Policy Lynching
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Ace
United States16096 Posts
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Probulous
Australia3894 Posts
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Ace
United States16096 Posts
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Probulous
Australia3894 Posts
I am all for policy lynching VE just for the fun of it. I always thought that policy lynching was just an excuse not to participate in analysis. It is easy to contribute when all you have to do is pick a lurker and lynch them. | ||
Mordanis
United States893 Posts
I must say its very refreshing to talk about mafia in 2nd person, rather than in continuous 1st person. ![]() | ||
gonzaw
Uruguay4911 Posts
Imagine that a certain game starts, and everybody decides to policy lynch lurkers. So you lynch your 1st lurker on D1. He would be most likely town, but no worries, you think everybody else will stop lurking by now and we solve the problem right? Wrong, players that lurked until then will keep lurking (or being inactive for stuff from real life), and you'll keep policy lynching them throughout the game, most likely earning scum a win and making the game boring as hell. Yes, if many games enforced a "lurkers" policy lynch, then the more time goes on the larger the probability of there being fewer and fewer lurkers in games. However that comes with the cost of maybe making each game it's implemented a total chaos, and those (specially town) that play those games want to win them, and they know that by just policy lynching lurkers that isn't achieved so there's less incentive to enforce them. That was the "Lynch lurkers" policy, if you do the "Lynch blue claims" policy you'll do the same thing since blue claims will still start showing up (hi VE!) and you'll still end up lynching them and them flipping blue, again making the games more boring and shittier for town (or for scum if they wanted to make an epic play or something). It's like being fat and starting to diet and exercise. You know it's good in the long run, but as soon as you start it you hate it because it ruins everything to you in the present and makes things uncomfortable. So, is TL Mafia willing to drop weight or not? Maybe someone can spare a liposuction so we avoid this altogether >_>. | ||
Probulous
Australia3894 Posts
I guess the question becomes, how often are games determined by people who would have been lynched if a policy was in place? If it doesn't happen often, it isn't a problem. | ||
wherebugsgo
Japan10647 Posts
A lynch bad claim policy is great though. IMO when you claim for any reason other than to save town from a mislynch then you're not claiming correctly. That means if you're blue and you claim in order to get your agenda passed (like VE's blue claim from MTG) I would kill you instantly if I had a gun. Why? Because that type of claim is completely indistinguishable regardless of alignment, which makes it excellent for scumplay. That's why I employed my jailkeeper claim in Mini X. It's completely indistinguishable as scum or town play but it fools the jubjubs because they're afraid of the repercussions of being wrong. That's fulfillment of individual agenda, which ultimately benefits scum far more than town. This leads into the next point: whenever anyone takes some sort of play that is literally indistinguishable from either alignment perspective (i.e. breadcrumbing your role) and then tries to say it only works from a town perspective, I want to kill them. Why? Because they're lying (or at the very least being misleading). The sad part is that townies have been doing this for the past several months (again, VE comes to mind, though he's not the only one and I don't mean to single him out here) so the policy becomes ineffective. Which leads us into another policy lynch of its own ![]() Now into a small rant of why policy lynching isn't very useful in larger games: Part of the reason I don't play larger games very often anymore (I replaced into LV because I felt the inactivity would ruin the game, but it did anyway) is because they're total derpfests where half the town goes afk because they don't want to play vanilla town. It's pathetic, really: people sign up either when they don't have time to play or when they aren't arsed to put in effort when they get a role they don't like. This leads to half the mafia team lurking their asses off and the game being more about picking apart the lurkers and killing them, usually going 50/50 scum/town, which ultimately sees even a modicum of scum effort resulting in a washover win as 5-6 townies get modkilled. This has happened in almost every single larger normal game for the past 9 months. Look at any numbered TL game between XLIV and LV and this pattern persists throughout. The only exceptions I can think of are L and LI and those aren't very good exceptions at all. What's the problem with policy lynching lurkers in these games? Well, when 10 people are inactive in a 30 player game, you can't policy lynch lurkers. It results in the actual scum actively lurking; they end up looking better or the same as 1/3 of the playerbase. There's a couple scum in the total inactives, a couple scum in the 2-3 post a day pool, and a couple of active scum. How can you policy lynch a lurker when there's an 80% chance they flip town? too lazy, but as an example XLIV had 4 vanilla townies replaced (1 replacement modkilled) 1 mafia framer replaced. 4 vanilla townies modkilled 9/30 | ||
annul
United States2841 Posts
lynch the red team everything else is fucking useless | ||
EchelonTee
United States5180 Posts
what is this madness? I agree though, policy lynching is fun. The arguement against it is traditionally "it kills discussion". However, when was the last time policy introduction ended discussion? It almost always causes a flurry of activity as people argue for and against it. As long as town atmosphere can be appropriately handled (difficult proposition....) an alternate topic is not such a bad idea. | ||
Cephiro
Finland1934 Posts
On June 07 2012 18:30 annul wrote: i have a policy lynch the red team everything else is fucking useless I approve this statement. E: Except when I'm scum. | ||
risk.nuke
Sweden2825 Posts
On June 07 2012 20:05 Cephiro wrote: I approve this statement. E: Except when I'm scum. Alright, well just be sure to let us know which games those are so we can take that into our consideration. | ||
Kurumi
Poland6130 Posts
extra mafia points if dt is a one shot one | ||
marvellosity
United Kingdom36153 Posts
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EchelonTee
United States5180 Posts
On June 07 2012 20:59 Kurumi wrote: lynch the dt before lynching the checked guy extra mafia points if dt is a one shot one what's the full logic behind this exactly? I've heard this notion before, but didn't fully understand it On June 07 2012 21:10 marvellosity wrote: wbg: VT is my favourite role, I like just having "my wits and my vote" or whatever the blurb usually says ^_^ Me too! well, besides Mafia Goon :p | ||
Kurumi
Poland6130 Posts
On June 07 2012 21:23 EchelonTee wrote: what's the full logic behind this exactly? I've heard this notion before, but didn't fully understand it Me too! well, besides Mafia Goon :p Lynching dt's target says nothing about the dt | ||
Palmar
Iceland22629 Posts
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rastaban
United States2294 Posts
Lynch Lurkers, Lynch Bad Claims, Lynch all Liars, any useful ones that I am missing? One I have been wondering about, is should you policy lynch all reds (provided the DT is sane) in a game with a miller but no framers(its not LYLO either)? It seems to me if they incurred enough suspicion to be checked by a DT then it isn't worth the risk of saving them. | ||
Radfield
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Canada2720 Posts
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Toadesstern
Germany16350 Posts
If you lynch into lurkers, bad claimers or liars everyone will be like "yeah, he's a liar, lynch him" and there will be about 0 discussion on why or wether or not he should be lynched. The guy in question is either going to be lynched because of the policy or not but there's nothing town gets out of that lynch except for the true-random-chance to hit a mafia and the knowledge that the guy won't do the same thing the next game (including other people who will remember the poolicy lynch) so really, the only thing policy lynches are good for is making an example as town about what people want and what they don't want for games that are going to be hosted after this game. I really like the educational part of policy-lynches, but that's usually not helping in my current game or even hurting me. | ||
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