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Death Factory Mafia 2 - Page 12

Forum Index > TL Mafia
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VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:07 GMT
#221
Yeah, I could feasibly get down on a Bluelightz lynch dude.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
Last Edited: 2012-04-01 22:08:45
April 01 2012 22:08 GMT
#222
Current positions - Day 1

24.[Item] [___________]
23.[___________] [___________]
22.[___________] [___________]
21.[___________] [___________]

20.[Palmar] [___________]
19.[___________] [___________]
18.[___________] [___________]
17.[Mr.Wiggles] [___________]
16.[cascades] [Nemesis]
15. [Dirkzor] [Mr.Zentor]
14.[VisceraEyes] [Bill Murray]
13.[Snarfs][___________]
12.[wherebugsgo][prplhz]
11. [Acrofales][___________]
10.[Mattchew] [Tobon]
9. [layabout] [___________]
8. [Bluelightz][Sbrubbles]
7. [risk.nuke][syllogism]
6. [Cephiro][___________]
5. [___________][___________]
4. [___________][___________]
3. [___________] [___________]
2. [___________] [___________]
1. [___________] [___________]

PoPs - Day 1
+ Show Spoiler +


Mr.Wiggles
Bluelightz
VisceraEyes
risk.nuke
Sbrubbles
Dirkzor
Mattchew
Snarfs
Cephiro
Tobon
wherebugsgo
layabout
syllogism
Mr.Zentor
prplhz
Acrofales
Bill Murray
cascades
Palmar
Nemesis


I work alone. // Visit TL Mafia subforum!
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
April 01 2012 22:15 GMT
#223
Wait? Can we only do one push OR pull per day? Or is it one push AND one pull?

11. Toys have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day.

From OP. Its just that you are crossing over people that have only used 1 thing...
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:17 GMT
#224
We need at least 13 pushes to kill Bluelightz.

lol. that's gonna be a pain in the ass (and if he really scum I bet we'll need even more)

@Layabout: my opinion is malleable, but I currently don't find Acrofales suspicious.

VE is there anyone other than Bluelightz you currently find suspicious? What do you make of BM's roleclaim and subsequent pull (push) of Palmar?
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:18 GMT
#225
I might be like...italics/bold on people who have pushed and strikethrough people who have pulled or whatever.

Looked at it from that perspective, people who are pulling Palmar to get the item still have a vote to kill at the end of the day (pushes). The only votes we'd be losing are people "pushing" Palmar to get him back to safety.

Suddenly I like the idea of giving Palmar power to see what he does with it. Especially since I can still contribute to the lynch.

##pull: Palmar
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Acrofales
Profile Joined August 2010
Spain18290 Posts
April 01 2012 22:20 GMT
#226
On April 02 2012 06:00 layabout wrote:
Show nested quote +
On April 02 2012 05:33 Acrofales wrote:
On April 02 2012 05:15 layabout wrote:
On April 02 2012 05:05 Acrofales wrote:
On April 02 2012 04:25 Nemesis wrote:
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.

Seeing as you are basing this off of the last game that you played played i suggest you go back to that game and see what happened on day1.
+ Show Spoiler +
http://www.teamliquid.net/forum/viewpost.php?post_id=14041960

Then apologise to me.

Then admit that defensive behaviour is not a scum tell.


So your defense is a non-sequitur that you're innocent because you were lynched on D1 last game? Huh? How has this got anything to do with the topic at hand? Last game I actually thought town was rather insane for lynching you, but who was I to complain about town lynching one of their own?

I used the situation last game to clarify why overly defensive play is a scumtell, no more, no less. Are you trying to play onto my sympathies by referring to your D1 lynch? Why bring it up at all? /confused.


Show nested quote +
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

You originally called me scummy for saying that we should grab the item. This was false and i pointed that out.

You then called me wishy washy and pointed at the post that led you to infer that i wanted us to grab the item.
I pointed out that there was nothing in that post to lead you to infer that. I further asked you why you then decided to call me "wishy washy" and to explain how i was being "wishy washy".

