly? I've heard this notion before, but didn't fully understand it
Show nested quote +
On June 07 2012 21:10 marvellosity wrote:
wbg: VT is my favourite role, I like just having "my wits and my vote" or whatever the blurb usually says ^_^

Me too! well, besides Mafia Goon :p

Lynching dt's target says nothing about the dt
I work alone. // Visit TL Mafia subforum!
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
June 07 2012 12:52 GMT
#17
What beats out policy lynching is lynching people who you think the host might have rigged to be scum.
Computer says mafia
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 07 2012 13:13 GMT
#18
What are the policy lynches

Lynch Lurkers,
Lynch Bad Claims,
Lynch all Liars,

any useful ones that I am missing?
One I have been wondering about, is should you policy lynch all reds (provided the DT is sane) in a game with a miller but no framers(its not LYLO either)? It seems to me if they incurred enough suspicion to be checked by a DT then it isn't worth the risk of saving them.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Radfield
Profile Joined September 2009
Canada2720 Posts
June 07 2012 13:23 GMT
#19
Lynch all Bill Murrays
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
June 07 2012 13:25 GMT
#20
policy lynches suck. Shoot those guys at night and lynch people you think are scummy early on.
If you lynch into lurkers, bad claimers or liars everyone will be like "yeah, he's a liar, lynch him" and there will be about 0 discussion on why or wether or not he should be lynched. The guy in question is either going to be lynched because of the policy or not but there's nothing town gets out of that lynch except for the true-random-chance to hit a mafia and the knowledge that the guy won't do the same thing the next game (including other people who will remember the poolicy lynch) so really, the only thing policy lynches are good for is making an example as town about what people want and what they don't want for games that are going to be hosted after this game.

I really like the educational part of policy-lynches, but that's usually not helping in my current game or even hurting me.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Radfield
Profile Joined September 2009
Canada2720 Posts
June 07 2012 15:23 GMT
#21
I agree Toad. Policy Shoot, don't Policy Lynch. Policy Lynching also allows scum to coast through the day, as they can legitimately hop on board whatever policy lynch happens to be running.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
June 07 2012 15:29 GMT
#22
Is killing VE d1 also policy lynching?
And imo in newbie games policy lynches are helpful.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2012-06-07 15:33:54
June 07 2012 15:33 GMT
#23
Policy lynches are not great short term (in the actual game) (although they can help) but long term (over many games) they develop good behaviors.
Moderator
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 07 2012 15:52 GMT
#24
On June 08 2012 00:33 GMarshal wrote:
Policy lynches are not great short term (in the actual game) (although they can help) but long term (over many games) they develop good behaviors.


So generally they are bad. In each game the goal is to win that particular game.

Like, the only way of doing it would be if, say, TL Mafia was training for some massive internetz mafia world cup and that was the final goal. As it is, the final goal is to win that one particular game.
[15:15] <Palmar> and yes marv, you're a total hottie
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 07 2012 15:56 GMT
#25
On June 08 2012 00:52 marvellosity wrote:
Show nested quote +
On June 08 2012 00:33 GMarshal wrote:
Policy lynches are not great short term (in the actual game) (although they can help) but long term (over many games) they develop good behaviors.


So generally they are bad. In each game the goal is to win that particular game.

Like, the only way of doing it would be if, say, TL Mafia was training for some massive internetz mafia world cup and that was the final goal. As it is, the final goal is to win that one particular game.

Yes and no, raising the standard of play is a "meta" goal so to speak, otherwise why play games with coaches? they make your opponents play better which hinders your chances of winning! Same with advising people after the game is over, it makes them play better in other games you may be playing, which can be risky!

(its a silly example, but you get what I'm saying) I don't especially care for policy lynches one way or another (I believe vigis can fill that role equally well, with less wasted time.))
Moderator
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 07 2012 16:00 GMT
#26
On June 08 2012 00:56 GMarshal wrote:
Show nested quote +
On June 08 2012 00:52 marvellosity wrote:
On June 08 2012 00:33 GMarshal wrote:
Policy lynches are not great short term (in the actual game) (although they can help) but long term (over many games) they develop good behaviors.


