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Death Factory Mafia 2 - Page 43

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syllogism
Profile Joined September 2010
Finland5948 Posts
April 04 2012 05:09 GMT
#841
On April 04 2012 14:09 Cephiro wrote:
Show nested quote +
On April 04 2012 14:06 syllogism wrote:
This is such a stupid post


You're too predictable syllo. All game long you've been just laughing whenever someone points fingers at you, and telling how bad players that don't push for your scum agenda are. I'm sorry, but you're not going to be able to discredit me with your "He is bad/stupid" -posts, all you're doing is making yourself more confirmed scum in the eyes of others for being so ignorant.

You haven't done anything useful for town this game, and people can see that.

That's not me discrediting you, the post was painful regardless of your alignment
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 04 2012 05:10 GMT
#842
A couple of things (I'll update the day post with it):

Queue positions 19 - 24 are lethal. Position 21 holds an item.

Math me up, scumboi. - Acrofales
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 05:11 GMT
#843
On April 04 2012 14:09 syllogism wrote:
That's not me discrediting you, the post was painful regardless of your alignment


But you still felt the need to point it out, even if it was obviously such a horrible post? I'm not going to bother spamming the thread by replying to your nonsense. You're just cluttering up the thread. Everyone should see by now that you haven't done anything to actively help the town.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 05:14 GMT
#844
On April 04 2012 14:10 Ace wrote:
A couple of things (I'll update the day post with it):

Queue positions 19 - 24 are lethal. Position 21 holds an item.



Okay. 3 fewer toys (so we presumably get distributed more towards the middle). 2 extra ouchy spots. We are very likely looking at 2-7 pushes to get someone to the fire, 4-9 to the item. 7-12 pulls to go off the back end.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 05:14 GMT
#845
Hm, I was hoping the item was closer to the edge, but nothing a push or two can't fix.

I am volunteering to be pushed all the way to spot 24.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 05:14 GMT
#846
EBWOP: I also do not request to be pulled out of the lethal queues.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 04 2012 05:15 GMT
#847
On April 03 2012 03:51 VisceraEyes wrote:
Wiggles is a smart guy. Like, super smart. He knows how voting works, and Bugs was insisting that it took 13 pushes to kill Bluelightz at the beginning of his push. A town Wiggles would have corrected Bugs I think, immediately. I only realized it later, but Wiggles is much smarter than me.

Combined with the fact that his first bit of advice from playing in the original DFM was "let's try not to anger each other" when it's appeared (at least to me) that he's been trying to get a rise out of me for most of his later posting.

That's my reasoning for wanting to off Wiggles.


On April 04 2012 14:07 Mr. Wiggles wrote:
Hey risk.nuke, do you get to use your power again today?

If we can, we should put some people we want to check into next to him, and get him to check. We could also 1-1 trade syllo or Ceph by checking them alone to get the scum, and then if the one determined to be scum flips town, flipping risk.nuke. Unless they're a miller, I don't see a reason for them to appear as scum on day 1, if risk is telling the truth.


VE seems to think that you're pretty smart Mr. Wiggles. I think you might want to reread the Day post -_-. Either that or let us know how you intend on determining who is beside risk.nuke.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 05:15 GMT
#848
If someone gets to the Item Box, are we informed publicly, or does only that toy get told?
syllogism
Profile Joined September 2010
Finland5948 Posts
April 04 2012 05:21 GMT
#849
Cephiro you haven't answered why you aren't afraid of the nullifying power even though you even speculate that it could be a two-shot
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 04 2012 05:22 GMT
#850
Cephiro, if you provide full disclosure of your role and what you plan to do, and it seems plausible, I will probably push you toward the item. I'm not comfortable with not knowing what you're actually going to do; in this situation today I'd much rather kill you both than kill one and push the other toward the item.

The problem with that, of course, is that if risk fake claimed we're killing two townies.

Syllo, if you are actually town, you need to provide us with some reads. Ignore Cephiro, since you know we can kill more than one person today.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 05:24 GMT
#851
If I provide my full role and plan, then it is very likely to backfire. However, if we have enough townies to co-ordinate to do it swiftly, then I will do that if that's an absolute must. It's for the best of town if I do not, and I would claim right after.

