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Resistance 2 - Tunnel Rats - Page 4

Forum Index > TL Mafia
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Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 19:02 GMT
#61
On February 20 2012 02:50 Dirkzor wrote:
Show nested quote +
On February 20 2012 00:49 prplhz wrote:
Hi guys

I'm just a regular townie, nothing to worry about here. As such, I should be on night1 team.


What purpose do you have for posting that?! And with colors?! Claiming to be town is what anyone would do at this point in the game. Adding on colors and "Nothing to worry about here" just rubs me the wrong way... Even if you call me town...



Dirkzor makes a mostly reasonable point that we are all implicitly claiming town. That being said, I think prplhz is just posting to post. You'll also note Palmar also calls himself confirmed town. People are gonna start the conversation how they're gonna start it-- prplhz by unnecessarily claiming town, Dirkzor by making largely uninformed criticisms of other players, and me be being correct, sexy, witty, and basically just a winner in life.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
chaos13
Profile Joined April 2011
Canada885 Posts
February 19 2012 19:06 GMT
#62
On February 19 2012 19:21 Blazinghand wrote:

That being said, unless I see a team I like, I'm just gonna "nay" everyone until it's my turn to suggest a team, since that's the only way I can know 100% that the guy setting up the team isn't scum. When you make your team, make a good case for it. I hope to see Navillus in the thread pushing his ideas, getting reads and stuff before committing to a team. A baseless team suggestion will have well earned my Nay vote.

Furthermore, the deadline is a little flexible since we will be going through several rounds of team suggesting / rejecting / argumentation today (probably).


The single biggest thing that will help us win this game is if scum do sabotage a mission, and we learn exactly how many spies are in that team after it fails.. Getting reads will be difficult, as the setup is so drastically different from a standard mafia game: no lynches, no night kills, just team picking.

However, I certainly agree with you on Navillus. Whoever the day's leader is needs to be present and active in discussing their pick, or else they've wasted our time.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 19:12 GMT
#63
On February 20 2012 04:06 chaos13 wrote:
Show nested quote +
On February 19 2012 19:21 Blazinghand wrote:

That being said, unless I see a team I like, I'm just gonna "nay" everyone until it's my turn to suggest a team, since that's the only way I can know 100% that the guy setting up the team isn't scum. When you make your team, make a good case for it. I hope to see Navillus in the thread pushing his ideas, getting reads and stuff before committing to a team. A baseless team suggestion will have well earned my Nay vote.

Furthermore, the deadline is a little flexible since we will be going through several rounds of team suggesting / rejecting / argumentation today (probably).


The single biggest thing that will help us win this game is if scum do sabotage a mission, and we learn exactly how many spies are in that team after it fails.. Getting reads will be difficult, as the setup is so drastically different from a standard mafia game: no lynches, no night kills, just team picking.

However, I certainly agree with you on Navillus. Whoever the day's leader is needs to be present and active in discussing their pick, or else they've wasted our time.


Well, we learn how many scum there are minimum on that team. Scum can hold fire on their sabotages, which is what they will try do if there are multiple scum on the same team.

OK so you need to think about the setup more. Having played previously in Resistance I, let me tell you that having a single sabotage on D1 is actually kind of confusing, since there's no way to tell which player was mafia. In that game, the saboteur ended up being picked up for the D2 team as well, due to some phenomenally bad play on my part ;_; The point is though our ideal D1 team is 3 town for sure. 1 scum doesn't give us any info, but 0 scum means that the other 3 MUST be among the 6 who weren't picked for the D1 team, which is an enormous amount of info.

I expect every leader to suggest a team that he believes contains exactly 0 scum players.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
chaos13
Profile Joined April 2011
Canada885 Posts
February 19 2012 19:19 GMT
#64
On February 20 2012 04:12 Blazinghand wrote:

Well, we learn how many scum there are minimum on that team. Scum can hold fire on their sabotages, which is what they will try do if there are multiple scum on the same team.