So generally they are bad. In each game the goal is to win that particular game.

Like, the only way of doing it would be if, say, TL Mafia was training for some massive internetz mafia world cup and that was the final goal. As it is, the final goal is to win that one particular game.

Yes and no, raising the standard of play is a "meta" goal so to speak, otherwise why play games with coaches? they make your opponents play better which hinders your chances of winning! Same with advising people after the game is over, it makes them play better in other games you may be playing, which can be risky!

(its a silly example, but you get what I'm saying) I don't especially care for policy lynches one way or another (I believe vigis can fill that role equally well, with less wasted time.))


The examples don't match up though. Coaches improve the standard of play within that game and also afterwards. Advising people after the game is over - it improves play but has no bearing on the game just played. Whereas policy lynching within the confines of a game is likely to worsen the result.

i.e. your examples either improve the standard of the game you're in or future games while not impacting the present, vs policy lynches which improve later games but probably worsen the current one
[15:15] <Palmar> and yes marv, you're a total hottie
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
June 07 2012 16:07 GMT
#27
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on
There is always tomorrow nshs.seal.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 07 2012 16:08 GMT
#28
On June 08 2012 01:07 Mattchew wrote:
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on


this
[15:15] <Palmar> and yes marv, you're a total hottie
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
June 07 2012 16:55 GMT
#29
On June 08 2012 00:33 GMarshal wrote:
Policy lynches are not great short term (in the actual game) (although they can help) but long term (over many games) they develop good behaviors.

exactly. I don't mind losing a single cycle to teach someone a lessen for the greater good of improving TL towns :p
Yeah it's probably not helping your current game and most likely going to hurt you but if you don't policy shoot or policy lynch from time to time people will end up thinking they did good.
Just look at my games as town. I'm still having those hypno-Toad games every now and then because that's funny to play but people probably should insta-lynch me in games like that to teach me that lessen :p
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
June 07 2012 18:30 GMT
#30
yeah I think there was a time where policy lynching would have worked. In my earlier games, it definitely worked; it was clear that there were certain things you were just never supposed to do. After about 2-3 months here I noticed that started changing rapidly and all sorts of weird stuff started happening.
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
June 07 2012 18:35 GMT
#31
I dunno i think that policy lynching VE and lurkers is a perfect idea because both make me die inside
Proud supporter of the Basking Rootwalla
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
June 07 2012 20:03 GMT
#32
Did anyone see that thing in >show name removed because people bitch about spoilers and it's annoying< where some dude gave the impression of power and that gave him actual power?

Policy lynching works in a similar way in that if we agree to it we should never have to carry out any lynches because players will know that certain plays will get them lynched and consequently will not do them.

How many times have you been in a game and realised that a third of the players in the game weren't playing and another third were doing dumb shit that made them painful to interact with?

We need more policy lynching!!!
+ Show Spoiler +
ps snape kills dumbledore
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
slOosh
Profile Joined October 2009
3291 Posts
Last Edited: 2012-06-07 22:01:28
June 07 2012 21:59 GMT
#33
But people don't feel the weight of our agreement to do it unless we actually do it when such situations arise. So we gotta actually do it otherwise words are meaningless (or perceived as such or treated as such). I lynch all the blue claims!

e: barring of course the sensible ones; however the only one I've seen is in a newbie game where DT came out with 3 town checks which lead to scum surrender
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 07 2012 22:06 GMT
#34
The goal of the game is to lynch scum. If a policy does not help me accomplish that I will not follow it. The post game is where I can help change poor behavior.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 07 2012 22:46 GMT
#35
You can't Policy shoot everyone because you may not have a Vigilante every game. Also it makes sense to Policy Lynch people since the goal of the game is to lynch people that are Scum: If someone breaks a Policy they are more than likely Scum. Now that that basic stuff is out of the way:

On June 07 2012 22:13 rastaban wrote:
What are the policy lynches

Lynch Lurkers,
Lynch Bad Claims,
Lynch all Liars,

any useful ones that I am missing?
One I have been wondering about, is should you policy lynch all reds (provided the DT is sane) in a game with a miller but no framers(its not LYLO either)? It seems to me if they incurred enough suspicion to be checked by a DT then it isn't worth the risk of saving them.