You then do not explain yourself but instead you call me scummy for being overly defensive.
My response to this was to think "man this guy is an idiot".

You then make this post in which you explain that you were overly defensive as scum in your last game and try to use that to justify calling me scum.
I responded by pointing out that in that same game i was lynched day1.

I was hoping that you would realise that since i was lynched by 5/21 players for no good reason and flipped town that i might want to avoid that happening again and that, that might be why i am being defensive.

I was also hoping that you would realise that "scumtells" are pretty much complete garbage, and that somebody being defensive is an appalling basis for a scum read.

I realise now that i expected to much of you.

And now you made sense. See, that's all I really wanted from you.

If, instead of making assumptions that everybody else thinks exactly the same way you do, but instead explain what conclusions you're jumping to, we can communicate just fine!
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:21 GMT
#227
BM's claim makes sense from a townie perspective.

In JubJub I had to make a king N1 or I would have died without being able to use the power. And he's claimed it's 1-shot too, so his results are going to be as useful now as they would later. I don't mind his claim at all.

Now, it also makes sense from a scum perspective, but I haven't seen anything from BM yet that indicates that he's trying to manipulate town aside from the claim, which as I said, makes sense from a town perspective.

So for now, I'm believing the claim until I'm forced not to.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:22 GMT
#228
Why the hell would you do that when we know, if we want to kill someone who takes more than 10-12 pushes, that saving Palmar would be nearly impossible?

Take Bluelightz, for example. To kill him would take 13 pushes AT LEAST. if he is scum, we might need 14 or 15 even, if there are hidden pulling mechanics. That leaves only 5 pushes to save Palmar if he is town.

That ties up 18 pushes. That means anyone who doesn't push with the rest of town will cause us great problems and it unnecessarily restricts our ability to kill/save who we want to.

Scum control 5 PoPs and there's no way we can guarantee all the town work together.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:23 GMT
#229
That was directed at VE's pull (push) on Palmar.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:25 GMT
#230
On April 02 2012 07:22 wherebugsgo wrote:
Why the hell would you do that when we know, if we want to kill someone who takes more than 10-12 pushes, that saving Palmar would be nearly impossible?

Take Bluelightz, for example. To kill him would take 13 pushes AT LEAST. if he is scum, we might need 14 or 15 even, if there are hidden pulling mechanics. That leaves only 5 pushes to save Palmar if he is town.

That ties up 18 pushes. That means anyone who doesn't push with the rest of town will cause us great problems and it unnecessarily restricts our ability to kill/save who we want to.

Scum control 5 PoPs and there's no way we can guarantee all the town work together.


Obviously we're going to have to prioritize, bugs. I'm not saying people further from death are immune to suspicion, quite the opposite - people in the middle should be under THE MOST scrutiny because they're the ones who will take the most effort to kill...

But if you'll read my post, "pulling" Palmar isn't doing shit but remove my ability to either pull myself to safety or take a firm stance against a lynch or whatever - I can still "push" with the rest of town.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:27 GMT
#231
Also bugs, it will only take 7 "pulls" to kill Bz...just fyi.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Acrofales
Profile Joined August 2010
Spain18290 Posts
April 01 2012 22:27 GMT
#232
On April 02 2012 07:18 VisceraEyes wrote:
I might be like...italics/bold on people who have pushed and strikethrough people who have pulled or whatever.

Looked at it from that perspective, people who are pulling Palmar to get the item still have a vote to kill at the end of the day (pushes). The only votes we'd be losing are people "pushing" Palmar to get him back to safety.

Suddenly I like the idea of giving Palmar power to see what he does with it. Especially since I can still contribute to the lynch.

##pull: Palmar

Lol. This plan sounds well thought out: you get Palmar into the death zone... and then just leave him there to rot, because saving him is someone else's job.