Also syllo, why are you so keen to find out? Afraid you can't stop me? Well I'm not gonna let you in on it, just read again what I said. The reward is worth the risk.
syllogism
Profile Joined September 2010
Finland5948 Posts
April 04 2012 05:29 GMT
#852
You have already claimed your role and plan
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 04 2012 05:30 GMT
#853
While we're waiting for some sort of Cephiro plan to take off the ground, what do people think of honouring VE's last wishes and pulling Wiggles off the end of the belt?
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 05:30 GMT
#854
On April 04 2012 14:14 Cephiro wrote:
I am volunteering to be pushed all the way to spot 24.
Like Bugs, I'm now hesitating. Why 3 more spots past the item? I can't think why that wouldn't just be 3 wasted pushes that could be used for scum hunting.

(if my guesstimates are right, Nemesis's 3-push alone gives me a 6/17 chance of being in the fire right now.)
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 04 2012 05:30 GMT
#855
okay, here's what I would rather do, then:

either push you toward the item and pull someone other than syllo (e.g. Tobon or Bluelightz) OR pull syllo and push someone other than you (i.e. Tobon or Bluelightz)

I'm actually curious to see what will happen if we push you toward the fire. If you die or the plan fails, then of course that means syllo is a free kill tomorrow and we haven't lost all hope because we would have (in the optimal situation) killed someone else today.

Anyone have a problem with the push Cephiro, pull Tobon/Bluelightz plan?
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
April 04 2012 05:33 GMT
#856
Okay why is nobody talking about confirmed scum Bluelightz? I say we all pull him.

I'm not opposed to killing Tobon either but I don't think he's as safe as Bluelightz and syllogism.

Of syllogism and Cephiro I'm up for killing syllogism first. I don't like the weird Cephiro-item plan, similar plan went horribly wrong yesterday and we don't know what other powers that scum might have. Lets just pull Bluelightz and push syllogism.

Other than that, I think that the lights-out scum ability was not only to cause chaos in conjunction with Bluelightz role (I imagine we could see the potentially booby trapped positions if there were lights?), but also to make risk.nuke's DT ability useless for today. I still believe in risk.nuke's role claim.
http://i.imgur.com/M7t7egx.png
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 05:33 GMT
#857
If you decide to go with the plan to push me, I suggest getting me all the way to 24, or AT LEAST 23.

If I would have to pick which to pull out of Tobon/Bluelightz, I'd go for Blue. But I feel there are players that are scummier that should be pulled instead.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 04 2012 05:35 GMT
#858
Yea, I'm fine with pushing Ceph and pulling Bluelightz.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 04 2012 05:35 GMT
#859
On April 04 2012 14:33 prplhz wrote:
Okay why is nobody talking about confirmed scum Bluelightz? I say we all pull him.

I'm not opposed to killing Tobon either but I don't think he's as safe as Bluelightz and syllogism.

Of syllogism and Cephiro I'm up for killing syllogism first. I don't like the weird Cephiro-item plan, similar plan went horribly wrong yesterday and we don't know what other powers that scum might have. Lets just pull Bluelightz and push syllogism.

Other than that, I think that the lights-out scum ability was not only to cause chaos in conjunction with Bluelightz role (I imagine we could see the potentially booby trapped positions if there were lights?), but also to make risk.nuke's DT ability useless for today. I still believe in risk.nuke's role claim.


How is Bluelightz confirmed scum? Also, a push for me is a push for syllogism.

Best-case scenario in my plan: I get two Evil Toys killed.
Worst-case scenario in my plan: I die, flip town, and give you a confirmed scum in syllogism.

How do you like the odds of that?
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 05:36 GMT
#860
On April 04 2012 14:30 wherebugsgo wrote:
Anyone have a problem with the push Cephiro, pull Tobon/Bluelightz plan?

Pulling me is bad just from a practical standpoint. Thanks to my nemesis, I almost surely require more pulls than anyone else.

If not Syllo, why not pull Mr.zentor? I think he's scum as well, and opinions seem to be mixed about Blue (although I'd be willing to pull him also).
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