I think people get mixed up in what constitutes a valid policy. Lynch Lurkers isn't always a valid policy: In a large game unless the Town has lots of KP you can't do this every time. In a 10 player, 12 player game though? Lynch Lurkers is a massive advantage the Town should almost always follow.

Lynch "Bad Claims" isn't an actual policy, and never should be - bad claims are a subjective idea in most cases.
One thing I can say with absolute confidence that is a bad claim is someone claiming and appearing to not understand how their role works because they didn't read the role PM correctly - that sounds like Scum screwing up a fake claim. The other is a DT that gives results that don't make sense even taking sanity into account, or a Medic that claims to protect people they were trying to lynch. That kind of stuff is concrete "bad claims" territory that everyone SHOULD policy lynch for.

Lynch All Liars is the best policy lynch of all and should always be followed. There are very few circumstances where Townies should lie. Lately people have been far more willing to kill lying players so at least this is starting to take hold.

Other policies are game to game depending on mechanics.

Examples:

1.) In any open setup if someone is hesitant to claim during a mass claim and most roles are already accounted for chances are they are Scum.

2.) In a setup with self-aware Millers, anyone that is caught by a Detective and claims Miller should be policy lynched. A self-aware Miller is Town, and on Day 1 should claim Miller immediately. They might still be lynched but this gives the Town a much easier path days ahead.

3.) Any Miller claim should be lynched anyway.

4.) This is in the same vein as Millers: Any Town role that will fuck the Town over without doing anything bad to the Mafia (Traitor, Beloved Princess if it's an open setup and there aren't a lot of Blue Roles) should claim immediately. People caught with these roles should policy lynched.


The point of policy lynching isn't just a meta thing: It's to put the Town on a plan to win. If everyone is aware that "Doing X tends to be something only Scum would do, and we will lynch you for doing X" then any Townie/Scum worth their salt better discuss this BEFORE everyone goes a long with it. Once the atmosphere has been set you have no one to blame but yourself if you get caught doing X. Not every policy lynch applies to every game (even LALiars) but when the game starts at least be aware of what makes a good one to throw out there.

And stop the myth about policy lynching kills discussion: It doesn't. Policy lynches usually cause people to take sides which is ultimately a good thing for the Town.
Math me up, scumboi. - Acrofales
MrZentor
Profile Joined December 2010
United States1648 Posts
June 07 2012 23:11 GMT
#36
On June 08 2012 01:07 Mattchew wrote:
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on




Falling’s just like flying, except there’s a more permanent destination.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 08 2012 02:30 GMT
#37
On June 07 2012 22:13 rastaban wrote:
What are the policy lynches

Lynch Lurkers,
Lynch Bad Claims,
Lynch all Liars,

any useful ones that I am missing?
One I have been wondering about, is should you policy lynch all reds (provided the DT is sane) in a game with a miller but no framers(its not LYLO either)? It seems to me if they incurred enough suspicion to be checked by a DT then it isn't worth the risk of saving them.

WHERE DID YOU NINJA OUT FROM?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
June 08 2012 02:33 GMT
#38
Lynch everyone in my null list is a good policy.
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 08 2012 04:07 GMT
#39
On June 08 2012 11:30 Foolishness wrote:
Show nested quote +
On June 07 2012 22:13 rastaban wrote:
What are the policy lynches

Lynch Lurkers,
Lynch Bad Claims,
Lynch all Liars,

any useful ones that I am missing?
One I have been wondering about, is should you policy lynch all reds (provided the DT is sane) in a game with a miller but no framers(its not LYLO either)? It seems to me if they incurred enough suspicion to be checked by a DT then it isn't worth the risk of saving them.

WHERE DID YOU NINJA OUT FROM?