Glad you thought this through. Anyway, I'm going to bed. See you all tomorrow.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:27 GMT
#233
ebwodp:

8 pulls
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:32 GMT
#234
Ah, you're right. That's still a pretty significant number, though. While not as drastic as 13, that still leaves the question of who will save Palmar and who will kill our target today.

It also leaves the question of, what happens if we have an inactive or someone who doesn't PoP, or if the Euros are asleep when we need Palmar saved.

All of these are important questions and you chose to simply ignore all of the discussion about the risks of pushing Palmar there without thinking of how to get him back or how to divide up the PoPs.
Acrofales
Profile Joined August 2010
Spain18290 Posts
April 01 2012 22:33 GMT
#235
Oh, just went over Bluelightz filter. Very useless posts, do not object to setting him on fire.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:33 GMT
#236
Hey - he volunteered bugs. I mean, bad stuff can happen and he's aware of the risks.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 01 2012 22:33 GMT
#237
BillMurray:
claimed a 1 shot dt with 2 green checks on day1.

if he is town and he flips then this will confirm his checks. So he would make an excellent item grabber. (but item grabbing today is still stupid.
if his checks die and flip green then we cannot make a judgement upon him.
if his checks die and flip scum then he has lied to us in a way that makes no sense as town and is probably scum.

but claiming now reduces the chance that either of his checks will make it to endgame (where the check would be most useful)

can we afford to leave him alive until endgame?

also that pull has basically forced an item grab which could greatly reduce the PoP power of town or could allow scum to throwaway their PoP's without having to give us any potentially useful information.

@wbg Bluelightz should only take 8 pushes to lynch since he should move over filled spots.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:43 GMT
#238
Scum can claim what BM claimed and the only way to confirm BM is to kill him.
I'm not advocating killing him today, but he's pretty high up on my list. For now, he should just be ignored.

Part of my rationale for that is this:

10. All Toys have hidden abilities aka roles. Remember this is a TOY FACTORY - strange things can happen.


BM claimed something that "confirms" two people as town. We have no idea whether those two people are town and whether BM even has the role he claimed to have. The only thing we know is that BM moved on the queue.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:44 GMT
#239
The way I'm looking at it, our PoPs are our votes. Syllo and Co. want everyone to agree on how to use votes, and my concern (which has been proven) is that not everyone is going to want to follow that. There are circumstances in play here beyond "who we want to kill" and already we've seen a couple...items, Palmar wanting items, confirming roleclaims...I mean, if you guys want to reserve your PoPs for who we "agree" on feel free - I'm saving my "push" for that. In the meantime, I'm also "pulling" Palmar as he requested.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 01 2012 22:45 GMT
#240

Current positions - Day 1
+ Show Spoiler +

24.[Item] [___________]
23.[___________] [___________]
22.[___________] [___________]
21.[Palmar] [___________]

20.[___________][___________]
19.[___________] [___________]
18.[___________] [___________]
17.[Mr.Wiggles] [___________]
16.[cascades] [Nemesis]
15. [Dirkzor] [Mr.Zentor]
14.[VisceraEyes] [Bill Murray]
13.[Snarfs][___________]
12.[wherebugsgo][prplhz]
11. [Acrofales][___________]
10.[Mattchew] [Tobon]
9. [layabout] [___________]
8. [Bluelightz][Sbrubbles]
7. [risk.nuke][syllogism]
6. [Cephiro][___________]
5. [___________][___________]
4. [___________][___________]
3. [___________] [___________]
2. [___________] [___________]
1. [___________] [___________]


PoPs - Day 1
+ Show Spoiler +


Mr.Wiggles
Bluelightz
VisceraEyes Pull Palmar
risk.nuke
Sbrubbles
Dirkzor
Mattchew
Snarfs
Cephiro
Tobon
wherebugsgo
layabout
syllogism
Mr.Zentor
prplhz
Acrofales
Bill Murray Pull Palmar
cascadesPull Palmar
Palmar
Nemesis



Math me up, scumboi. - Acrofales
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