• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Weekly Cups (Sept 29-Oct 5): MaxPax triples up2PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)108$2,500 WardiTV TL Map Contest Tournament 152Stellar Fest: StarCraft II returns to Canada11
StarCraft 2
General
WoL: how does "advanced construction" work? 5.0.15 Balance Patch Notes (Live version) Weekly Cups (Sept 29-Oct 5): MaxPax triples up PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Tenacious Turtle Tussle Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
Question regarding recent ASL Bisu vs Larva game BW General Discussion RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty Current Meta 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1698 users

Death Factory Mafia 2 - Page 11

Forum Index > TL Mafia
Post a Reply
Prev 1 9 10 11 12 13 81 Next
Acrofales
Profile Joined August 2010
Spain18077 Posts
April 01 2012 19:04 GMT
#201
On April 02 2012 03:55 layabout wrote:
Show nested quote +
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
April 01 2012 19:25 GMT
#202
On April 02 2012 04:04 Acrofales wrote:
Show nested quote +
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 01 2012 19:26 GMT
#203
On April 02 2012 02:20 cascades wrote:
So, for example
##pull: palmar
Palmar should move from p19->p20

Simple roleclaim check. Also option of letting palmar get item still available. Personally, I view letting him get item as last resort. Not the best use of PoPs, but better than nothing.


What's with the hasty need to use a PoP on Palmar just to confirm his roleclaim? Especially since you helped him towards the item (or the lethal spots), when you yourself said that you do not want him to get the item unless as a last resort.

I don't like this at all, looks to me that you're trying to get away without responsibility for your PoP's. I don't think we were in that much of a need to confirm roleclaim, I am fairly sure we would've got it found out pretty soon anyway, for a more valid reason than yours. Thus, why are you dodging responsibility for your PoP's?

About a possible secondary voting system: I am not in favour of this. If the majority decides so however, I will try to be a teamworker as much as I can, provided the reasoning is good.
Acrofales
Profile Joined August 2010
Spain18077 Posts
April 01 2012 20:05 GMT
#204
On April 02 2012 04:25 Nemesis wrote:
Show nested quote +
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
April 01 2012 20:08 GMT
#205
On April 02 2012 03:12 Acrofales wrote:
I'm glad to see everybody is so busy scumhunting today! For the record, is being for the secondary vote scummy or townie? Just so I know, because honestly I cannot use pro or contra the voting system in any useful way as a scumtell.

MrZentor: I think you're basically right. Pushing (or actually pulling) Palmar (or anyone for that matter) is atm a high risk, low reward situation and we'd be stupid to do it. Atm the only reason to push someone right to the edge is because we want to lynch him.

Therefore, anybody proposing to get the item is scum.

Cascade, Nemesis, Palmar, Layabout and Mr.Wiggles: why are you pushing a scum agenda?

Getting the item has several advantages:
1. It gives town extra powers.
2. It lets us see if any players try to "accidentally" push someone off the edge(Pretty much instant scummy at that point)

But I guess right now, with the item being so far away, it might not be worth sacrificing 10 PoP just to get that extra power. We could try and get the item the next day instead then.

On April 01 2012 14:22 Bill Murray wrote:
Zentor is very protown, but it's hard to really get anything alignment breaking out of it on the first page, pardon my triple posting

BM, mind explaining why zentor is very protown?
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 01 2012 20:15 GMT
#206
cascades I really want to push you right now for that action

that was so anti town, if we wanted to go with the palmar/wiggles pushing plan

why would you waste that? I need to read the thread, and I have a friend over, so I will be doing it in a minute... I was skimming.
University of Kentucky Basketball #1
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 01 2012 20:15 GMT
#207
On April 02 2012 05:05 Acrofales wrote:
Show nested quote +
On April 02 2012 04:25 Nemesis wrote:
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.

Seeing as you are basing this off of the last game that you played played i suggest you go back to that game and see what happened on day1.
+ Show Spoiler +
http://www.teamliquid.net/forum/viewpost.php?post_id=14041960

Then apologise to me.

Then admit that defensive behaviour is not a scum tell.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 01 2012 20:15 GMT
#208
On April 01 2012 14:22 Bill Murray wrote:
Zentor is very protown, but it's hard to really get anything alignment breaking out of it on the first page, pardon my triple posting

BM, mind explaining why zentor is very protown?[/QUOTE]
sure, hold on
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 01 2012 20:19 GMT
#209
On April 01 2012 13:37 wherebugsgo wrote:
hi I'm a good toy.