Hey BC is Ninja, I'm a townie :D

Got some personal things in order, so I am hoping I have the time to try and play again.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 08 2012 04:13 GMT
#40
polysee linches wel gyt mi kild evree gaim.

l o l o l o l
Nada's body is South Korea's greatest weapon.
Mordanis
Profile Blog Joined January 2011
United States893 Posts
June 08 2012 06:02 GMT
#41
I think I've learned from this thread. Thanks everyone for helping out this newbie I used to think that VE should only be lynched when he was the best target. Now I know the true mantra of the game: When in doubt, lynch VE.+ Show Spoiler +
jk lol, I know this isn't true. I know that VE should be killed at the earliest time possible by anyone in the game. The Aperture Testing agency told me. It's for science, I guess...
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
June 08 2012 08:27 GMT
#42
On June 08 2012 01:08 marvellosity wrote:
Show nested quote +
On June 08 2012 01:07 Mattchew wrote:
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on


this


I actually wasn't wrong ONCE! I remember it! I think. Granted, like 5 out of the 6 hat eating times I was wrong, but ONCE I was right, so it was all worth it.

I like this discussion, I think it's good.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
June 08 2012 08:39 GMT
#43
Problems occuring during games when someone brings up policy lynching is that not everyone is for or against it which renders the idea of a policy lynch meaningless. If you can't get everyone on board, or at least say they are willing to policy lynch, scum (and townies aswell) won't feel the pressure to follow the rules set by the policy. So it all ebs out into an empty threat.

I usually always support any sort of policy in the start just to give the policy more power.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
June 08 2012 09:48 GMT
#44
How about policy lynching those that enforce policy lynches?

Once you enforce that....you'd need to lynch yourself...but then the ones that lynch you need to get lynched afterwards, and then the guys that lynch those needs to get lynched afterwards...

...then the guys that lynched those get lynched afterwards, then you lynch those guys, and you get lynched afterwards...


....yeah something like that
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
June 08 2012 12:49 GMT
#45
just for that post I'm killing you in bang bang
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
Last Edited: 2012-06-08 15:03:09
June 08 2012 14:54 GMT
#46
On June 08 2012 01:07 Mattchew wrote:
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on


Lynch the first guy who suggests lynching Kenpachi

Specifically if his reason includes Ken's first post
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 08 2012 15:09 GMT
#47
I disagree that there needs to be more policy lynches. The problem with policy lynching is it needs to actually have an effect on people for it to teach them anything. Too many players, upon being lynched, simply sign up for one of the other games currently accepting signups and they're back in a game within a couple days. They aren't mad about being lynched, and they certainly don't sit down and think about ways to avoid being lynched like that in the future. Heck, some people actually like lynch discussions which focus on them because then they get to be the center of attention. The only way I see policy lynches working is if you combine them with a policy that prevents people from signing up for another game until the game in which they were policy lynched finishes. Otherwise, you aren't punishing bad play or making an example of people, you're just making it harder for the towns to win with no real benefit.
Uff Da
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
June 08 2012 15:20 GMT
#48
So to clarify, the consensus is that I'm to be policy-lynched every game, right?

Is that what I'm getting here? I'm all for Ace's theme of the thread which is policy lynching lurkers...but it seems like most people have taken it as some sort of cue to discuss lynching me every game for lulz.

I have to say, that's not very fun for me. I'm trying not to freak out.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
June 08 2012 15:31 GMT
#49
On June 09 2012 00:20 VisceraEyes wrote:
So to clarify, the consensus is that I'm to be policy-lynched every game, right?

Is that what I'm getting here? I'm all for Ace's theme of the thread which is policy lynching lurkers...but it seems like most people have taken it as some sort of cue to discuss lynching me every game for lulz.

I have to say, that's not very fun for me. I'm trying not to freak out.


A townie should be fine with getting killed if it leads to a town victory! Scum
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
June 08 2012 15:33 GMT
#50
In all seriousness though, it is an option to have more policy lynches, but I don't like the fact that it leads to town using a lynch because someone is not playing in a way that's good. If it's a scum tell, sure o for it, but if it's just bad, it wastes a lynch for town.

