Resistance 2 - Tunnel Rats - Page 48
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Navillus
United States1188 Posts
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[UoN]Sentinel
United States11320 Posts
On March 07 2012 05:54 prplhz wrote: I think this game would have been a little different if chaos13 had actually been around to push himself as town. He could have tried to be the 5th man for the circle of 4 instead of VisceraEyes which would have been a really good scenario for scum. A chaos13/Palmar/Navilus team, or something like that, passed on chaos13/Palmar/Dirkzor/navilus/prplhz votes would have been awesome for spies. Resistance is really a game in which there is not very far from victory to defeat for either side. I don't really think that Navilus played spectacularly or anything ![]() Indeed. I think that for a bit (was it when Dirk was running?) I trusted chaos because he wasn't really making any scumslips like kita did and BH later would. If he could have rolled with that, I think we'd still be playing right now. | ||
Blazinghand
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United States25550 Posts
On March 07 2012 06:00 [UoN]Sentinel wrote: Indeed. I think that for a bit (was it when Dirk was running?) I trusted chaos because he wasn't really making any scumslips like kita did and BH later would. If he could have rolled with that, I think we'd still be playing right now. Just out of curiosity (since this was my first scum game I'm still getting the hang of it) what kind of scumslips was I making? | ||
VisceraEyes
United States21170 Posts
On March 07 2012 06:16 Blazinghand wrote: Just out of curiosity (since this was my first scum game I'm still getting the hang of it) what kind of scumslips was I making? You jumped from attempting to appear to make sense to flailing and throwing conspiracy theories around. It's not a scum-slip so much as a radical change in play-style, which is indicative of adapting to a changed gamestate, when the gamestate for town had stayed the same (or improved). | ||
HarbingerOfDoom
United States508 Posts
Firstly, I forget when exactly it was, but at least prior to the first successful team passing, prpl was so town it hurt, very well played sir. No idea why anyone that wasn't scum was still considering him as possible scum after the successful day 1 mission. Even if it failed I would have gladly sent him out for a second try over anyone else in the game. Blazing, when you are town, you are always very open to dialogue/explanations, especially in the early game. As others have pointed out, the way in which you refused Palmar's team was quite odd. In particular, this post + Show Spoiler + On February 21 2012 18:54 Blazinghand wrote: Sorry, can't deal with a Navillus team. He stopped by the thread a couple of times to ask questions and generally fail. The fact that he showed up after the deadline to offer a "team" and then immediately dipped up out is even more disconcerting, IMO. I really think you could have done better than Navillus. Much better. I like Dirk. I'm not actually super pleased with you on the team either, especially if you think Navillus is somehow one of the three townest players in this game. There are much better people you could have picked as man #3 for the team, like Kita or myself. That being said, thank you for suggesting a team. ##Vote Palmar: Nay Kita, you were already suspicious at this point, but after this post + Show Spoiler + On February 28 2012 14:29 kitaman27 wrote: Mainly his attitude. Anyone that disagrees with him is automatically scum in his eyes. He is discrediting anyone that goes against his plan by insulting their intelligence. Take a look at his response to blazing large post: Now this is in response to what I see as possibly the most constructive post of the game, going into the vote analysis. He simply discredits it and calls him bad. That's not a town response. That's a scum response attempting to maintain control over the thread. In fact, you had a very similar response to the analysis. I'm in a league of my own. This is really interesting from VE. I'm surprised nobody else has brought this up. You yay vote a team composed of Dirkzor, Blazinghand, VisceraEyes, yet nay vote a team of VisceraEyes, Navillus, Blazinghand. So is it safe to assume you think nav is scum? He is the only difference afterall. Yet you don't mention nav in your post. What gives? In fact, I'd like to hear who you are leaning towards as scum. Is it just prpl right now? What would you be submitting as a team if this fails? lol what does this even mean? You think I'm scum, but you won't talk about it because discussing my actions this game would somehow further the town agenda? I'll make my decision about this team after hearing back from VE. Not much to say about the relatively inactive chaos. Well played by town, managing to band together and form a town voting block willing to pass other townies on teams. It was interesting watching VE's gradual change of heart that ended up with him properly aligning with the town voting block. | ||
Blazinghand
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United States25550 Posts
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EchelonTee
United States5241 Posts
Forumite why did you let me replace into this T_T also misformatted my final nay vote lol | ||
kitaman27
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United States9244 Posts
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VisceraEyes
United States21170 Posts
On March 07 2012 11:18 kitaman27 wrote: You suck EchelonTee. This is all your fault. QFT - scum would have had us on the ropes if not for you sir. ![]() | ||
EchelonTee
United States5241 Posts
On March 07 2012 11:39 VisceraEyes wrote: QFT - scum would have had us on the ropes if not for you sir. ![]() BIG THROWS! | ||
EchelonTee
United States5241 Posts
O.O ... either kita in the first team, or chaos in the 2nd could've pushed through the scum teams. goes to show how tough scum is w/o communication. | ||
Palmar
Iceland22632 Posts