Any questions?


On April 01 2012 13:39 MrZentor wrote:
Are you going to be as awesomely trollful as usual?

To me, even from the getgo, he felt like a "trolling blue"
It's the first line from him, though, so I don't want to suffer from CB, so I'll just wait him out.

On April 01 2012 13:57 MrZentor wrote:
Show nested quote +
On April 01 2012 13:44 Mattchew wrote:
also, we should pop palmar to the blue item and then pull him back to safety. with syllogism and VE here it shouldn't be too hard to tell if he is a good toy or bad.

bedtime gn


If we do that, we need to make sure it's really well planned out. We need to know who is going to vote for Palmar, so two people don't accidentally vote at the same time and push him over the edge.

this is a very protown post

On April 01 2012 20:52 Dirkzor wrote:
Weird claim by BM. Believing it would make myself or Zentor scum i guess? So lets kill zentor? =)

@dirkzor

How is this?
on the bolded, what?

on the italicized, can you explain what the word bussing means, dirkzor?

I have to post this

I have a new suspect, and potentially two caught here
University of Kentucky Basketball #1
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 01 2012 20:20 GMT
#210
Bill the pull sent Palmar towards the fire and would help any plan to grab the item. So it didn't ruin any potential for an item grab.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
Acrofales
Profile Joined August 2010
Spain18077 Posts
April 01 2012 20:33 GMT
#211
On April 02 2012 05:15 layabout wrote:
Show nested quote +
On April 02 2012 05:05 Acrofales wrote:
On April 02 2012 04:25 Nemesis wrote:
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.

Seeing as you are basing this off of the last game that you played played i suggest you go back to that game and see what happened on day1.
+ Show Spoiler +
http://www.teamliquid.net/forum/viewpost.php?post_id=14041960

Then apologise to me.

Then admit that defensive behaviour is not a scum tell.


So your defense is a non-sequitur that you're innocent because you were lynched on D1 last game? Huh? How has this got anything to do with the topic at hand? Last game I actually thought town was rather insane for lynching you, but who was I to complain about town lynching one of their own?

I used the situation last game to clarify why overly defensive play is a scumtell, no more, no less. Are you trying to play onto my sympathies by referring to your D1 lynch? Why bring it up at all? /confused.
Acrofales
Profile Joined August 2010
Spain18077 Posts
April 01 2012 20:36 GMT
#212
As an aside for BM: wow, it's easy to get in your good books. All you have to do is tell WBG he's trolling and make a brief post about policy.
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 01 2012 21:00 GMT
#213
On April 02 2012 05:33 Acrofales wrote:
Show nested quote +
On April 02 2012 05:15 layabout wrote:
On April 02 2012 05:05 Acrofales wrote:
On April 02 2012 04:25 Nemesis wrote:
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.

Seeing as you are basing this off of the last game that you played played i suggest you go back to that game and see what happened on day1.
+ Show Spoiler +
http://www.teamliquid.net/forum/viewpost.php?post_id=14041960

Then apologise to me.

Then admit that defensive behaviour is not a scum tell.


So your defense is a non-sequitur that you're innocent because you were lynched on D1 last game? Huh? How has this got anything to do with the topic at hand? Last game I actually thought town was rather insane for lynching you, but who was I to complain about town lynching one of their own?

I used the situation last game to clarify why overly defensive play is a scumtell, no more, no less. Are you trying to play onto my sympathies by referring to your D1 lynch? Why bring it up at all? /confused.


On April 02 2012 04:04 Acrofales wrote:
Show nested quote +
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

You originally called me scummy for saying that we should grab the item. This was false and i pointed that out.

You then called me wishy washy and pointed at the post that led you to infer that i wanted us to grab the item.
I pointed out that there was nothing in that post to lead you to infer that. I further asked you why you then decided to call me "wishy washy" and to explain how i was being "wishy washy".

You then do not explain yourself but instead you call me scummy for being overly defensive.
My response to this was to think "man this guy is an idiot".

You then make this post in which you explain that you were overly defensive as scum in your last game and try to use that to justify calling me scum.
I responded by pointing out that in that same game i was lynched day1.

I was hoping that you would realise that since i was lynched by 5/21 players for no good reason and flipped town that i might want to avoid that happening again and that, that might be why i am being defensive.

I was also hoping that you would realise that "scumtells" are pretty much complete garbage, and that somebody being defensive is an appalling basis for a scum read.

I realise now that i expected to much of you.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 21:06 GMT
#214
I'd like to kill Bluelightz today.