It should be more a policy mod-kill for some cases imo.
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 08 2012 17:22 GMT
#51
I'm not talking about lynching lurkers specifically though, read my post v_v
Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
June 08 2012 19:27 GMT
#52
LYNCH LURKERS ACE THEY RUIN GAMES
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
June 08 2012 19:34 GMT
#53
The problem with calling anything a Policy Lynch seems to be the idea that calling something Policy removes the responsibility that comes with a lynch. Like, take the LAVE policy: Let's assume for a moment that we all adopted a policy of lynching VE every game regardless of what he says or does just because he's VE. Suddenly, every D1 in which VE is a player VE gets lynched because "well that's Policy lul"...but scum and town can do that totally free of responsibility. It's the same with anything - lurker lynches, LAL, Lynch bad claims, anything in which we as a community decide to "not tolerate it", scum just get one more open door to vote without responsibility. Even the policy "No-Lynch is bad, so as a town we should consolidate" has, as scum, given me outs in a vote SEVERAL times.

My 2c
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
June 08 2012 19:45 GMT
#54
I'd be interested in seeing some examples in recent games where people agree that a policy lynch would have been appropriate.

I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2012-06-08 20:01:28
June 08 2012 19:58 GMT
#55
On June 09 2012 04:34 VisceraEyes wrote:
The problem with calling anything a Policy Lynch seems to be the idea that calling something Policy removes the responsibility that comes with a lynch. Like, take the LAVE policy: Let's assume for a moment that we all adopted a policy of lynching VE every game regardless of what he says or does just because he's VE. Suddenly, every D1 in which VE is a player VE gets lynched because "well that's Policy lul"...but scum and town can do that totally free of responsibility. It's the same with anything - lurker lynches, LAL, Lynch bad claims, anything in which we as a community decide to "not tolerate it", scum just get one more open door to vote without responsibility. Even the policy "No-Lynch is bad, so as a town we should consolidate" has, as scum, given me outs in a vote SEVERAL times.

My 2c

Theoretically this will result in less VEs as people realize VEs get lynched. All VEs will realize that it gets them lynched so it will stop and all games will eventually be VE free with no need for the policy.

I think the point about the discussion is that as you are pointing out even with a LAVE policy some people will still say, as you yourself seem to do, LAVE shouldn't be used and so that generates discussion which can then be analyzed.

Also I feel so sorry for you being in bang bang after this thread, If I get a day medic I will protect you
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
June 08 2012 20:15 GMT
#56
Don't cry for me, Argentina...I can handle these naysayers.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
June 08 2012 20:24 GMT
#57
On June 09 2012 04:45 kitaman27 wrote:
I'd be interested in seeing some examples in recent games where people agree that a policy lynch would have been appropriate.



LIII Bill Murray Day 1

Lol.
http://www.youtube.com/watch?v=uu96xMwFVXw
EchelonTee
Profile Joined February 2011
United States5245 Posts
June 09 2012 13:12 GMT
#58
On June 08 2012 08:11 MrZentor wrote:
Show nested quote +
On June 08 2012 01:07 Mattchew wrote:
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on





it's ok i love you

just pull a bluelightz ! :D
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
June 09 2012 13:37 GMT
#59
On June 09 2012 22:12 EchelonTee wrote:
Show nested quote +
On June 08 2012 08:11 MrZentor wrote:
On June 08 2012 01:07 Mattchew wrote:
Lynch bill Murray and mrzentor every game
Lynch anyone that opposes this
Lynch contradictions not liars
Lynch lurkers especially noob ones
Never lynch anyone blazinghand vows to eat his hat on





it's ok i love you

just pull a bluelightz ! :D


What do you mean :o?

I never get lynched anyways :p(unless im scum)
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
EchelonTee
Profile Joined February 2011
United States5245 Posts
June 09 2012 13:54 GMT
#60
be regarded as a policy-lynchable player, then turn that completely around and become relatively respected
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2012-06-09 19:45:01
June 09 2012 19:44 GMT
#61
FWIW I will occasionally policy lynch a lurker. In any individual game it might not be the best move but if you can't tell their alignment either way they're a liability. Overall it should keep the amount of lurking down as a viable scum strat right?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
June 11 2012 03:57 GMT
#62
I got lynched N1 last game for supporting a policy lynch.
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 11 2012 04:00 GMT
#63
You can't get lynched at Night
Math me up, scumboi. - Acrofales
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 29 2012 15:48 GMT
#64
On June 07 2012 21:28 Kurumi wrote:
Show nested quote +
On June 07 2012 21:23 EchelonTee wrote:
On June 07 2012 20:59 Kurumi wrote:
lynch the dt before lynching the checked guy
extra mafia points if dt is a one shot one

what's the full logic behind this exactly? I've heard this notion before, but didn't fully understand it
On June 07 2012 21:10 marvellosity wrote:
wbg: VT is my favourite role, I like just having "my wits and my vote" or whatever the blurb usually says ^_^