The correct play would've been for kita or chaos to oppose my team, and for blazinghand to align himself with us. Even at the cost of the team succeeding. By this point prplhz was still being lazy, and even though he later became the most obvious townie in the history of obvious townies, he was certainly not an auto-addition even if he supported this team. Getting Blazinghand on and sabotaging day 2 would've at least given scum a fighting chance. I am not certain, but it might have been a good strategy for scum to start discrediting me hard right from the get-go, put me on the defensive. If you wait until I have shown that my reads are good, you're always going to be fighting from the back-foot. In a setup where no one is ever going to flip, tunneling the most likely townie to cause you trouble is not a bad idea. Once I established my reads and suggested my team, Blazinghand's attempt at discrediting me had no chance of succeeding except maybe convincing the two townies who weren't reading the thread properly. By the time they allowed us to thoroughly establish the voting blocks by repeatedly suggesting new teams the scum just dug themselves a bigger hole. Kita's posting was uncharacteristically blatant. chaos13 rode the muddy waters along with the scum-aligned-townies, but as soon as VE's sense snapped in it was game over for scum. I think it's an absolutely terrifying position for scum to be in to have aligned themselves all against a strong town voting block. They need to make sure that they're on both sides of the argument. Talking about town play. It was very rewarding to play in such a good town atmosphere. 4 out of the 6 townies quickly realized what was going on in the thread and continued to vote as a strong block until the game ended. I am no longer impressed by prplhz's strong analytical town play, he's quickly proving to be one of the best town players on TL in my opinion, so I've come to expect great things from him. More pleasantly surprising was Dirkzor's and Navillus's performance this game, they quickly established their innocence and the aligned themselves with the correct faction. Navillus needs to post more to be helpful, but the first step toward being a great townie is to know when to listen and what side to take. You don't have to be right, you just have to agree with the people who are right. The two townies who didn't manage to figure out the game as fast as the other four might have been at a slight disadvantage from the beginning. Especially comparing a new player like Sentinel to other players like Dirk and Nav is maybe a bit unfair because it's easier for Dirk and Nav to know I'm right since they only have to agree with two reads, while Sentinel would have to accept three reads. That's just a harder thing to do. VE is probably the most swingy player on TL, at his best he can smash down scum teams, bomb godfathers and has the invaluable ability to look ridiculously town when he is, and at his worst he ignores blatant information in the thread and aligns himself with scum. The latter is the VE that we saw this game. In the opening stages of the game he yayvoted two mafia infested teams, while shooting down two complete townie teams. If VE had shown up in good shape, scum would've been smashed ages ago, and I say this because I know he is capable of better performance than this. VE's understanding later in the game was the nail in mafia's coffin. And despite him being as completely wrong as he was, he still maintained that ability to look very towny, and thus in a way contributed greatly to our victory. Overall I'm very pleased with this game. This game is in many ways more rewarding to play than mafia, for both factions. I had a lot of fun and I'm sorry for once again calling everyone dumb, except of course when they were. I am for the most part happy about my own performance this game. I did get a town team figured out very fast and I pushed it hard, revealing one scum to me in form of BH's ridiculous defense. When I started adding people to my list of townies I was never wrong, ending up with the 5 player block of prplhz, VE, Dirk and Nav. I am slightly annoyed I didn't manage to convince town more easily. This game is a perfect example of a game where scum screws up a bit, but yet manages to confuse town for a long while because the leaders of town aren't doing a good enough job of convincing people, and part of town is not reading or understanding the thread properly. Most importantly through, I thoroughly enjoy playing with everyone that played in this game. It made this game one of the more fun experiences I've had in mafia, believe it or not. chaos13 going afk was unfortunate but the game was figured out by then anyway. Thanks for a good game. | ||
VisceraEyes
United States21170 Posts
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Dirkzor
Denmark1944 Posts
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Navillus
United States1188 Posts
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chaos13
Canada885 Posts
If I had been at my best, I may have been able to get myself onto a team near the end, but it would have been very difficult, and probably impossible for us to get 2 spies in on the fourth mission. It really, really sucks not being able to communicate with your teammates. I was trying to figure out a way I could organize something, but I couldn't come up with anything that wouldn't be blatantly obvious. | ||
EchelonTee
United States5241 Posts
On March 08 2012 06:41 Dirkzor wrote: How would the mechanics go if scum could communicate? Think it would ruin the balance? I am very curious about this... on the one hand, there being "no flips", aka no one dying is mafia-favored, so no scum communication balances that. But there are still the information of how many sabotages, and if the mission failed or not. Have other forums tried playing resistance with scum communication? | ||
VisceraEyes
United States21170 Posts
On March 08 2012 11:21 chaos13 wrote: I'm really sorry about this guys. Real life just got to be too much for me and I wasn't even thinking about mafia. Time for me to take another break from here until I'm able to actually devote myself to a game. If I had been at my best, I may have been able to get myself onto a team near the end, but it would have been very difficult, and probably impossible for us to get 2 spies in on the fourth mission. It really, really sucks not being able to communicate with your teammates. I was trying to figure out a way I could organize something, but I couldn't come up with anything that wouldn't be blatantly obvious. Still <3 you chaos. Come back soon bro. | ||
Palmar
Iceland22632 Posts
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VisceraEyes
United States21170 Posts
On March 08 2012 18:15 Palmar wrote: I don't think we should give up on the setup or implement scum communication just yet, remember, the last game was a steamroll in the other direction, we don't have sufficient data to call the setup unbalanced yet. Well...I mean, a steamroll? I mean yeah, it was 0-3...but that last day I was onto yous guys. ![]() No, the setup should stay the same. If you'd rather play mafia, that's fine, but this is Resistance and no scum communication is part of this game's charm. | ||
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