OK so you need to think about the setup more. Having played previously in Resistance I, let me tell you that having a single sabotage on D1 is actually kind of confusing, since there's no way to tell which player was mafia. In that game, the saboteur ended up being picked up for the D2 team as well, due to some phenomenally bad play on my part ;_; The point is though our ideal D1 team is 3 town for sure. 1 scum doesn't give us any info, but 0 scum means that the other 3 MUST be among the 6 who weren't picked for the D1 team, which is an enormous amount of info.

I expect every leader to suggest a team that he believes contains exactly 0 scum players.


According to this thinking, we're screwed if there are scum on the team and none of them sabotage.
Navillus
Profile Joined February 2011
United States1188 Posts
February 19 2012 19:20 GMT
#65
Oh wow I've been busy for a bit and haven't been on TL in a couple days, it's really lucky that I went on today. Anyway

Can I put forward team members one by one, or do I have to put all 3 at once and do I only get to put forth 1 team idea?
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 19:32 GMT
#66
On February 20 2012 04:19 chaos13 wrote:
Show nested quote +
On February 20 2012 04:12 Blazinghand wrote:

Well, we learn how many scum there are minimum on that team. Scum can hold fire on their sabotages, which is what they will try do if there are multiple scum on the same team.

OK so you need to think about the setup more. Having played previously in Resistance I, let me tell you that having a single sabotage on D1 is actually kind of confusing, since there's no way to tell which player was mafia. In that game, the saboteur ended up being picked up for the D2 team as well, due to some phenomenally bad play on my part ;_; The point is though our ideal D1 team is 3 town for sure. 1 scum doesn't give us any info, but 0 scum means that the other 3 MUST be among the 6 who weren't picked for the D1 team, which is an enormous amount of info.

I expect every leader to suggest a team that he believes contains exactly 0 scum players.


According to this thinking, we're screwed if there are scum on the team and none of them sabotage.


Your point is dumb and I'm not going to go into details because it may help scumteam figure out strats.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 19 2012 19:37 GMT
#67
Hey all, for those who have read/played in the first game, would you guys say that it's worth reading to get an idea of the general strategy or would it be fine to jump right in?

Since the scum team needs to sabotage 3/5 missions, wouldn't it make the most sense to roll with the same group of players until a mission fails? It's not like the scum team can afford to infiltrate a mission and not have it pass, especially with the fourth mission requirements.

Also, pick me Nav. I'm obvious town as well. :D
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 19:43 GMT
#68
Game 1 was kinda a shitstorm. If you want to read it go ahead, there was some good policy discussion at the start imo.

It's not written in the op currently but is this correct?
Day 1: Three people
Day 2: Four people
Day 3: Four people
Day 4: Five people [2 spies needed to sabotage]
Day 5: Five people [1 spy needed to sabotage]
When you stare into the iCCup, the iCCup stares back.
TL+ Member
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 19 2012 19:44 GMT
#69
Oh ok so its not three people every time? I had thought things sounded a bit too easy o.O
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 19:46 GMT
#70
Yeah basically. Also Day 4 is kinda a gimme for town-- if there's 1 spy you can still succeed. If you managed to pick a scum-free team on day 3, you can add one more person to it and get a free pass for day 4 regardless of the alignment of the fifth guy.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
February 19 2012 19:48 GMT
#71
day 3 is the important day.
Computer says mafia
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 19:48 GMT
#72
How I imagine a "balanced" playthrough would go would be we get sabotaged Day 1 and 2, but that gives us the info for a bulletproof Day 3 team, which means we get a solid Day 4 team, then we go into Day 5 in a 2-2 situation.

But really what this means is that if we get it right on Day 2, we WIN. We pick the same team for Day 3, then add a guy for Day 4. If we get it right on Day 1 then it's basically a party :D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
February 19 2012 20:25 GMT
#73
On February 20 2012 04:48 Palmar wrote:
day 3 is the important day.


Well... yeah... But in reality the most important thing is to get any of day 1/2/3 correct. Preferable 2 or 3.

