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Death Factory Mafia 2 - Page 41

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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
April 04 2012 04:15 GMT
#801
Bluelightz, what spots are mined?
you gotta dance
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 04:21 GMT
#802
Blue, I wouldn't reveal it quite yet if I were you. If I don't remember wrong, in DF1 the evil toy with the ability to turn the lights off was still able to see +/- 1 queues from himself, and thus the only one you are helping by telling that is scum, until we decide to do something together as town.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
April 04 2012 04:21 GMT
#803
On April 04 2012 13:11 Cephiro wrote:
My analysis coming up soon. Syllo is confirmed scum from my POV now. Nemesis, if that's a day-vig, I sure hope for your sake that you're ready to take the consequences if you fail.

It's not a day-vigi. It's a one time power that allows me to move one person 3 positions upward towards the fire.

Also with that, I think syllogism is probably scum. I have town read on cephiro, so syllogism is probably scum.

It's late for me right now, I'll gather my thoughts tomorrow.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 04:23 GMT
#804
Also, since the trap blows up at the end of the day, moving around should be relatively safe for now.

I suggest that town pushes me towards the item at the lethal queue.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:23 GMT
#805
I was going to suggest we agree on pulling Syllo down to the bottom, and as soon as enough people agreed, we'd all do our pulls. Now that we're in the dark and can't know how many it will take, I don't see any reason not to just do it.

I'll be pulling Syllo in 5-10 minutes unless people tell me it's a bad idea.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 04 2012 04:25 GMT
#806
let's push Tobon and pull syllo lol

Cephiro why do you want the item?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 04:28 GMT
#807
My main reason for doing this is not the item. I have another plan in mind, but I will need town assistance for that. Reaching the item however will confirm that I've reached the lethal queue, which helps both in ensuring my idea works, and gaining the item for town is also a good thing. I will be open and use it as town wants if you require that. If you help me with this, I can get a scum killed.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:28 GMT
#808
On April 04 2012 13:25 wherebugsgo wrote:
let's push Tobon and pull syllo lol

I agree with half your plan. :-) Are we going to get to see your reasoning on me, now that it isn't night?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 04:29 GMT
#809
Also Tobon, please do not use your pull on syllo yet. I should be able to kill him if you help me.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:31 GMT
#810
On April 04 2012 13:29 Cephiro wrote:
Also Tobon, please do not use your pull on syllo yet. I should be able to kill him if you help me.


I am certainly willing to wait. You want to be pushed, then?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 04:33 GMT
#811
Yes, but we should have more people for that before we do it. I wouldn't want to get stuck halfway and waste some of the town chances to kill scum if I only get 1-2 pushes now, as I am not certain how far I am from the lethal area.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:35 GMT
#812
Okay. I am hereby promising to push Cephiro and (should his plan fail or it otherwise becomes necessary) pull Syllo.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:38 GMT
#813
Now, that having been said: Assuming that your power is some sort of swapping ability, so you end up safe and someone else ends up in the fire zone, doesn't it require the same number (well, similar number, since we don't know actual positions) of PoPs to get you there as it would require to get the presumed scum there? So is the advantage only that you get the item as well? Or is there something more clever going on here?

And I suppose feel free not to answer if it reveals too much, I just want to know if we could fry scum with the same PoPs and save your power for a day when you could see what you were doing...
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 04 2012 04:39 GMT
#814
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 04 2012 04:40 GMT
#815
On April 04 2012 13:39 Snarfs wrote:
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....


Scum couldn't have killed Sbrubbles, I don't think, unless they had a KP role. Scum KP is listed at 1.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 04:41 GMT
#816
Also, what do you others think about the nullify abillity? I have my reasons to believe it is very limited, at most 2-shot, most likely oneshot. If anyone can tell something about queue positions, you should come forth with the information as well, as I cannot see town getting hurt more than having a benefit of it.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:41 GMT
#817
On April 04 2012 13:39 Snarfs wrote:
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....

There's also the possibility that we had a mistaken town vig. Sbrubbles was under suspicion, I could imagine him getting killed by a towny with poor judgement.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 04 2012 04:44 GMT
#818
On April 04 2012 13:40 wherebugsgo wrote:
Show nested quote +
On April 04 2012 13:39 Snarfs wrote:
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....


Scum couldn't have killed Sbrubbles, I don't think, unless they had a KP role. Scum KP is listed at 1.

Ah good point. Says he was lost, not shattered. Was probably something else. Glad Palmar justified VE dying to save him.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:48 GMT
#819
For informational purposes, given the random locations on day 1, it would take 3-8 pushes to get someone into the fire zone:
3,4,5,5,5,5,5,6,6,6,6,6,7,7,7,8,8,8,8,8

It would take 6-11 pulls to pull someone off the bottom end:
6,7,7,7,7,7,8,8,8,9,9,9,9,9,10,10,10,10,10,11

That gives us the sort of numbers we'll need to work with to lynch. To get Cephiro to the item is potentially up to 4 spots more, so 7-12.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:49 GMT
#820
EBWOP: Congratulations Nemesis! If you are lucky, your 3-push may already have killed me!
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