Me too! well, besides Mafia Goon :p

Lynching dt's target says nothing about the dt


converse can be true too, bad argument
[15:15] <Palmar> and yes marv, you're a total hottie
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 29 2012 15:54 GMT
#65
On June 30 2012 00:48 marvellosity wrote:
Show nested quote +
On June 07 2012 21:28 Kurumi wrote:
On June 07 2012 21:23 EchelonTee wrote:
On June 07 2012 20:59 Kurumi wrote:
lynch the dt before lynching the checked guy
extra mafia points if dt is a one shot one

what's the full logic behind this exactly? I've heard this notion before, but didn't fully understand it
On June 07 2012 21:10 marvellosity wrote:
wbg: VT is my favourite role, I like just having "my wits and my vote" or whatever the blurb usually says ^_^

Me too! well, besides Mafia Goon :p

Lynching dt's target says nothing about the dt


converse can be true too, bad argument


How about "figure out which one of them is scum and lynch that guy"?
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 29 2012 15:55 GMT
#66
well, yes. was just saying why that was a bad argument to make.

See Magic (the normal mini) for details
[15:15] <Palmar> and yes marv, you're a total hottie
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
June 29 2012 16:45 GMT
#67
On June 10 2012 04:44 Blazinghand wrote:
FWIW I will occasionally policy lynch a lurker. In any individual game it might not be the best move but if you can't tell their alignment either way they're a liability. Overall it should keep the amount of lurking down as a viable scum strat right?


Not exactly, if you look at most games you'll only have one or two lurking scum (in a mini) or 2-3 (in a reg). In the games I have played scum usually put in as much info as the majority of town. You have three types of players in this case.
1) Lurkers - can be scum or town, but meta suggests town. Scum are more likely to put in somewhat useful info, or post when pushed or another is pushed. The scum lurker also may be not participating in the scum QT.

2) Witnesses - Funny name huh? I think its appropiate because these players seem to stay out of the spotlight, but get in enough evidence to stay off the radar. This is where most scum are going to hide, as this is where most townies are as well. The key way we are able to find scum is to probe these players. Why? Scum wont hide as lurkers because of the key reason that they cant defend themselves. Being a lurker is playing with odds, will the town come after you for lurking or not? Being a lurker by default screams scum, so why would a scum want to draw attention in that way?

3) Leader - usually not scum, becareful though! An actual leader will jump into a fight head on, arguing with the accused drawing attention to himself as well as the scum. Witnessess often seem like leaders when they post strong evidence, but they are not and should be treated as strong town reads at the most.

Why not Lynch All Lurkers?

Lynching lurkers is an odds game at best, let's look at those odds (for a mini). Day two begins 3 townies dead 10 people left (3 mafia), worst case you have two days left. you can buy a day or two by lynching a mafia, but you have three lurkers. Let's think about this from the mafia point of view, they can have one, two or three lurkers. 3 is an obviously bad idea as an attempt to lynch a lurker will force them to talk, with scummy attention on them. Two is basically the same idea, as the town will most likely pick a semi-active lurker (as a mafia will be more active than a hard lurker/inactive). So the mafia in the end will put in one mafia. If the town were to follow through on a LAL policy this is what would happen: Day two they agree on a lurker... then Everybody stops talking. This is what happens anytime an early consensus vote happens, by default everyone stops talking because the vote is set. Odds are they have already picked a townie but now they only have one day left, unless they lynch a mafia. You now have one day to pick out a mafia from the talkers (6 if you exclude the leader), which means: 3/6 people are mafia with evidence the odds are in town favour. 1/2 people are lurkers a blind shot means 50% without evidence.

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