On February 20 2012 04:02 Blazinghand wrote:
Show nested quote +
On February 20 2012 02:50 Dirkzor wrote:
On February 20 2012 00:49 prplhz wrote:
Hi guys

I'm just a regular townie, nothing to worry about here. As such, I should be on night1 team.


What purpose do you have for posting that?! And with colors?! Claiming to be town is what anyone would do at this point in the game. Adding on colors and "Nothing to worry about here" just rubs me the wrong way... Even if you call me town...



Dirkzor makes a mostly reasonable point that we are all implicitly claiming town. That being said, I think prplhz is just posting to post. You'll also note Palmar also calls himself confirmed town. People are gonna start the conversation how they're gonna start it-- prplhz by unnecessarily claiming town, Dirkzor by making largely uninformed criticisms of other players, and me be being correct, sexy, witty, and basically just a winner in life.


It's not the fact that he claimed to be town. As I wrote any sane person would claim that now. + Show Spoiler +
Claiming day vig would be an awesome claim though
Its the way he claimed it. Adding colors and emphasis on the fact. Just stood out to me and i pointed it out.

And Blazinghand, if you can't see a scenario where suggesting a team without yourself on it (not day 1) you have clearly not thought the setup through!
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 20:29 GMT
#74
On February 20 2012 05:25 Dirkzor wrote:
And Blazinghand, if you can't see a scenario where suggesting a team without yourself on it (not day 1) you have clearly not thought the setup through!


Help me out then. When would you, a town player, ever suggest a team that doesn't include yourself?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
February 19 2012 21:06 GMT
#75
Lets say the day 2 team complete the mission. Why would i change that team for day 3 - even if i was not included in the day 2 team?
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 21:14 GMT
#76
On February 20 2012 06:06 Dirkzor wrote:
Lets say the day 2 team complete the mission. Why would i change that team for day 3 - even if i was not included in the day 2 team?


Okay, and in that situation, you're imagining the team will fail?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 21:18 GMT
#77
got you there don't I
When you stare into the iCCup, the iCCup stares back.
TL+ Member
chaos13
Profile Joined April 2011
Canada885 Posts
February 19 2012 21:19 GMT
#78
On February 20 2012 06:06 Dirkzor wrote:
Lets say the day 2 team complete the mission. Why would i change that team for day 3 - even if i was not included in the day 2 team?


This is correct, I believe. If a team is successful with 0 spies sabotaging it, that team goes again.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
February 19 2012 21:21 GMT
#79
On February 20 2012 06:19 chaos13 wrote:
Show nested quote +
On February 20 2012 06:06 Dirkzor wrote:
Lets say the day 2 team complete the mission. Why would i change that team for day 3 - even if i was not included in the day 2 team?


This is correct, I believe. If a team is successful with 0 spies sabotaging it, that team goes again.


Yeah, but Dirkzor's point is "I think that if such a team fails it's the fault of the guy who picked it, we should be suspicious of him" and I'm not sure that's the case. Obviously we should be suspicious but like if something's a reasonable choice anyone would make (as in that particular instance) then dirk is wrong
When you stare into the iCCup, the iCCup stares back.
TL+ Member
chaos13
Profile Joined April 2011
Canada885 Posts
February 19 2012 21:26 GMT
#80
On February 20 2012 06:21 Blazinghand wrote:
Show nested quote +
On February 20 2012 06:19 chaos13 wrote:
On February 20 2012 06:06 Dirkzor wrote:
Lets say the day 2 team complete the mission. Why would i change that team for day 3 - even if i was not included in the day 2 team?


This is correct, I believe. If a team is successful with 0 spies sabotaging it, that team goes again.


Yeah, but Dirkzor's point is "I think that if such a team fails it's the fault of the guy who picked it, we should be suspicious of him" and I'm not sure that's the case. Obviously we should be suspicious but like if something's a reasonable choice anyone would make (as in that particular instance) then dirk is wrong


If a Leader's team is sabotaged, they and everyone who voted "Yay" should immediately be placed under scrutiny. That's simply common sense. Should they be eliminated from future teams? No. I think you're exaggerating the point Dirk has made to black and white, when of course there will be grey areas.
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