Syllogism, layabout, VE, Palmar: do you agree with me?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 21:11 GMT
#215
Other potential kills:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324050&user=76576

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324050&user=118447

This second guy seemed excited to play but hasn't done anything at all.

Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
April 01 2012 21:29 GMT
#216
I can't believe I'm having such a hard time understanding post from people who have english as their native language... Anyway

On April 02 2012 05:19 Bill Murray wrote:
Show nested quote +
On April 01 2012 20:52 Dirkzor wrote:
Weird claim by BM. Believing it would make myself or Zentor scum i guess? So lets kill zentor? =)

@dirkzor

How is this?
on the bolded, what?

on the italicized, can you explain what the word bussing means, dirkzor?

I have to post this

I have a new suspect, and potentially two caught here


I misunderstood your claim. I understood it like you move 3 spaces and if you hit scum you would stop. So you moved 1 space and stopped. With me and zentor next in line one of us would be scum and since I'm not scum the logical thing was to assume zentor is scum.
But since you clearified how it worked I now know that this wasn't the case.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 01 2012 21:34 GMT
#217
no, i latched onto 1 line. i could move up to 3. if i moved up to 3, if there were any scum in there, i wouldnt move whatsoever.
i moved towards the fire only because i could limit the people i checked that way, to get a good 50:50 town/scum trade if one was scum

neither were scum
it's like 2 detective checks on the first day, it's not that bad at all
flip me if you don't believe me
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 01 2012 21:45 GMT
#218
I had missed palmar's claim
I like his story adding up, even if I know role=/=alignment
I'm going to go with this

##pull: palmar
University of Kentucky Basketball #1
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 21:59 GMT
#219
I think it goes without saying that we should be ignoring BM.

I have no clue why he would claim, but I have even less of a clue why he would use a pull on Palmar after Palmar's role was already confirmed and it was already established that we did not want to waste PoPs trying to get the item. Both of these actions now serve merely to detract town attention from scumhunting and are detrimental.

layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 01 2012 21:59 GMT
#220
Give them time to post, then kill them if they don't.
On April 02 2012 06:11 wherebugsgo wrote:
Other potential kills:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324050&user=76576

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324050&user=118447

This second guy seemed excited to play but hasn't done anything at all.




What do you make of Acrofales?

Bluelightz has gone quiet after being put under pressure. Just like he did in c9++ as the mafia roleblocker. He should be back at his PC soon and when he is you guys need to make him post.
He should not be able to shirk off pressure by simply going afk.
He is the best kill we have so far.

it's not too late to post this:
+ Show Spoiler +
[image loading]
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
Prev 1 9 10 11 12 13 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 747
ProTech83
StarCraft: Brood War
Britney 27589
Bisu 6562
Shuttle 2700
Soma 918
Larva 865
Light 844
hero 648
Soulkey 627
Snow 338
Mini 224
[ Show more ]
Rush 161
Dewaltoss 138
sorry 81
Backho 59
Terrorterran 8
Dota 2
Dendi1404
capcasts100
Counter-Strike
fl0m2127
pashabiceps684
ScreaM366
Heroes of the Storm
Liquid`Hasu497
Other Games
Grubby2172
FrodaN2138
Beastyqt638
B2W.Neo581
crisheroes159
C9.Mang0117
UpATreeSC64
QueenE62
Mew2King57
Trikslyr54
Livibee46
ToD45
ZombieGrub21
MindelVK18
JuggernautJason12
Chillindude6
Codebar1
Organizations
StarCraft 2
angryscii 41
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 7
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 32
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5373
• TFBlade888
Other Games
• imaqtpie852
Upcoming Events
PiGosaur Monday
4h 45m
Map Test Tournament
15h 45m
OSC
20h 45m
MaNa vs Harstem
ByuN vs TBD
HiGhDrA vs NightPhoenix
Iba vs Ziomek
TriGGeR vs MindelVK
Lemon vs TBD
YoungYakov vs PAPI
ArT vs sebesdes
Tenacious Turtle Tussle
1d 3h
The PondCast
1d 14h
Map Test Tournament
1d 15h
OSC
1d 20h
Map Test Tournament
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
Map Test Tournament
3 days
OSC
3 days
[BSL 2025] Weekly
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Map Test Tournament
4 days
OSC
4 days
IPSL
4 days
dxtr13 vs Napoleon
Doodle vs OldBoy
Liquipedia Results

Completed

BSL 20 Team Wars
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.